Accessing display object on the stage from another class

I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it, and I'm noob enough to not be able to figure it out from there. :/
I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button. Awesome. )
So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.
Here is the simplified code in the class:
package  com.freerangeeggheads.puzzleography {
    import flash.display.MovieClip;
    import flash.events.TouchEvent;
    public class GeoPuzzle extends MovieClip {
        //declare variables
        public function setInitial (abbrev:String, fullName:String, isLocked:Boolean):void {
            //set parameters
            this.addEventListener(TouchEvent.TOUCH_BEGIN, geoTouchBeginHandler);
        public function GeoPuzzle (): void {
        public function geoTouchBeginHandler (e:TouchEvent): void {
               e.target.addEventListener(TouchEvent.TOUCH_END, geoTouchEndHandler);
               //some other methods
               nameDisplay.gotoAndStop(e.target.abbrev);
        public function geoTouchEndHandler (e:TouchEvent): void {
            //some other methods
           nameDisplay.gotoAndStop("USA");
The lines in bold are my problem. Now this code doesn't actually execute as is so if you see an error in it, yeah, I have no idea what the problem is, but it DID execute before and these lines still gave me trouble so I'm trying to troubleshoot on multiple fronts.
How can I tell displayName to change it's current frame from within display object class?
Thanks!

if displayName is a GeoPuzzle instance, use:
package  com.freerangeeggheads.puzzleography {
    import flash.display.MovieClip;
    import flash.events.TouchEvent;
    public class GeoPuzzle extends MovieClip {
        //declare variables
        public function setInitial (abbrev:String, fullName:String, isLocked:Boolean):void {
            //set parameters
            this.addEventListener(TouchEvent.TOUCH_BEGIN, geoTouchBeginHandler);
        public function GeoPuzzle (): void {
        public function geoTouchBeginHandler (e:TouchEvent): void {
               e.target.addEventListener(TouchEvent.TOUCH_END, geoTouchEndHandler);
               //some other methods
               this.gotoAndStop(this.abbrev);
        public function geoTouchEndHandler (e:TouchEvent): void {
            //some other methods
           this.gotoAndStop("USA");

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              theInput.setText( "" );                    //
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          {                                              //  Of course
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    private var _clip19:MovieClip // missle9
    private var _clip20:MovieClip // missle10
    private var _clip21:MovieClip // missle11
    private var _clip22:MovieClip // missle12
    var ay1 = 0;var ay2 = 0;var ay3 = 0;var ay4 = 0;
    var vy1 = 0;var vy2 = 0;var vy3 = 0;var vy4 = 0;
    var phish1BeenHit:Boolean = false;var phish2BeenHit:Boolean = false;
    var phish3BeenHit:Boolean = false;var phish4BeenHit:Boolean = false;
    public function DieLikeThePhishes(clip2:MovieClip,clip3:MovieClip,clip4:MovieClip,clip5:MovieClip,clip6:M ovieClip,clip10:MovieClip,clip11:MovieClip,clip12:MovieClip,clip13:MovieClip,clip14:MovieC lip,clip15:MovieClip,clip16:MovieClip,clip17:MovieClip,clip18:MovieClip,clip19:MovieClip,c lip20:MovieClip,clip21:MovieClip,clip22:MovieClip)
    _clip2 = clip2;_clip3 = clip3;_clip4 = clip4;_clip5 = clip5;_clip6 = clip6;
    _clip10 = clip10;_clip11 = clip11;_clip12 = clip12;_clip13 = clip13;_clip14 = clip14;
    _clip15 = clip15;_clip16 = clip16;_clip17 = clip17;_clip18 = clip18;_clip19 = clip19;
    _clip20 = clip20;_clip21 = clip21;_clip22= clip22;
    _clip3.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame)
    function onEnterFrame(event:Event):void
    vy1+= ay1;_clip3.y += vy1; vy2+= ay2;_clip4.y += vy2;
    vy3+= ay3;_clip5.y += vy3; vy4+= ay4;_clip6.y += vy4;
    if (phish1BeenHit ==false)
    if(_clip3.y >620)
    {_clip3.y = 620;}
    if (phish2BeenHit ==false)
    if(_clip4.y >620)
    {_clip4.y = 620;}
    if (phish3BeenHit ==false)
    if(_clip5.y >620)
    {_clip5.y = 620;}
    if (phish4BeenHit ==false)
    if(_clip6.y >620)
    {_clip6.y = 620;}
    if (_clip11.hitTestObject(_clip3) ||_clip12.hitTestObject(_clip3)||_clip13.hitTestObject(_clip3)||_clip14.hitTestObject(_cl ip3)||_clip15.hitTestObject(_clip3)||_clip16.hitTestObject(_clip3)||_clip17.hitTestObject( _clip3)||_clip18.hitTestObject(_clip3)||_clip19.hitTestObject(_clip3)||_clip20.hitTestObje ct(_clip3)||_clip21.hitTestObject(_clip3)||_clip22.hitTestObject(_clip3))
    _clip3.scaleY = -Math.abs(_clip3.scaleY);
    _clip3.alpha = 0.4;
    ay1 = 3
    vy1= -2;
    phish1BeenHit = true;
    if (_clip11.hitTestObject(_clip4) ||_clip12.hitTestObject(_clip4)||_clip13.hitTestObject(_clip4)||_clip14.hitTestObject(_cl ip4)||_clip15.hitTestObject(_clip4)||_clip16.hitTestObject(_clip4)||_clip17.hitTestObject( _clip4)||_clip18.hitTestObject(_clip4)||_clip19.hitTestObject(_clip4)||_clip20.hitTestObje ct(_clip4)||_clip21.hitTestObject(_clip4)||_clip22.hitTestObject(_clip4))
    _clip4.scaleY = -Math.abs(_clip4.scaleY);
    _clip4.alpha = 0.4;
    ay2 = 3
    vy2= -2;
    phish2BeenHit = true;
    if (_clip11.hitTestObject(_clip5) ||_clip12.hitTestObject(_clip5)||_clip13.hitTestObject(_clip5)||_clip14.hitTestObject(_cl ip5)||_clip15.hitTestObject(_clip5)||_clip16.hitTestObject(_clip5)||_clip17.hitTestObject( _clip5)||_clip18.hitTestObject(_clip5)||_clip19.hitTestObject(_clip5)||_clip20.hitTestObje ct(_clip5)||_clip21.hitTestObject(_clip5)||_clip22.hitTestObject(_clip5))
    _clip5.scaleY = -Math.abs(_clip5.scaleY);
    _clip5.alpha = 0.4;
    ay3 = 3
    vy3= -2;
    phish3BeenHit = true;
    if (_clip11.hitTestObject(_clip6) ||_clip12.hitTestObject(_clip6)||_clip13.hitTestObject(_clip6)||_clip14.hitTestObject(_cl ip6)||_clip15.hitTestObject(_clip6)||_clip16.hitTestObject(_clip6)||_clip17.hitTestObject( _clip6)||_clip18.hitTestObject(_clip6)||_clip19.hitTestObject(_clip6)||_clip20.hitTestObje ct(_clip6)||_clip21.hitTestObject(_clip6)||_clip22.hitTestObject(_clip6))
    _clip6.scaleY = -Math.abs(_clip6.scaleY);
    _clip6.alpha = 0.4;
    ay4 = 3
    vy4= -2;
    phish4BeenHit = true;
    if (_clip3.y > 10000)
    _clip3.x = 1000 +3000*Math.random()-_clip10.x;
    _clip3.y = 300;
    _clip3.alpha = 1;
    _clip3.scaleY = Math.abs(_clip3.scaleY);
    ay1 = vy1 = 0;
    phish1BeenHit = false;
    if (_clip4.y > 10000)
    _clip4.x = 1000 +3000*Math.random()-_clip10.x;
    _clip4.y = 300;
    _clip4.alpha = 1;
    _clip4.scaleY = Math.abs(_clip4.scaleY);
    ay2 = vy2 = 0;
    phish2BeenHit = false;
    if (_clip5.y > 10000)
    _clip5.x = 1000 +3000*Math.random()-_clip10.x;
    _clip5.y = 300;
    _clip5.alpha = 1;
    _clip5.scaleY = Math.abs(_clip5.scaleY);
    ay3 = vy3 = 0;
    phish3BeenHit = false;
    if (_clip6.y > 10000)
    _clip6.x = 1000 +3000*Math.random()-_clip10.x;
    _clip6.y = 300;
    _clip6.alpha = 1;
    _clip6.scaleY = Math.abs(_clip6.scaleY);
    ay4 = vy4 = 0;
    phish4BeenHit = false;
    var missleDisappear1 = new MissleDisappear(_clip11,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear2 = new MissleDisappear(_clip12,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear3 = new MissleDisappear(_clip13,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear4 = new MissleDisappear(_clip14,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear5 = new MissleDisappear(_clip15,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear6 = new MissleDisappear(_clip16,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear7 = new MissleDisappear(_clip17,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear8 = new MissleDisappear(_clip18,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear9 = new MissleDisappear(_clip19,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear10 = new MissleDisappear(_clip20,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear11 = new MissleDisappear(_clip21,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear12 = new MissleDisappear(_clip22,_clip3,_clip4,_clip5,_clip6,_clip10);

    I would approach it in much the same way as you would in java, by making getters and setters for all of your class variables.
    Getters being for returning the values, Setters being for setting them.
    So you would make a get function for the variable you want to access ala:
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    Hello, Niel, Thank You very Much for your fast and kindly responce.
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    Again thanks and best regards from NW-Mexico.
    Eduardo

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