Problem Loading All Images

I've created a game and pretty much everything works, except that every once in a while, not all the images load, which obviously causes a big problem, bc if you can't see the characters you're supposed to be interacting with, everything breaks. I've tried using MediaTracker. I add every image to the media tracker object and wait for each of them, which didn't always work. Then, just as a test, I tested the width of each Image after it loaded to make sure that it did load. If any of the widths were 0, the program would exit. This worked, at least on my computer, but, when I run it online, it still doesn't always load every image.
Is there something obvious that I'm missing? Thanks

zrawson wrote:
sorry about that - btw i tried the ImageIO way and it worked, but now my GIF's don't animate. any ideas for that new problem?
thanksGasp! Where in the previous posts do you mention animated gifs? Seriously, it's a non-trivial exercise to read all the data in an animated gif using ImageIO. For those, I would stick with the old way.

Similar Messages

  • IPad Safari not loading all images in website

    Besides iOS 4.2.1 slowing things down and frequently crashing apps. I've been having problems with websites I browse with lots of large images. The iPad has problems loading all the images on a single page with bluebox ? coming up instead of the actual images. Reloading and site does nothing to fix it. Browsing done on WiFi but no problem in desktop safari on the same WiFi network.

    I do not have an iPad, but this url has been reported to me as having this issue:
    www.ironeagletactical.com/products
    The problem is occurring on the last products on the page.

  • Slideshow page appears to load all images at once making it very slow. Is it possible to force it to load just the required items for the immediate page / slide

    Hi Everyone
    First post and a Muse / Web Noob.
    Im building my personal website with muse ( CC and now CC 2014 ) , its quite simple with slideshows embedded inside each other and is just 4 pages in total.
    My two slideshow pages appears to load all images at once making it very slow ( plus 20 secs on my system ). Is it possible to force it to load just the required items for the immediate page / slide. It would be so much faster and would work much better in this particular situation.
    Ive built all the images and icons at the correct size so optimisation shouldn't be an issue. The whole site is only about 42mb.
    www.paradoks.co.uk
    Many thanks
    Deck

    Oh well the problem seems to have fixed itself. It seems it was either a Java or Tumblr problem because the same thing happened when I installed Chrome. It is a lot more stable now and no more crashes yay.

  • How can i control what images load on my project to save preload time and avoid loading all images, elements, divs not yet visible?

    Sup buddies,
    How can I control what images load on my project to save preload time and avoid loading all images, elements, divs not yet visible?
    As the project grows in size the load time increases. How does one control not loading all images ,divs,elements etc. until they're
    needed on the timeline? For example some sections are off and only become visible when recalled. My projects slowly grow in size so loading
    all images , is counter productive . My other option would be to create separate htmls but that breaks the seamless user experience .
    TY...Over N Out... 

    hello, kiwi
    quote: "Is there an easy way to burn a completed project to DVD, but keep only the (lo res, lo size) previews on my hard drive?"
    yes.
    maybe,...
    1. you might think of making DVD backups first prior to importing the photos into Aperture. "Store Files: In their current location" once in Aperture make low rez Previews, and export finished Project.
    or,
    2. bring in the photographs to hard drive first prior to importing the photos into Aperture. "Store Files: In their current location" once in Aperture make low rez Previews, and export finished Project.
    the low rez Previews will stay in Aperture but the high quality Versions will be exported onto DVDs and gone from the hard drive (if you delete the originals).
    another way would be to export small about 50-70 pixel wide high quality jpegs to a folder on your Desktop and import & keep these in Aperture Library as a reference. make metadata to show where the original Project DVDs are stored and DVD filing system used.
    victor

  • Missing "load all images" in Mail iOS6

    Hello,
    I missing the option "load all images" in Mail of iOS 6. I use iPod Touch 32 GB 4. generation.
    This feature is on my iPhone and my iPad, but not on iPod touch. Why not?
    Greetings, Bernd

    It sounds as if your LR is using an old catalog(ue).  It's unlikely that you've lost your images, you are just seing the old images previews that are part of an old catalog(ue).  Can you not find the later catalog(ue) and open that or, if not, restore from a LR backup.

  • "Load All Images" appears on the bottom of the email and not on top

    Why "This message contains unloaded images"  "Load All Images" link appears on the bottom of the email in iOS Mail and not on top when opening email?
    Is that a mistake or it was put there on purpose?
    Does anybody know why?
    To scroll down any email to turn on images is a hassle for those who keep images loading option off because of data usage airtime download and spam email.

    If you have tried restart, reset, restore:
    iPhone User Guide (For iOS 4.2 and 4.3 Software)
    Then make an appointment at the Genius Bar.  if it is defective, then they will replace.

  • Safari stopped loading all images!

    Safari stopped loading all images! Do I have to reinstall or is there a better fix for this?

    Yep.  Don't know how programs get the nerve to bug-out on their own, but surfing through the forums gave me the inkling to look further.  I had to post the no-brainer since it seemed so painfully obvious!

  • IPad Safari doesn't always load all images on a page.

    On sites such as boston.com's 'the big picture' (http://www.boston.com/bigpicture/) that have a lot of images, the ipad just doesn't seem to load all of the images.
    My iPhone 3G does the same thing - though with different images. It's not a site-side thing, the code is fine (debug console doesn't show any relevant errors)
    Is it that the hardware just can't display more than a few high-res images in one page properly?

    TwistedPenguin wrote:
    It's obviously a problem specific to just your iPads (or a select few) or maybe your routers or a combination of those things. Because I've never had any sort of problem like that and I load graphic heavy sites non-stop on my iPad. My wifi is only 1.5 Mbps, too, and I just bet that's at least 10 times slower than any of yours. All I'm saying is don't be so quick to blame Apple as it may be something you haven't thought of.
    Sorry, but you are wrong there. It is an iPad issue that has been discussed here several times before.
    There is some kind of memory restriction.
    Can you load all the images on conradp04's site mentioned above? I guarantee you can't!

  • Can I revert back to prior mozilla. 6.0 does not load all images

    many websites do not load all pictures and images since I updated to 6.0. Can I undo update?

    *Check the permissions for the domain in the current tab in "Tools > Page Info > Permissions"
    *Check that images are enabled: Tools > Options > Content: [X] Load images automatically
    *Check the exceptions in "Tools > Options > Content: Load Images > Exceptions"
    *Check the "Tools > Page Info > Media" tab for blocked images (scroll through all the images with the cursor Down key).
    If an image in the list is grayed and there is a check-mark in the box "<i>Block Images from...</i>" then remove that mark to unblock the images from that domain.
    There are also extensions (Tools > Add-ons > Extensions) and security software (firewall, anti-virus) that can block images.
    *http://kb.mozillazine.org/Images_or_animations_do_not_load

  • Problem Loading an Image with javax Swing from a JApplet

    First of all, i use JCreator as java creater and have the newest version of java sdk version.
    Now i need to load an image from the harddrive on which the JApplet is located. I need to do this from inside the JApplet. I have put my pictures in a map 'images' which is located in the same directory as the classes + htm file. It works from inside JCreator, but as soon as i open the normal htm it just WON'T load that image (grmbl).
    Here is my code for loading the image:
    public BufferedImage loadImage (String filename, int transparency)
         Image image;
         if (app)
              image = Toolkit.getDefaultToolkit().getImage(("./images/"+filename));
         else
              String location = "";
              location = "./images/"+filename;
              image = Toolkit.getDefaultToolkit().getImage(location);
         MediaTracker mediaTracker = new MediaTracker(new Container());
         mediaTracker.addImage(image, 0);
         try
              mediaTracker.waitForID(0);
         catch (Exception e)
    Could anybody help me out here??
    I tried a url already using getCodeBase() or getDocumentBase() but that gives an error because it cannot find those if using a JApplet.

    Why don't you use javax.swing.ImageIcon? If you already have a flag telling if it's an application or applet, use the getDocumentBase() to base the URL in the applet part only.

  • Loading all images from Jar include the directory structure.

    Hi I would like to puts all my images in a Jar. is it going to improve the loading speed?
    I have a ImageLibary that load all the images to a hashtable and access each image by their path and filename.
    I only have to input the image root directory and it will load all the images including sub-directory. If I decide to put these directories in a JAR. is this still going to work? Do all the class files has to be in the same JAR?
    use getResourse()?
    My current ImageLibary is like this:
    public class ImagesLibary extends Component
    private Hashtable imagesBank;
    private Vector imagesName;
    private MediaTracker tracker;
    public ImagesLibary()
    imagesBank = new Hashtable();
    imagesName = new Vector();
    tracker= new MediaTracker(this);
    loadImageFile("./images");
    for(int i=0; i<imagesName.size(); i++)
    String key = (String)imagesName.get(i);
    Image image = getToolkit().getImage(key);
    tracker.addImage(image, 0);
    try
    tracker.waitForID(0);
    catch (InterruptedException e)
    System.err.println("Loading image: " + key + " fails. " + e);
    imagesBank.put(key,image);
    System.out.println("Loaded: " + key);
    System.out.println("Total of " + imagesBank.size() + " images.");
    private void loadImageFile(String dir)
    File imageDir = new File(dir);
    File temp[] = imageDir.listFiles();
    for(int i=0; i<temp.length;i++)
    if (temp.isDirectory())
    loadImageFile(temp[i].getPath());
    else
    imagesName.add(temp[i].getPath());

    is it going to improve the loading speed?depends :)
    is this still going to work?some ajustments are needed... but thats done quickly.
    Do all the class files has to be in the same JAR?no. but it's easier to handle.
    use getResourse()?yes. don't know if u have to. but i do it this way :)
    inside an application:
    URL keyboardImagePath;
    keyboardImagePath = (new Object()).getClass().getResource("/gfx/keyboard.gif");
    Image kb=getToolkit().getImage(keyboardImagePath);inside an applet:
    URL path = (new Object()).getClass().getResource( "/icons/right.gif" );
    // now make the icon getting the gif from the url
    ImageIcon = new ImageIcon( path );inside a hybrid:
    URL keyboardImagePath;
    keyboardImagePath = (new Object()).getClass().getResource("/gfx/keyboard.gif");
    System.out.println("<-(application)load:"+keyboardImagePath); //if u wanna c what happens
    if(keyboardImagePath==null)
         keyboardImagePath=selfRef.getClass().getResource("/gfx/keyboard.gif");
         System.out.println("<-(applet)load:"+keyboardImagePath); //if u wanna c what happens
    Image kb=getToolkit().getImage(keyboardImagePath);hope that was helpfull :)

  • Does Photos App load all images I store on my iMac for backup?

    I want the app iPhoto, but is it loading the same collection of photos
    again as the Photos App? It looks like the Photo App loads ALL photos
    in my library, and iPhoto app loads what I sync in iTunes.
    Or do I have that wrong? What images are stored on my iPad Air w the
    Photos App, and what are stored by iTunes synced iPhoto?
    I don't want double image files taking up too much space.

    iPhoto will show you all photos that are already on your iPad's Photos.app and Camera Roll. It will not import them a second time, just group and show them in a different way:
    See: http://help.apple.com/iphoto/iphone/2.0/?handbuch#blnka7d353af
    All of the photos and video clips in the Photos app on your device automatically appear in iPhoto. You can also import photos into iPhoto from other devices and computers, other apps on the same device, or a digital camera (if you're using iPad).
    Photos that you sync to your iPad using iTunes File Sharing will only be visible in iPhoto and not the Photos.app:
    Import photos using iTunes file sharing
    In iTunes, select your device and click Apps at the top of the window.
    Below File Sharing, select iPhoto, and click Add.
    In the window that appears, select the photos you want to import, and click Add.The photos are transferred to your device and appear in your iPhoto library the next time you open iPhoto. Photos transferred to iPhoto using file sharing appear only in the iPhoto library, not in the Photos app.

  • How do I tell iphoto NOT to load ALL images from camea and iphone, only new images?

    I've bee using my MacBook Pro, iphoto and Nikon for many years. I travel alot and take many pictures, and like to keep them on the memory cards as an extra backup. All was going great on a recent trip, until one day, suddenly, when I plug camera into computer, iphoto opens (as usual) but it starts downloading ALL of the old images on the memory card instead of just the ones that have not already been imported! It takes forever when you are using a 16GB card!! Is this due to some update I installed? How do I tell iphoto not to do this?! I only want to see images not yet imported, as it used to be. I am using OS X 10.6.8 and iphoto '09 - 8.1.2  And, this same thing is happening with my iphone, and my other camera.

    iPhoto does read all images (how else can it know if it has already imported them or not) and then gives your oppertunity to import new, all or selected
    Yes it does take a bit to get all images and see what needs to be imported - I use 32 GB cards - and the other issue is that if you delete impoprted photos next time you use the card the deleted ones will be in the new list so you have to select the rest and import selected - I've found no solution to this
    LN

  • Loading all images before diplay?

    As can happen with Image Ready slices, I have a problem with
    them loading slowly and awkwardly. So, I'm wondering if there is a
    way to have all the slices load before being displayed on the page.
    I would rather have visitors to my site see a blank background for
    a second and then see all the content at once, then to see each
    slice pop up individually for that second as it loads. Is there a
    way to do this?

    is it going to improve the loading speed?depends :)
    is this still going to work?some ajustments are needed... but thats done quickly.
    Do all the class files has to be in the same JAR?no. but it's easier to handle.
    use getResourse()?yes. don't know if u have to. but i do it this way :)
    inside an application:
    URL keyboardImagePath;
    keyboardImagePath = (new Object()).getClass().getResource("/gfx/keyboard.gif");
    Image kb=getToolkit().getImage(keyboardImagePath);inside an applet:
    URL path = (new Object()).getClass().getResource( "/icons/right.gif" );
    // now make the icon getting the gif from the url
    ImageIcon = new ImageIcon( path );inside a hybrid:
    URL keyboardImagePath;
    keyboardImagePath = (new Object()).getClass().getResource("/gfx/keyboard.gif");
    System.out.println("<-(application)load:"+keyboardImagePath); //if u wanna c what happens
    if(keyboardImagePath==null)
         keyboardImagePath=selfRef.getClass().getResource("/gfx/keyboard.gif");
         System.out.println("<-(applet)load:"+keyboardImagePath); //if u wanna c what happens
    Image kb=getToolkit().getImage(keyboardImagePath);hope that was helpfull :)

  • A different version of the problem loading raw images edited in LR 3.3 to CS4

    I have recently upgraded LR2 to LR3 (now up to 3.3). I have CS4 extended and ACR 5.7. Haven't printed for some months now because I have moved overseas (UK to Malaysia) until yesterday. The printing was a disaster because the colours printed are not as the finished print files. So I have been investigating (calibrated my monitor etc) and then I noticed any LR3 edited Nikon raw file when edited in CS4 carrying across the LR3 settings was so bad and very different to the LR3 version. The nice vibrant LR3 image was dull with inaccurate and toned down colours as though a piece of grey glass had been put in front of it.
    So I have read as many of the forum questions on the related issue and have not found an answer or more to the point a solution. I run a MacPro with the latest Snow Leopard OS but all of the fixes I have tried don't change the problem. Is it a compatability problem or an error by me due to some obscure setting or something else? Never had the problem with LR2 and the same Photoshop CS4 software.
    I also lost most of my LR2 edit setting for a good percdentage of the edited files when I upgarded to LR3. Don't know if this is related or another problem as now I have to redo all of the files that have lost their edited changes.
    I would appreciate any help in solving this/these issues.

    The question posted by me has not been answered and I am pulling my hair out trying to have my Lightroom/CS4 image processing work flow that has worked for nearly 2years back to normal.
    I might as well not have lightroom as opening a lightroom 3.3 edited image in CS4 removes all of the editing done in lightroom. This appears to be true since I upgraded to v 3.3. As one person who posted in another theme suggested I tried saving a Tiff of the lightroom changes which I did via Nik Efex (I do not know how to save a raw file as a Tiff in LR as I don't do it as part of my normal workflow) but it reverted to the totally unedited version of the raw file when it opened in CS4.
    Is there a problem with LR3.3 that Adobe are keeping quiet on. There was no warning when I picked uop the 'updated software' message when I opened LR a short while back. Now I am unable to use either as the processing route I use in LR is very fast compared to CS4 (in my view) and I do not have the time to completely change my work flow. I could revert back to LR3.2 but that may lose all of my editing and cause me no end of problems.
    As this is an Adobe forum I thought these problems would be discussed with a lot more answers.

Maybe you are looking for

  • Urgent help needed in redirecting to ErrorPage in case of jsp runtime error

    Hi, I have two problems in Portal. I am working with sturts portlets. 1) Some times I am getting No Provider session Error . I know that struts renderer always needs session. In my provider.xml file I changed the session attribute to true. <session>t

  • Character encoding with xsql

    I have a similar application running to the xsql document demo. However, when I am pulling the xml clob out of the database, the character set is incorrect and the xml is not parsed correctly. Instead of a "<" in the returned xml source, I get the fo

  • Performance Tuning Best Practices/Recommendations

    We recently went like on a ECC6.0 system.  We have 3 application servers that are showing a lot of swaps in ST02.  Our buffers were initially set based off of SAP Go-Live Analysis checks.  But it is becoming apparent that we will need to enlarge some

  • Spa9000 AA when phone busy

    Hello everyone, please help me to solve this problem: I have extensions 11..19 (SPA921 phones with call waiting disabled) AA DP1: (<:1>xS0) AA Script1: factory default - when I press e.q. 1 in the AA, ext. 11 is ringing, that's ok - if I'm trying thi

  • Can vision module be used in PDA

    can i use imaq vision builder(after building the VI in labview7) in PDA .I use version 7.