Problem with child tag - Could not resolve x to a component implementation.

Hello.
I am writing some chart component and got a problem setting property via child tag. Property is a custom class.
My directory structure:
Makefile  oxcharts  Session.vim  stats.as  stats.mxml  stats.swf
./oxcharts:
ColumnChart.as MyTest.as
stats.mxml:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:oxcharts="oxcharts.*">
    <oxcharts:ColumnChart id="myChart" showDataTips="true" width="600" height="310">
        <oxcharts:test x="5"></oxcharts:test>
     </oxcharts:ColumnChart>
</mx:Application>
ColumnChart.as:
package oxcharts {
    public class ColumnChart extends UIComponent {
        public var test:MyTest;
MyTest.as:
package oxcharts {
    public class MyTest {
        public var x:Number;
I got this error:
Error: Could not resolve <oxcharts:test> to a component implementation.
I guess something wrong with imports. Setting Number property via child tag works just fine.

I'm gonna give a clerear example, I hope it'll help you better understand what I mean let's say I have a custom class named Login:
package ec
         [Bindable]
     public class Login
          public var ID:int;
          public var Role:String;         
          public function Login()
And I need to use this class within MyAmazingCanvas, so my main app will be like this:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:oxcharts="ec.*">
     <mx:Script>
          <![CDATA[
               import ec.Login;
               [Bindable]
               private var myLoginStatus:Login=new Login();
               private function setLoginData():void{
                    myLoginStatus.ID=myID.text
                    myLoginStatus.Role=myRole.text;
          ]]>
     </mx:Script>
     <oxcharts:MyAmazingCanvas id="myCustomComp" myPublicNumber="323" LoginStatus="{myLoginStatus}" />
     <mx:TextInput id="myID" />
     <mx:TextInput id="myRole" />
     <mx:Button id="setData" label="Set Data" click="setLoginData()" />
</mx:Application>
When I said at the top level I meant outside the scope of any function, altough is not a requierement, you can as well set it at a function level.

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         </fx:Declarations>
    </s:Application>

    Could you please file a bug at http://bugs.adobe.com/jira with sample code that fails to compile on a Turkish system, so that we can track this problem and fix it in a future release?
    Gordon Smith
    Adobe Flex SDK Team

  • Error: "Could not resolve [public class] to a component implementation

    Here's another clueless newbie question! :-(
    I define a public class "DynamicTextArea" at the top of the file, and get the compiler error message "Could not resolve <DynamicTextArea> to a component implementation" at the bottom of the same file.
    Clearly, I don't understand something very basic.
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    Here's the file:
    <?xml version="1.0" encoding="utf-8" ?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
    >
    <!--****************************************************************-->
        <mx:Script>
        <![CDATA[
      import flash.events.Event;
      import mx.controls.TextArea;
    public class DynamicTextArea extends TextArea{
        public function DynamicTextArea(){
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          super.horizontalScrollPolicy = "off";
          super.verticalScrollPolicy = "off";
          this.addEventListener(Event.CHANGE, adjustHeightHandler);
        private function adjustHeightHandler(event:Event):void{
          trace("textField.getLineMetrics(0).height: " + textField.getLineMetrics(0).height);
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            validateNow();
        override public function set text(val:String):void{
          textField.text = val;
          validateNow();
          height = textField.textHeight;
          validateNow();
        override public function set htmlText(val:String):void{
          textField.htmlText = val;
          validateNow();
          height = textField.textHeight;
          validateNow();
        override public function set height(value:Number):void{
          if(textField == null){
            if(height <= value){
              super.height = value;
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              if(textField.textHeight != textField.getLineMetrics(0).height){
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            }else{
                super.height = super.maxHeight;        
        override public function get text():String{
            return textField.text;
        override public function get htmlText():String{
            return textField.htmlText;
        override public function set maxHeight(value:Number):void{
          super.maxHeight = value;
        ]]>
      </mx:Script>
    <!--****************************************************************-->
         <mx:Script>
        <![CDATA[
          import mx.controls.Alert;
          private var str:String = "This text will be long enough to trigger " +
            "the TextArea to increase its height.";
          private var htmlStr:String = "This <b>text</b> will be <font color='#00FF00'>long enough</font> to trigger " +
            "the TextArea to increase its height.";
          private function setLargeText():void{
            txt1.text = str;
            txt2.text = str;
            txt3.text = str;
            txt4.text = str;
            txt5.htmlText = htmlStr;
            txt6.htmlText = htmlStr;
            txt7.htmlText = htmlStr;
            txt8.htmlText = htmlStr;
        ]]>
      </mx:Script>
      <DynamicTextArea id="txt1" width="300" height="14"/>
      <DynamicTextArea id="txt2" width="300" height="20"/>
      <DynamicTextArea id="txt3" width="300" height="28"/>
      <DynamicTextArea id="txt4" width="300" height="50"/>
      <DynamicTextArea id="txt5" width="300" height="14"/>
      <DynamicTextArea id="txt6" width="300" height="20"/>
      <DynamicTextArea id="txt7" width="300" height="28"/>
      <DynamicTextArea id="txt8" width="300" height="50"/>
      <mx:Button label="Set Large Text" click="setLargeText();"/>
    </mx:Application>
         Thanks for any insight you can provide!
    Harvey

    Gordon:
        As you've noted, there were multiple  misunderstandings.
        Some are due to references in the language which are  different from uses in pre-existing languages.
        Take "name spaces". They look like URLs but they're  not. One of the first errors I made when starting Flex was to try to browse to  http://www.adobe.com/2006/mxml. I  figured that it would have some description of the language. But it didn't. In  spite of LOOKING like a URL, it doesn't point to anything; it's really just an  arbitrary magic incantation, like "Open Sesame".
        But, then when I wanted to use my OWN namespace, I  find that it's NOT arbitrary, and does have to point to something, but it's  still not a URL. The "AHA" moment was when Michael told me that "*" means "look  in this directory for a file with the name later named in an import statement,  but not named here". And if the file was in subfolder  "X" I'd have to use "X.*", while if it were a URL I'd use slash instead of  dot, but never an asterisk.
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        Another problem adding to my confusion is the habit  of naming variables with the names of keywords but with capitalization changes.  Not only does that set readers up for subtle "gotchas", but makes it unclear  which names are truly arbitrary, and which are required by the  compiler.
    It might be a good idea to have a convention of an  identifiable format for user variables. Many authors use names like  myButton for that purpose.
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        Another aid to understanding would be to provide a  reference to the alternative (MXML or AS) way of doing anything, whenever you  demonstrate one of the ways.
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        Also, not everyone is willing to drop $600 or $250  BEFORE they've learned whether they even like Flex. Your tutorials are, by  definition, addressed to newcomers who may well not yet have committed to the  expense of FlexBuilder. So more emphasis on using mxmlc would be nice. It would  also be helpful to discuss how to use local servers, like Tomcat, during the  development stage.
        Thanks for asking my opinion. I'm afraid that my 40  years of programming experience may make it harder for me to adapt to this new  style of programming than it would be for a kid with a tabula rasa. But, it  looks like it'll be fun once I get over the hump!
    Harvey

  • Could not resolve Script

    I am getting an error message "Could not resolve <Script>
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    {import mx.controls.Alert;}
    </Script>
    I've tried this without brackets, with <> symbols, around the import, and everytime I get an error. any suggestions? I'm brand new to flex, but for the most part find it rather simple to do. however, when i get an error it's impossible to figure out how to fix it!

    the <fx:Script> worked. Thanks!!

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