Action script (if/else) HELP

hello
I have this code in my time line
[quote]:
var som:Sound;
som = new Sound();
som.loadSound("musica.mp3");
som.start(0,9999);
som.setVolume(20);
_root.btsom_mc.onRelease = function(){
var identifica:Number = 0;
if(identifica == 0){
som.stop();
identifica = 1;
}else{
som.start(0, 9999);
identifica = 0;
[/quote]
when i click the button it loads the sound above the one is
playing.. it does not see that the sound is allready playing..
can someone help me???
thanks

Hi again!
1. var identifica:Number = 0; has to be outside function
2. check that you have spelled identifica correctly
everywhere in your version of the code as this is the only possible
thing that would make the exact results you are having happen.
3. Try this code - instead of a number, booleans are more
effective:

Similar Messages

  • Action Script Buttons Heirarchy Help

    This is my first post and im hoping someone out there will be able to help I am a developer in JS and ASP but never learnt actionscript and am completely stuck.
    Basically I am using the sliding code from a tutorial i found online, what i want to do is have buttons inside the Content 1, content 2 etc which are basically the pages which are then put into a holder then added to the main scene called CONTENT.SWF, I also have an index.swf which uses a swf loader to bring the CONTENT.swf in, confused yet i am......
    The buttons work if i add them to the main scene in Content.swf but not in each of the content1, content2 etc. So i am sure its to do with hierarchy of buttons layers going down or something.
    var currentPosition:Number = contentHold.content1._x;
    var startFlag:Boolean = false;
    menuSlide = function (input:MovieClip) {
                    if (startFlag == false) {
                                    startFlag = true;
                                    var finalDestination:Number = input._x;
                                    var distanceMoved:Number = 0;
                                    var distanceToMove:Number = Math.abs(finalDestination-currentPosition);
                                    var finalSpeed:Number = .3;
                                    var currentSpeed:Number = 0;
                                    var dir:Number = 1;
                                    if (currentPosition<=finalDestination) {
                                                    dir = -1;
                                    } else if (currentPosition>finalDestination) {
                                                    dir = 1;
                                    this.onEnterFrame = function() {
                                                    currentSpeed = Math.round((distanceToMove-distanceMoved+1)*finalSpeed);
                                                    distanceMoved += currentSpeed;
                                                    contentHold._x += dir*currentSpeed;
                                                    if (Math.abs(distanceMoved-distanceToMove)<=1) {
                                                                    contentHold._x = maskMovie._x-currentPosition+dir*distanceToMove;
                                                                    currentPosition = input._x;
                                                                    startFlag = false;
                                                                    delete this.onEnterFrame;
    nav.b1.onRelease = function() {
                    menuSlide(contentHold.content1);
    nav.b2.onRelease = function() {
                    menuSlide(contentHold.content2);
    nav.b3.onRelease = function() {
                    menuSlide(contentHold.content3);
    nav.b4.onRelease = function() {
                    menuSlide(contentHold.content4);
    nav.b5.onRelease = function() {
                    menuSlide(contentHold.content5);
    nav.b6.onRelease = function() {
                    menuSlide(contentHold.content3);

    Thanks, but that didnt work for me I did manage to get one button working from within the content1 movieclip  by using the script below.
    on(release){
    this._parent._parent._parent.container.loadMovie("video.swf");
    Just trying to get the code i posted in my first message to work with a button in content 1. I have tried amending the code on the root page from:
    nav.b1.onRelease = function() {
        menuSlide(contentHold.content2);
    TO
    this._parent._parent._parent.nav.b1.onRelease = function() {
        menuSlide(contentHold.content2);
    STILL NO LUCK the button instance is b1 , I have even tried adding the script directly to a button.....its driving me crazy...thanks for all your help so far..
    on(release){
    this._parent._parent._parent.contentHold.content2.b1.menuSlide(this._parent);

  • Action script..PLEASE HELP..

    ...hello guys...i really dont know what to do...i have a drop
    down menu here..it is an xml driven menus...and i want to put a
    scroll bar in the submenus....so even if the submenus will be to
    many..it will not go across the movie....PLEASE HELP.. i am really
    new in actionscripting and i dont have any programming
    backgrown...hope for your response...this a vertical dropdown
    menus....

    The link in your message is also broken.

  • Help with Nav Bar using Action Script 3

    I am a flash NOOB to say the least.  Trying to teach myself.  Thank God for YouTube! LOL!  Anyway, I have build a Nav Bar for a site that has a sliding bar on the bottom of it that follows the mouse.  The problem with this nav bar is that when you change pages inside the site, the slider resets back to position X/Y = 0 and you really don't know what page you are on for sure without me having to identify each page in the page body itself.
    Does anyone know of a way using action script to have the URL of the page sent to flash and in turn use that URL to set the X and Y position of the slider to the appropriate X and Y of the button on the Nav Bar for the page the user is on?
    I have heard of using flash.external.ExternalInterface but now for sure how this really works nor if I can assign it to a variable for reference inside the action script.
    Any help would be appreciated greatly!!

    The Flash Nav Bar is at the top of each page.  But yes, when you click a button inside the flash nav bar it takes you away from your current page and loads a new one.  I am trying to tell the swf file which page it is on so I can set the X and Y position of the slider.
    You will have to excuse me if I am so noob that I loose any of your replies to this as just as Flash is new to me, so is the lingo.
    Thank you for your help.  I will research FlashVar but if you have any other ideas then I am open to them.

  • Action Script?

    Hi All,
    I have create a Application for transaction VA01. Can anybody tell me how to write Action script ?
    Please Help. ASAP.

    Hi,
    Transaction code for action script is WDK_APPL_REG
    1) There you need to register your Variant transaction and specify your floor plan
    either QAF or GAF or OIF in Applications.
    2) You have to spcify your different Floor Plan States like INI, S01, S01, CFN etc.
    3) For Floorplan states you should assign dynpro assignment ( i.e., Program name and screen number ).
    4) And u need to assign actions for every state.
    5) Next go to Script definition and assign action script and u need to record va01 transaction with SHDB, and submit program, dynpro, bdc filed value in batchinput data.
    6) If u want to raise any messages, click on Message Mapping and submit message name and number.
    Finally you need to save your action script.
    Best Regards,
    Vara Prasad.

  • Flash Newbie needs help with Movie Clips/Action Scripting

    Hi -
    I'm having a problem with my movie clips playing
    simultaneously and cannot, for the life of me, figure out what I
    have done wrong. I'm new to flash, so I may have set something up
    incorrectly, but here's what I have so far:
    11 layers, total: 1 layer with 10 control buttons, each
    button with the following actionscript:
    on (release) {
    gotoAndPlay(85);
    Where the number changes in relation to which keyframe the
    next movie is on.
    I have 10 movies, total, but they are only movie clips,
    essentially photo slide shows with audio, made all in the library.
    The problem happens when I click on the second or third
    button. Not only does the movie that I have selected begin to play,
    but all of the previous clips do as well, so it all sounds quite
    garbled. I don't know what I am missing in the action script, as my
    Action Layer has a stop command on it at each keyframe where there
    is a new clip to play.
    I have tried to add a stopAllSounds command, but I'm afraid
    that doesn't do anything because it is not a "sound file" per se,
    playing in the timeline.
    I'm at the end of my rope and really need some help in
    figuring this one out. My project is hanging in the balance on
    this, as I have scripted everything else correctly and it runs
    beautifully.
    Please help!
    Thanks,
    Caroline

    Each layer has a blank keyframe before and after each
    movieclip. Each movie clip is at a different frame. Even with the
    blank keyframes added, the second video starts to play and then the
    first video begins to play. Same happens if I click on the third
    button. Third plays, and starts 1st and 2nd shortly thereafter. Is
    there an action script I can put in that will tell the timeline
    that, when a button is clicked, no matter where the movieclip is,
    it will stop and start the newly selected movieclip?

  • Flv xml Stream Playlist action script help

    So if you go to this site:
    click here
    you will see a FLV player that has a list of videos that are
    pulled from a .xml file...
    The action script for this player is as such:
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    theVideo.attachVideo(ns);
    rewindButton.onRelease = function() {
    ns.seek(0);
    playButton.onRelease = function() {
    ns.pause();
    var videoInterval = setInterval(videoStatus,100);
    var amountLoaded:Number;
    var duration:Number;
    ns["onMetaData"] = function(obj) {
    duration = obj.duration;
    function videoStatus() {
    amountLoaded = ns.bytesLoaded / ns.bytesTotal;
    loader.loadBar._width = amountLoaded * 194.5;
    loader.scrub._x = ns.time / duration * 194.5;
    var vlist:XML = new XML();
    vlist.ignoreWhite = true;
    vlist.onLoad = function() {
    var videos:Array = this.firstChild.childNodes;
    for(i=0;i<videos.length;i++) {
    videoList.addItem(videos
    .attributes.desc,videos.attributes.url);
    ns.play(videoList.getItemAt(0).data);
    videoList.selectedIndex = 0;
    var vidList:Object = new Object();
    vidList.change = function() {
    ns.play(videoList.getItemAt(videoList.selectedIndex).data);
    videoList.addEventListener("change",vidList);
    vlist.load("videos.xml");
    I want to action script something that will make the videos
    play one after the other, get rid of the list on the right and have
    buttons on player that allow you to go to the next/previous video
    listed in the .xml file
    Its sort of like the player at
    click
    here
    I know this is a lot to ask, but I am currently in a jam and
    any help would be greatly appreciated...
    Thanks
    Matthelm88

    gotoAndLearn is a fantastic base to build off of.
    but
    i'm looking for the same thing... how do you get the files
    to play one after another?
    i've looked for everyhting ns. related and i can find any
    doc's on this one.
    i 've found the
    function complete_listener(eventObject:VideoEvent):void {
    if (my_FLVPlybk.source == "rentv1.flv") {
    my_FLVPlybk.play("rentv2.flv");
    else if (my_FLVPlybk.source == "rentv2.flv") {
    my_FLVPlybk.play("rentv3.flv");
    on the flash video live docs.. but i can't find anything on
    how to tie it into the XML.
    anything anyone can offer would be a huge help ...

  • XML Action Script Help

    Im taking over a job and I was given the original flash file
    that doesnt seem to be working properly.
    It a thumbnail menu that loads through xml...the images work
    fine but the Links & Titles do not load.
    Nor does the rollover effect. Here what I have.
    Action Script:
    Stage.align = "TL";
    Stage.scaleMode = "noscale";
    preloader._visible = true;
    thumbs_line._visible = false;
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    my_xml = new XML();
    my_xml.ignoreWhite = true;
    if (_parent.xml_file == undefined) {
    my_xml.load((String(_url.slice(0, (_url.length-3))))+"xml");
    } else {
    my_xml.load(_parent.xml_file);
    my_xml.onLoad = function(ok) {
    if (ok) {
    process_xml();
    } else {
    trace("XML not loaded");
    function process_xml() {
    total_images = my_xml.childNodes[1].childNodes.length-1;
    gallery_width =
    Number(my_xml.childNodes[0].childNodes[0].attributes.gallery_width);
    gallery_height =
    Number(my_xml.childNodes[0].childNodes[0].attributes.gallery_height);
    max_thumb_height =
    Number(my_xml.childNodes[0].childNodes[0].attributes.max_thumb_height);
    thumbs_space =
    Number(my_xml.childNodes[0].childNodes[1].attributes.thumbs_space);
    thumb_border =
    Number(my_xml.childNodes[0].childNodes[1].attributes.thumb_border);
    image_border =
    Number(my_xml.childNodes[0].childNodes[1].attributes.image_border);
    fade_in_seconds =
    Number(my_xml.childNodes[0].childNodes[2].attributes.fade_in_seconds);
    fade_out_seconds =
    Number(my_xml.childNodes[0].childNodes[2].attributes.fade_out_seconds);
    thumb_fade_seconds =
    Number(my_xml.childNodes[0].childNodes[2].attributes.thumb_fade_seconds);
    fade_in_seconds += 0.01;
    fade_out_seconds += 0.01;
    thumb_fade_seconds += 0.01;
    thumbs_line._y =
    gallery_height-max_thumb_height-(4*thumbs_space);
    thumbs_line.thumbs_bg._width = gallery_width;
    thumbs_line.thumbs_mask._width = gallery_width;
    thumbs_line.thumbs_bg._height =
    max_thumb_height+thumbs_space*2+thumb_border*2;
    thumbs_line.thumbs_mask._height =
    max_thumb_height+thumbs_space*2+thumb_border*2;
    thumbs_line._visible = true;
    load_thumb(0);
    preloader._x = int((gallery_width-preloader._width)/2);
    preloader._y = int(thumbs_line._y/2-preloader._height/2);
    max_image_height =
    gallery_height-max_thumb_height-thumbs_space*6;
    load_image(0);
    this["link"+t] =
    my_xml.childNodes[1].childNodes[t].attributes.link;
    function load_thumb(t) {
    thumbs_line.thumbs.createEmptyMovieClip('thumb'+t,
    thumbs_line.thumbs.getNextHighestDepth());
    thumbs_line.thumbs['thumb'+t]._y =
    thumbs_space+thumb_border;
    thumbs_line.thumbs['thumb'+t]._x =
    thumbs_space+thumb_border;
    if (t>0) {
    thumbs_line.thumbs['thumb'+t]._x =
    thumbs_line.thumbs['thumb'+(t-1)]._x+thumbs_line.thumbs['thumb'+(t-1)]._width+thumbs_spac e;
    thumbs_line.thumbs['thumb'+t].image_number = t;
    thumbs_line.thumbs['thumb'+t].onRollOver =
    thumbs_line.thumbs['thumb'+t].attachMovie("thumbov_mc",
    "thumbov_mc", 10);
    thumbs_line.thumbs['thumb'+t].onRelease = function() {
    tellTarget (thumbs_line.thumbs['thumb'+t]) {
    var loadListener:Object = new Object();
    loadListener.onLoadInit = function(target_mc:MovieClip) {
    preloader.visible = false;
    thumbs_line.thumbs['thumb'+t].attachMovie("border_grey",
    "border_grey", 10);
    thumbs_line.thumbs['thumb'+t].border_grey._x -=
    thumb_border;
    thumbs_line.thumbs['thumb'+t].border_grey._y -=
    thumb_border;
    thumbs_line.thumbs['thumb'+t].attachMovie("border_white",
    "border_white", 20);
    thumbs_line.thumbs['thumb'+t].border_white._x -=
    thumb_border-1;
    thumbs_line.thumbs['thumb'+t].border_white._y -=
    thumb_border-1;
    if (target_mc._height>max_thumb_height) {
    ratio = target_mc._width/target_mc._height;
    target_mc._height = max_thumb_height;
    target_mc._width = int(target_mc._height*ratio);
    thumbs_line.thumbs['thumb'+t].border_grey._width =
    target_mc._width+thumb_border*2;
    thumbs_line.thumbs['thumb'+t].border_grey._height =
    target_mc._height+thumb_border*2;
    thumbs_line.thumbs['thumb'+t].border_white._width =
    target_mc._width+thumb_border*2-2;
    thumbs_line.thumbs['thumb'+t].border_white._height =
    target_mc._height+thumb_border*2-2;
    if (t<total_images) {
    t++;
    load_thumb(t);
    thumbs_width = thumbs_line.thumbs._width;
    thumbs_right_limit = 0;
    thumbs_left_limit =
    0-thumbs_width+int(gallery_width-thumbs_space-thumbs_space);
    var thumb_fade_in:Tween = new Tween(target_mc, "_alpha",
    none.easeIn, 0, 100, thumb_fade_seconds, true);
    var thumb_loader:MovieClipLoader = new MovieClipLoader();
    thumb_loader.addListener(loadListener);
    createEmptyMovieClip("img", 30);
    thumb_loader.loadClip(this.my_xml.childNodes[1].childNodes[t].attributes.small,
    img);
    thumbs_line.onMouseMove = function() {
    if (_xmouse>=thumbs_line.thumbs_bg._x and
    _xmouse<=thumbs_line.thumbs_bg._width and
    _ymouse>=thumbs_line._y and
    _ymouse<=thumbs_line._y+thumbs_line._height) {
    onRollOver =
    thumbs_line.thumbs['thumb'+t].attachMovie("thumbov_mc",
    "thumbov_mc", 10);
    onEnterFrame = function () {
    if (_xmouse<(gallery_width/2)-10 and
    thumbs_line.thumbs._x<thumbs_right_limit) {
    thumbs_line.thumbs._x -=
    int((_xmouse-thumbs_line.thumbs_bg._width/2)/(100-scroll_speed));
    if (thumbs_line.thumbs._x>thumbs_right_limit) {
    thumbs_line.thumbs._x = thumbs_right_limit;
    if (_xmouse>gallery_width/2+10 and
    thumbs_line.thumbs._x>thumbs_left_limit) {
    thumbs_line.thumbs._x -=
    int((_xmouse-thumbs_line.thumbs_bg._width/2)/(100-scroll_speed));
    if (thumbs_line.thumbs._x<thumbs_left_limit) {
    thumbs_line.thumbs._x = thumbs_left_limit;
    } else {
    onEnterFrame = undefined;
    this["link"+t] =
    my_xml.childNodes[1].childNodes[t].attributes.link;
    this["the_target"+t] =
    my_xml.childNodes[1].childNodes[t].attributes.target;
    XML File
    <?xml version="1.0" encoding= "UTF-8" ?>
    <options>
    <option gallery_width="730" gallery_height="450"
    max_thumb_height="96"/>
    <option scroll_speed="75" thumbs_space="0"
    thumb_border="1" image_border="2"/>
    <option fade_in_seconds="1.5"
    thumb_fade_seconds="1.5"/>
    </options>
    <gallery>
    <img small="../flash/hosts/images/pic7.jpg" title="Name
    1" link="hosts.asp"/>
    <img small="../flash/hosts/images/pic1.jpg" title="Name
    2" link="bio1.asp"/>
    <img small="../flash/hosts/images/pic2.jpg" title="Name
    3" link="bio2.asp"/>
    <img small="../flash/hosts/images/pic3.jpg" title="Name
    4" link="bio3.asp"/>
    <img small="../flash/hosts/images/pic5.jpg" title="Name
    5" link="bio4.asp"/>
    <img small="../flash/hosts/images/pic6.jpg" title="Name
    6" link="bio5.asp"/>
    <img small="../flash/hosts/images/pic8.jpg" title="Name
    7" link="bio6.asp"/>
    <img small="../flash/hosts/images/pic9.jpg" title="Name
    8" link="bio7.asp"/>
    </gallery>
    Thier is a dynamic Text field in the roll over effect that
    should contain the "title"
    the rollover MC name is: thumbov_mc
    the dynamic text field is labeled: title
    And the links are not working either?
    Does anyone see the problem?
    Thank You So Much for you help in Advance

    If you think you can help just let me now and ill email you
    the link to where this menu is...i dont want to post it for
    everyone to see..thanks

  • Help with action script please

    hay guys, im having trouble with changing my action script to
    allow multiple layers of the same thing in order to show a greater
    sense of depth than the normal application. im using a flash
    toutorial on making a sort of matrix like falling text (
    link)
    and im not completely understanding what to change in order to
    accomplish my goal. i tryed to send them a message using their
    contact page, but its broken, forcing me to find a forum. im sure
    it has something to do with the third group of code where it
    identifies what its using. but whenever i change anything there to
    either match the identifiers or movie clip names the action script
    crashes when i test the movie. any help is appreciated.
    im using flash cs3 and made sure to create it all in action
    script 2.0
    please excuse my spelling, im sure i made a mistake
    somewhere.

    "FlashTastic" <[email protected]> wrote in
    message news:e4ir4t$ru4$[email protected]..
    >I don't think an enterframe will be your best bet.
    >
    > You might want to use something like
    >
    > if(_root._currentframe >= _root.totalframes){
    > loadMovie("myMovie.swf",_root)
    Why in the world would you do that when you can just put a
    keyframe on the last frame and ..
    loadMovie("myMovie.swf");
    tralfaz

  • Help... link URL from XML to Flash Action Script 2

    I am trying to link a different URL to each of my files in XML and use this XML in Flash were I created a carousel. In the carousel, when you click on a picture I would like to insert a specific URL. Each picture will have a different URL (http://------------).
    Here are my codes:
    XML:
    <icons>
    <icon image="icon1.png" tooltip="Planning" />
    <icon image="icon2.png" tooltip="Investments" />
    <icon image="icon3.png" tooltip="Education" />
    <icon image="icon4.png" tooltip="Insurances" />
    <icon image="icon5.png" tooltip="Mortgages" />
    <icon image="icon6.png" tooltip="Retirement" />
    <icon image="icon7.png" tooltip="Business Owner" />
    <icon image="icon8.png" tooltip="Banking" />
    </icons>
    Flash Action Script 2:
    import mx.utils.Delegate;
    var numOfItems:Number;
    var radiusX:Number = 250;
    var radiusY:Number = 75;
    var centerX:Number = Stage.width/2;
    var centerY:Number = Stage.height/2;
    var speed:Number = 0.01;
    var perspective:Number = 60;
    var home:MovieClip = this;
    var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",10000);
    tooltip._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = function()
    var nodes = this.firstChild.childNodes;
    numOfItems = nodes.length;
    for(var i=0;i<numOfItems;i++)
      var t = home.attachMovie("item","item"+i,i+1);
      t.angle = i * ((Math.PI*2)/numOfItems);
      t.onEnterFrame = mover;
      t.toolText = nodes[i].attributes.tooltip;
      t.icon.inner.loadMovie(nodes[i].attributes.image);
      t.ref.inner.loadMovie(nodes[i].attributes.image);
      t.icon.onRollOver = over;
      t.icon.onRollOut = out;
      t.icon.onRelease = released;
    function over()
    home.tooltip.tipText.text = this._parent.toolText;
    home.tooltip._x = this._parent._x;
    home.tooltip._y = this._parent._y - this._parent._height/2;
    home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
    home.tooltip._alpha = 100;
    function out()
    delete home.tooltip.onEnterFrame;
    home.tooltip._alpha = 0;
    function released()
    function moveTip()
    home.tooltip._x = this._parent._x;
    home.tooltip._y = this._parent._y - this._parent._height/2;
    xml.load("icons.xml");
    function mover ()
    this._x = Math.cos(this.angle) * radiusX + centerX;
    this._y = Math.sin(this.angle) * radiusY + centerY;
    var s = (this._y - perspective) / (centerY+radiusY-perspective);
    this._xscale = this._yscale = s * 100
    this.angle += this._parent.speed;
    this.swapDepths(Math.round(this._xscale) + 100);
    this.onMouseMove = function()
    speed = (this._xmouse-centerX)/10000;
    Thanks so much for the help.

    You should be able to add that data into your xml tags and then extract it in the AS2 onLoad function...
    XML:
    <icons>
    <icon image="icon1.png" tooltip="Planning" linkURL="http://www.someURL.com/somePage.html" />
    AS2:
    xml.onLoad = function()
    etc....
    t.onEnterFrame = mover;
    t.toolText = nodes[i].attributes.tooltip;
    t.urlLink = nodes[i].attributes.linkURL;
    etc...

  • Action Script Help (Flash 8 ONLY)

    My department currently has a host of training videos we use
    for online courses. Of course, these are all being delivered as
    FLVs. Through the Developer's communities, I found a script that
    allowed me to add a caption file to the video (XML).
    Now I'd like to take it to another level. I'd like to be able
    to have my one SWF player play a series of FLVs AND include the
    caption file. I began to look at using an Array, but have not been
    successful in making it work. I'm not too sure, but I think the way
    I coded it started to affect the video - started getting "stuck" at
    times. Another attempt caused the caption file from the previous to
    be seen in the current video.
    I have attached my script and would appreciate any
    assistance.
    Finally, I need to stick to a Flash 8 and Action Script 2.0
    solution. I realize that Flash 9 and Action Script 3.0 would be
    helpful, but our district PCs are all imaged with a Flash 8 player.
    Sorry.
    Thank you for your help.
    Frank Erazo ([email protected])

    Whatever approach you take will depend heavily on the document(s) you have for the bible element of the design.  You somehow need to be able to seek within it and determine where matched elements can be found and how to extract the information you intend to present.
    I don't think your issue currently lies with how to do this in Flash as much as first coming up with a gameplan that identifies the players and how you can interact with and within them.

  • Help with Action script 2.0 please

    Hi,
    I am new to actionscript and i could really do with some help
    please. I am trying to load external movie clips into two different
    containers depending on which button is clicked. Sometimes there
    may be two conatiners attached to a buuton click, whilst other
    buttons may only need to load one movie clip. Here is the action
    script i have been using:
    button1.onPress = function () {
    _root.createEmptyMovieClip("container", 1);
    _root.createEmptyMovieClip("container1", 2);
    unloadMovie("container1");
    loadMovie("scene2.swf", "container");
    loadMovie("scene5.swf", "container1");
    container._x = 50 ;
    container._y = 110 ;
    container1._x = 170 ;
    container1._y = 5 ;
    button2.onPress = function () {
    loadMovie("scene6.swf", "container");
    unloadMovie("container1");
    container._x = 50 ;
    container._y = 110 ;
    This does load the movies, however i have to press button one
    first before button two will work. Ideally i need to be able to
    call any movieclip at any time. Can anyone tell me where i am going
    wrong?

    quote:
    Originally posted by:
    NedWebs
    Try moving these lines outside of the button function:
    _root.createEmptyMovieClip("container", 1);
    _root.createEmptyMovieClip("container1", 2);
    You can use "this" instead of "_root"... that'll save any
    problem if you ever move this within some other movie. Also, move
    the x/y assignments just under those lines since they relate to
    them directly.
    Hey thankyou for your help, that works now. although if i
    move the x and y assignments i would have to create another
    container right? Thanks again for your help.

  • Could someone help me with my action script?

    I followed a tutorial on how to make an interactive photo gallery but for some reason the file isn't working. I am new to flash and no very little about action script.
    Would someone be willing to take a look at my file and advise me?
    Thanks

    Did your tutorial have you download XML from a server to feed the images to the gallery? Many people forget to check for errors loading the XML file or forget to "do something" once the XML is loaded. Common things not to look for are IOErrorEvent.IO_ERROR or SecurotyErrorEvents warning you the XML you're trying to load is on a different domain (a webserver online) and it doesn't have permission (a crossdomain.xml).
    In those situations it can appear like it's doing nothing.
    Did you just take the code of the tutorial at the end and try to play it as you went through the tutorial? If you just copy and pasted it all you'lre going to have a hard time isolating the issue. In that case you can always re-do the tutorial until you start to see issues. Then you know where they are.

  • Help with adding action script to an order form

    Hi - Firs time I'm on this board. Searched and didn't see
    anything that fit. Adobe/Macromedia Support told me my form needs
    an action script insert for me to gain access to a previous page.
    I'm revamping an online order form. It's about 2 1/2 pages in
    length. I find that I can't go back to the first page -- I'm locked
    in the second one. On split screen the HTML coding shows there is
    more than one page. Also, when I look at it in a browser the whole
    page is there.
    Does anyone know how and where I can put in action script.
    I'm not an HTML maven so this isn't my thing. Thanks for whatever
    advice you can give.
    Best - ETide

    Visit gotoandlearn.com and find a tutorial there for creating
    a preloader.

  • Help with action script 2.0

    I'm a beginner with flash. I created a flash file on my own.
    I also created a flash file using a slideshow program. Generally I
    like this program. I can insert them into my html with no problem.
    I want to load the slideshow.swf file into an empty movie
    clip in the flash file I created called products.swf. It works fine
    using
    loadMovie("slideshow.swf", call_mb_slideshow); (where
    call_mb_slideshow is a empty movieclip.)
    as long as the all the files are in the same folder. But, I
    need the products.swf file with the empty movieclip to be in the
    parent folder AND I need the slideshow.swf and the slideshow.xml
    file to be in a child folder call musicbox_slideshow. When I change
    the code to this:
    loadMovie("musicbox_slideshow/slideshow.swf",
    call_mb_slideshow);
    It loads the slideshow.swf file into the movieclip fine, BUT
    it doesn't know where to find the slideshow.xml file that loads the
    pictures into the slideshow. It looks for it in the parent folder,
    not the child folder.
    How do I write the script in products.swf so that it knows
    where the slideshow.xml file is? I cannot change the slideshow.swf
    file code in any way. I need to do it from products.swf.

    I can use this code from html. I'm able to say where the swf
    and xml file are. I just don't know how to do this using action
    script.
    <object
    classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="
    http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
    width="768" height="576" id="tech" align="middle">
    <param name="movie"
    value="slideshow.swf?xml_path=musicbox_slideshow/slideshow.xml"
    />
    <param name="quality" value="high" />
    <embed
    src="slideshow.swf?xml_path=musicbox_slideshow/slideshow.xml"
    quality="high" width="768" height="576" name="tech" align="middle"
    allowScriptAccess="sameDomain" type="application/x-shockwave-flash"
    pluginspage="
    http://www.macromedia.com/go/getflashplayer"
    />
    </object>.

Maybe you are looking for