Flash Builder 4 with Flex SDK 4.0 for Intel App Up

There is some misinformation on Intel AppUp and the Melrose FAQ about being able to publish with Flash Builder 4.
Intel App Up Program Submission
According to http://appdeveloper.intel.com/en-us/article/adobe-air-packaging-guide-atom-developer-progr am-submissions
"AIR app must be built using Flex Builder 3 with Flex SDK 3.5a.  Currently Flex Builder 4 with Flex SDK 4 is not supported."
Melrose FAQ
According to http://learn.adobe.com/wiki/display/melrose/Melrose+Developer+FAQ
"Q: Are there system requirements for enabling try and buy in AIR apps using Melrose?
A: You must have Adobe Flex Builder 3 or greater and Adobe AIR 1.5.3 or greater."
Is the Intel App Up statement correct?  If it is, could I get an explanation why?  I've been waiting for the last 3 months waiting for the Melrose SDK to deploy to Intel App Up and now I can't even submit my application.
Thanks.

The current version of Melrose supports Flex 3.5 SDK for AIR applications running on AIR 1.5.3 runtime or higher. You can use Adobe Flex Builder 3 with Flex 3.5 SDK or Adobe Flash Builder 4 with Flex 3.5 SDK.
Support for Flex 4.1 SDK for AIR applications running on AIR 2.0 runtime should be available within a few weeks. Please note that we will not be able to support Flex 4.0 SDK because of certain technical challenges.

Similar Messages

  • Flash Builder and Flex4 SDK 9731+ issue

    Hello everyone. I've been working with Flash Builder Beta and latest Flex4 SDK nightly builds for some time now and did not have any major obsticles.
    That was until I downloaded 9731 build. Flash Builder compiled my project without any problem, however, when I tried to launch the application in my browser I've got these errors:
    VerifyError: Error #1014: Class IVisualElement could not be found.
    (after I click continue)
    ReferenceError: Error #1065: Variable CrossFade_CrossFadeShaderClass is not defined.
    (after that)
    ReferenceError: Error #1065: Variable Wipe_WipeShaderClass is not defined.
    (and after that)
    ReferenceError: Error #1065: Variable _cfdd017153b35cc39170086d5b82e02ae917ac7c68abee5c5b64ce1a052a4aac_flash_display_Sprite is not defined.
    Of course when I click "Continue" nothing shows up on the screen.
    The only similar issue I've managed to find is related with Flexmojos (http://code.google.com/p/flex-mojos/issues/detail?id=163) which, I think, has nothing to do neither with Flex4 SDK nor Flash Builder in this case.
    Maybe anyone has ideas about this? Does this have something to do with Flash Builder incompatibility with nightly SDK builds? Or maybe the new SDK
    has not been built correctly?
    By the way, I've decided to stick with 9674 built and wait for more nightly builds when I first encautered this problem. Today I've downloaded 10008 built of
    Flex4 SDK and the problem is still there.

    Hello ThinkLoop;
    I have .10339 now working with no new issues.  If this helps I started a discussion (below) in which I was getting an error, the error given seemed unrelated to the fix but... essentially when recreating the project, which seems to be a common event when updating the SDK, I have to re-attach the modules to the project.
    Author
    Subject
    Views
    Replies
    Last Post
    jdesko
    Nightly SDK and Flash Builder Betain Flash Builder and Flex SDK
    121
    8
    35 minutes agoby jdesko

  • Is Adobe FLash builder 4.7 compatible with flex sdk 3.5?

    Is Adobe FLash builder 4.7 compatible with flex sdk 3.5?

    Kind of.  I never actually solved the bug, but I did make it past the install. 
      Upon running Adobe Flash Builder 4.7 Plug-in Installer it appeared to crash and only load a blank screen with a single unclickable button.  It wasn't actually "hanging", and would react when I clicked on the program menu and moused over "Services".  This would allow my clicks and keystrokes to register with the program, but only after I mouse over the "Services" menu item.  For example, you need to click "okay", then mouse over "Services".  When you want to enter text you need to click in the text box, and mouse over "Services".  Then you need to type the text you want, and mouse over "Services" to see the text appear.  It's a PITA, but you can get through the install by doing this. 
      After installing the FB plug-in starting eclipse with editors open appeared to cause errors.  If this happens, this is because it seems that FB attempts to load when eclipse starts up.  Close all editors and restart eclipse.  The Welcome page for FB may pop open up.  At the bottom there is a check box that will keep that form loading - check it.  If the page does not open when eclipse starts, then open up an MXML file.  The Welcome page should load, and you can check the box. 
    I hope this helps you move forward.  Also, if you find an actual solution please let me know.

  • How to build VideoPhoneLabs with Flex SDK

    Hi,
    My Flex builder has been expired now, so i would try to build this sample apps with Flex SDK.
    But the following failed.
    >mxmlc -target-player=10 VideoPhoneLabs.mxml
    Dose anyone got success it ?
    My Flex SDK is v.3.2 and os is Vista.
    Any advices welcome.
    Ono Keiji

    Tried successfully!  Needed to download Data Visualization Component ( on the same page where you download the sdk) and I've set target flash player 10 in the .xml config file.
    Hope this helps,
    Alex

  • Can't package native installer on Linux with Flex SDK 4.5 : Invalid AIR file

    Hi,
    We've moved our application to compile against the 4.5 SDK.
    We're compiling it with Flash Builder (on mac) into an air file and as our application is using NativeProcess API, we're packaging it on each platform into a native installer with the following command (linux example) : adt -package -target native app.deb app.air
    We think we fall into the same issue as http://forums.adobe.com/message/3271944#3271944 but for the 4.5 DSK.
    On Linux it used to work with the following environment (env1):
    - Ubuntu 10.10
    - Java Sun 1.6.0_24
    - Flex SDK 4.1.0.16076 + Adobe Air SDK 2.5.0
    It stops to work when we upgrade to the new Flex SDK (env2):
    - Ubuntu 10.10
    - Java Sun 1.6.0_24
    - Flex SDK 4.5.0.20967 (with the default embeded Adobe Air SDK 2.6)
    The faut message is "Invalid AIR file" and nothing is logged in the log file (/home/<username>/.appdata/Adobe/AIR/Logs/Install.log).
    1) The .air file is installing correctly on env2 (without the support of the NativeProcess as expected)
    2) We also tried to compile the project directly on env2 :
    amxml app.mxml
    adt -package -storetype pkcs12 -keystore cert.p12 app.air app-app.xml air.swf
    The .air file is installing fine but the packaging into a native process fails in the same way...
    3) We tried to package a native installer of our .air file on env1 and it works!!! (the installed application seems to work fine also on env2!!!)
    Are we missing something or does it seems to be a bug of the Flex SDK 4.5?
    Are there some restrictions to package a native installer with the Flex SDK 4.1 a air app build with the Flex SDK 4.5 ?
    Thanks in advance,
    Mich

    Hi,
    Finally we figure out how to solve the issue.
    The packaging into native .deb installer fails as explain above because with the hole Flex SDK 4.5 (adt -version told 2.6.0.1920).
    The packaging is successfull if only Air SDK 2.6 is install.
    What is strange that both adt seems to be the same "2.6.0.1920" (found with "adt -version").
    Can someone from the Adobe dev team explain it?
    I suppose as the Flex SDK is not available for the Linux platform, the download only contains the Air SDK for Windows and Mac OS as opposed to the specific download of the Air SDK for te Linux platform...
    Thanks,
    Mich

  • Flash Builder 4: "Flex 2 is not supported; use Flex 3.0.0 or higher "

    In our project we have to maintain an application developed in Flex 2, but we have licensed Flash Builder 4, which is now available for Adobe only. When we tried to configure Flash Builder 4 with Flex 2 SDK we get the following error: "Flex 2 is not supported; use Flex 3.0.0 or higher "
    What should we do to work with Flex 2 in Flash Builder 4?
    Thanks for the help

    In our project we have to maintain an application developed in Flex 2, but we have licensed Flash Builder 4, which is now available for Adobe only. When we tried to configure Flash Builder 4 with Flex 2 SDK we get the following error: "Flex 2 is not supported; use Flex 3.0.0 or higher "
    What should we do to work with Flex 2 in Flash Builder 4?
    Thanks for the help

  • Using Eclipse project definitions to build the Flex SDK

    It would be great if someone from Adobe could post on the recommended usage of the Eclipse project definitions in the development/eclipse/ subdirectory of the 3.0.x trunk distribution. I would like to debug some compiler modifications that I am working on.
    I saw Peter Farland demo this setup at 360Flex, but was unable to capture all the details of the Eclipse configuration that he discussed in his talk.
    thanks!

    If you go to the framework project’s properties, there is a section called Flex Library Compiler, you want to use a specific flex sdk (add a new sdk which points to the trunk, and use that) — you are probably building /against/ the wrong sdk, right code, wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 12:56:01 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Sorry, I'm not following. My SDK project is from the trunk.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 3:32 PM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Try changing the sdk for the framework lib project to trunk (you'll need to add a new flex sdk, name it whatever you want) -- it's in the project properties. It's using the wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 05:13:43 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I am running FB on top of Eclipse 3.3.2.
    <http://3.3.2.>  <
    <http://3.3.2.>
    http://3.3.2.>  I checked out the whole SDK trunk and can build the main ant task with no errors. I used the instructions mentioned above to create a Flex framework library project and thats where the error comes in. (I had tried to manually build a framework project a few times and it was a nightmare.) I would probably prefer to work on the 3.0.x branch/tag as I hope to submit a patch or two but saw Joe mention that the project defs only existed in the trunk.
    Searching Google for the oem error turns up lots of links about projects that had assets deleted and the build got confused but following the instructions on how to fix proved unsuccessful.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 1:45 AM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I always forget what that error means when it comes up -- though it's been ages since I've seen it last, literally.
    Joe: Since you mention Java 1.5, I'm guessing the errors are in the asdoc package? Those should be turned off (read: turned into a warning) -- Eclipse is a little too persnickety about that particular error. There's a preference for this in the Java section under warnings and errors. It's turned off in the trunk dev projects. Otherwise, you should be able to run the compiler directly with no problems (okay, one more caveat: there's a class loader issue with the OEM, fixed in trunk if you look for my Java 1.5 checkin).
    Ben: What is your setup? What are you building (Ryan mentions trunk, Joe mentions 30x), which Eclipse, which dev projects, did you build the sdk from the commandline first, etc.?
    Cheers,
    Jono
    View/reply at Using Eclipse project definitions to build the Flex SDK <
    <http://www.adobeforums.com/webx?13@@.59b4a9d4/3>
    http://www.adobeforums.com/webx?13@@.59b4a9d4/3>
    Replies by email are OK.
    Use the unsubscribe <
    <http://www.adobeforums.com/webx?280@@.59b4a9d4%21folder=.3c060fa3>
    http://www.adobeforums.com/webx?280@@.59b4a9d4%21folder=.3c060fa3>  form to cancel your email subscription.
    View/reply at Using Eclipse project definitions to build the Flex SDK <
    <http://www.adobeforums.com/webx?13@@.59b4a9d4/5>
    http://www.adobeforums.com/webx?13@@.59b4a9d4/5>
    Replies by email are OK.
    Use the unsubscribe <
    <http://www.adobeforums.com/webx?280@@.59b4a9d4%21folder=.3c060fa3>
    http://www.adobeforums.com/webx?280@@.59b4a9d4!folder=.3c060fa3
    <http://www.adobeforums.com/webx?280@@.59b4a9d4%21folder=.3c060fa3> >  form to cancel your email subscription.
    View/reply at Using Eclipse project definitions to build the Flex SDK
    <http://www.adobeforums.com/webx?13@@.59b4a9d4/6>
    Replies by email are OK.
    Use the unsubscribe
    <http://www.adobeforums.com/webx?280@@.59b4a9d4%21folder=.3c060fa3>  form to cancel your email subscription.
    View/reply at Using Eclipse project definitions to build the Flex SDK
    <http://www.adobeforums.com/webx?13@@.59b4a9d4/7>
    Replies by email are OK.
    Use the unsubscribe
    <http://www.adobeforums.com/webx?280@@.59b4a9d4!folder=.3c060fa3>  form to cancel your email subscription.

  • Flash builder 4.6 missing strip.exe for mobile compile

    I already manually moved the files from the AIR sdk into my flash builder sdk.  But I am getting an error:
    Error occurred while packaging the application:
    SDK is missing file C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\lib\aot/bin/strip/strip.exe
    I checked the AIR SDK and the current download doesn't have a strip.exe...
    Any ideas.  Thanks,
    -Jonathan

    Thanks- I fixed the problem by updating to the latest apache flex sdk.  Had to tweak a couple things but got it working.  Just waned to say thank-you for your willingness to help.
    -Jonathan

  • [svn:bz-4.x] 15534: Update BlazeDS/4.x branch to build with Flex SDK4.

    Revision: 15534
    Revision: 15534
    Author:   [email protected]
    Date:     2010-04-17 05:17:40 -0700 (Sat, 17 Apr 2010)
    Log Message:
    Update BlazeDS/4.x branch to build with Flex SDK4. This branch now builds with Flex SDK4 by default. This was just a merge of changelist 15508 from BlazeDS/trunk to BlazeDS/4.x. 
    Modified Paths:
        blazeds/branches/4.x/apps/ds-console/build.xml
        blazeds/branches/4.x/apps/ds-console/console.mxml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/dashboard/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/inventory/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/runtimeconfig-messaging/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/runtimeconfig-remoting/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-101/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-chat/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-datapush/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-httpservice/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-remoteobject/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-update/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/testdrive-webservice/build.xml
        blazeds/branches/4.x/apps/samples/WEB-INF/flex-src/traderdesktop/build.xml
        blazeds/branches/4.x/apps/samples/build.xml
        blazeds/branches/4.x/apps/team/build.xml
        blazeds/branches/4.x/build.properties
        blazeds/branches/4.x/build.xml
        blazeds/branches/4.x/modules/proxy/build.xml
        blazeds/branches/4.x/modules/remoting/build.xml
        blazeds/branches/4.x/modules/sdk/build.xml
        blazeds/branches/4.x/qa/apps/qa-manual/build.xml
        blazeds/branches/4.x/qa/apps/qa-regress/build.xml
        blazeds/branches/4.x/qa/resources/webtier/build.xml
        blazeds/branches/4.x/qa/resources/webtier/flex_sdk_4/air-config.xml
        blazeds/branches/4.x/qa/resources/webtier/flex_sdk_4/flex-config.xml
    Added Paths:
        blazeds/branches/4.x/resources/flex_sdk/dmv/
        blazeds/branches/4.x/resources/flex_sdk/dmv/datavisualization.swc
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/en_US/
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/en_US/datavisualization_rb.swc
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/ja_JP/
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/ja_JP/datavisualization_rb.swc
    Removed Paths:
        blazeds/branches/4.x/apps/team/WEB-INF/flex/flex-config.xml
        blazeds/branches/4.x/apps/team/WEB-INF/flex/flex-webtier-config.xml
        blazeds/branches/4.x/frameworks/libs/datavisualization.swc
        blazeds/branches/4.x/frameworks/locale/en_US/
        blazeds/branches/4.x/frameworks/locale/ja_JP/
        blazeds/branches/4.x/resources/flex_sdk/dmv/datavisualization.swc
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/en_US/
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/en_US/datavisualization_rb.swc
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/ja_JP/
        blazeds/branches/4.x/resources/flex_sdk/dmv/locale/ja_JP/datavisualization_rb.swc

  • Flash Builder and Flex 4 Press Coverage

    Could someone post some links to some of the  BIG BANG press coverage of the Flash Builder and Flex 4 releases ?

    What is an example of the code that is the source of the error?

  • How to display rich content with URL in adobe flash builder and flex for mobile apps?

    Hi,
      In Apple IOS SDK, I used the WebView control to display the rich text with Bullets, different font style, images within the text and the URLs also within the text as HTML content.
    Clicking on the URLs automatically opens the respective webpage in Safari.
    In Adobe Flash Builder, I don't see any control straight away equivalent to Apple WebView control.
    How to implement the same using adobe and flex?

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • Compiling an existing as3 packag with flex sdk (for a flash/flex/as beginner)

    Hi
    I am new to flash, flex, mxml, and actionscript (with a strong background in c, python, and scheme and some background in Java, VBA, and Javascript). I have a website for which I would like to develop some simple swf content. Basically, I would like to load esri shp files at runtime (and display a series of them as an animation) using these APIs.
    I have read through some flex getting started material, but I have found that there is no better way to learn a framework/language than to look at and modify existing code. Happily, I've found a sample that is both salient to my project and about the right level of complexity.
    I have the Flex SDK 3 and have created some simple movies. However, I haven't managed to compile the example as3 source code to a successful swf movie. I'd like to write mxml for layout/structure and as3 for functionality, and compile with mxmlc, period. Most examples I've found use of Flex Builder, Adobe Air plugins, other IDEs, etc and so they aren't very helpful.
    Here is a link to the content I'm interested in, and more importantly the as3 source packages (zip or browesable) that I'd like to compile. There are two: ManualCartogramTest.as and USStatesCartogramExample. I can use mxmlc to compile either one sucessfully, but the resulting swf file displays nothing. It seems that I should use the ManualCartogramTest class to create an instance of it, but none of my efforts have worked.
    Can anyone help out? How should I generate the swf movie given one of these packages? What key piece am I missing?
    Jeff
    For completeness, here is another example using the shp/dbf packages (from the creator) that I just can't figure out what to do with.

    1. Perhaps this wasn't the right forum.
    2. I had to use set -use-network=false to enter "local-with-filesystem" mode. Unfortunately, it took a while before I finally used a flash player that told me the problem instead of silently failing. The linux standalone or linux debugger from adobe was key! Gnash, swfdec, and my firefox plugin hid the problem.

  • Project built with Flash Builder 4.6_Flex SDK, didn't work on Flash Builder 4.7_AIR SDK

    I have developed a project on flash builder 4.6 as a new action script project and I chose web & Flex SDK 4.6 (default), and now with Flash Builder 4.7, the project won't run, and the package available is AIR SDK only.. no flex!!

    Open your .actionScriptProperties file and set useFlashSDK to false.  This will allow you to use your older SDKs.  They are managed in the same way as Flash Builder 4.6 when this option is changed.

  • Flash Builder 4.0 Standalone VS Plugin for Flex and Java Development

    Hello,
    I have recently installed Flash Builder 4.0 for a personal project. The server side of the project was going to be developed in ASP.NET but at the last minute I decided to change it to Java. However now I am wondering if it would be better to uninstall and install Eclipse with the Flash Builder 4.0 plugin.
    I am not really asking which one is better, I guess both are pretty much the same (though I wonder what features are not included in the Eclipse plugin), however I want to know which one would let me create an easier workflow model for the development now that I am going to use Java as well.
    I am open to other suggestions as well.
    Thanks,
    Jorge

    Hey guys, I'm brand new to this as well and you probably don't need an answer now but I found this anyway:
    Flex Builder and Flash Builder both function as Plug-ins to Eclipse, though each also comes in a "stand-alone" flavor - which is still eclipse, but with a lot of the Eclipse functionality torn out for a smaller footprint.
    http://stackoverflow.com/questions/1761919/flex-php-flash-builder-4-vs-eclipse
    All the best!

  • Workflow; from (illustrator) design to Flash Builder (with no room for interpretation)

    Dear all,
    A couple of years ago, we've made quite a bold move to start developing a large ERP application using Flex. The workflow was straight forward; functional and graphic designs were developed almost simultaneously (using Illustrator for the graphic part) and subsequently Catalyst would be used to convert the illustrator designs to usable code in Flash Builder.
    Since Catalyst has been discontinued, we've been dealing with a real gap which is recently been widened due to the fact we've started using later versions (Adobe CC). Thus, we are in need of some advice. We need solutions to move from an illustrator design to flash builder without our developers having to execute design tasks or interpret designs while coding. Basically my questions are as follows:
    - How do I get .ai files over to Fb leaving no room for interpretation (dimensions, colors, gradients, blends, padding, etc)?
    - What is the best flow in case we want to also add some interactivity / animation to our designs without having to dive into the code, in order to convey our ideas to our developers?
    I have browsed forums and watched several training videos, but all I can find are workflows from design to web. Surely, you guys can help me out!
    Thanks,
    David

    Watch the Online Video Course Flex 4.5 and PHP: Creating Data-Driven Applications

Maybe you are looking for

  • Safari keeps crashing, every few minutes

    I have problems similar to several others, I tried deleting com.apple.safari.plist, but that didnt help I also saw that my crashes happen in thread 4, instead of thread 0 unlike others.. would love to learn how you guys diagnose the problem.. Thanks

  • Multiple ipods on one apple account - Quick question

    Hi My 3 sons have just got ipods.  I have set them up under my apple account then set them separate emails so they can imessage etc... 2 are fine but when I message the 3rd from my iphone it also sends a copy to my iphone and equally if he messages m

  • How many comps can i install creative cloud on?

    With my subscription can i install let say photoshop on both of my computers at home or just one?

  • IPad freezing and shutting down after OS7 upgrade

    Does anyone else have an issue with the iPad suddenly shutting down.  I'm  finding that since the O.S. 7 update my iPad often freezes, is slow to open apps, and will often shut down to the apple icon screen ( like you're doing a full reboot).  I'm al

  • How do I set a punch-in point without a punch-out point?

    I'm recording an audiobook and I need to set a specific punch-in point where I mess up and then I'd like to continue recording without setting a punch-out point.  All I've been able to find so far is punching-in on the fly, but I don't want to do tha