360 Degree 3D Rotation

I'm new to Flash and I'm having trouble rotating my mc 360 degrees using the 3D Rotation Tool. I can rotate it 180 degrees, right side coming forward, but when I attempt to rotate it back to its original position, it doesn't continue the rotation in the same direction (right side coming forward). So instead of apearing to rotate completely, it looks like it rotates half way, stops, and rotates back (left side comes forwards).
Probably an easy solution, but as I said, I'm new.
Thanks in advance.

Animation apps always choose the fastest way from a->b. You might think starting at 0, setting a keyframe at 180, then another at 0 would mean 'do a full rotation'. However the computer knows going from 180 in reverse back to 0 is faster.
This is the most common rotation issue in any animation app. You need to make sure the 2 points you want to change between are actually the best route from a->b.
For instance if you start at 0, keyframe up to 182, then keyframe to 0, it should rotate properly. 182 wrapping past 360 to 0 is faster than going from 182 in reverse back to 0.
It's easier just to set 3 keyframes usually. 0-120, 120-240, 240-360. That assures you the distance between each keyframe will go in the expected direction (shortest from a->b).

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