Adding a gif image

At the moment I have just drawn checkers but I would like to add a .gif image so it looks alot better. But im really unsure how to do this without completely messing things up. Thanks to any help guys
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class MyDraughts1edited extends Applet
                         implements MouseListener, MouseMotionListener{
  private int top = 0, left1 = 0, bWidth = 200, n = 4;
  private Point counter1, counter2, counter3, counter4, counter5, counter6,
   counter7, counter8, mouse;
  private int select;
  public void init() {
    this.addMouseMotionListener(this);
    this.addMouseListener(this);
    counter1 = new Point(15,15);
    counter2 = new Point(65,15);
    counter3 = new Point(115,15);
    counter4 = new Point(165,15);
    counter5 = new Point(15,165);
    counter6 = new Point(65,165);
    counter7 = new Point(115,165);
    counter8 = new Point(165,165);
  public void paint (Graphics g) {
    Draw_Board(g);
    g.setColor (Color.black);
    g.fillOval(counter1.x, counter1.y, 20,20);
    g.fillOval(counter2.x, counter2.y, 20,20);
    g.fillOval(counter3.x, counter3.y, 20,20);
    g.fillOval(counter4.x, counter4.y, 20,20);
    g.setColor (Color.white);
    g.fillOval(counter5.x, counter5.y, 20,20);
    g.fillOval(counter6.x, counter6.y, 20,20);
    g.fillOval(counter7.x, counter7.y, 20,20);
    g.fillOval(counter8.x, counter8.y, 20,20);
  public void mouseDragged(MouseEvent e) {
    mouse = e.getPoint();
    // continuously change the coordinates of the selected counter
    switch(select){
      case 1 : counter1 = mouse; break;
      case 2 : counter2 = mouse; break;
      case 3 : counter3 = mouse; break;
      case 4 : counter4 = mouse; break;
      case 5 : counter5 = mouse; break;
      case 6 : counter6 = mouse; break;
      case 7 : counter7 = mouse; break;
      case 8 : counter8 = mouse; break;
      default :
    repaint();
  // required for the interface
  public void mouseMoved(MouseEvent e) {}
  public void mousePressed(MouseEvent e) {
    mouse = e.getPoint();
    if (mouse.x > counter1.x - 20 && mouse.x < counter1.x + 20 &&
        mouse.y > counter1.y - 20 && mouse.y < counter1.y + 20){
      select = 1;
    else if (mouse.x > counter2.x - 20 && mouse.x < counter2.x + 20 &&
        mouse.y > counter2.y - 20 && mouse.y < counter2.y + 20){
      select = 2;
    else if (mouse.x > counter3.x - 20 && mouse.x < counter3.x + 20 &&
        mouse.y > counter3.y - 20 && mouse.y < counter3.y + 20){
      select = 3;
    else if (mouse.x > counter4.x - 20 && mouse.x < counter4.x + 20 &&
        mouse.y > counter4.y - 20 && mouse.y < counter4.y + 20){
      select = 4;
    else if (mouse.x > counter5.x - 20 && mouse.x < counter5.x + 20 &&
        mouse.y > counter5.y - 20 && mouse.y < counter5.y + 20){
      select = 5;
    else if (mouse.x > counter6.x - 20 && mouse.x < counter6.x + 20 &&
        mouse.y > counter6.y - 20 && mouse.y < counter6.y + 20){
      select = 6;
    else if (mouse.x > counter7.x - 20 && mouse.x < counter7.x + 20 &&
        mouse.y > counter7.y - 20 && mouse.y < counter7.y + 20){
      select = 7;
    else if (mouse.x > counter8.x - 20 && mouse.x < counter8.x + 20 &&
        mouse.y > counter8.y - 20 && mouse.y < counter8.y + 20){
      select = 8;
    else{
    repaint();
  // required for the interface
  public void mouseClicked(MouseEvent event){}
  public void mouseReleased(MouseEvent event){}
  public void mouseEntered(MouseEvent event){}
  public void mouseExited(MouseEvent event){}
  private void Draw_Board(Graphics g) {
    int sqWidth = bWidth/n; // Rounds down
    for (int row = 0; row < 4; ++row){
      for(int Col=0; Col<4; Col++) {
        g.setColor(posColor(row, Col));
        g.fillRect
         (left1 + Col * sqWidth, top + row * sqWidth, sqWidth, sqWidth);
  private boolean isEven(int x) {
    return(x == 2 * (x / 2));
  private Color posColor(int row, int Col) {
    if ( (isEven(row) && isEven(Col)) ||
        (! isEven(row) && ! isEven(Col))){
      return(Color.GRAY);
    else{
      return(Color.lightGray);
}

If you can use Swing instead of AWT, then maybe this posting will give you some ideas:
http://forum.java.sun.com/thread.jspa?forumID=57&threadID=518707&start=3

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