Using OBIEE Scheduler to export and save data in excel/pdf

Hi
Is it possible to use obiee scheduler and run particular reports and export the data into excel/pdf and save this file at given location on server.
env: obiee 11g/linux OS
Thanks for any ideas.

Hi,
Yes it is possible.
As per my knowledge we don't have such option but we can do one way.
Using IBOTS you can store specific report and specific time in specific location.
Note : Using JS script.
Are you going to implement this way send me your mails id will send you js script for doing this.
Re: Auto SAVE to excel -- Please refer this thread.
Create js file using the below script and add this js scrif in your ibot advanced tab.
var FSO = new ActiveXObject("Scripting.FileSystemObject");
var foldername = 'D:\IBOT'
if (FSO.FolderExists(foldername))
var fileName = foldername + "\\" +Parameter(1);
var fooFile = FSO.CopyFile(Parameter(0), fileName, true);
else
FSO.CreateFolder(foldername);
var fileName = foldername + "D:\IBOT" + Parameter(1);
var fooFile = FSO.CopyFile(Parameter(0), fileName, true);
Thanks,
Satya

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  • Using SharedObjects to load and save data

    Hello, i am having troubles with using shared objects to save and load data for my highscore feature of my game i am developing in actionscript 3. This is my main code.
    I am trying to update a dynamic text field that acts as an high score function
    [as]
    package
              // initialize;
              import flash.display.MovieClip;
              import flash.utils.Timer;
              import flash.events.TimerEvent;
              import flash.ui.Mouse;
              import flash.events.KeyboardEvent;
              import flash.ui.Keyboard;
              import flash.events.Event;
              import flash.media.SoundChannel;
              import flash.net.SharedObject;
              import flash.text.TextField;
              import flash.display.Stage;
              import flash.events.ProgressEvent;
              public class Game extends MovieClip
                        public static var _stage:Stage;
                        static var so:SharedObject;
                        static var ship:MovieClip;
                        static var healthMeter:HealthMeter;
                        static var score:Score;
                        static var highScore:HighScore;
                        static var enemyShipTimer:Timer;
                        static var gameOverMenu:GameOverMenu;
                        static var startMenu:StartMenu;
                        static var helpMenu:HelpMenu;
                        static var startButton:StartButton;
                        static var returnButton:ReturnButton;
                        static var helpButton:HelpButton;
                        static var pauseButton:PauseButton;
                        static var playButton:PlayButton;
                        static var mainMenuButton:MainMenuButton;
                        public var currentValue:Number;
                        public var loadingProgress:LoadingProgress;
                        public function Game()
                                  loadingProgress = new LoadingProgress();
                                  loadingProgress.x = 550;
                                  loadingProgress.y = 500;
                                  addChild( loadingProgress );
                                  loaderInfo.addEventListener( Event.COMPLETE, onCompletelyDownloaded );
                                  loaderInfo.addEventListener( ProgressEvent.PROGRESS, onProgressMade );
                        public function showMenuScreen():void
                                  _stage = this.stage;
                                  Key.initialize(stage);
                                  ship = new Ship();
                                  healthMeter = new HealthMeter();
                                  var score:Score = new Score();
                                  var highScore:HighScore = new HighScore();
                                  so = SharedObject.getLocal("scores");
                                  if (so.data.score)
                                            highScore.bestScore.text = so.data.score.toString();
                                  else
                                            highScore.bestScore.text = "0";
                                  addChild(score);
                                  addChild(highScore);
                                  gameScore.visible = false;
                                  bestScore.visible = true;
                                  healthMeter.x = 2.5;
                                  healthMeter.y = 576;
                                  gameOverMenu = new GameOverMenu();
                                  gameOverMenu.x = 217;
                                  gameOverMenu.y = 244;
                                  addChild(gameOverMenu);
                                  gameOverMenu.visible = false;
                                  helpMenu = new HelpMenu();
                                  helpMenu.x = 480;
                                  helpMenu.y = 312;
                                  addChild(helpMenu);
                                  helpMenu.visible = false;
                                  returnButton = new ReturnButton();
                                  returnButton.x = 54;
                                  returnButton.y = 52;
                                  addChild(returnButton);
                                  returnButton.visible = false;
                                  gameOverMenu.playAgainButton.addEventListener("mouseDown", newGame);
                                  startMenu = new StartMenu();
                                  mainMenuButton = new MainMenuButton();
                                  startButton = new StartButton();
                                  helpButton = new HelpButton();
                                  startMenu.x = 151;
                                  startMenu.y = 111;
                                  startButton.x = 93;
                                  startButton.y = 426;
                                  helpButton.x = 631;
                                  helpButton.y = 386;
                                  mainMenuButton.x = 656;
                                  mainMenuButton.y = 483;
                                  addChild(mainMenuButton);
                                  mainMenuButton.visible = false;
                                  stage.addChildAt(startMenu, 0);
                                  addChild(startButton);
                                  addChild(helpButton);
                                  startMenu.visible = true;
                                  startButton.visible = true;
                                  helpButton.visible = true;
                                  startMenu.visible = true;
                                  startButton.addEventListener("mouseDown", newGame);
                                  helpButton.addEventListener("mouseDown", helpGame);
                                  mainMenuButton.addEventListener("mouseDown", mainMenu);
                                  returnButton.addEventListener("mouseDown", mainMenu2);
                                  pauseButton = new PauseButton();
                                  pauseButton.x = 896;
                                  pauseButton.y = 63;
                                  pauseButton.addEventListener("mouseDown", PauseGame);
                                  playButton = new PlayButton();
                                  playButton.x = 896;
                                  playButton.y = 63;
                                  addChild(playButton);
                                  playButton.visible = false;
                                  playButton.addEventListener("mouseDown", PlayGame);
                        static function gameOver()
                                  scoreF();
                                  mainMenuButton.visible = true;
                                  healthMeter.visible = false;
                                  pauseButton.visible = false;
                                  gameOverMenu.visible = true;
                                  enemyShipTimer.stop();
                                  for (var i in EnemyShip.list)
                                            EnemyShip.list[i].kill();
                                  ship.takeDamage(-ship.maxHealth);
                        function newGame(e:Event)
                                  addEventListener(Event.DEACTIVATE, PauseGame);
                                  bestScore.visible = false;
                                  gameScore.visible = true;
                                  addChild(pauseButton);
                                  addChild(healthMeter);
                                  addChild(mainMenuButton);
                                  enemyShipTimer = new Timer(750);
                                  enemyShipTimer.addEventListener("timer", sendEnemy);
                                  addChild(ship);
                                  healthMeter.visible = true;
                                  startMenu.visible = false;
                                  mainMenuButton.visible = false;
                                  startButton.visible = false;
                                  healthMeter.visible = true;
                                  pauseButton.visible = true;
                                  playButton.visible = false;
                                  gameOverMenu.visible = false;
                                  helpButton.visible = false;
                                  ship.visible = true;
                                  ship.x = 367;
                                  ship.y = 542;
                                  enemyShipTimer.start();
                                  currentValue = 0;
                                  updateDisplay();
                        function mainMenu(e:Event)
                                  removeEventListener(Event.DEACTIVATE, PauseGame);
                                  bestScore.visible = true;
                                  gameScore.visible = false;
                                  removeChild(mainMenuButton);
                                  removeChild(ship);
                                  healthMeter.visible = false;
                                  startMenu.visible = true;
                                  mainMenuButton.visible = false;
                                  startButton.visible = true;
                                  healthMeter.visible = false;
                                  pauseButton.visible = false;
                                  playButton.visible = false;
                                  ship.takeDamage(ship.maxHealth);
                                  gameOverMenu.visible = false;
                                  helpButton.visible = true;
                                  returnButton.visible = false;
                        function mainMenu2(e:Event)
                                  bestScore.visible = true;
                                  gameScore.visible = false;
                                  healthMeter.visible = false;
                                  startMenu.visible = true;
                                  mainMenuButton.visible = false;
                                  startButton.visible = true;
                                  healthMeter.visible = false;
                                  pauseButton.visible = false;
                                  playButton.visible = false;
                                  gameOverMenu.visible = false;
                                  helpButton.visible = true;
                                  returnButton.visible = false;
                                  helpMenu.visible = false;
                        function PauseGame(e:Event)
                                  enemyShipTimer.removeEventListener("timer", sendEnemy);
                                  stage.frameRate = 0;//
                                  pauseButton.visible = false;
                                  playButton.visible = true;
                        function PlayGame(e:Event)
                                  enemyShipTimer.addEventListener("timer", sendEnemy);
                                  stage.frameRate = 30;//
                                  pauseButton.visible = true;
                                  playButton.visible = false;
                        function helpGame(e:Event)
                                  startMenu.visible = false;
                                  startButton.visible = false;
                                  helpButton.visible = false;
                                  helpMenu.visible = true;
                                  returnButton.visible = true;
                        function sendEnemy(e:Event)
                                  var enemy = new EnemyShip();
                                  stage.addChildAt(enemy, 0);
                                  addToValue(1);
                        function addToValue( amountToAdd:Number ):void
                                  currentValue = currentValue + amountToAdd;
                                  updateDisplay();
                        static function scoreF():void
                                  if (so.data.score)
                                            if (getFinalScore()>so.data.score)
                                                      so.data.score = getFinalScore();
                                                      so.flush();
                                  else
                                            so.data.score = getFinalScore();
                                            so.flush();
                        function updateDisplay():void
                                  if (currentValue>Number(highScore.bestScore.text))
                                            scoreF();
                                            highScore.bestScore.text = currentValue.toString();
                                  TextField(gameScore.getChildByName("scoreDisplay")).text = currentValue.toString();
                                  TextField(bestScore.getChildByName("bestScore")).text = highScore.bestScore.text;
                                  loadingProgress.percentDisplay.text = currentValue.toString();
                        static function getFinalScore()
                                  _stage;
                                  return;
                                  gameScore.currentValue;
                        public function onCompletelyDownloaded( event:Event ):void
                                  gotoAndStop(3);
                                  showMenuScreen();
                        public function onProgressMade( progressEvent:ProgressEvent ):void
                                  setValue( Math.floor( 100 * loaderInfo.bytesLoaded / loaderInfo.bytesTotal ) );
                        public function setValue( amount:Number ):void
                                  currentValue = amount;
                                  updateDisplay();
    [/as]
    when i run this, it crashes with this error.
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at Game/updateDisplay()[C:\Users\Ben\Desktop\SFUR\Game.as:329]
              at Game/setValue()[C:\Users\Ben\Desktop\SFUR\Game.as:356]
              at Game/onProgressMade()[C:\Users\Ben\Desktop\SFUR\Game.as:351]
    help would be greatly appreciated.
    if you need any more details please ask.
    Line 329:  if (currentValue>Number(highScore.bestScore.text))
    Line 356:  updateDisplay();
    Line 351:
    setValue( Math.floor( 100 * loaderInfo.bytesLoaded / loaderInfo.bytesTotal ) );
    -Ben

    Ok, i have changed my classes a bit to try and fix the issue. I found a tutorial online called MJW avoider game or something and so i split some of my code in to seperate classes. But now the score doesnt update. I have fixed the loading issue (hopefully) i can access the main menu etc... but the highscore doesnt show at all after a game. Here are my classes.
    Document class (Game.as)
    package
              // initialize;
              import flash.display.MovieClip;
              import flash.utils.Timer;
              import flash.events.TimerEvent;
              import flash.ui.Mouse;
              import flash.events.KeyboardEvent;
              import flash.ui.Keyboard;
              import flash.events.Event;
              import flash.media.SoundChannel;
              import flash.net.SharedObject;
              import flash.text.TextField;
              import flash.display.Stage;
              import flash.events.ProgressEvent;
              public class Game extends MovieClip
                        public static var _stage:Stage;
                        static var so:SharedObject;
                        static var ship:MovieClip;
                        static var healthMeter:HealthMeter;
                        static var score:Score;
                        static var enemyShipTimer:Timer;
                        static var gameOverMenu:GameOverMenu;
                        static var startMenu:StartMenu;
                        static var helpMenu:HelpMenu;
                        static var startButton:StartButton;
                        static var returnButton:ReturnButton;
                        static var helpButton:HelpButton;
                        static var pauseButton:PauseButton;
                        static var playButton:PlayButton;
                        static var mainMenuButton:MainMenuButton;
                        public var currentValue:Number;
                        public var loadingProgress:LoadingProgress;
                        static var highScore:HighScore;
                        public function Game()
                                  loadingProgress = new LoadingProgress();
                                  loadingProgress.x = 550;
                                  loadingProgress.y = 500;
                                  addChild( loadingProgress );
                                  loaderInfo.addEventListener( Event.COMPLETE, onCompletelyDownloaded );
                                  loaderInfo.addEventListener( ProgressEvent.PROGRESS, onProgressMade );
                        public function showMenuScreen():void
                                  removeChild( loadingProgress );
                                  _stage = this.stage;
                                  highScore = new HighScore();
                                  ship = new Ship();
                                  healthMeter = new HealthMeter();
                                  var score:Score = new Score();
                                  so = SharedObject.getLocal("scores");
                                  if (so.data.score)
                                            highScore.bestScore.text = so.data.score.toString();
                                  else
                                            highScore.bestScore.text = "0";
                                  addChild(score);
                                  addChild(highScore);
                                  gameScore.visible = false;
                                  bestScore.visible = true;
                                  healthMeter.x = 2.5;
                                  healthMeter.y = 576;
                                  gameOverMenu = new GameOverMenu();
                                  gameOverMenu.x = 217;
                                  gameOverMenu.y = 244;
                                  addChild(gameOverMenu);
                                  gameOverMenu.visible = false;
                                  helpMenu = new HelpMenu();
                                  helpMenu.x = 480;
                                  helpMenu.y = 312;
                                  addChild(helpMenu);
                                  helpMenu.visible = false;
                                  returnButton = new ReturnButton();
                                  returnButton.x = 54;
                                  returnButton.y = 52;
                                  addChild(returnButton);
                                  returnButton.visible = false;
                                  gameOverMenu.playAgainButton.addEventListener("mouseDo wn", newGame);
                                  startMenu = new StartMenu();
                                  mainMenuButton = new MainMenuButton();
                                  startButton = new StartButton();
                                  helpButton = new HelpButton();
                                  startMenu.x = 151;
                                  startMenu.y = 111;
                                  startButton.x = 93;
                                  startButton.y = 426;
                                  helpButton.x = 631;
                                  helpButton.y = 386;
                                  mainMenuButton.x = 656;
                                  mainMenuButton.y = 483;
                                  addChild(mainMenuButton);
                                  mainMenuButton.visible = false;
                                  stage.addChildAt(startMenu, 0);
                                  addChild(startButton);
                                  addChild(helpButton);
                                  startMenu.visible = true;
                                  startButton.visible = true;
                                  helpButton.visible = true;
                                  startMenu.visible = true;
                                  startButton.addEventListener("mouseDown", newGame);
                                  helpButton.addEventListener("mouseDown", helpGame);
                                  mainMenuButton.addEventListener("mouseDown", mainMenu);
                                  returnButton.addEventListener("mouseDown", mainMenu2);
                                  pauseButton = new PauseButton();
                                  pauseButton.x = 896;
                                  pauseButton.y = 63;
                                  pauseButton.addEventListener("mouseDown", PauseGame);
                                  playButton = new PlayButton();
                                  playButton.x = 896;
                                  playButton.y = 63;
                                  addChild(playButton);
                                  playButton.visible = false;
                                  playButton.addEventListener("mouseDown", PlayGame);
                        static function gameOver()
                                  scoreF();
                                  mainMenuButton.visible = true;
                                  healthMeter.visible = false;
                                  pauseButton.visible = false;
                                  gameOverMenu.visible = true;
                                  enemyShipTimer.stop();
                                  for (var i in EnemyShip.list)
                                            EnemyShip.list[i].kill();
                                  ship.takeDamage(-ship.maxHealth);
                        function newGame(e:Event)
                                  addEventListener(Event.DEACTIVATE, PauseGame);
                                  bestScore.visible = false;
                                  gameScore.visible = true;
                                  addChild(pauseButton);
                                  addChild(healthMeter);
                                  addChild(mainMenuButton);
                                  enemyShipTimer = new Timer(750);
                                  enemyShipTimer.addEventListener("timer", sendEnemy);
                                  addChild(ship);
                                  healthMeter.visible = true;
                                  startMenu.visible = false;
                                  mainMenuButton.visible = false;
                                  startButton.visible = false;
                                  healthMeter.visible = true;
                                  pauseButton.visible = true;
                                  playButton.visible = false;
                                  gameOverMenu.visible = false;
                                  helpButton.visible = false;
                                  ship.visible = true;
                                  ship.x = 367;
                                  ship.y = 542;
                                  enemyShipTimer.start();
                                  currentValue = 0;
                                  updateDisplay();
                        function mainMenu(e:Event)
                                  removeEventListener(Event.DEACTIVATE, PauseGame);
                                  bestScore.visible = true;
                                  gameScore.visible = false;
                                  removeChild(mainMenuButton);
                                  removeChild(ship);
                                  healthMeter.visible = false;
                                  startMenu.visible = true;
                                  mainMenuButton.visible = false;
                                  startButton.visible = true;
                                  healthMeter.visible = false;
                                  pauseButton.visible = false;
                                  playButton.visible = false;
                                  ship.takeDamage(ship.maxHealth);
                                  gameOverMenu.visible = false;
                                  helpButton.visible = true;
                                  returnButton.visible = false;
                        function mainMenu2(e:Event)
                                  bestScore.visible = true;
                                  gameScore.visible = false;
                                  healthMeter.visible = false;
                                  startMenu.visible = true;
                                  mainMenuButton.visible = false;
                                  startButton.visible = true;
                                  healthMeter.visible = false;
                                  pauseButton.visible = false;
                                  playButton.visible = false;
                                  gameOverMenu.visible = false;
                                  helpButton.visible = true;
                                  returnButton.visible = false;
                                  helpMenu.visible = false;
                        function PauseGame(e:Event)
                                  enemyShipTimer.removeEventListener("timer", sendEnemy);
                                  stage.frameRate = 0;//
                                  pauseButton.visible = false;
                                  playButton.visible = true;
                        function PlayGame(e:Event)
                                  enemyShipTimer.addEventListener("timer", sendEnemy);
                                  stage.frameRate = 30;//
                                  pauseButton.visible = true;
                                  playButton.visible = false;
                        function helpGame(e:Event)
                                  startMenu.visible = false;
                                  startButton.visible = false;
                                  helpButton.visible = false;
                                  helpMenu.visible = true;
                                  returnButton.visible = true;
                        function sendEnemy(e:Event)
                                  var enemy = new EnemyShip();
                                  stage.addChildAt(enemy, 0);
                                  addToValue(1);
                        static function scoreF():void
                                  if (so.data.score)
                                            if (getFinalScore()>so.data.score)
                                                      so.data.score = getFinalScore();
                                                      so.flush();
                                  else
                                            so.data.score = getFinalScore();
                                            so.flush();
                        function updateDisplay():void
                                  if (currentValue>Number(highScore.bestScore.text))
                                            scoreF();
                                            Game.highScore.bestScore.text = currentValue.toString();
                                  TextField(gameScore.getChildByName("scoreDisplay")).te xt = currentValue.toString();
                                  loadingProgress.percentDisplay.text = currentValue.toString();
                        static function getFinalScore()
                                  _stage;
                                  return;
                                  gameScore.currentValue;
                        public function addToValue( amountToAdd:Number ):void
                                  currentValue = currentValue + amountToAdd;
                                  updateDisplay();
                        public function onCompletelyDownloaded( event:Event ):void
                                  gotoAndStop(3);
                                  showMenuScreen();
                        public function onProgressMade( progressEvent:ProgressEvent ):void
                                  loadingProgress.setValue( Math.floor( 100 * loaderInfo.bytesLoaded / loaderInfo.bytesTotal ) );
    Counter Class (Counter.as)
    package
              import flash.display.MovieClip;
              public class Counter extends MovieClip
                        public var currentValue:Number;
                        public function Counter()
                                  reset();
                        public function addToValue( amountToAdd:Number ):void
                                  currentValue = currentValue + amountToAdd;
                                  updateDisplay();
                        public function setValue( amount:Number ):void
                                  currentValue = amount;
                                  updateDisplay();
                        public function reset():void
                                  currentValue = 0;
                                  updateDisplay();
                        public function updateDisplay():void
    LoadingProgress class (LoadingProgress.as)
    package
              import flash.text.TextField;
              public class LoadingProgress extends Counter
                        public function LoadingProgress()
                                  super();
                        override public function updateDisplay():void
                                  super.updateDisplay();
                                  percentDisplay.text = currentValue.toString();
    There not all my classes, but they are the classes where the errors are coming from.
    Please remember i am an actionscript noob
    Thanks again, Nacho

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