AIR 3.6 instant crash on Android 2.2 (with captive runtime)

I haven't gotten past this. Have to use 3.5 instead.
I/ActivityManager( 2505): Displayed activity air.com.sgn.myApp/.AppEntry: 539 ms (total 539 ms)
W/dalvikvm( 8672): No implementation found for native Lcom/adobe/air/AIRWindowSurfaceView;.nativeSurfaceCreated ()V
D/AndroidRuntime( 8672): Shutting down VM
W/dalvikvm( 8672): threadid=1: thread exiting with uncaught exception (group=0x4001d7d0)
E/AndroidRuntime( 8672): FATAL EXCEPTION: main
E/AndroidRuntime( 8672): java.lang.UnsatisfiedLinkError: nativeSurfaceCreated
E/AndroidRuntime( 8672):        at com.adobe.air.AIRWindowSurfaceView.nativeSurfaceCreated(Native Method)
E/AndroidRuntime( 8672):        at com.adobe.air.AIRWindowSurfaceView.surfaceCreated(AIRWindowSurfaceView.java:719)
E/AndroidRuntime( 8672):        at android.view.SurfaceView.updateWindow(SurfaceView.java:536)
E/AndroidRuntime( 8672):        at android.view.SurfaceView.dispatchDraw(SurfaceView.java:339)
E/AndroidRuntime( 8672):        at android.view.View.draw(View.java:6800)
E/AndroidRuntime( 8672):        at android.view.SurfaceView.draw(SurfaceView.java:325)
E/AndroidRuntime( 8672):        at android.view.ViewGroup.drawChild(ViewGroup.java:1640)
E/AndroidRuntime( 8672):        at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367)
E/AndroidRuntime( 8672):        at android.view.ViewGroup.drawChild(ViewGroup.java:1638)
E/AndroidRuntime( 8672):        at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367)
E/AndroidRuntime( 8672):        at android.view.ViewGroup.drawChild(ViewGroup.java:1638)
E/AndroidRuntime( 8672):        at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367)
E/AndroidRuntime( 8672):        at android.view.View.draw(View.java:6800)
E/AndroidRuntime( 8672):        at android.widget.FrameLayout.draw(FrameLayout.java:352)
E/AndroidRuntime( 8672):        at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1894)
E/AndroidRuntime( 8672):        at android.view.ViewRoot.draw(ViewRoot.java:1407)
E/AndroidRuntime( 8672):        at android.view.ViewRoot.performTraversals(ViewRoot.java:1163)
E/AndroidRuntime( 8672):        at android.view.ViewRoot.handleMessage(ViewRoot.java:1727)
E/AndroidRuntime( 8672):        at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime( 8672):        at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 8672):        at android.app.ActivityThread.main(ActivityThread.java:4627)
E/AndroidRuntime( 8672):        at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 8672):        at java.lang.reflect.Method.invoke(Method.java:521)
E/AndroidRuntime( 8672):        at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858)
E/AndroidRuntime( 8672):        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
E/AndroidRuntime( 8672):        at dalvik.system.NativeStart.main(Native Method)
D/dalvikvm( 2505): GC_EXTERNAL_ALLOC freed 2841 objects / 136240 bytes in 68ms
I/        ( 2505): dumpmesg > /data/log/dumpstate_app_error.log
W/ActivityManager( 2505):   Force finishing activity air.com.sgn.myApp/.AppEntry

Which AIR SDK version and device you are using? There was a sound.play() crash on Android 2.2 devices which was fixed and the build available at http://www.adobe.com/devnet/air/air-sdk-download.html. And, yes minimum version is android 2.3, please see the link http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffc.html for more reference.
Also, I request you to share a sample application so that we can reproduce the crash if it is not related to sound.play() and reproducible with the latest AIR SDK.
Regards,
Nimit

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    I/DEBUG   (   34):     bed6a340  00000000
    I/DEBUG   (   34):     bed6a344  00000000
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    I/DEBUG   (   34):     bed6a37c  00000000
    I/DEBUG   (   34):     bed6a380  00000000
    I/DEBUG   (   34):     bed6a384  00000000
    I/DEBUG   (   34):     bed6a388  00000000
    I/DEBUG   (   34):     bed6a38c  00000000
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    I/DEBUG   (   34):     bed6a3f8  00000000
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    I/DEBUG   (   34):     bed6a400  00000000
    I/DEBUG   (   34):     bed6a404  00000000
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    I/DEBUG   (   34):     bed6a414  00000000
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    I/DEBUG   (   34):     bed6a41c  00000000
    I/DEBUG   (   34):     bed6a420  00000000
    I/DEBUG   (   34):     bed6a424  00000000
    I/DEBUG   (   34):     bed6a428  00000000
    I/DEBUG   (   34):     bed6a42c  00000000
    I/DEBUG   (   34):     bed6a430  00000000
    I/DEBUG   (   34):     bed6a434  00000000
    I/DEBUG   (   34):     bed6a438  00000000
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    W/System.err(26027):    at com.adobe.air.JavaTrustStoreHelper.enumerateRootCAs(JavaTrustStoreHelper.java:195)
    W/System.err(26027):    at dalvik.system.NativeStart.run(Native Method)
    If I deploy the same app with a shared air runtime library and no code change at all, there's no issue at all. Also no problems while debugging or executing from Flash Builder on the device.
    The issue happens only with this Google URL, it's all okay with Facebook's auth url (https://www.facebook.com/dialog/oauth).
    The device is a Samsung Galaxy Tab2 10.1 with Ice Cream Sandwich (Android 4.0) on it.
    I would appreciate any idea with this issue.
    Thanks,
    Gabor

    Updating the AIR SDK from 3.1 to 3.4 has resolved the issue.
    Too bad that this needs to be done manually as described here: http://www.flashdeveloper.co/post/10985842021/overlay-adobe-air-32-in-flash-builder-46
    Many thanks for the hint, Pata.
    Regards,
    Gabor

  • Our EnergyWatch app crashes on Android with AIR 3.8

    Please help!
    We have been running an Android app - EnergyWatch - (available on Google Play) for about one year now. Suddenly after customers having received the 3.8 AIR upgrade the app crashes during initialisation. We are using Secure Socket API for communication, and USB debugging tells me that the app seems to crash just before it receives the ON_CONNECT event.
    Everything still works fine on iOS (still runnning an older, embedded AIR runtime)
    Everything also works fine on Windows with AIR 3.8 installed.
    I've tried two different builds:
    Flash Prof. CS 5.5, with AIR 2.6 (same build environment as the current version on Google Play)
    Flash Prof. CS 6, with AIR 3.4.
    Exactly the same behaviour on both builds.
    I really don't know what to do.
    1. Are there any changes made to the Secure Socket API, especially on Android?
    2. Could we recommend our users to downgrade the AIR runtime? If possible, where can we find the previous runtime version?
    Tomas Öquist
    Perific Technologies AB, Stockholm, Sweden

    HI, Tomas
         may i give you an advise?
       If you really want your app run stable . PLZ  package with "captive runtime" .
      In my experience.  Adobe guys  will change API Behavior ,change  API ,change everything random  except themself .   Do you remember the  ShareObject behavior changed  at  AIR3.5.
      since  they cann't be trusted , you should always embeded AIR runtime . for your users, for  yourself ,especially  for adobe .
      For all of AS3 developer ,God ,please bless us.
    Raymond

  • Air mobile encryptedlocalstore not working at android

    hi,
    i have a problem in my mobile application
    i use encryptedlocalstore to store user id and password and packaged apk with captive-runtime
    but some device without adobe air, store and get data with encrypedlocalstore not working
    when i install adobe air at this device, encryptedlocalstore working.
    it bug with packing apk captive-runtime?
    i use flash builder 4.6 and air sdk 3.1

    Just check the reviews on the Google Play store. Tons of people reporting probelms with the update to Android 5.0
    Tye Bandy February 11, 2015
    Remote doesn't work No longer has remote feature after Lollipop update to Galaxy S5
    Mike de Gouveia February 8, 2015 
    Not compatible with Android L This was an OK app before I updated my S5 to lollipop. It was a bit glitchy with scheduling recordings and scrolling through TV listings before, but now it is just terrible and does not even allow me to use the app as a remote control and is always crashing. I'm keeping the app because I'm hopeful that they will resolve the compatibility issues because it is pretty convenient having an app running off the WiFi to control the DVR. I will submit a new review once they do.
    Robert DeNuto February 9, 2015
    "restore to factory settings and try again." I contacted FiOS support because after updating my S5 to Lollipop, the app would no longer recognize that I was connected to my FiOS router. As a result, I couldn't change the channels on my FiOS set top box or watch FiOS programs on my phone
    Juston Ling
    Please fix the Lollipop S5 issue The remote portion is the only reason to have this app, and since it had been rendered useless ever since Lollipop was pushed - I have to rate 1 star. Once fixed I will gladly update
    Len S. February 12, 2015
    Remote don't work on App

  • AIR for Android Captive Runtime

    Is it possible to package android apps with AIR (or will it be) using Flash CS5.5? I don't see anything on the web about. Just how to do it with Flex and ADT etc...

    Hi,
    I've made a complete working example for publishing an application with captive runtime, assets and native extensions starting from Flash CS5.5
    I was able to make it thanks to hints and suggestions I found in this thread.
    Note: english is not my native tongue so I hope you understand what I've written also if sometime it sounds "engrish".
    Here it is the link to the zip file:
        http://www.genereavventura.com/hosted/Air3NativeExtensions/AirVibrate.zip
    Requirements:
    - You must have Flash cs5.5 pro (obviously)
    - You must have installed the overlay for Air3.0 sdk on your Flash cs5.5 pro
    Here it is a link that explain how to accomplish it: http://forums.adobe.com/message/3939712
    Here the steps I made.
    1) Open Flash CS5.5 and create a new AIR for Android application
    2) Add the swc to the libraries used by your FLA (open Actionscript 3.0 settings and add "VibrationActionScriptLibrary.swc")
       Btw, you can find this "ready to use" native extension inside the zipfile that you can download from here: http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html
       However in my example you will find also a directory named "extension" that contains it.
    3) Open and then close the "air for android settings": by doing this Flash will create yourapp-app.xml file in the directory where your FLA resides.
       For example my fla is named "vibrate.fla" so Flash created for me a "vibrate-app.xml" file.
    4) Make a copy of this "vibrate-app.xml" file by naming it "real-vibrate-app.xml" (or choose whatever name you want)
       I've done this because after modyfing the original one by adding the <extension> tag (see below) I wasn't able to test my app from within Flash IDE (when I compile it it simply doesn't start)
       Instead by doing this all worked fine.
    5) Edit the "real-vibrate-app.xml" file by adding somewhere these lines (I added it just before the <initialWindow> tag)
        <extensions>
          <extensionID>com.adobe.Vibration</extensionID>
        </extensions>
    6) Add <uses-permission android:name="android.permission.VIBRATE"/> in the <android> <manifestAdditions> part in "real-vibrate-app.xml" file.
       You should do something like this:
       <android>
          <manifestAdditions>
            <![CDATA[<manifest>
              <uses-permission android:name="android.permission.VIBRATE"/>
            </manifest>]]>
          </manifestAdditions>
       </android>
    7) Develop your application
       I made a simple one that loads an external jpg and shows it on the stage: then the user can tap on it to make the phone vibrate.
       The function "doVibration" is called only when the app is running on Android Device so I do not get any executions error when I run the app from within Flash Ide
    8) Publish and test it to your USB connected device by launching the "publish.bat" file I have created
       Open a dos prompt and move to your project directory then type publish.bat and press enter.
       Note: it can be that you have to edit the bat file in order to change the path to the ADT tool that comes with Air3.0 sdk
       It should be in [your adobe flash cs5.5 directory]\AIR2.6\bin\adt (rememeber, you must have installed the Air3.0 sdk overlying the old Air2.6/2.7 in the AIR2.6 directory)
       Inside the bat file you can change easily the target type (captive or not) simply by commenting/decommenting the right line.
       Captive version is about 8Mb more than the normal one but the big deal is that the user that installs it do not need the air runtime installed on his phone!
       The "big line" that creates the package is the following one:
       call %ADT_LINK% -package -target %TARGET_TYPE% -storetype pkcs12 -keystore certificate/vibrate.p12 -storepass android AirVibrate.apk real-vibrate-app.xml -extdir extensions vibrate.swf icons assets
       where:
       call %ADT_LINK%          it's just the path to the ADT tool
       -package                 it's the command that we want ADT to execute
       -target %TARGET_TYPE%    captive/non captive version
       -storetype pkcs12        certificate related
       -keystore certificate/vibrate.p12  path to your self signed certificate
       -storepass android       certificate related, I created the example certificate with "android" password and this parameters tell ADT to always use it without prompting
       AirVibrate.apk           the name of the Apk
       real-vibrate-app.xml     the apk-xml to use that is the one we modified manually above
       -extdir extensions       it's the path to the directory that contains the native extension
       vibrate.swf              the main swf
       icons                    the icons directory
       assets                   the assets directory (where I put the external jpg)
    That's all.
    If everything is correct, the batch file creates the AirVibrate.apk then installs it on your attached usb device and run it.
    When you tap over the Android image that will appear, your phone should vibrate.
    Now.. does someone wants to develop a Native Extension to show Admob banners in our Android Air Applications?
    If I missed something, please let me know.
    Thanks

  • Why does Adobe Air Captive Runtime require Internet Access on Android?

    I am developing a children's app on Adobe Air and just learned that the Internet permission is being forced by Adobe Air. The only comment I saw on these forums was from someone stating it was so the Adobe Air App can communicate to the Adobe Air package, which doesn't make much sense-- but even still, I am bundling the Adobe Air Runtime within the App itself.
    This affects me because as a children's app, some of my customers (e.g. Parents) will see the requirement of an Internet connection as a bad sign, in that my app may be loading content from the internet, or collecting data about their child or device and sending it over the internet.
    I think Adobe should be clear as to why their platform requires internet access. Thank you.

    I have the same problem. i have tired AIRSDK 3.1 & 3.4, my app can run normal without Captive-runtime mode in my nexus s, But keep getting the message "unfortunately, (myappname) has stopped" when packed with Captive-runtime.

  • Android Captive Runtime stability

    I tried publishing my Google Android application with "Export application with captive runtime" this week and I immediately noticed stability issues. The application will run for a short time and then will suddenly unload itself. When checking the Android active applications, it's no longer listed as running. There were no errors visible. Is there somewhere I can look for error logs? Testing took place on Android 3.1 Samsung Galaxy Tab.
    I went back and published the application with the other setting selected "Export application that uses a shared AIR runtime" and it works much better on the device (no instances of it unloading itself). No other changes to the project were made.
    I'd like to use the captive runtime feature so that users don't have to download AIR for Android and we have a consistent experience on iOS and Android.
    How do I determine why my app is crashing with captive runtime? Where do I look for errors and clues?

    appandrew,
    I tried installing both apps on my Xoom and didn't have a problem. Please file a bug at https://bugbase.adobe.com/. This way our QE can take a look and contact you if they need additional information.
    Thanks,
    Joe

  • StageWebView Doesn't work on Android with Captive Runtme...

    If I make an apk with the default setup (requires separate runtime download) it works, but not with captive runtime. I need captive runtime so that it can be accepted into Amazon Appstore.
    StageWebView.isSupported appears to return true when run, and then it just doesn't work.
    Is there any way around this? Will this work in the future?
    I am probably just going to work around it and do without it for this release, but would like to see if anyone knows what the deal is with it and let folks know of the issue.
    Edit: I have found that any usage of a StageWebView object not only doesn't work, but makes errors and breaks other parts of the app, so I have had to disable any usage of it...

    I'm also using StageWebView, but I don't have the problems you mention. I am using Captive Runtime to compile my app and it's working fine in the Android Market (I haven't tried Amazon Appstore, though).
    The version of AIR i'm using is 3.1. Are you using this version?

  • AIR captive runtime

    Hi folks, was wondering if an app (Android) generated with captive runtime, still ask the user to install AIR plugin. If somebody knows ( and maybe have an example actually on market ) , i'll be glad to pay him/her a beer !
    Thanks in advance

    It will not ask to install the plugin. But instead your apk will increase by some megabytes (10 in my case). I personally decided to stick to the plugin, spare the users the additional load, spread the word that AIR is still an option and ignore whiners about the plugin on the comments (~1%).
    Talking about it I wish the popup to install the plugin would be a bit more informative for the end user, telling them that AIR is what actually makes the application possible. I get ratings as this: Adobe Air. Why? 1 Star

  • Captive Runtime air 2.7?

    Hey,
    I was wondering if it in any way could be possibly to package with captive runtime in a combination between the new 3.0 ADT and the 2.7 SDK?
    In the 3.0 feature sheet it says; "Developers can now control exactly which version of the runtime an app executes against"

    You can only use the feature in AIR 3. That statement is forward looking, as in, the runtime your app uses won't be updated unless you update it. Possibly, you can set the app descriptor to use AIR 2.7, which would give you AIR 2.7 behavior, but would still use the AIR 3 runtime -- I'm not sure this is allowed, but it would be easy to check just by trying to do it and seeing if ADT lets you make such a package.

  • AIR captive runtime application for MacOS

    Hi!
    I create application with captive runtime for Windows and MacOS. I have some problem connected with MacOS specific, cause I'm newbie in this OS.
    I dont want to publish my app in appstore, cause the app have problems with appstore rules.
    1) How I should to sign my application? I just pack my app as described in manual http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html but I don't see any track of code sign in my .app. I thought that it isn't a problem, before I download my app from network - it don't want to run because dveloper unidentified.
    2) My application require update system. I Realize it simply for Windows: my AIR application download updates if it necessary (resources, air lib, main swf file, and exe) and then I replace files with other program. There is no problems with updates, cause codesign is only spread on exe file.
    But as I understood I can't use same way to update my .app cause it destroy my codesign, as I know. So, how I should update my MAC app?
    UPD1: I found a bit information about 1st here: How to sign your Mac OS X App for Gatekeeper | Successful Software. So, I can't use not apple's sign certificate?

    It's a good idea to add :tumbleweed: smile to this forum
    I spent 3 days for searching answer and making experiments. So, as a result:
    1) To pass MacOS Gatekeeper I should use apple developer certificate.
    2) I could change content of signed .app file as I wish. I don't try it with my own app because my certificate is not ready yet, but I successfully change contents of few other signed apps - no issues with running was detected. Maybe there is any problem with my understanding of signature..
    Helpful links:
    osx mountain lion - Non-Apple Issued Code Signing Certificate: Can it Work with Mac OS 10.8 Gatekeeper? - Stack Overflow
    How to sign your Mac OS X App for Gatekeeper | Successful Software

  • Launching Air Captive runtime by double clicking file does not pass location in arguments

    I am trying to make my Air Captive Runtime Mac OS X app respond correctly when the user double clicks on a file type associated with the app.
    I have set up the invoke event listener to capture location of the file that the user has clicked to launch the app stored in the event.arguments variable.
    In the following simple test I just print out the length of the arguments passed in when the app is invoked. This is the behavior I am seeing:
    1. when I launch the app from the command line with 2 args,
    open test.app --args arg1 arg2
    I get "2"  as expected for the arguments length.
    2. If the app is already open and I double click a file with a type associated with the app. It correctly invokes the app and passes in the path to the file that was clicked. Length is 1 as expected and the content is the path to the file.
    3. However, if I just double click the same associated file when the app is not open, the app launches correctly, however no arguments are passed. Length is 0 and there is no way to know what file the user double clicked.
    here is code:
    var debugOutput = new TextField();
    addChild(debugOutput);
    NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onInvoke);
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    Any thoughts on what might be going on?

    I have the same problem. i have tired AIRSDK 3.1 & 3.4, my app can run normal without Captive-runtime mode in my nexus s, But keep getting the message "unfortunately, (myappname) has stopped" when packed with Captive-runtime.

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