What's wrong with my drag n drop code

Here's the stage of something I'm working on:
When you click on the blue buttons (movieclip buttons I've created with over/down/click states) they expand and play a sound.
This works beautifully.
Here's what I did for each movieclip button:
The idea is the student then drags them to the corresponding IPA symbol target. So, I want to add "drag n drop" functionality. I've copied and ammended some code from a tutorial but can't get it to work - the blue buttons lose their audio and once dragged, cannot be dropped.
Two possibilities - either the same movieclip button cannot have a click audio PLUS drag n drop funcionality or I've done something wrong with the code. Can anyone enlighten me which is the case?
Thanks a lot in advance. I'm new to this and I've come up against a brick wall here.
(Below, in the code, I've disabled line 1 to line 70, the drag n drop part, which doesn't work. The code below line 70 for the audio click buttons works fine on its own)
/*var counter:Number = 0;
var startX:Number;
var startY:Number;
peg1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg3_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg3_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg4_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg4_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg5_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg5_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg6_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg6_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg7_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg7_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg8_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg8_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg9_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg9_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg10_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg10_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg11_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg11_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg12_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg12_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
    event.target.startDrag(true);
    reply_txt.text = "";
    event.target.parent.addChild(event.target);
    startX = event.target.x;
    startY = event.target.y;
function dropIt(event:MouseEvent):void {
    event.target.stopDrag();
    var myTargetName:String = "target" + event.target.name;
    var myTarget:DisplayObject = getChildByName(myTargetName);
    if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
        reply_txt.text = "Good Job!";
        event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
        event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
        event.target.buttonMode = false;
        event.target.x = myTarget.x;
        event.target.y = myTarget.y;
        counter++;
    } else {
        reply_txt.text = "Try Again!";
        event.target.x = startX;
        event.target.y = startY;
    if(counter == 12){
        reply_txt.text = "Congrats, you're finished!";
peg1_mc.buttonMode = true;
peg2_mc.buttonMode = true;
peg3_mc.buttonMode = true;
peg4_mc.buttonMode = true;
peg5_mc.buttonMode = true;
peg6_mc.buttonMode = true;
peg7_mc.buttonMode = true;
peg8_mc.buttonMode = true;
peg9_mc.buttonMode = true;
peg10_mc.buttonMode = true;
peg11_mc.buttonMode = true;
peg12_mc.buttonMode = true;*/
function peg1_mcOver(event:MouseEvent):void {
peg1_mc.gotoAndPlay("over");
function peg1_mcOut(event:MouseEvent):void {
peg1_mc.gotoAndPlay("out");   
function peg1_mcClick(event:MouseEvent):void {
peg1_mc.gotoAndPlay("click");
peg1_mc.addEventListener(MouseEvent.ROLL_OVER, peg1_mcOver);
peg1_mc.addEventListener(MouseEvent.ROLL_OUT, peg1_mcOut);
peg1_mc.addEventListener(MouseEvent.CLICK, peg1_mcClick);
function peg2_mcOver(event:MouseEvent):void {
peg2_mc.gotoAndPlay("over");
function peg2_mcOut(event:MouseEvent):void {
peg2_mc.gotoAndPlay("out");   
function peg2_mcClick(event:MouseEvent):void {
peg2_mc.gotoAndPlay("click");
peg2_mc.addEventListener(MouseEvent.ROLL_OVER, peg2_mcOver);
peg2_mc.addEventListener(MouseEvent.ROLL_OUT, peg2_mcOut);
peg2_mc.addEventListener(MouseEvent.CLICK, peg2_mcClick);
function peg3_mcOver(event:MouseEvent):void {
peg3_mc.gotoAndPlay("over");
function peg3_mcOut(event:MouseEvent):void {
peg3_mc.gotoAndPlay("out");   
function peg3_mcClick(event:MouseEvent):void {
peg3_mc.gotoAndPlay("click");
peg3_mc.addEventListener(MouseEvent.ROLL_OVER, peg3_mcOver);
peg3_mc.addEventListener(MouseEvent.ROLL_OUT, peg3_mcOut);
peg3_mc.addEventListener(MouseEvent.CLICK, peg3_mcClick);
function peg4_mcOver(event:MouseEvent):void {
peg4_mc.gotoAndPlay("over");
function peg4_mcOut(event:MouseEvent):void {
peg4_mc.gotoAndPlay("out");   
function peg4_mcClick(event:MouseEvent):void {
peg4_mc.gotoAndPlay("click");
peg4_mc.addEventListener(MouseEvent.ROLL_OVER, peg4_mcOver);
peg4_mc.addEventListener(MouseEvent.ROLL_OUT, peg4_mcOut);
peg4_mc.addEventListener(MouseEvent.CLICK, peg4_mcClick);
function peg5_mcOver(event:MouseEvent):void {
peg5_mc.gotoAndPlay("over");
function peg5_mcOut(event:MouseEvent):void {
peg5_mc.gotoAndPlay("out");   
function peg5_mcClick(event:MouseEvent):void {
peg5_mc.gotoAndPlay("click");
peg5_mc.addEventListener(MouseEvent.ROLL_OVER, peg5_mcOver);
peg5_mc.addEventListener(MouseEvent.ROLL_OUT, peg5_mcOut);
peg5_mc.addEventListener(MouseEvent.CLICK, peg5_mcClick);
function peg6_mcOver(event:MouseEvent):void {
peg6_mc.gotoAndPlay("over");
function peg6_mcOut(event:MouseEvent):void {
peg6_mc.gotoAndPlay("out");   
function peg6_mcClick(event:MouseEvent):void {
peg6_mc.gotoAndPlay("click");
peg6_mc.addEventListener(MouseEvent.ROLL_OVER, peg6_mcOver);
peg6_mc.addEventListener(MouseEvent.ROLL_OUT, peg6_mcOut);
peg6_mc.addEventListener(MouseEvent.CLICK, peg6_mcClick);
function peg7_mcOver(event:MouseEvent):void {
peg7_mc.gotoAndPlay("over");
function peg7_mcOut(event:MouseEvent):void {
peg7_mc.gotoAndPlay("out");   
function peg7_mcClick(event:MouseEvent):void {
peg7_mc.gotoAndPlay("click");
peg7_mc.addEventListener(MouseEvent.ROLL_OVER, peg7_mcOver);
peg7_mc.addEventListener(MouseEvent.ROLL_OUT, peg7_mcOut);
peg7_mc.addEventListener(MouseEvent.CLICK, peg7_mcClick);
function peg8_mcOver(event:MouseEvent):void {
peg8_mc.gotoAndPlay("over");
function peg8_mcOut(event:MouseEvent):void {
peg8_mc.gotoAndPlay("out");   
function peg8_mcClick(event:MouseEvent):void {
peg8_mc.gotoAndPlay("click");
peg8_mc.addEventListener(MouseEvent.ROLL_OVER, peg8_mcOver);
peg8_mc.addEventListener(MouseEvent.ROLL_OUT, peg8_mcOut);
peg8_mc.addEventListener(MouseEvent.CLICK, peg8_mcClick);
function peg9_mcOver(event:MouseEvent):void {
peg9_mc.gotoAndPlay("over");
function peg9_mcOut(event:MouseEvent):void {
peg9_mc.gotoAndPlay("out");   
function peg9_mcClick(event:MouseEvent):void {
peg9_mc.gotoAndPlay("click");
peg9_mc.addEventListener(MouseEvent.ROLL_OVER, peg9_mcOver);
peg9_mc.addEventListener(MouseEvent.ROLL_OUT, peg9_mcOut);
peg9_mc.addEventListener(MouseEvent.CLICK, peg9_mcClick);
function peg10_mcOver(event:MouseEvent):void {
peg10_mc.gotoAndPlay("over");
function peg10_mcOut(event:MouseEvent):void {
peg10_mc.gotoAndPlay("out");   
function peg10_mcClick(event:MouseEvent):void {
peg10_mc.gotoAndPlay("click");
peg10_mc.addEventListener(MouseEvent.ROLL_OVER, peg10_mcOver);
peg10_mc.addEventListener(MouseEvent.ROLL_OUT, peg10_mcOut);
peg10_mc.addEventListener(MouseEvent.CLICK, peg10_mcClick);
function peg11_mcOver(event:MouseEvent):void {
peg11_mc.gotoAndPlay("over");
function peg11_mcOut(event:MouseEvent):void {
peg11_mc.gotoAndPlay("out");   
function peg11_mcClick(event:MouseEvent):void {
peg11_mc.gotoAndPlay("click");
peg11_mc.addEventListener(MouseEvent.ROLL_OVER, peg11_mcOver);
peg11_mc.addEventListener(MouseEvent.ROLL_OUT, peg11_mcOut);
peg11_mc.addEventListener(MouseEvent.CLICK, peg11_mcClick);
function peg12_mcOver(event:MouseEvent):void {
peg12_mc.gotoAndPlay("over");
function peg12_mcOut(event:MouseEvent):void {
peg12_mc.gotoAndPlay("out");   
function peg12_mcClick(event:MouseEvent):void {
peg12_mc.gotoAndPlay("click");
peg12_mc.addEventListener(MouseEvent.ROLL_OVER, peg12_mcOver);
peg12_mc.addEventListener(MouseEvent.ROLL_OUT, peg12_mcOut);
peg12_mc.addEventListener(MouseEvent.CLICK, peg12_mcClick);

Yes, they worked fine.
OK, I've simplified all this. I've removed the sounds part from the equation, placing the sounds on simple buttons that don't form part of the drag n drop. They work.
I've now got 3 objects to drag and 3 destinations. Still got the same problem, I can drag but drop doesn't work.
In the original tutorial, the objects had instance names like "flower_mc" and the destinations were "targetflower_mc".
In my example, I've used object instance names like "peg1_mc" and for destinations "targetpeg1_mc" to try and preserve functionality.
EDIT: Other points: In the tutorial, when you drag the object, it drags from the middle. In mine, it drags from top right-hand corner. Is this important? I know it's based on regitration point but I have no idea how to change it in mine.
Here's the new code:
var counter:Number = 0;
var startX:Number;
var startY:Number;
peg1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
peg3_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
peg3_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
    event.target.startDrag(true);
    reply_txt.text = "";
    event.target.parent.addChild(event.target);
    startX = event.target.x;
    startY = event.target.y;
function dropIt(event:MouseEvent):void {
    event.target.stopDrag();
    var myTargetName:String = "target" + event.target.name;
    var myTarget:DisplayObject = getChildByName(myTargetName);
    if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
        reply_txt.text = "Good Job!";
        event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
        event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
        event.target.buttonMode = false;
        event.target.x = myTarget.x;
        event.target.y = myTarget.y;
        counter++;
    } else {
        reply_txt.text = "Try Again!";
        event.target.x = startX;
        event.target.y = startY;
    if(counter == 3){
        reply_txt.text = "Congrats, you're finished!";
peg1_mc.buttonMode = true;
peg2_mc.buttonMode = true;
peg3_mc.buttonMode = true;
Message was edited by: dazz3r

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    <= 150.99 Then
    >> MarkupAmount =
    rsMarkUps.Fields.Item("from100150").Value
    >> ElseIF (rsVOquotes.Fields.Item("price7day").Value)
    <= 200.99 Then
    >> MarkupAmount =
    rsMarkUps.Fields.Item("from151200").Value
    >> ElseIF (rsVOquotes.Fields.Item("price7day").Value)
    <= 750.00 Then
    >> MarkupAmount =
    rsMarkUps.Fields.Item("from201750").Value
    >> ElseIF (rsVOquotes.Fields.Item("price7day").Value)
    > 750.01 Then
    >> MarkupAmount =
    rsMarkUps.Fields.Item("over750").Value
    >> End IF
    >> %>
    >>
    >> <input type="hidden" name="TrueAmount"
    >>
    value="<%=(rsVOquotes.Fields.Item("price7day").Value+MarkupAmount)%>">
    >>
    >> I'm getting this error:
    >>
    >> Error Type:
    >> Microsoft VBScript compilation (0x800A0401)
    >> Expected end of statement
    >> /addtocartpage.asp, line 619, column 16
    >> MarkupAmount = 0;
    >> ---------------^
    >>
    >> Also, in the hidden form field, I'm not sure that
    the calculation in the
    >> value is correct? Should it not be:
    >> <input type="hidden" name="TrueAmount"
    >>
    value="<%=((rsVOquotes.Fields.Item("price7day").Value)+(MarkupAmount))%>">
    >>
    >> I was given this as a "fix" from the tech support
    dept. of the company
    >> whose cart extension I've purchased. To be fair to
    them, it is a good
    >> extension, however they are on US time and don't
    reply to messages until
    >> 6pm 'ish GMT. If anyone can help me out before then,
    I sure would
    >> appreciate it. Thanks.
    >>
    >> Regards
    >> Nath.
    >>
    >>
    >>
    >>
    >
    >

  • What is wrong with my log in display screen?

    Hey There guys,
    This problem started occurring right after i updated to Yosemite, which was quite a while back. Every time I turn on my computer and I get to the log in screen where I put my password, half the screen is normal and the other half is black with green lines running through it(this was the latest) other times it is white rectangles with little black ones running through them. Im not sure what is wrong with it, I never dropped my mac or anything.
    I have attached an image.

    Try this  - Reset the iPad by holding down on the Sleep and Home buttons at the same time for about 10-15 seconds until the Apple Logo appears - ignore the red slider - let go of the buttons. (This is equivalent to rebooting your computer.) No data/files will be erased. http://support.apple.com/kb/ht1430http://support.apple.com/kb/ht1430
    Not normal. Take it to an Apple Store for evaluation.
    Make a Genius Bar Reservation
    http://www.apple.com/retail/geniusbar/http://www.apple.com/retail/geniusbar/
     Cheers, Tom

  • HT1688 My iphone 5 won't charge and it's in perfect condition, I dont drop it and it's not cracked. I tried multiple chargers, none of them are damaged and my outlets work with other things so the problem is my phone. What's wrong with it and what should

    My iphone 5 won't charge and it's in perfect condition, I dont drop it and it's not cracked. I tried multiple chargers, none of them are damaged and my outlets work with other things so the problem is my phone. What's wrong with it and what should I do? Please help me I need my phone for work.

    Make sure there's nothing blocking a contact in the charging port of the phone.

  • HT201210 Hi All,  Just had my iphone repaired after dropping it in a puddle but it won't now connect with iTunes. It says the iphone "iphone" could not be restored. An unknown error occurred (23).   Any thoughts on what is wrong with it?

    Hi All,  Just had my iphone repaired after dropping it in a puddle but it won't now connect with iTunes. It says the iphone "iphone" could not be restored. An unknown error occurred (23).   Any thoughts on what is wrong with it?

    https://discussions.apple.com/message/22965383#22965383
    https://discussions.apple.com/thread/4012266?tstart=0

  • Problems with ListViews Drag and Drop

    I'm surprised that there isn't an Active X control that can do this more
    easily? Would
    be curious to find out if there is - although we aren't really embracing the
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    ---------------------- Forwarded by Peggy Lynn Adrian/AM/LLY on 02/03/98 01:33
    PM ---------------------------
    "Stokesbary, Michael" <[email protected]> on 02/03/98 12:19:52 PM
    Please respond to "Stokesbary, Michael" <[email protected]>
    To: "'[email protected]'" <[email protected]>
    cc:
    Subject: Problems with ListViews Drag and Drop
    I am just curious as to other people's experiences with the ListView
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    now displayed where that node used to be displayed and run the events
    for that as well. What this means, is that if this is a file, then Word
    is just launched and no big deal. Unfortunately, if this happens to be
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    Has anybody else seen this, or am I the only lucky one to experience.
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    Thanks in advance.
    Michael Stokesbary
    Software Engineer
    GTE Government Systems Corporation
    tel: (650) 966-2975
    e-mail: [email protected]

    here is the required code....
    private static class TreeDragGestureListener implements DragGestureListener {
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         JTree tree = (JTree) dragGestureEvent.getComponent();
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              System.out.println("Nothing selected - beep");
              tree.getToolkit().beep();
         } else {
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              TransferableTreeNode node = new TransferableTreeNode(
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              System.out.println("Not a leaf - beep");
              tree.getToolkit().beep();
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  • What is wrong with as3

    this is not a question about 'how i do X'. is rather a 'discussion' (flame or whatever, but to defend or argue about aspects, not people) about 'what is wrong with as3' and what aspects whould be taken into consideration for updates. right now i am using as3, and since i paid for this license, i choose this tool over some alternatives and i am using it to do stuff for other people who pay me to do it, i think it can be helpful for all of us if some actions are started in the right direction. i have already posted about 'all people in adobe are dumbasses that do not know how to make a scripting tool and are messing up my work', but i was pissed at the time (i still am pissed) but i believe this is not the right aproach. instead, if this goes to the right people in adobe, we all may get something in the future, like better and easier todo apps and web presentations.
    pre: not only about the as3 specification, but COMPLY with the specification that you set. for example, some time ago there were problems with matrix transforms. this was corrected later with a patch. but this means it is not even doing what is is supposed to do
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    4. legacy: since as3, all interaction is different, and if you want to do things in the new plattform, using the new features, what you already knew just goes to the garbage can. when a new tool arrives, it should be an extension to previous tools (which is a reason to update instead of just buying a new tool from a different vendor). if everything i had or knew just means nothing from now on, then i can not say 'i know flash script', and my previous knowledge gives me no advantage when aproaching the new version. as3 is a new aproach that requires doc reading and stuff, even if you knew something about previous as specifications or other oo languajes. if you decide to change things from now on, like the things mentioned in this post, instead of just throwing away everything the users alerady knew about the tool, do like in java releases, they mark some things as 'deprecated', they keep working as they should, give a warning, but also a message saying this feature is deprecated, we suggest you use this library instead.
    5. lack of previous functionality: if you 'update' something, it meand all previos functionality is still there (probably improved, but not with bugs if it was working fine), plus something else. now it seems backwards, there are some things that could be done in previous versions but not in this one, like 'duplicatemovieclip'
    6. inconsistency with scripting/programming paradigms: (ok, fancy work, but fits perfectly here): as3 proposed ways to handle things, but the people who designed it got 'too creative', and they did something that is not consistent neither with previous versions of as or with other languajes. the documentations is full of things like 'it looks like x languaje or languaje family, but instead of using XXX word, you must use YYY'. great, what is this? namespaces 'work like', but 'differently' for example from java, .net, .c. its got the idea that a namespace means a grouped functionality but there are rules about where should be placed the file (ok, java has this also, .net takes care of it automatically if all files are registered in the project), but what you got is a mess that 'if you know other languajes you got the general idea, but nonetheless, even if you knew this or previosu versions of as, you still have to read whatever we decided arbitrarily just to be different'. namespaces, event handling, vars definition which is not like previous scripting neither like fully typed languajes.. is just a mess.
    7. lack of scripting and graphics integration: unlike flash and adobe tools that just got on the graphics side leaving all the scripting integratuion apart, most tools from other vendors integrate very well interacton with what is on the screen. the script editor: very poor. autocompletion? a drop down list that does not heklp at all, appears in the wrong places, and when you need it to go, it does not go (so if i want to move away from the uncalled drop down list, i have to click somewhere else, making developement slowewr instead of helping, so the drop down list does not capture all events when i dont want to). in other ides you double click somewhere and it will go to the part of code relevant to that event or whatever. for example microsoft tools, ok i am antimicrosoft, and one of the reasons was that when windows 95 got to market proposing itself as the ONLY pc os you could use if you wanted to keep useing the apps you already had, it was a lousy product full of flaws but you had to keep using it because you had no choice. what is so different from what is happening with flash just now? yet the ide of c# is awesome, works very well and seems reliable.
    adobe people: not all user are designers that just make pretty pictures. if it is not intended for scripting then why is it there. and if there are corrections to be done, they should patch all versions, not only the last one. previous version users also paid for their versions.

    Well, there is no point in arguing.
    I personally believe AS3 does exactly what it promises to do within limits (read: reasonable limits) of ECMA type of language. And sometimes it doesn’t do what we expect it to for it cannot possibly emulate everyone’s thinking process. The task, I guess, is to learn to think in terms of AS3 – not to try to make AS3 think like us. No language covers all the grounds. And no, it is not Java - with no negative or positive connotation. It is what it is. Period. I just hope that AS5 will be more Java like.
    You are right about the fact that it is not necessary to know all the aspects of language in order to perform the majority of tasks. But it is paramount to have a clear idea about such fundamental concepts as display list model and events. For instance, depth swap has no meaning in terms of AS3 because display list object stacking is controlled automatically and there is no need for all these jumping through hoops one has to perform in order to control depth in AS2. There no more gaps in depths and one always know where to find things.
    Similarly, there is no point in having duplicateMovieClip method. More conventional OOP ways of object instantiation accomplishes just that and much more. Just because OOP object instantiation needs to be learned doesn’t mean past hacks have place in modern times. duplicateMovieClip is a horse carriage standing next to SUV. What one should choose to travel?
    Events are implemented to the tee in the context of ECMA specifications. I consider Events model as very solid, it works great (exactly as expected) and never failed me. True, it takes time to get used to it. But what doesn’t?
    By the way, speaking about events, contrary to believe in Adobe’s inconsideration to their following. Events are implemented with weakly reference set to false although it would be better to have it set to true. I think this is because there are smart and considerate people out there who knew how difficult it would be for programming novices to deal with lost listeners.
    I think AS3 is million times better than AS2. And one of the reasons it came out this way is that Adobe made a very brave and wise decision to break totally loose from AS2’s inherent crap. They have created a totally new and very solid language. If they had tried to make it backward compatible – it would be a huge screw up, similar to how our friends at Microsoft are prostituting VB and VBA – extremely irritating approach IMHO.
    Also, Flash legacy issues shouldn’t be overlooked. Flash did not start as a platform for programmers. Entire timeline concept in many ways is not compatible with the best OOP practices and advancements. I think for anyone who is used to writing classes the very fact of coding on timeline sounds awkward. It feels like a hack (and AS2 IS a pile of hacks) – the same things can be nicely packaged into classes and scale indefinitely. As such I wouldn’t expect Adobe to waste time on hacking timeline concept issues by making smarter editor. They have made a new one – FlexBuilder – instead. Serious programmers realize very soon that Flash IDE is not for developing industrial strength applications anyway. So, why bother with channeling great minds into polishing path to the dead end?
    I would like to state that all this is coming form a person who knew Flash when there was no AS at all. And I applaud every new generation of this wonderful tool.
    I believe Adobe does a great job making transition from timeline paradigm to total OOP venue as smooth as possible. And no, they don’t leave their devoted followers behind contrary to many claims. They are working on making developing Flash applications as easy as possible for people of all walks. Welcome Catalyst!
    Of course there is not enough information about AS3 capabilities and features. But, on the other hand, I don’t know any area of human kind activities that does.

  • What is wrong with my Macbook?

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    it's putting the monitor as second display, so the login screen (i'm guessing) is only displaying on the first—main—screen, the the one that is cracked.
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    not sure who you sent it off the first time to have your phone fixed, but looks like your friend's friend, might have damage your phone when they repaired the screen.
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    Nope… it'll more than likely be a problematic G5 software installation. My Mac mini runs a 24" display and can play 720p video just fine with it's extremely crappy Intel GMA950 integrated graphics. It does however frame drop a little with 1080i high motion video. Both Bluetooth and USB mice just work fine. The Mac Pro will have no problems doing any of this.

  • What's Wrong With This Script

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    Things were great - until I upgraded to Tiger.
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    This relates to another (current) thread in AppleScript discussions.
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    I have an iPad mini and it works great, so do many other people.
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