Vertex Array Object deleted after full screen RAM preview

Hi,
I'm writing a plugin where I use OpenGL VAOs. Everything works fine, also RAM preview, but when I cancel full screen RAM preview and render a new frame the VAO is somehow deleted. I called glGenVertexArrays for testing and the handle it returns is 1, which was previously the handle of my valid VAO.
Has anyone had this problem?  It only happens when using full screen RAM preview. I also tested this in the GLator sample by generating dummy VAOs and it's exactly the same.

Hi Rick,
Thanks for the reply.
I've changed the .mp3 file to a .wav file and that seemed to fix everything, for the time being...
It previewed for 10 seconds fine, but after about 15mins of working on this the RAM preview area has started to shrink again and it's only previewing just over half (5 seconds).
I changed my memory and allocated 4GB to other apps, also turning off rendering multiple frames... (by the way for some reason I can't get my 'actual cpu's that will be used' to change from 0? This seemed odd). Still no change.
I've attached a screenshot of my comp details below, along with a shot of my screen when RAM previewing... (you can see the green bar does not go all the way). I'm not working with ANY footage which is why this is most peculiar, just the wav file so I can edit to the beat.
Once again if there is anything else you can think of...

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