3D models are.. pixelated?

I was experimenting with 3d model texturing in CS4.  However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like.  The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.  This picture explains it better than I can.  How can I keep my sharp view at all times?

It would have to be the blatantly obvious solution that was staring me in the face the whole time...
Heh, thanks a lot.  Resolution adjustment was what I needed.

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