Why is the file size very big when I add captive runtime?

I have a game that is 2.56 MB. When I package it up for a captive runtime apk it becomes 12.2 MB. This is very reasonable, but my problem is that when I add this apk on my phone through debugging, the size of the game jumps from 12.2 MB to 30.7 MB! I am using Air 3.9 and I don't understand why it is that big, can anyone help me please!

IPA and APK are .zip files in disguise. Your app is simply unzipping all or a portion of itself when it is installed, depending on OS. For example one of mine is 35MB (APK) and it goes to 50.2MB after install every time.
The captive runtime has little to do with it besides it's just one more compressed item. If you added any other random ~10MB of assets instead of captive runtime, depending on the content you'd end up with around the same size app anyhow.

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