How to add easing in Flash CS4

How can I add bounce easing to a classic tween in FlashCS4 ?

You've gotta do that in code. If you make a motion tween, you can use the motion editor to do this.

Similar Messages

  • How to add link to flash file (using AS 3)?

    Hi all,
    I have created a Flash banner ad for our company that is to be hosted on another website. This banner ad needs to have a link added to it, within the Flash file. This link will take users straight to our website but is also for the purpose of tracking.
    How do I go about adding the URL? I have searched through these forums but cannot get it to work.
    I am using Flash CS4 (selected to use AS 3 when I first created the file.)
    From what I have read and understood, I should create a new layer, and then add the code to the first frame on that layer?
    Exactly what code should I use? I tried something as simple as 'getURL("http://www.celonova.com","_self"); ' but that is not working. Is it bcos that is for AS 2 only?
    My last question is...can I set up the link so that it works for ALL frames?
    Sorry about the dumb questions but I am a complete newbie when it comes to the code side of Flash:(
    Thank you VERY much in advance for your help!
    Christine

    Okay all,
    I found some great tutorials for using the "invisible button" method, and have gotten it all to work (keeping my fingers crossed)!
    Using AS 3:
    http://www.adobe.com/designcenter/flash/articles/flacs3it_firstflash_pt2_06.html
    Using AS 2:
    http://www.spoono.com/flash/tutorials/tutorial.php?id=16
    I hope this will be of help to someone & fellow newbies
    Christine

  • How to add meta tag flash file

    Is there an easy way to add meta tags to a Flash file that is
    used in Dreamweaver? I would like to have the information within
    the file be picked up by the SE spiders. Thanks for any
    suggestions. -ab

    No. SEs don't read Flash.
    Walt
    "Alberg15" <[email protected]> wrote in
    message
    news:f6pi4i$86r$[email protected]..
    > Is there an easy way to add meta tags to a Flash file
    that is used in
    > Dreamweaver? I would like to have the information within
    the file be
    > picked up
    > by the SE spiders. Thanks for any suggestions. -ab
    >

  • How to add the adobe flash tp APEX 3.2

    Hi all,
    I have a requirement like , i want to take the data from table and show to user as a flash video.
    How to achieve this?? can anyone suggest me how to do this???
    Thanks in advance.
    Cheers,
    Shan

    Hello Scott,
    :APP_PAGE_ID
    doesnt work.
    I want to set the value of p10_pageid with the value of the current page number(:APP_PAGE_ID)
    but it dosent take the value
    Please advise

  • How to add header in flash builder 4

    Hi,
    I want to add header to my code in flashbuilder (sdk4.1) for the purpose of accessibilty . the Flex Theme of my project is Halo(2). and I cannot see any header tags in properties of any of my components. I need something like htm header tags , so screen reader can read the header of each page and the user has an idea what the structure of the page is.
    I appreciate a lot if someone could help me

    I have used FormHeading with accessibiltyEnabled =true. is this formHeading like the header in html? is this good approach for screen readers like JAWS?

  • Can this be used by Flash cs4?

    Hi All
         I have learning AS3 just a short time,and there is a task need me to do spelling check in a textArea.
         I'm so glad that i find this,but I can not use it well.I try it in Flex builer3 and it worked well,but i don't know how to use it by flash cs4.
         My programm is built by flash cs4,and I cannot change it to Flex now.
         I put the swc file into compoent menu and new a file as sample code,but it cannot work.
         I want to know whether this can be used by flash cs4 and how?
         Thanks very much and forgive my poor English

    hi there,
    bruce from adobe just posted a comment over at our blog (apdevblog.com) saying that someone here at the adobe forums is looking for a spellchecker that also works with textfields in flash ...
    we released the second version of the Apdev Spellchecker yesterday - check it out: http://apdevblog.com/actionscript-spellchecker-for-flash-textfields-with-source-code-and-e xample
    It's built on top of the Squiggly classes but can be used with every dynamic textfield in flash/actionscript.
    Take a look at the example: http://apdevblog.com/examples/apdev_spellchecker/
    and you can download the apdev spellchecker class here: http://apdevblog.com/examples/apdev_spellchecker/src/ApdevSpellChecker.as
    maybe this is what you were looking for ..!?
    cheers,
    phil

  • Flash CS4 and database use (MySQL, ACCESS, etc.)

    Hi,
        can somebody please tell me where to find tutorials on how tp use databases with Flash CS4 ?
    I have created a form, an email page and a username/password protected pages, but I cannot find any tutorials that would help me how to connect to a database.
    Thanks in advance for your help !
    GGour

    Hi Kglad,
                  thanks for the info....
    Do you know of any tutorials about this subject ?
    I am new to action scripting and learned Flash by studying tutorials at Lynda.com.
    I was just wondering if there was a title touching that subject, from Lynda or any other provider.
    How did you learned how to use databases in conjunction with flash ?
    Thanks again for your help !
    GGour

  • Ebook of tutorial - PHP 5 & Flash cs4

    im looking for a descent book or tutorial wich will teach me how to put php in flash cs4
    i got a book here at school, but its for AS 2.0 ...
    no point in reading that one ..
    thx in advance
    grtzzzzzz

    Here are some basic tuts for the same :-
    http://www.flashconf.com/actionscript/how-to-mail-flash-form-with-actionscript/
    http://video-tutorial.eu/free-video-tutorial/web-design/flashvars-and-php-tutorial-send-dy namic-variable-into-flash.html

  • How can I use LCCS with ActionScript 3 and Flash CS4?

    Hi,
    Using Stratus I was able to create an an application using Action Script 3 and Flash CS4.  The sample code on the Adobe site was quite straight forward and easy to understand.  I now want to switch over to  LCCS but can't find anything any where on how to use Action Script 3 and Flash CS4 with LCCS.  Do I need to know Flex to be able to use LCCS?  Everything was quite simple and easy to understand with Stratus and makes complete sense.  But LCCS is really confusing.  Is there any sample code on how to establish a connection in Action Script 3 and then stream from a webcam to a client.  There is nothing in the  LCCS SDK that covers Flash and Action Script 3.  Please help!  I found the link below on some forum but it takes me nowhere.
    http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72&catid=75 9&threadid=1407833&enterthread=y

    Thanks Arun!
    Date: Thu, 29 Apr 2010 11:44:10 -0600
    From: [email protected]
    To: [email protected]
    Subject: How can I use LCCS with ActionScript 3 and Flash CS4?
    Hi,
    Welcome to the LCCS world.
    Please refer to the SDK's sampleApps folder. There would be an app called FlashUserList. The app demonstrates how LCCS can be used with Flash CS4. Its a  pretty basic app, but should help you moving.
    We are trying to improve our efforts to help developers in understanding our samples. Please do let us know if we can add something that would help others.
    Thanks
    Arun
    >

  • How to Make Dreamweaver CS4/Flash CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
       this.inchesToPixels(.25));
    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    footer.graphics.endFill();
    footer.x = 0;
    footer.y = this.stage.stageHeight - footer.height;
    this.addChild(footer);
    * Center one DisplayObject relative to another.
    private function center(foreground:DisplayObject,
       background:DisplayObject):void
          foreground.x = (background.width / 2) -
             (foreground.width / 2);
          foreground.y = (background.height / 2) +
             (foreground.height / 2);
    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
       "bold", 0xffffff, "_sans", this.inchesToPixels(.15));
    this.center(title, titleBar);
    this.addChild(title);
    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
    if (Capabilities.manufacturer == "Android Linux" && Capabilities.screenResolutionY == 1024)
    next_btn.width = 85;
    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
        <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="900" height="630">
          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    Hi
    To add to what Gramps has said, Adobe has ceased developing its flash player for ALL mobile devices so do not use Flash for any mobile device.
    Depending on the complexity of your Flash program you may be able to recreate it using Edge, but the code generated by Edge does not work in IE8 or below.
    For details on Edge, see - http://labs.adobe.com/technologies/edge/
    PZ

  • How to Make Flash CS4/Dreamweaver CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
       this.inchesToPixels(.25));
    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    footer.graphics.endFill();
    footer.x = 0;
    footer.y = this.stage.stageHeight - footer.height;
    this.addChild(footer);
    * Center one DisplayObject relative to another.
    private function center(foreground:DisplayObject,
       background:DisplayObject):void
          foreground.x = (background.width / 2) -
             (foreground.width / 2);
          foreground.y = (background.height / 2) +
             (foreground.height / 2);
    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
       "bold", 0xffffff, "_sans", this.inchesToPixels(.15));
    this.center(title, titleBar);
    this.addChild(title);
    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
    if (Capabilities.manufacturer == "Android Linux" && Capabilities.screenResolutionY == 1024)
    next_btn.width = 85;
    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts!):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
        <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="900" height="630">
          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the correct positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    There is no simple code to add that will display the same on all mobile devices....
    you do know that the iProducts (iPhone, iPad, etc) don't display Flash at all, right?
    So as a start for "functioning on all latest mobile devices" you should drop any Flash content you have and move on.
    Adninjastrator

  • I am trying to experiment with Tweens and Easing Types in ActionScript 3.0, Adobe Flash CS4. help

    I am using ActionScript 3.0, Adobe Flash CS4 software
    I have created Tweens for some MovieClip properties and experimented with some of the easing types.
    This is what I have managed to create and works okay!
    grow_btn.addEventListener(MouseEvent.CLICK, grow);
    shrink_btn.addEventListener(MouseEvent.CLICK, shrink);
    rotate_btn.addEventListener(MouseEvent.CLICK, rotate);
    hide_btn.addEventListener(MouseEvent.CLICK, hideClip);
    show_btn.addEventListener(MouseEvent.CLICK, showClip);
    fadeOut_btn.addEventListener(MouseEvent.CLICK, fadeOut);
    fadeIn_btn.addEventListener(MouseEvent.CLICK,fadeIn);
    function grow(e:MouseEvent):void {
                    var scale1:Tween = new Tween(instrument, "scaleX", Back.easeIn, 0, 1, 3, true);
                    var scale2:Tween = new Tween(instrument, "scaleY", Back.easeIn, 0, 1, 3, true);
    function shrink(e:MouseEvent):void {
    var oneSmall:Tween = new Tween(instrument, "scaleX", Back.easeInOut, 0, -.2, 3, true);
    var twoSmall: Tween = new Tween(instrument, "scaleY", Back.easeInOut, 0, -.2, 3, true);
    function rotate(e:MouseEvent):void {
    var spin:Tween = new Tween(instrument, "rotation", Elastic.easeOut, 0, 360, 5, true)
    function hideClip(e:MouseEvent):void {
    instrument.visible = false;
    function showClip(e:MouseEvent):void {
    instrument.visible = true;
    function fadeOut(e:MouseEvent):void {
    var tweenfadeOut:Tween = new Tween(instrument, "alpha", None.easeOut, 1, -.1, 3, true);
    function fadeIn(e:MouseEvent):void {
    var tweenfadeIn:Tween = new Tween(instrument, "alpha", None.easeIn, 0, 1, 3, true);
    I am having trouble creating Tweens and add easing types for the action script below!
    I keep getting error message (“Access of undefined property Sine”) for example when I type
    function hideClip(e:MouseEvent):void {
    var noClip:Tween = new Tween(instrument, "visible", Sine.easeOut, 0, 1, 3, true);
    Can anyone help???? The original script is below
    hide_btn.addEventListener(MouseEvent.CLICK, hideClip);
    show_btn.addEventListener(MouseEvent.CLICK, showClip);
    function hideClip(e:MouseEvent):void {
    instrument.visible = false;
    function showClip(e:MouseEvent):void {
    instrument.visible = true;

    make sure you have imported the Sine class
    import fl.motion.Sine;

  • How to Build a Preloader for Flash CS4 and Actionscript 3.0

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