Using GIF images in iMovie11 ??

Admittedly this is now my first attempt at using the iMovie8/9/11 editing structure since I was perfectly satisfied with iMovie06 HD and that timeline approach. In the old program I had GIF formatted images (Maps) that I had available in my "Photos" Media for adding to my Project timeline in the same fashion I would use a still JPG photo.
After a number of hours searching the forum here and all the iMovie 9/11 documentation I can find, it appears  this new version of iMovie does not display GIF images in your iPhoto Media list to use for projects. Bottomline is I am not able to drag a gif map into my video project. It seems only JPG format files are now displayed in iMovie's iPHOTO Media source list.  I have one graphic that is a collage of photos and graphical objects which I had saved in JPG format to preserve the photo quality and that one shows in my Media list. No GIFs.  What gives?  I can open iPhoto stand alone and see my map graphics that are present in the database in their own Rolls.  I've tried dragging, dropping, importing, etc. with no success.
This is a significant limitation (or bug) if the current version of iMovie does not allow free use of graphical images in GIF format. Can anyone shed some light on this and help solve my problem before I go back to iMovie HD?  Thanks in advance.

Klondike Kid wrote:
Hmm, doesn't seem to make sense …
I'm not in the position here to 'defend' Apples decision, but an expert as you should keep in mind:
iM vers.≤6 was a completely diff app than iM vers. ≥08
same name, from the ground different programs (not only on the outside)
video isn't based upon limited 256 colors, nor has inserting a file-size-degraded still any effect on the resulting video-file size.
Photoshop is a >1k$ professional tool, meant for stills - so, it should support a bunch of formats, including obsolete ones. iMovie is a 15$ consumer toy tool, by concept reduced in options to offer convenience - for a broad range of people - I dare to say, the majority of iMovie users dont even know the existence of 'gif', iMovies iLife partner for stills, iPhoto, is biased to jpg.-
Klondike Kid wrote:
… I guess I'll have to live without it for iMovie.
on MacOS, there's little options, I haven't tried, but I wouldn't be surprised, if FCPX doesn't support gif either. pretty sure, Premiere as part of the Adobe CS suite, will handle it - somehow.
happy movie making!

Similar Messages

  • Portal Server does not gateway .GIF images.  Only .JPG

    Hello,
    When using .GIF images, images appear as broken images (red x).JPG images work just fine. This happens in every regard including applications that are gatewayed using Hosted Display mode (but not limited to that.) .GIF images in content server don't come through either. Any ideas?

    This issue was resolved with Metalink article How To Change The Default Welcome Page In Oracle Portal [ID 371035.1]
    The 'PUBLIC' user was updated with a different homepage. Setting it back to null solved the issue.

  • (Urgent)help: how to use sdk add a gif image into a pdf document

    I had use sdk plus-in add a new button of mine,if I click the button,a gif image will be inserted into the current page of pdf document
    My questions:
    one : When I clicked the button,there was a warnning box said:the image has not enough data.I don't known why?
    two : How can I be sure the position of the image which I inserted? and how to change it's position?
    three:  how to use sdk get the content of the document?

    hi Leonard:
    I do it like you said, but
    Why my image can not display in the pdf.
    code is:
    //====================================================================
    const ASInt32 theImageByteSize = IMG_WIDTH * IMG_HEIGHT;
    char* buff = new char[theImageByteSize];
    PDEImage volatile pdeImage = NULL;
    PDEImageAttrs pdeImageAttrs;
    PDEColorSpace pdeColorSpace;
    ASFixedMatrix imageMatrix;
    memset(&pdeImageAttrs, 0, sizeof(PDEImageAttrs));
    int hdl = _open(ImagePath, _O_RDONLY | _O_BINARY, _S_IWRITE | _S_IREAD);
    if (hdl == -1)
         AVAlertNote("[%s] create fail !!!!") ;
    if (_read(hdl, buff, theImageByteSize) == -1)
         AVAlertNote("read image fail!") ;
    pdeImageAttrs.width = IMG_WIDTH;
    pdeImageAttrs.height = IMG_HEIGHT;
    pdeImageAttrs.intent = ASAtomNull;
    pdeImageAttrs.bitsPerComponent = 8;
    pdeImageAttrs.flags = kPDEImageExternal | kPDEImageIsIndexed;
    pdeImageAttrs.decode[0] = fixedZero;
    pdeImageAttrs.decode[1] = fixedOne;
    pdeImageAttrs.decode[2] = fixedZero;
    pdeImageAttrs.decode[3] = fixedOne;
    pdeImageAttrs.decode[4] = fixedZero;
    pdeImageAttrs.decode[5] = fixedOne;
    ASFixedRect theMediaBox;
    PDPageGetMediaBox( AVPageViewGetPage(pageView), &theMediaBox );
    ASFixed theFixedWidth = (theMediaBox.right - theMediaBox.left);
    ASFixed theFixedHeight = (theMediaBox.top - theMediaBox.bottom);
    imageMatrix.a = ASInt16ToFixed(theFixedWidth);
    imageMatrix.d = ASInt16ToFixed(theFixedHeight);
    imageMatrix.b = imageMatrix.c = fixedZero;
    imageMatrix.h = 0;
    imageMatrix.v = 0;
    const Int32 cPaletteColors = 256;
    PDEIndexedColorData theIndexedData;
    theIndexedData.size = sizeof(theIndexedData);
    theIndexedData.baseCs = PDEColorSpaceCreateFromName(ASAtomFromString( "DeviceRGB"));
    theIndexedData.hival = cPaletteColors - 1;
    unsigned char data[3] = {255, 0, 0};
    theIndexedData.lookup = (char *)data;
    theIndexedData.lookupLen = cPaletteColors * 3;
    PDEColorSpaceStruct theColorData;
    theColorData.indexed = &theIndexedData;
    pdeColorSpace = PDEColorSpaceCreate(ASAtomFromString( "Indexed" ), &theColorData );
    pdeImage = PDEImageCreate(&pdeImageAttrs, sizeof(pdeImageAttrs), &imageMatrix,
                                                0, pdeColorSpace, NULL, NULL, NULL, (unsigned char*)buff, theImageByteSize);
    I want die, I had done this for so many days, My GIF doesn't insert into pdf,
    unsigned char data[3] = {255, 0, 0};
    theIndexedData.lookup = (char *)data;  "
    whether the data set wrong?
    I confused what I do next   

  • How to use an animated .GIF image as the texture in Cp4 ?

    Hello all
    I wish to create an animated banner and use it as the texture in Captivate 4.
    As I know texture supports only image formats( JPEG, PNG, GIF,etc). So, I have created a small animation in Photoshop and saved in GIF format and used it as the texture. But when I preview the movie it is displayed as an image but not the animation.
    Is there any solution for this problem?
    Kind regards,
    Kartik Pullela

    1. Instal this package: http://nugetmusthaves.com/Package/WpfAnimatedGif2. Use the code below:
    <Window x:Class="WpfAnimatedGif.Demo.MainWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:gif="http://wpfanimatedgif.codeplex.com"Title="MainWindow"Height="350"Width="525"><Grid><Image gif:ImageBehavior.AnimatedSource="Images/animated.gif"/></Grid>I found this on: http://wpfanimatedgif.codeplex.com/, and this is the useful solution because <MediaElement /> doesn't show the .gif image, and that's pretty strange.

  • Saving a Gif image using JAI (Java Advanced Imaging)

    I'm trying to read in and save out a bunch of gif images in JAI. I'm reading them in, resizing them, and then saving them back out, all in gif format.
    For some reason some of my gif images work fine, and some don't throw any errors, but save as 0k size.
    When I do img.getColorModel().toString(); I get the following output for images that do work:
    IndexColorModel: #pixelBits = 8 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@1bbf1ca transparency = 1 transIndex = -1 has alpha = false isAlphaPre = false
    And the following output for images that don't work:
    ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@1bbf1ca transparency = 1 has alpha = false isAlphaPre = false
    If I try to save the images that don't work out as jpg's they work fine, but if I try to save them out as gif's, I get 0k files.
    Any insight on how to correct this problem?
    I assume it has something to do with the 24 numComponents in the non-working gifs, but I'm really not sure.
    Please help.
    Thanks.

    Can you post your image property?
    Try using this for image compression:
    int pixelSize = img.getColorModel().getPixelSize();
    if (1 == pixelSize) {
    tiffEncodeParam.setCompression(TIFFEncodeParam.COMPRESSION_GROUP3_2D);
    } else if (8 == pixelSize) {
    tiffEncodeParam.setCompression(TIFFEncodeParam.COMPRESSION_DEFLATE);
    } else if (24 == pixelSize) {
    tiffEncodeParam.setCompression(TIFFEncodeParam.COMPRESSION_JPEG_TTN2);
    Thanks,

  • Animated Gif Image does not render correctly on screen

    I have added animated gif image to the scene it does not render correctely.it shakes on the screen. plz give me any suggestion
    i use following code
    Image logo= new Image(getClass().getResourceAsStream("images/image.gif"));
    logoLabel.setGraphic(new ImageView(logo));

    Hello user,
    I think gif are rendered smoothly.
    Are you sure you are not making many object of same images everytime?
    Thanks.
    Narayan

  • Animated gif image

    Hi
    I like to create an animated gif image from a given set of images with java. I like to do this with the given set of java api as I do not want to use a commercial graphics library. Can anyone provide me with a sample example.
    Thanks

    Hi
    I like to resize a gif image. Currently i am using the following code but the resized image is not smooth.
    public BufferedImage resizeImage(BufferedImage img, int newW, int newH)
              int w = img.getWidth();
              int h = img.getHeight();
              BufferedImage dimg = new BufferedImage(newW, newH, img.getType());
              Graphics2D g = dimg.createGraphics();
              g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
              g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null);
              g.dispose();
              return dimg;
    Is there a way to resize a gif image in a smooth way as the example given in the gif4j library
    Thanks

  • Animated GIF image gets distorted while playing.

    Hi,
    I have some animated gif images which I need to show in a jLabel and a jTextPane. But some of these images are getting distorted while playing in the two components, though these images are playing properly in Internet Explorer. I am using the methods insertIcon() of jTextPane and setIcon() of jLabel to add or set the gif images in the two components. Can you please suggest any suitable idea of how I can get rid of this distortion? Thanks in advance.

    In the code below is a self contained JComponent that paints a series of BufferedImages as an animation. You can pause the animation, and you specify the delay. It also has two static methods for loading all the frames from a File or a URL.
    Feel free to add functionality to it, like the ability to display text or manipulate the animation. You may wan't the class to extend JLabel instead of JComponent. Just explore around with the painting. If you have any questions, then feel free to post.
    The downside to working with an array of BufferedImages, though, is that they consume more memory then a single Toolkit gif image.
    import javax.swing.JComponent;
    import java.awt.image.BufferedImage;
    import java.awt.Graphics;
    import javax.imageio.ImageIO;
    import javax.imageio.ImageReader;
    import javax.imageio.stream.ImageInputStream;
    public class JAnimationLabel extends JComponent {
        /**The default animation delay.  100 milliseconds*/
        public static final int DEFAULT_DELAY = 100;
        private BufferedImage[] images;
        private int currentIndex;
        private int delay;
        private boolean paused;
        private boolean exited;
        private final Object lock = new Object();
        //the maximum image width and height in the image array
        private int maxWidth;
        private int maxHeight;
        public JAnimationLabel(BufferedImage[] animation) {
            if(animation == null)
                throw new NullPointerException("null animation!");
            for(BufferedImage frame : animation)
                if(frame == null)
                    throw new NullPointerException("null frame in animation!");
            images = animation;
            delay = DEFAULT_DELAY;
            paused = false;
            for(BufferedImage frame : animation) {
                maxWidth = Math.max(maxWidth,frame.getWidth());
                maxHeight = Math.max(maxHeight,frame.getHeight());
            setPreferredSize(new java.awt.Dimension(maxWidth,maxHeight));
        //This method is called when a component is connected to a native
        //resource.  It is an indication that we can now start painting.
        public void addNotify() {
            super.addNotify();
            //Make anonymous thread run animation loop.  Alternative
            //would be to make the AnimationLabel class extend Runnable,
            //but this would allow innapropriate use.
            exited = false;
            Thread runner = new Thread(new Runnable() {
                public void run() {
                    runAnimation();
            runner.setDaemon(true);
            runner.start();
        public void removeNotify() {
            exited = true;
            super.removeNotify();
        /**Returns the animation delay in milliseconds.*/
        public int getDelay() {return delay;}
        /**Sets the animation delay between two
         * consecutive frames in milliseconds.*/
        public void setDelay(int delay) {this.delay = delay;}
        /**Returns whether the animation is currently paused.*/
        public boolean isPaused() {
            return exited?true:paused;}
        /**Makes the animation paused or resumes the painting.*/
        public void setPaused(boolean paused) {
            synchronized(lock) {
                this.paused = paused;
                lock.notify();
        private void runAnimation() {
            while(!exited) {
                repaint();
                if(delay > 0) {
                    try{Thread.sleep(delay);}
                    catch(InterruptedException e) {
                        System.err.println("Animation Sleep interupted");
                synchronized(lock) {
                    while(paused) {
                        try{lock.wait();}
                        catch(InterruptedException e) {}
        public void paintComponent(Graphics g) {
            if(g == null) return;
            java.awt.Rectangle bounds = g.getClipBounds();
            //center image on label
            int x = (getWidth()-maxWidth)/2;
            int y = (getHeight()-maxHeight)/2;
            g.drawImage(images[currentIndex], x, y,this);
            if(bounds.x == 0 && bounds.y == 0 &&
               bounds.width == getWidth() && bounds.height == getHeight()) {
                 //increment frame for the next time around if the bounds on
                 //the graphics object represents a full repaint
                 currentIndex = (currentIndex+1)%images.length;
            }else {
                //if partial repaint then we do not need to
                //increment to the the next frame
    }

  • Digital watermarking gif images

    I ve writed a program which watermarks png and non-animated gif images .But there is a problem because we started to use animated gif images. How can we watermark animated gif images without corrupting animation of the image?
    Regards
    Murat

    I haven't done much with gif animation, but here's an example that extracts the series of BufferedImages
    from a gif file. Good luck!
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.io.*;
    import java.net.*;
    import java.net.URL;
    import java.util.*;
    import javax.imageio.*;
    import javax.imageio.metadata.*;
    import javax.imageio.stream.*;
    import javax.swing.*;
    import org.w3c.dom.*;
    public class ViewGif extends JPanel {
        private BufferedImage[] images;
        private Point[] offsets;
        private BufferedImage composite;
        public static void main(String[] args) throws IOException {
            JPanel app = new ViewGif();
            app.setBackground(Color.RED);
            JFrame frame = new JFrame("ViewGif");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.getContentPane().add(new JScrollPane(app));
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
        public ViewGif() throws IOException {
            URL url = new URL("http://members.aol.com/royalef/sunglass.gif");
            Iterator readers = ImageIO.getImageReadersBySuffix("gif");
            if (!readers.hasNext())
                throw new IOException("no gif readers");
            ImageReader reader = (ImageReader) readers.next();
            if (readers.hasNext())
                System.out.println("(there were oither readers)");
            ImageInputStream iis = ImageIO.createImageInputStream(url.openStream());
            reader.setInput(iis);
            final int numImages = reader.getNumImages(true);
            images = new BufferedImage[numImages];
            offsets = new Point[numImages];
            for(int i=0; i<numImages; ++i) {
                images[i] =  reader.read(i);
                offsets[i] = getPixelOffsets(reader, i);
            composite = new BufferedImage(images[0].getWidth(), images[0].getHeight(),
                BufferedImage.TYPE_INT_ARGB);
            final Graphics2D g2 = composite.createGraphics();
            g2.drawImage(images[0], offsets[0].x, offsets[0].y, null);
            new javax.swing.Timer(100, new ActionListener(){
                int j = 1;
                public void actionPerformed(ActionEvent evt) {
                    g2.drawImage(images[j], offsets[j].x, offsets[j].y, null);
                    j = (j+1) % numImages;
                    repaint();
            }).start();
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Insets insets = getInsets();
            g.drawImage(composite, insets.left, insets.top, null);
        public Dimension getPreferredSize() {
            Insets insets = getInsets();
            int w = insets.left + insets.right + composite.getWidth();
            int h = insets.top + insets.bottom + composite.getHeight();
            return new Dimension(w,h);
        static Point getPixelOffsets(ImageReader reader, int num) throws IOException {
            IIOMetadata meta = reader.getImageMetadata(num);
            Point point = new Point(-1,-1);
            Node root = meta.getAsTree("javax_imageio_1.0");
            for (Node c = root.getFirstChild(); c != null; c = c.getNextSibling()) {
                String name = c.getNodeName();
                if ("Dimension".equals(name)) {
                    for (c = c.getFirstChild(); c != null; c = c.getNextSibling()) {
                        name = c.getNodeName();
                        if ("HorizontalPixelOffset".equals(name))
                            point.x = getValueAttribute(c);
                        else if ("VerticalPixelOffset".equals(name))
                            point.y = getValueAttribute(c);
                    return point;
            return point;
        static int getValueAttribute(Node node) {
            try {
                return Integer.parseInt(node.getAttributes().getNamedItem("value").getNodeValue());
            } catch (NumberFormatException e) {
                return -2;

  • Problem at displaying animated gif images !!!!!!!!!!!!

    hello everyone......i am trying to display an animated gif image..............so till far i have no issues on this....
    but i face problem when :
    i have created a class called SimpleGame which extends JPanel....
    public class SimpleGame extends JPanel
    //code
    public void paintComponent(Graphics g)
    //code to draw image
    }now i have written another class with main method
    public class MyGame extends SimpleGame
    public MyGame()
            JFrame frame=new JFrame();
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setSize(800, 600);
            frame.setUndecorated(true);
            frame.setLocationRelativeTo(null);
            frame.getContentPane().add(this);
            frame.setVisible(true);
            this.repaint();
    }so image gets displayed but only one frame of animated image......image that is displayed is static.....since it is a animated gif,,,,,so some how animation is not rendered......only one frame is displayed......
    why is it happening ??
    if i try to display animated image from a single class i mean my paintComponent method and main method is at same class then i do not face problem.....
    but if my paint method is in another class and i am using that method from another class then animation does not get rendered.........
    any help !!!!! please...........

    class SimpleGame extends JPanel
    Image img=new ImageIcon("y.gif");
    public void paintComponent(Graphics g)
    g.drawImage(img,150,150,this);
    }main class//
    class MyGame extends SimpleGame
    public MyGame()
            JFrame frame=new JFrame();
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setSize(800, 600);
            frame.setUndecorated(true);
            frame.setLocationRelativeTo(null);
            frame.getContentPane().add(this);
            frame.setVisible(true);
            this.repaint();
    public static void main(String[] args)
    new MyGame();
    }my image gets displayed.......but only single frame of a animated image....animation is not happening..........

  • Animated gif images not working, n73 problem pleas...

    my phone is n73music. when i try to use animated or gif images as wallpapers, the images are not moving as they should do in standby mode on the display. what could be the problem, please advice. thankyou.

    Sorry, N73/ME is a s60 phone and s60 doesnt support moving animated GIG, PNG file format as wallpaper

  • Problem with Gif image

    Having a problem with gif image not showing up. It will show up in netscape6.2, but not in IE 5.0. Both are using the java 1.4 plugin. They are basic buttons (zoom in, zoom out, etc) and they actions work, just the icons aren't showing. Any help would be great! Below is a snip of code:
    JPanel toolBarsPanel = new JPanel();
    javax.swing.JToolBar toolbar = new javax.swing.JToolBar();
    JButton zoomin = new JButton(new ImageIcon("tut/zoomin.gif"));
    JButton fullext = new JButton(new ImageIcon("tut/fullextent.gif"));
    JButton identify = new JButton(new ImageIcon("tut/identify.gif"));
    JButton btn = new JButton(new ImageIcon("tut/addtheme.gif"));
    toolbar.add(zoomin);
    toolbar.add(fullext);
    toolbar.add(identify);
    toolbar.add(btn);
    add(toolbar, BorderLayout.NORTH);
    Thanks again for any help!

    I used to do a lot of work in this sort of thing. After a while we were able to convince our bosses to use generated HTML (JSPs, etc.), so the problem moved to porting JavaScript to different platforms! (Platforms in this context means the different browser/OS combinations, etc.).
    The only two things I can recommend are:
    - complete control over you code. You will have to fix it! (Tried you apps on a Mac yet?)
    - assume a minimal install. Don't assume users are going to have any fancy tools installed on their PC, unless you are developing an Intranet app, where you know the spec of the machines that are going to be using it.
    As regarding getting IE to use a relative address, I don't think you are going to have any luck their, I'm afraid! (Although I am curious. It has been some time, but I though it did use relative addresses. Are you absolutely sure about this, did you check this out with System.outs and that?
    HTH,
    Manuel Amago.

  • Photoshop CS4 Gif Image

    Sir,
    i am using photosop cs4. and making a gif image of width & height of (928x82). but when i am exporting it to gif image, it's quality get reduced. Is there any way to keep the quality of gif image intact after exporting. please do the needfull ASAP.

    Sir, i have tried an animated gif with background color and another animated gif without background color.
    Gif with background color keeps text resolution safe. But Gif without background color disturbs the text resolution. why is it so?  bcz i want an animated transparent gif.

  • Loss transparency in an animated GIF image when resizing

    Hi Friends,
    I have to write a program to resize GIF, JPEG , and PNG images. I wrote and it works but when i resize a GIF file it loses its transparency and give a black color for transparent area.
    I used a GifDecoder found at www.fmsware.com/stuff/GifDecoder.java
    and a gif encoder found at jmge.net/java/gifenc/Gif89a090b.zip.
    i don't know where the problem is .
    i have some small problems in here.
    How can i preserve the transparency of GIF image?
    How can i set a transparent color in Graphic2D object? smtimes it may help me. or error may be in the encoder.
    Help me guys.
    Thanks and regards,
    Manjula

    Java comes with gif encoder/decoders.
    Gifs are indexed images. This means that, for example, each pixel is an 8 bit value that is used to look up the correct 24 bit value in the index table. Gifs handle transparency by allowing one particular pixel value to be nominated as transparent.
    If you just rescale the image then you will likely cause pixels with the magic "transparent" value to change their value and become normal pixels. Alternately pixels that are not transparent may have their values changed such that they are transparent.
    Possibly the easyist solution to to force the image into a full RGBA image. Scale this then perform post processing on the image. I.e convert it back into an indexed image, looking at the values of the alpha channel (prior to making it indexed and if they are high enough then modify the corresponding pixel in the indexed image to have the magic transparent value. Then use Metadata passed to your Image writer to indicate which value is transparent.
    matfud

  • Creating GIF images, how do I edit all frames at once?

    Hey everyone. So I now how to make GIF images already. The problem I'm having is that I can't seem to figure out how to edit all the frames at once. I would like to brighten them up and add curves, maybe sharpen.
    I tried selecting all the layers, but then all the image editing options greyed out and weren't available.
    I really don't want to individually edit 58 frames, lol.
    Is there a way to edit all at once?
    PS - I'm using Photoshop CS3, if that helps!
    Thanks a lot!
    Mike

    amazing, you're just amazing!!
    thank you SOOOOOO much!
    take care,
    Mike

Maybe you are looking for

  • How to add invisible but searchable text

    As a workaround for the limited text formatting options offered by Dreamweaver, I normally create an entire web page in Photoshop and save it as a .jpg image which I then insert into a blank Dreamweaver document. This method works well except for one

  • ComboBox not displaying values...

    Hi people, I am having a problem, when I run my GUI the ComboBoxes refuse to display the data when I click the search buttons, my code is below (there are 5 separate classes) Here is my code: MusicListTest.java: import java.util.*; class MusicListTes

  • Sound Blaster XFi Xtreme Ga

    So, I'm french and my sound card don't recognize my microphone when I plug it, if you have an idee about this probleme I will be very happy and I'll play online in peace with Teamspeak. Thank you for your future post.

  • Add print job via DI Server?

    Is there a way to add a print job for the delivery note when adding a delivery to the database via DI Server? In the SBO Client you can set that a delivery note is automatically printed when adding a delivery. I'm developing a software for pocket PCs

  • Help: unable to run K7T266Pro2 at FSB133

    My specs are: Athlon XP 1600 Volcano 7 cooler MSI K7T266 Pro2 256Mb 2100 DDR Maxtor 40G Lite On 24x burner 32Mb nVidia TNT When I try to set the fsb to 133Mh in bios i cannot extract any archives without the software telling me the extracted files ar