AIR 2.0 SDK with Flex 4.0 SDK

Hi !
I'd like to play with AIR 2.0 beta, but I'm having serious troubles installing the SDK. I download the latest Flex SDK and AIR's, but I can't merge these folders using tar command because I'm using MacOS X, and the SDK is a dmg file. I also tried FileMerge app to merge my folder, but it didn't replaced existing files. I finally tried to merge them file by file, but Flash Builder tell me my resulting folder does not contain any Flex SDK.
I'm about to shot myself, do you have a solution ? How do you merge these 2 sdk?
Thanks!
Romain

I used ditto on Mac. I would make a backup copy of the Flex SDK first.
Then use ditto to update the SDK with AIR SDK.
-ted

Similar Messages

  • Webcam not working in AIR with Flex 4.0 SDK

    Hello everybody,
    I have created an AIR application with the Flex 4.0 SDK which tries to activate a webcam. When I run the application, the webcam signalizes that it has been successfuly activated but unfortunately I do not receive a camera image, nor do I receive an activation or error event from the camera. When I change the application type to "web", everything works just fine.
    According to this thread:http://forums.adobe.com/message/2580536 , you should activate the Flex 3 compatibility mode. Unfortunately, I rely heavily on Flex 4 components which cannot be changed or removed.
    Is there a way to activate the webcam under AIR with Flex 4?
    Best regards,
    Bernd

    I used ditto on Mac. I would make a backup copy of the Flex SDK first.
    Then use ditto to update the SDK with AIR SDK.
    -ted

  • AIR application with Flex 4.5 will not render content. What gives?

    OK,
    So I've upgraded to Flash Builder 4.5 Premium and I am unable to develop desktop AIR applications with the 4.5 Flex SDK. I start by simply creating a brand new AIR application using the default SDK (Flex 4.5). I set the title property on WindowedApplication and include a simple Label component. The project compiles fine but when I run the application all I see is the adl window in the dock but that's it. If I modify the Main-app.xml file to set the visible attribute to true, I will get a small window but there is no content although the output window shows the application swf being loaded. Checking the release version of the Main-app.xml file shows the correct path location to the swf.
    Here is what I've tried so far:
    Install/reinstall Flash Builder, 4+ times
    Downloaded the trial installation twice
    Downloaded the SDK's for 3.6, 4.1 and 4.5.0. I then copied each SDK folder and merged the AIR 2.6 SDK with each copy. So now I have 6 SDK versions; one pristine and the other with the AIR 2.6 SDK merged. I then added each SDK individually and created an AIR desktop application for each. Each and every one works fine with the exception of the two 4.5 SDK's. They will not render content.
    I created a simple creation complete handler for the application that declares a simple variable and assigns a value to it. I then put a break point on the assignment and it never gets caught. More evidence that the swf isn't getting loaded.
    The computer I'm running on is a Mac Book Pro with Snow Leopard 10.6.7. If I create a web project in each of the 6 SDK's, those will work just fine. What the heck is it with Flex 4.5 and the AIR 2.6 SDK on this machine? I have the AIR 2.6 runtime installed as well as a number of AIR applications that work just fine. I also tried my 4.5 test on my windows machine and that worked like a champ.
    I am completely out of ideas. Finding information has been difficult because everyone is all about mobile so searching for desktop issues is a losing battle. I realize this is a long email but I'm desperate for help. There must be someone out there that knows more about the low level interaction between Flex 4.5/AIR 2.6 and the OS.

    Well, I finally found the issue, a corrupted mm.cfg file in /Library/Application Support/Macromedia. I deleted the file and then adl ran just fine.

  • [svn:osmf:] 13494: Update build script to work with Flex 4 SDK.

    Revision: 13494
    Revision: 13494
    Author:   [email protected]
    Date:     2010-01-13 20:30:13 -0800 (Wed, 13 Jan 2010)
    Log Message:
    Update build script to work with Flex 4 SDK.
    Modified Paths:
        osmf/branches/flex4/build/build.xml

    No, you don't need Flash Builder to use the Flex SDK. If you download the SDK and unzip it, you'll find a 'bin' directory that has the mxmlc compiler in it. You can compile Actionscript or MXML files using that.
    ./mxmlc MyFlexApp.mxml
    If you are building an AIR application, you will use amxmlc
    ./amxmlc MyAIRFlexApp.mxml
    Then, launch your AIR application using adl
    ./adl.exe MyAIRFlexApp-app.xml
    Hope this helps,
    Joan

  • Air 2.5 sdk? Submission problem with version tag.

    Hi
    I'm trying to submit an app that uses AIR sdk 2.5, Flex 4.1
    I get an error after uploading saying that the 'version' tag is missing  in -app.xml
    The xml has a 'versionNumber' tag, and if I try to add a version tag FlashBuilder 4 refuses to create a release build (no errors are given, it just quits and no .air file is created).
    Could someone please advise, can we submit apps made with AIR 2.5 sdk?
    If so why can't I create a release build after adding the version tag to -app.xml ?

    I'm agree, but when you have a complete automated system to build OpenScreen projects.... it is not really easy to hack it just for InMarket submission 
    AIR 2.5 is not official, I hope InMarket will be update really really soon.
    ++

  • Flash Builder 4 with Flex SDK 4.0 for Intel App Up

    There is some misinformation on Intel AppUp and the Melrose FAQ about being able to publish with Flash Builder 4.
    Intel App Up Program Submission
    According to http://appdeveloper.intel.com/en-us/article/adobe-air-packaging-guide-atom-developer-progr am-submissions
    "AIR app must be built using Flex Builder 3 with Flex SDK 3.5a.  Currently Flex Builder 4 with Flex SDK 4 is not supported."
    Melrose FAQ
    According to http://learn.adobe.com/wiki/display/melrose/Melrose+Developer+FAQ
    "Q: Are there system requirements for enabling try and buy in AIR apps using Melrose?
    A: You must have Adobe Flex Builder 3 or greater and Adobe AIR 1.5.3 or greater."
    Is the Intel App Up statement correct?  If it is, could I get an explanation why?  I've been waiting for the last 3 months waiting for the Melrose SDK to deploy to Intel App Up and now I can't even submit my application.
    Thanks.

    The current version of Melrose supports Flex 3.5 SDK for AIR applications running on AIR 1.5.3 runtime or higher. You can use Adobe Flex Builder 3 with Flex 3.5 SDK or Adobe Flash Builder 4 with Flex 3.5 SDK.
    Support for Flex 4.1 SDK for AIR applications running on AIR 2.0 runtime should be available within a few weeks. Please note that we will not be able to support Flex 4.0 SDK because of certain technical challenges.

  • [svn:fx-trunk] 12869: Fix FB-24801: Unable to run an application with AIR 3 .4 sdk

    Revision: 12869
    Revision: 12869
    Author:   [email protected]
    Date:     2009-12-11 14:50:26 -0800 (Fri, 11 Dec 2009)
    Log Message:
    Fix FB-24801: Unable to run an application with AIR 3.4 sdk
    Ticket Links:
        http://bugs.adobe.com/jira/browse/FB-24801
    Modified Paths:
        flex/sdk/trunk/modules/debugger/src/java/flash/tools/debugger/concrete/PlayerSessionManag er.java

    I've fixed the problem!
    I think the problem was in the way I was linking to the libraries. I ended up deleting all my hand made ANT settings and instead exporting the settings from my Flash Builder project, and just using those.
    Full details in this article here, it saved my life: http://helpx.adobe.com/x-productkb/multi/compilation-results-flex-builder-flex.html

  • Publish with AIR 2.6 SDK for AIR 3.4?

    Any reason I can't/shouldn't publish using the AIR 2.6 SDK even thought many users will have AIR 3+? My least common denominator is targeting Mac OS X 10.5 systems so I need AIR 2.6, but don't need any features in AIR 3. So I'd rather publish one set of .air files instead of 2.6 and 3.x files.

    from http://blogs.adobe.com/cantrell/archives/2011/03/how-to-use-air-2-6-with-flash-builder-4.h tml:
    Right-click on your project and choose "Properties".
    Select the "Flex Compiler" section.
    In the "Additional compiler arguments" field, add -target-player=11.
    Click "OK".

  • Configure Air 2.5 SDK in Flex

    Guys,
    Pls help me with configuring Air 2.5 sdk on Flex builder 3
    Thanks a lot

    download air2.5sdk, and overwrite it with the flex 4.0.1 sdk.
    thats it

  • Must not combine new AIRSDK with Compiler with FLEX SDK?

    Hi Guys
    I've found this whole SDK overlay business a mess and very confusing. I've found this document
    - http://www.adobe.com/devnet/air/articles/ane-android-devices.html
    which states
    'The distribution of the AIR SDK with ASC 2.0 is for pure ActionScript development only. It should not be combined with an existing Flex SDK. 
    To support Flex application development with newer versions of the AIR SDK, an AIR SDK overlay distribution that does not include ASC 2.0 needs to be overlaid over the Flex SDK bundled with Flash Builder 4.7.'
    So if you are doing pure AS3 development there is no longer any need to do any 'overlaying' of one SDK Folder onto another.  You just need to get the latest AIR SDK with complier ( http://www.adobe.com/devnet/air/air-sdk-download.html )
    You should then update the AIR SDK if using Flash Builder via (  http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html ) (Note it still uses the term 'overlay' but you are not really overlaying but replacing).
    Can someone from Adobe confirm please ?
    Thanks

    You must use Flex 2.0.1 Hotfix 3.  No later version of Flex works.  This means you must use Flex Builder 3 (with Flex 2.0.1 runtime for your project) and you cannot use Flash Builder 4.5.
    This holds true for their 2008 Xcelsius version and their new 4.0 Dashboard version.  Wish they'd update their runtime already...

  • AIR 2.6 SDK incompatible with Flash Builder 4?

    I just installed the new AIR 2.6 SDK but FB4 complains that every swc file in the libs folder is "incompatible with this SDK" when I switch to design view. The application compiles and runs fine, I just can't see it in design view in FB4.
    Is anyone else experiencing this issue? I tried deleting my Flash Builder 4 folder from C:\Users\<username>\ and restarting FB4 in case it was a dodgy profile, but it made no difference.
    Any help would be appreciated. Thanks in advance.

    from http://blogs.adobe.com/cantrell/archives/2011/03/how-to-use-air-2-6-with-flash-builder-4.h tml:
    Right-click on your project and choose "Properties".
    Select the "Flex Compiler" section.
    In the "Additional compiler arguments" field, add -target-player=11.
    Click "OK".

  • Can I use Text Layout Framework with Flex 3 SDK?

    Greetings,
    I have to develop a complex custom widget, with custom text wrapping behaviour. Text Layout framework seem to offer fine level of control, but we are trying to keep our project in Flash player 9, and therefore we are using Flex 3 sdk.
    Can I use the framework with flex sdk 3 and therefore flash player 9?
    Best Regards
    Seref

    For that you need to install flex sdk 3.5 framework and choose your defauls framework to flex 3.5 it will work and as well instal flash player 10

  • AIR 3.4 SDK Beta with iOS6 Support is missing BETA 2 update

    We are trying to get our application that uses native extensions working with iO6 and AIR 3.4.  I can see from the website that there was an update on August 7th, and the top links show that update in the link date:
    Ie: http://labsdownload.adobe.com/pub/labs/flashplatformruntimes/air3-4/air3-4_p2_sdk_mac_080712.tbz2
    However the links under “AIR 3.4 SDK Beta with iOS6 Support”, have  not been updated.  (And that is oviously the build we are most interested in)
    http://labsdownload.adobe.com/pub/labs/flashplatformruntimes/air3-4/air3-4_p1_sdk_ios6_mac _071612.tbz2

    So I found the problem.   I had installed beta 1 in a folder called AIR 3.4     ...   I installed beta 2 in a folder called  AIR 3.4 Beta2      
    I did however point Flash CS6 to use the AIR 3.4 Beta2 SDK ...    it must not like something about this.   Once I deleted both SDK's and then put Beta 2 in a folder simply titled AIR 3.4 everything works again.

  • Is Adobe FLash builder 4.7 compatible with flex sdk 3.5?

    Is Adobe FLash builder 4.7 compatible with flex sdk 3.5?

    Kind of.  I never actually solved the bug, but I did make it past the install. 
      Upon running Adobe Flash Builder 4.7 Plug-in Installer it appeared to crash and only load a blank screen with a single unclickable button.  It wasn't actually "hanging", and would react when I clicked on the program menu and moused over "Services".  This would allow my clicks and keystrokes to register with the program, but only after I mouse over the "Services" menu item.  For example, you need to click "okay", then mouse over "Services".  When you want to enter text you need to click in the text box, and mouse over "Services".  Then you need to type the text you want, and mouse over "Services" to see the text appear.  It's a PITA, but you can get through the install by doing this. 
      After installing the FB plug-in starting eclipse with editors open appeared to cause errors.  If this happens, this is because it seems that FB attempts to load when eclipse starts up.  Close all editors and restart eclipse.  The Welcome page for FB may pop open up.  At the bottom there is a check box that will keep that form loading - check it.  If the page does not open when eclipse starts, then open up an MXML file.  The Welcome page should load, and you can check the box. 
    I hope this helps you move forward.  Also, if you find an actual solution please let me know.

  • IOS : CRASH with version up to AIR 4.0 SDK : EXC_BAD_ACCESS (SIGSEGV) , KERN_INVALID_ADDRESS at 0x0000003c

    Hi everyone,
    I have a bad issue with the latest versions of AIR in my last app.
    I use AIR for develop this application. It's still finish for the most part of it.
    It's a simple application. I used the AIR 13.0 SDK during development.
    I didn't have any problem during all this time. 
    Tests on iOS causes the app crash at the first second of execution.
    The compilation with SDK : 4.0, 13.0, 14.0 causes the same problem.
    The crash log errors:
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Subtype: KERN_INVALID_ADDRESS at 0x0000003c
    Triggered by Thread:  0
    Libraries used :
    - MVCExpress
    - Starling
    - LoaderMax
    - TweenMax
    I tried to use an older version for test if It was due to the app...
    With compiling with AIR 3.9 SDK, the app works well on iOS.
    Everything looks okay.
    The crash happens during a simple Vector<> creation.
    And when tracing the System.freeMemory it seems to have very very low memory
    (compared to compilation with 3.9)
    But unfortunately, today, Apple didn't accept all apps compiled with old AIR version.
    and after uploading, Application Loader send an error :
    New apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 from Feb1
    So, I can't submit a stable version for App Store Validation even I may have a running app
    Can someone could help me in generating a working ipa file for send this app ?

    HI,
    CFRetain
    That could be related to the Flash plugin.
    Uninstall then reinstall the Flash Player plugin then repair disk permissions.
    Uninstall Flash
    Install the most recent version of Flash here.
    Repair disk permissions...
    Launch Disk Utility. (Applications/Utilities) Select MacintoshHD in the panel on the left, select the FirstAid tab. Click: Repair Disk Permissions. When it's finished from the Menu Bar, Quit Disk Utility and restart your Mac. If you see a long list of "messages" in the permissions window, it's ok. That can be ignored. As long as you see, "Permissions Repair Complete" when it's finished... you're done. Quit Disk Utility and restart your Mac.
    Carolyn

  • External JS from AIR with Flex?

    Hi,
    I wonder if this is possible. I have a AIR application built
    using Flex, I would like to apply syntax highlight within the flex
    application - but my actionscript experience is very limited.
    My question:
    I've used JavaScript syntax highlighting scripts before
    (shjs) - I would like to use this package inside my Flex
    application. Is this possible, can I load and use external
    JavaScript files inside Flex/Air apps?
    I see this can be done using Flex in a Browser (flex without
    AIR) with the 'ExternalInterface API' - is this currently available
    for AIR or is there any other method available to do this?
    To me this is a huge factor for the success of Flex inside
    AIR. I have a huge range of JavaScript libraries I've built over
    the years, it would really suck if I had to rewrite everything in
    ActionScript.
    Any ideas??

    Hi,
    With AIR, you don't need to worry or think about
    ExternalInterface. AIR comes in built with webkit. Just use the
    mx:HTML control to load your html page containing the javascript
    and you will be able to make JS calls from your Flex side.
    But do note that there are limitations to what sort of JS can
    be run within the HTML control. Especially around "eval". Take a
    look at
    http://livedocs.adobe.com/flex/3/html/help.html?content=security_4.html#1091782

Maybe you are looking for

  • Is there a workaround for the missing global track chords?

    Is there a workaround for the missing global track chords?  i.e. will Apple loops follow the chord progression in a track?

  • After Setting Up SSO Managed Server Won't Start

    I am using the Oracle supplied white paper to set up SSO using Active Directory. Following those instructions everything was working and testing correctly until I added the NegotiateIdentityAsserter provider to the list of WLS providers. Now the mana

  • Having trouble with JInternalFrame

    I posted about this and was advised that self-contained runnable code is a better way of illustrating the problem. I've written up an app which replicates the class structure and makes the same calls as a real app but is compilable and runnable. The

  • Adding SSD to HP envy J049-Tx

    I use a HP envy j049-tx. It doesn't have a SSD and I'm planning to add a SSD to it.  Can you please temme which SSDs will be compatible with my system?  I'm not planning to replace the existing HDD, but just add a SSD.  Also I want to replace my exis

  • An example of a state machine with transition array?

    I am looking at state machine design patterns and am interested particularly in a state machine with boolean trasition array which defines the next state to be executed using an array. Here, the index of the first "True" boolean in the boolean array