Air for android - how do i make a sound download?

developing on nexus s. want to make my sound download to the phone. anyone know how? or seen any links that could help me? thanks in advance if you can.

Thanks Hangtime. That looks like a pretty decent app. I'll check it out.
Do you (or anybody) know of a way to make a cross-platform compatible sound font, though? I would like to share my results with the (less fortunate) PC crowd as well.
Thanks,
brandon

Similar Messages

  • How to add Google Ads or similar in "AIR for Android" application?

    Hello,
    I have developed my android application (AIR for Android) in Flash Professional CS5.5. It's completed and fully tested on multiple android phones. Now I want to add Google Ads in my application to make some money.
    What I already know:
    I know that Adobe provides AdMob native extension API which allows you to add Google Ads in your app. But unfortunately, it's not free.
    What I want:
    I want a free resource through which I can add ads in my application.
    Please guide me how can I achieve this?
    Thanks in advance,
    momersaleem

    Yes, its for me broken, too.
    I found the link in this thread:
    http://forums.adobe.com/message/4036804
    Maybe try to contact the author or one of the thread participants for an unbroken version?

  • How can I use a file in flash cs6 that I made in flash cs5.5 air for android

    I have made an app in in air for android in flash cs5.5 air for android, and I want to edit it in cs6 and play it in cs6.
    But if I put Ctrl+Enter I got an error: createWin process failed with error 2: system couldn't find the file. I think the problem is that I'am using air for android 2.6 version in flash cs5.5 and version 3.2 in flash cs6. I have searched the web and found out that you can add older air versions using the sdk manager and I have tried it but first I get the error that the version of the sdk I am trying to install is not valid and after some files that I added to the sdk folder I get this error:Only SDK higher than version 3.4.2540 may be added.
    I there a possible way to update the air for android for an fla or apk? Or how can I let my originally file work fine in flash cs6??

    system couldn't find the file
    If you can´t get a more specific hint why your project can´t compile then I can think of some reasons theis error might occur
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    2.somewhere in your createWin functions there is a class import needed that isn`t present in 3.2 anymore, for example some classes or functions from classes that were valid in 2.6 are not any more in 3.2
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    4.any air app needs a cert file, this needs to be created once, if you migrated to e new system it might be you never created that file which air expects to even begin the compiling process
    once you isolate the problem, report back

  • How to detect AIR for Android closing app event? AIR analog to Activity.onDestroy()

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    DPI aside, you can just set your resolution on the project to the target devices resolution to preview how it will look. While vectors will render much smoother on the device (higher DPI), it's a very easy way to target various resolutions for testing.
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  • Air For Android - Full Screen not working

    Opened CS5.5 > Chose "Air For Android" which gave me a stage dimension of 480x800 default. I then created my app.
    I am using a Droid Bionic and testing my app on it. It will not go to full screen, regardless of how I am holding the Droid. When publishing, I clicked "Full Screen" and Portrait, Landscape, Auto Orientation, etc. I tried all of the publishing options, yet still there is white screen on the eastern and southern side of the screen.
    I have a picture on the main screen, and it fits perfectly within the 480x800 dimmensions when playing in Flash. After publishing to an APK file and testing it on Droid, I have that white space as mentioned, as if the stage size grew larger than the picture / app. I also shrank the stage(480x800) dimensions to to (340x600) , but still the same amount of white space. When I move the picture to the right a bit, and publish, it shows the white space on the left hand side of the stage. This can only mean that when I publish, the stage size grows but everything on the stage stays the same. 
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    Thanks!

    I removed:
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    stage.align = StageAlign.TOP_LEFT;
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  • Air for android in app purchases

    Has anyone played around with doing in app purchaces using AIR for android?  if so can you point me in the right direction for setting up something like this?
    Erik

    Hi Jonathan,
    Thanks for your response!
    jonbcampos wrote:
    1) BlackBerry has created a In-App Payment service. You can see more details at the following link. This is one such service to handle in app payments:
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    N

  • AIR for Android Captive Runtime

    Is it possible to package android apps with AIR (or will it be) using Flash CS5.5? I don't see anything on the web about. Just how to do it with Flex and ADT etc...

    Hi,
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    Note: english is not my native tongue so I hope you understand what I've written also if sometime it sounds "engrish".
    Here it is the link to the zip file:
        http://www.genereavventura.com/hosted/Air3NativeExtensions/AirVibrate.zip
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    - You must have installed the overlay for Air3.0 sdk on your Flash cs5.5 pro
    Here it is a link that explain how to accomplish it: http://forums.adobe.com/message/3939712
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    5) Edit the "real-vibrate-app.xml" file by adding somewhere these lines (I added it just before the <initialWindow> tag)
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          <extensionID>com.adobe.Vibration</extensionID>
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       -package                 it's the command that we want ADT to execute
       -target %TARGET_TYPE%    captive/non captive version
       -storetype pkcs12        certificate related
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       -storepass android       certificate related, I created the example certificate with "android" password and this parameters tell ADT to always use it without prompting
       AirVibrate.apk           the name of the Apk
       real-vibrate-app.xml     the apk-xml to use that is the one we modified manually above
       -extdir extensions       it's the path to the directory that contains the native extension
       vibrate.swf              the main swf
       icons                    the icons directory
       assets                   the assets directory (where I put the external jpg)
    That's all.
    If everything is correct, the batch file creates the AirVibrate.apk then installs it on your attached usb device and run it.
    When you tap over the Android image that will appear, your phone should vibrate.
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  • AIR for android Sensors

    Hi all,
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    I want to develop an app that on click logs the users lat, lon, elevation, angle, and direction the phone's camera is pointing.
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    Well Accx,y and z all give accelration in x, y and z direction.
    Imagine an AIR application opened with stage in portrait mode. Now imagine
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    Thanks,
    Meet

  • AIR for Android monetizing

    I am new to this so forgive me, but i launched a paid version of an AIR for Android App and wanted to launch a free version with ads in an attempt to see how the monetizing of an app goes.  Does anyone have experience doing this with AIR for android?  if so what are my options?
    erik

    After a lot of trouble (account canned on ADMOB ) and research, I have gotten Ads to work in all my Android Apps. This will work on a lot of AD networks, but most will ban you click fraud. Only one network allows this method and they provide support for it too.
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    <title>Untitled Document</title>
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         margin-right: 0px;
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  • Increase brightness using adobe air for android

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  • Partial wakelock in Adobe Air for Android

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    Can you please give directions where can i clear that cash.
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