Serious SDK bug GetReferenceArt

I detected a serious bug with GetReferenceArt:
1. Get AIUIDREFRef of a path with NewArtUIDREF(art, &uidref);
2. Access the art OK with GetReferencedArt using uidref stored in step 1
3. Drag and move art some where, access it again OK with GetReferencedArtusing uidref stored in step 1.
4. Undo the moved art, access it again with GetReferencedArtusing uidref stored in step 1, now the art handle becomes null, why?
This has to be a bug! the undo operation looses the uidref and there is no way to get it back, you can no longer access the art no matter what you do.
Am I confused or am I correct? An uidref is a reference to the art at all times, then why is it becomes invalid after an undo after the art is moved?
I would be eternally greatfull if someone can solve this problem because I will be in deep trouble if I can't find away even a software patch would be good.

I think I'm still a bit confused about the different uses of AIUIDRef vs. AIUIDREFRef.
AIUIDREFRef seems to be an unnecessary extra layer on top AIUIDRef. I have been up until now using AIUIDREFRef for everything, though at this point I can't remember why I arrived at that solution. What is the purpose of using one vs the other?
And also, is it necessary to release the reference here? Doesn't this get cleaned up automatically when the variable loses scope?
I'm not clear on the use of AIUIDREFRef either, except for how what you mention and its similar use in dictionary code. That said, I can pretty much guarantee it doesn't clean itself up because its not a class with no destructor; its just a typedef to a struct, so I don't see how it could release itself.
I have to admit my main use has been in refereing to layers -- I find that's a much safer way to hang on to a layer than its layer handle. Sometimes I get nasty results & crashes when I talk to layers that are deleted, and sitting somewhere in the undo stack. The AIUIDRefs seem pretty safe. That said, for me they're either stored in dictionaries or refer to layers so maybe that's why they work for me. I can say in those two cases I don't see any of this undo problem.

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    0x71a60000 - 0x71a68000      C:\WINDOWS\system32\WS2HELP.dll
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    0x71a10000 - 0x71a50000      C:\WINDOWS\System32\mswsock.dll
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    0x76d40000 - 0x76d59000      C:\WINDOWS\system32\iphlpapi.dll
    0x76f90000 - 0x76f98000      C:\WINDOWS\System32\winrnr.dll
    0x76f40000 - 0x76f6d000      C:\WINDOWS\system32\WLDAP32.dll
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    0x36100000 - 0x36248000      C:\Arquivos de programas\PDV\Daruma32.dll
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    I too have come across this serious bug, which also occurs in LR 1.2 (see http://www.adobeforums.com/webx/.3c051b42 ). I reported it on Adobe's bug reporting web page. It occurs when a folder is moved within LR and is difficult to recover from (the raw filenames in the lrcat are changed to .jpg). I have not had a problem moving selected photographs from one folder to another - just moveing an entire folder in the folder panel. My advice is not to move any folder within LR, move folders outside first, then go back to LR where the moved folder will be shown as missing (in red). Right click on it and use locate missing folder to restore the moved folder.
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  • CS SDK bugs

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    #4 (this one is just an annoyance)
    Quite often, when I load my extension using the "Attach" feature, I get a number of error on launch it alwyas stops on line 5649 of SystemManager.as and the error is always "cannot access aproperty or method of a null object reference. I seem to have this problem less when I don't touch my computer while the extension is loading, but I have a very hard time not doing two things at once...
    If I have it run through, it seems to load okay, but it is a bit of an annoyance.
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    6/6/2010 22:26:25.847 [INFO] com.adobe.csxs.stagemanager.window.ExtensionWindow Loading of extension __com.intools.extension_name.extension2_0 complete.
    6/6/2010 22:26:25.848 [INFO] com.adobe.csxs.stagemanager.window.impl.SWFEventDispatcher Loading of extension __com.intools.extension_name.extension2_0 complete.
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    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at mx.managers::SystemManager/stageEventHandler()[C:\autobuild\3.4.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:5649]
    6/6/2010 22:27:45.338 [INFO] com.adobe.csxs.stagemanager.extension.impl.ExtensionLifeCycleNotifier onExtensionComplete()
    6/6/2010 22:27:45.339 [INFO] com.adobe.csxs.command.SetExtensionLoadedCommand calling SetIsLoaded through ExternalInterface
    6/6/2010 22:27:45.341 [INFO] com.adobe.csxs.stagemanager.extension.impl.ExtensionLifeCycleNotifier dispatchInvokeEvent()
    6/6/2010 22:27:45.343 [INFO] com.adobe.csxs.command.CheckStartOnEventCommand calling CheckStartOnEvent through ExternalInterface for __com.intools.extension_name.extension1_0
    6/6/2010 22:27:45.346 [INFO] com.adobe.csxs.stagemanager.window.impl.WindowStateManager onExtensionComplete()
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    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at mx.managers::SystemManager/stageEventHandler()[C:\autobuild\3.4.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:5649]
    6/6/2010 22:28:10.733 [INFO] com.adobe.csxs.stagemanager.external.CSXSEventReceiver receiveExternalEvent() dispatching CSXSEvent to all extensions...
    6/6/2010 22:28:10.734 [INFO] com.adobe.csxs.stagemanager.window.impl.WindowManager Dispatching event of type com.adobe.csxs.internally.events.BroadcastEvent to all extensions.
    6/6/2010 22:28:10.761 [INFO] com.adobe.csxs.stagemanager.extension.impl.ExtensionLifeCycleNotifier onExtensionComplete()
    6/6/2010 22:28:10.761 [INFO] com.adobe.csxs.command.SetExtensionLoadedCommand calling SetIsLoaded through ExternalInterface
    6/6/2010 22:28:10.763 [INFO] com.adobe.csxs.stagemanager.extension.impl.ExtensionLifeCycleNotifier dispatchInvokeEvent()
    6/6/2010 22:28:10.764 [INFO] com.adobe.csxs.command.CheckStartOnEventCommand calling CheckStartOnEvent through ExternalInterface for __com.intools.extension_name.extension2_0
    6/6/2010 22:28:10.765 [INFO] com.adobe.csxs.stagemanager.window.impl.WindowStateManager onExtensionComplete()
    6/6/2010 22:28:10.766 [INFO] com.adobe.csxs.stagemanager.window.impl.SWFEventDispatcher dispatchEventToExtension() Dispatching event of type com.adobe.csxs.events::StateChangeEvent to extension __com.intools.extension_name.extension2_0
    6/6/2010 22:28:10.798 [INFO] com.adobe.csxs.stagemanager.external.CSXSEventReceiver receiveExternalEvent() dispatching CSXSEvent to all extensions...
    6/6/2010 22:28:10.799 [INFO] com.adobe.csxs.stagemanager.window.impl.WindowManager Dispatching event of type com.adobe.csxs.internally.events.BroadcastEvent to all extensions.
    6/6/2010 22:28:10.823 [INFO] com.adobe.csxs.stagemanager.external.CSXSEventReceiver receiveExternalEvent() dispatching CSXSEvent to all extensions...
    6/6/2010 22:28:10.823 [INFO] com.adobe.csxs.stagemanager.window.impl.WindowManager Dispatching event of type com.adobe.csxs.internally.events.BroadcastEvent to all extensions.
    6/6/2010 22:28:15.349 [INFO] com.adobe.csxs.stagemanager.external.CSXSEventReceiver receiveExternalEvent() dispatching CSXSEvent to all extensions...
    6/6/2010 22:28:15.350 [INFO] com.adobe.csxs.stagemanager.window.impl.WindowManager Dispatching event of type com.adobe.csxs.internally.events.BroadcastEvent to all extensions.
    Harbs

  • Photoshop CS4 serious dragging bug

    I'm running Photoshop CS4 in two different MacBook Pro's unibody, both with 10.6.4 installed, both PSD versions are separate copies with different licenses and both are updated to the latest release, 11.0.2.
    In both machines I've experienced a serious dragging issue that so far seems to be related to something in Safari, particularly when I drag an image straight from the browser to the photoshop window. The bug consists of immediately any function that includes dragging something across the screen (painting, scaling, panning, cropping, rotating, you name it) becomes impossible to do, and the screen "stutters" all over the place for several seconds until the issue goes away itself. The problem has become super frequent in one of my computers, the newest one which I mostly use with an intuos 4, the other one I use with an intuos 3, as mentioned before both laptops are unibody, but one i got in december 2008 and the other one in february 2010.
    The issue has gotten to the point where it is almost impossible to work with that computer, as it is happening sometimes up to 5 or 6 times each minute.
    Any thoughts will be greatly appreciated.

    From the PS CS4 manual:
    Change the Color Picker
    Instead of using the Adobe Color Picker, you can choose colors from your computer operating system’s standard Color Picker or from a third party Color Picker.
    1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
    2 Choose a Color Picker from the Color Picker menu, and click OK.
    For more information, see your operating system documentation.
    Note: To return to the Adobe Color Picker, choose it from the Color Picker menu in the General Preferences.

  • [SOLVED] Possible Serious Steam Bug

    I do not use steam, nor I am completely sure what it even is.  I am not a gamer.
    But, this little article http://linux.slashdot.org/story/15/01/1 … sers-files over on SlashDot indicates that there may be a serious bug in Steam.  If you move its folder that could (according to the article) lead to loss of all user files.
    I do not know if any of this is valid or applicable to Arch.  I just wanted to flag this to avoid disaster in the event this is real.
    Marked as solved as this has been taken care of upstream.
    Last edited by ewaller (2015-01-23 22:25:54)

    Oh, so that's the reason this bug can happen? Guess I was lucky when I moved it away - didn't even know you could "reset" steam and brutishly ran "find-while-sed-i" over the whole thing instead :3
    holy sh*t(abridged version):
    steam.sh:18:STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
    steam.sh-427-function reset_steam()
    steam.sh-428-{
    steam.sh-447- # Don't let the user interrupt us, or they may corrupt the install
    steam.sh-448- trap ignore_signal INT
    steam.sh-467- # Scary!
    steam.sh:468: rm -rf "$STEAMROOT/"*
    steam.sh-489- return $STATUS
    steam.sh-490-}
    steam.sh:549:if [ "$1" = "--reset" ]; then
    steam.sh:550: reset_steam
    steam.sh-551- exit
    steam.sh-552-fi
    So... at least it looks like that's only possible to occur if you try to reset steam manually by using "steam.sh --reset"? Or is some other (install?) script/executable making use of that function automatically?
    Last edited by whoops (2015-01-16 19:52:38)

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