Bitmap Fill is not working as thought

I am working on a simple target game. I have a class created
that inherits from Sprite called TargetSprite. TargetSprite creates
a resize matrix, sets beginBitmapFill, sets the line type, then
draws a circle, then ends the fill. The problem is that it treats
all the individual targets as if they were all the same draw on the
fill. Is there a way to make it not do this?
I attached my TargetSprite code.
A screenshot of 9 targets can be found here. Also note that
the image seems to be keyed off the underlying Canvas coords
instead of the coords of the Sprite. It would be nice if there was
a setting to make it use the Sprite's coords, or at least to shift
based off the upper left of the Sprite.
Sample
Screenshot

Oops. I put up the wrong screenshot. Here is the right one.

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    Try contacting the store support staff at http://www.apple.com/emea/support/itunes/contact.html

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