AC 2.0 Movie Clips with Movie Clips

Can I write actions on the main movie frame that apply to
movie clips that are inside other movie clips? Actions just seem to
not do anything to them?

yes, but you must wait until those movieclips exist and you
must use the correct path reference to them.

Similar Messages

  • TS3772 I made a 3 minute movie with my iphone 4s. when I attempt to share it by message or email, a message says the movie is too long and that I must make clips. Is there any way to get around this and send the whole video? I think everything is in the c

    I made a 3-minute movie with my iphone 4S. When I attempt to share it via email or message I get a message that says it is too long, that I should try to make a clip. Of course I had rather send the whole thing. What are the possibilities? I think my music and likely my videos and pictures are in the cloud.

    SadisticIron wrote:
    i just baught my first iphone and it is a jalbroken
    Buzz! Thank you for playing!
    Discussing jailbroken devices is forbidden here by the Terms of Service.
    You can not get help here.

  • How do I move a clip with transitions attached on the primary storyline?

    One more frustrating problem with the mysterious magnetic timeline: on the priumary storyline I created a text clip with a gap clip on each side, then added cross dissolve at the beginning and end of the clip so that it fades in and out to black:
    Now I want to reposition this text in the timeline, mantaining the fade in/out at the head and tails. In FCP7 this was simple as a gap in the timeline simply showed black and the clip could be moved as one piece. In FCPX when I try to move the text clip with the P position tool, the transitions disappear after repositioning. Extremely frustrating:
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    The only solution I found is to cut the gap clip before the transition, then move the text clip and transitions with the P tool. This will create two abuting gap clips before the text clip, but allow the transitions to remain intact. Not hard, but annoying to have to do
    Often I have to adjust the position of a text clip in the timeline like this after adding the transitions to get the timing right. Is there any way to move the clip while retaining the transitions at the beginning and end? It would be so much easier to be able to roll the edges of the gap clips so that I didn't have to make extra edits and workarounds.
    The problem seems to be that the gap clip acts as like a regular black slug video clip in some cases, but not in other case. When you move a clip in the primary storyline a gap clip is automatically created to fill a gap -- okay, fine. But you can roll the edges of a video clip with the P tool, but not a gap clip. ***?
    I'm using the latest update, 10.0.8. I will be submitting this to Apple as well....

    I am trying to move the text clip forward with the transitions still attached. The difference is that in FCP7 you can leave a gap before a dissolve and it will fade in from black. If you move the text clip, the dissolve moves with it, still attached.
    In FCPX however, the gap has to be a gap clip. So the dissolve is attached to both the gap clip and to the text clip. Once you put the dissolve on the edit point, there is no way to move the text clip forward or back on the timeline without deleting the dissolve. Or, if you move the clip forward or back with the Position tool (necessary to create a gap) then the transitions just disappear.
    Basically, I am looking to roll the transition with the clip.
    I could use the opacity handle on the text clip (using "show video animation") in stead of a dissolve, but then I have no control over the shape of the dissolve curve and I'd have to add extra handles to the text clip to center the dissolve where I want it.
    Regarding "I very seldom use the position tool. Rolling the gap clips can be done with the regular arrow tool - *that* is one example of the magnetic timeline working for you."
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    I understand in priniciple why it behaves the way it does, but it's inconvenient in this case, and inconsistent with the normal behavior of gap clips when a transition isn't involved.
    In my mind the transition should be anchored to the video clip, not to both the video and gap clip when there is a transition between the two.

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    Hello,
    I am creating a program that is going to help students learn to read. In my project are pages of text with each word having a button that when pressed will display a movieclip presentation about that word (its pronounciation and spelling etc..). In the project I am working on now I have over 450 unique presentations of words to deal with. I don't want to have all of these hundreds of movie clips on the stage and tell them one at a time to stop and rewind and then have one play each time a word button is pressed. That seems to be very inefficient to me. So I want to do this with some code in Actionscript 3.
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    In Adobe Director all I have to do is this:
    on mousedown me
         sprite(me.spritenum).member = member("somenewmember:)
    end
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    But if I do this in actionscript 3:
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    What I want to do is this:
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    var some_mc:MovieClip = new someother_mc();
    addChild(some_mc)
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    How am I going to remove one of 450 movie clips and add a new totally different movie clip without the code knowing exactly what the last movie clip was? I suppose if could remove a child from the stage based on a string name then I could hold that name in a variable for later disposal.Can I do this?
    Thanks for any help you can give me. I am new to actionscript.

    Hey I think I may have a solution:
    //begin code
    var myMC:MovieClip = new ball();
    var starMC:MovieClip = new star();
    var youpresseeditMC:MovieClip = new youpresseedit();
    starMC.name = "star";
    myMC.name = "ball";
    youpresseeditMC.name = "youpresseedit"
    addChild(myMC);
    box.addEventListener(MouseEvent.MOUSE_DOWN, replaceball);
    press_BTN.addEventListener(MouseEvent.MOUSE_DOWN, replaceballwithtext);
    function replaceball(event:MouseEvent):void {
        trace(myMC.name)
        removeChild(myMC);
        myMC = starMC;
        addChild(myMC);
        trace(myMC.name)
    function replaceballwithtext(event:MouseEvent):void {
        trace(myMC.name)
        removeChild(myMC);
        myMC = youpresseeditMC;
        addChild(myMC);
        trace(myMC.name)
    ///end code
    This works. I see the ball object replaced  by the star and I am able to do this by manipulating just myMC. Is there anything I should be concerned with in this approach?
    Thanks for your help

  • I made a movie in iMovie then deleted the clips in it. I have reimported the clips in an event with the same name as previously and some clips in the movie are still saying source slip missing even though they are there. What can I do?

    I made a movie in iMovie then deleted the clips in it. I have reimported the clips in an event with the same name as previously and some clips in the movie are still saying source slip missing even though they are there. Some clips are fine in the movie, but most are just black and when I hover over them, it says source clip missing. How to I fix this? Thank You

    I did that too, then I did a migration assistant to a new Mac and ALL of my movies have Source Clip Missing now, even though the original clips are still in the iPhoto Videos.  I can stand to re edit one or two projects, but not ALL.

  • How can I convert my animation into a working movie clip that can be used with a new scene?

    Hello all,
    First and foremost, I AM A TOTAL FLASH NOOB. I want to preface this and make it incredibly clear how new this all is to me. I LITERALLY started using flash this morning; that is precisely how new I am.
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    Ned! This totally worked! Thank you! I knew there was a tiny piece of this whole thing that was preventing me from making everything work. Unfortunately as my luck would have it, although I have the movieclip working the spritesheet converter I'm using now no longer recognizes the movie clip. The converter says there are 7 frames in the animation, but doesn't display any working sprites. Just a blank sheet. Frustrating to say the least.
    I'm just going to throw everything out on the table here:
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    Here's the simple sprite converter I am using.
    The irony of this whole situation is that you have successfully helped me make a working movieclip (which was the important piece), but the converter no longer recognizes it. Whereas before, it would at least show the image on the 1 frame of animation it had.
    If you wanted to to take a stab at it and see if you can successfully get it to work I'd be appreciative. If not, I totally understand as you have already been incredibly helpful and have my eternal gratitude for getting me this far. These animation programs can be quite overwhelming when they so vastly differ from one another. Don't even get me started no Anime' Studio Pro.

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  • HOW TO CAPTURE DIGITAL VIDEO CLIPS, OPTIONALY WITH WINDOWS MOVIE MAKER

    I want to capture video clips and save them on disk, when a certain event occurs.If possible I prefer to do it with labview only. Optionaly to execute a record command on windows movie maker, save with arbitrary file name, and go back to standby mode for the next clip.

    Do you have a camera along with the IMAQ hardware? Then, the easiest way is probably using the IMAQ VIs to acquire frames and create avi files out of them. There is some example code on how to grab images using the imaq hardware.
    http://sine.ni.com/apps/we/niepd_web_display.display_epd4?p_guid=B45EACE3E1DB56A4E034080020E74861&p_node=DZ52490&p_source=external
    Generating the avi files is fairly straightforward once you know how to acquire images. Lookup the help on the "IMAQ AVI" VIs.
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    http://digital.ni.com/public.nsf/allkb/274A74A901399D0486256F32007295F9
    Prakash K

  • My desktop IMac OSX 10.6.8 : IMovie '11: Trying to upload a home movie clip from my Panosonic camera model PV-DV203D. I've had this camera several years, and used it with Windows desktop. Now trying to work with my Mac. I have a USB cable, both ends fit,

    My desktop IMac OSX 10.6.8 : IMovie '11: Trying to upload a home movie clip from my Panosonic camera model PV-DV203D. I've had this camera several years, and used it with Windows desktop. Now trying to work with my Mac. I have a USB cable, both ends fit, but iMovie '11 does not recognize it. Is there a driver fix for this?

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  • Problem with non loading movie clips in CS3

    Hi.
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    EDIT: oh and i also noticed that when the stuff isn't loaded
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  • Flash Newbie needs help with Movie Clips/Action Scripting

    Hi -
    I'm having a problem with my movie clips playing
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    have done wrong. I'm new to flash, so I may have set something up
    incorrectly, but here's what I have so far:
    11 layers, total: 1 layer with 10 control buttons, each
    button with the following actionscript:
    on (release) {
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    Where the number changes in relation to which keyframe the
    next movie is on.
    I have 10 movies, total, but they are only movie clips,
    essentially photo slide shows with audio, made all in the library.
    The problem happens when I click on the second or third
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    playing in the timeline.
    I'm at the end of my rope and really need some help in
    figuring this one out. My project is hanging in the balance on
    this, as I have scripted everything else correctly and it runs
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    Each layer has a blank keyframe before and after each
    movieclip. Each movie clip is at a different frame. Even with the
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  • Help with Movie Clips

    Hi -
    I'm having a problem with my movie clips playing
    simultaneously and cannot, for the life of me, figure out what I
    have done wrong. I'm new to flash, so I may have set something up
    incorrectly, but here's what I have so far:
    11 layers, total: 1 layer with 10 control buttons, each
    button with the following actionscript:
    on (release) {
    gotoAndPlay(85);
    Where the number changes in relation to which keyframe the
    next movie is on.
    I have 10 movies, total, but they are only movie clips,
    essentially photo slide shows with audio, made all in the library.
    The problem happens when I click on a the second or third
    button. Not only does the movie that I have selected begin to play,
    but all of the previous clips do as well, so it all sounds quite
    garbled. I don't know what I am missing in the action script, as my
    Action Layer has a stop command on it at each keyframe where there
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    that doesn't do anything because it is not a "sound file" per se,
    playing in the timeline.
    I'm at the end of my rope and really need some help in
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    this, as I have scripted everything else correctly and it runs
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    They do not have to be on the same layer, but they should not
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    frame 11 only Mc2 will play, because Mc1 isn't on the timeline
    anymore.
    They do not have to be on the same layer.
    It may help if you email me the file. My address is on my
    name on the lefthand side of this forum post.

  • Help with smooth scrolling (masked movie clip)

    Ok, I really need help here, and I'll be very grateful for
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    you have extraneous graphics on-stage that are slowing the
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  • Making a sound clip sync with rest of movie.

    So I solved this problem and realized I posted it under AS3 and it should have been here.  So I figured it may help somone.  All I did was change the setting to "Stream" under the properties panel for each sound clip!
    Making sound sync with my controls
    Hello all,
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    I've made a slide show with three pieces of audio that are set up to play with certain images.  So you can imagine when the video is paused but the sound continues playing everything gets a bit messed up.
    I have each audio on a different layer and none of them overlap, just fade in/out to one another.
    EDIT:  Almost forgot, so how can I get the audio to stop/play along with the rest of the flash file when play/pause is clicked on.  And can I skip forword/backward 15frames in the audio clip as I am doing with the images?
    Here is the AS3 for the back button (gtmf) and foreword button (gtpf)
    stop();
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    The play/pause button is a movieclip symbol (pp) with two frames, each with their own AS3.
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    MovieClip(root).mc_content.play();
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    Pause button (halthalt)
    stop();
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    function haltplaying(event:MouseEvent) :void {
    MovieClip(root).stop();
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    Yep, ain't that the truth....
    Along with the randomness of the HTML elements in general, the relationship between the Flash and HTML are similarly 'independent'.
    I was just wondering if there were some little tricks or methods used by web guys these days, as it seems like clever new techniques or new capabilities in CSS or Flash pop up from time to time.
    Very odd, though...  The interface graphics are very light, yet sometimes the page takes a few seconds to show, and the Flash appears right away (the opposite of what I'd normally expect, when things 'go wrong').
    I still don't get why the SWF shows up (when the rest of the table doesn't), if the rule is true that a table won't show up unless all the content is available.
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