AIR SDK 17 release iOS error
Hi,
I just added the new stable release of AIR SDK 17 and it is not working with Flash CS6.
I tried to publish and install an iOS app to my connected device via USB but I always get an error "Check if iTunes is installed".
The latest stable AIR SDK 16 is working fine, and yes, iTunes is installed on my PC.
DETAILS:
- Flash CS6
- AIR SDK 17 (stable, not beta)
- System: Windows 8,1
- iPodTouch with iOS 8.1
REPRODUCE:
Open new AIR iOS template and publish/install it to a USB connected iOS 8.1 device.
How to make it work?
I have the exact same problem, except that if I remove the AIR 17 SDK the problem continues... I had to uninstall completely all Apple components on my computer and re-install iTunes. Any idea on what's the issue ? I want to use AIR 17
(Edit : that's on Windows 7 with an Ipad Air, the latest version of Flash CC and the stable AIR 17 SDK).
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What can be wrong?Hi!
I'm still wonderin. App is realy simple "from frame to frame". It doesn't require any access. You were right that it runs perfect with Android, but not with iOS.
I have also edited AS3 settings: text layouts default linkage is changed from RSL to "Merged into code".
Frame 1 code is like this:
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Hi,
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Hi,
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/3.6">
<id>com.lessrain.MyApp</id>
<filename>MyApp</filename>
<name>My App</name>
<copyright>Copyright © 2013 Less Rain LTD. All rights reserved.</copyright>
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<image512x512>icons/MyApp-512x512.png</image512x512>
<image144x144>icons/MyApp-144x144.png</image144x144>
<image114x114>icons/MyApp-114x114.png</image114x114>
<image100x100>icons/MyApp-100x100.png</image100x100>
<image72x72>icons/MyApp-72x72.png</image72x72>
<image58x58>icons/MyApp-58x58.png</image58x58>
<image57x57>icons/MyApp-57x57.png</image57x57>
<image50x50>icons/MyApp-50x50.png</image50x50>
<image48x48>icons/MyApp-48x48.png</image48x48>
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Thanks
LuisHi neh. Yes the quoates are not in the final code, I paste them in the post by mistake. I was in the proess of testingthe new attributes to exclude devices.
I'm using FDT to compile:
The ${SDK_PATH} ->SDK_PATH=C\:/Program Files/Adobe/flex_sdk_4.6.0_air36_asc2
The ${adt} -> adt=/lib/adt.jar
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<java jar="${SDK_PATH}${adt}" fork="true" failonerror="true">
<arg value="-package" />
<arg value="-target" />
<arg value="ipa-ad-hoc" />
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<arg value="-provisioning-profile" />
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<arg value="-storetype" />
<arg value="pkcs12" />
<arg value="-keystore" />
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<arg value="-storepass" />
<arg value="${certificate.ios.adHoc.password}" />
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<arg value="${project.bin.path}/" />
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<arg value="${compile.target}" />
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Adobe AIR 4.0 (Release) "-useLegacyAOT no" has cryptic compile-abc error
Got a really cryptic error with the following dump:
MESSAGE: com.gbs.commands::PublishGameCommand - Compile Game Process |
[java] 0 compile-abc
0x0095d728 PrintStackTrace(void*) + 40
[java] 1 compile-abc
0x0095dba1 SignalHandler(int) + 449
[java] 2 libsystem_c.dylib 0x98aae8cb _sigtramp + 43
[java] 3 libsystem_c.dylib 0xffffffff _sigtramp + 1733629791
[java] 4 compile-abc
0x0017053d avmplus::TraitsBindings::findBindingAndDeclarer(avmplus::Multiname const&, avmplus::Traits*&) const + 77
[java] 5 compile-abc
0x00055de4 halfmoon::AbcBuilder::initStmt(unsigned int) + 180
[java] 6 compile-abc
0x00052209 halfmoon::AbcBuilder::visitInstr(unsigned char const*, avmplus::ActionBlockConstants::AbcOpcode, unsigned int, unsigned int, int) + 9017
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0x0004f595 halfmoon::AbcBuilder::visitBlock(halfmoon::AbcBlock*) + 469
[java] 8 compile-abc
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[java] 9 compile-abc
0x000c0a76 halfmoon::parseAbc(avmplus::MethodInfo*, halfmoon::Lattice*, halfmoon::InfoManager*, nanojit::Allocator&, halfmoon::AbcGraph*, avmplus::Toplevel*, avmplus::AbcEnv*, halfmoon::ProfiledInformation*, halfmoon::Context&) + 182
[java] 10 compile-abc
0x000c1788 halfmoon::JitWriter::writeEpilogue(avmplus::FrameState const*) + 216
[java] 11 compile-abc
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[java] 12 compile-abc
0x00183829 avmplus::Verifier::verify(avmplus::CodeWriter*) + 1273
[java] 13 compile-abc
0x000053af compile_abc::CompilerCore::emitPoolToModule(compile_abc::PoolInfo&, compile_abc::LLVMModule*) + 927
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0x00004a80 compile_abc::CompilerCore::compile() + 4496
[java] 15 compile-abc
0x0000363f compile_abc::CompilerCore::run(int, char**) + 1471
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0x00005f62 main + 66
[java] 17 compile-abc
0x00002235 start + 53
[java] 18 compile-abc
0x00000009 start + 4294958601
[java] Stack dump:
[java] 0.
Program arguments: /Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/lib /aot/bin/compile-abc/compile-abc -mtriple=armv7-apple-ios -filetype=obj -sdk /Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/lib /aot/lib/avmglue.abc -fields /Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/lib /aot/lib/air-fields.arm-air.txt -O3 /Users/lavonwoods/MyDocuments/GameBuilder/Projects/GameBuilderStudio/Tutorials/SampleProj ects/HungryHeroTutorialProjects/Step14/HungryHeroDemo/release/AOTBuildOutput52276902646665 87172.tmp/ABCFiles/AOTBuildOutput-0000000000.abc
MESSAGE: com.gbs.commands::PublishGameCommand - Compile Game Process |
[java] Compilation failed while executing : compile-abc
MESSAGE: com.gbs.commands::PublishGameCommand - Compile Game Process |
[java] /var/folders/fq/4yn2qtns2wb361mv9pqy60dh0000gn/T/cmd2780040483899292323.tmp: line 2: 10766 Segmentation fault: 11 "/Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/li b/aot/bin/compile-abc/compile-abc" "-mtriple=armv7-apple-ios" "-filetype=obj" "-sdk" "/Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/li b/aot/lib/avmglue.abc" "-fields" "/Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/li b/aot/lib/air-fields.arm-air.txt" "-O3" "/Users/lavonwoods/MyDocuments/GameBuilder/Projects/GameBuilderStudio/Tutorials/SamplePro jects/HungryHeroTutorialProjects/Step14/HungryHeroDemo/release/AOTBuildOutput5227690264666 587172.tmp/ABCFiles/AOTBuildOutput-0000000000.abc"
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Error Upgrading to AIR SDK 3.5 in FlashBuilder 4.7
Whenever I try to upgrade to AIR SDK 3.5 distribution (by overlying it over AIRSDK) using the following instructions I get an exception (below) when I try to start up FlashBuilder 4.7.
Am I missing a step? A SDK upgrade tool would be a nice feature.
Installation Instructions
Flash Builder 4.7
Note:
Flash Builder 4.7 Beta 2 includes AIR 3.4 SDK with ASC 2.0 Preview 3.
All Flash Builder 4.7 ActionScript projects now use ASC 2.0 by default.
To manually apply a later preview of AIR SDK with ASC 2.0 to a Flash Builder 4.7 Beta 2 release, unzip the AIR SDK with ASC 2.0 distribution
over the captive version of the AIR SDK in Flash Builder 4.7.
The default locations of the AIR SDK in FB 4.7 Beta 2 are outlined below:
Mac OSX: /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK
Windows 7 (64-Bit): C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64
Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.348297\AIRSDK
Note: The distribution of the AIR SDK with ASC 2.0 is for pure-ActionScript development only. It should not be combined with an existing Flex
SDK. To update a Flex SDK with a later version of the AIR SDK, use a standard distribution that does not include ASC 2.0. See
http://www.adobe.com/devnet/air/air-sdk-download.html.
On Mac OSX, be mindful that copy operations clobber the contents of the destination - you can merge folders using the ditto command o
org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter$TerminatingClassNotFoundExcep tion: An error occurred while automatically activating bundle com.adobe.flexbuilder.as.editor (24).
at org.eclipse.core.runtime.internal.adaptor.EclipseLazyStarter.postFindLocalClass(EclipseLa zyStarter.java:122)
at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java :462)
at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoade r.java:216)
at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:400)
at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:476)
at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:429)
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at org.eclipse.core.internal.registry.ConfigurationElementHandle.createExecutableExtension(C onfigurationElementHandle.java:55)Now that there are pre-combined distributions of AIR 3.5 SDK with ASC 2.0 Preview 4,
http://labs.adobe.com/technologies/asc2/
...you could avoid attempting an overlay. Try:
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3. Unzipping the pre-combined AIR 3.5 SDK with ASC 2.0 Preview 4 and putting it in place of the old AIRSDK folder with the exact name.
4. Starting FB 4.7.
FB 4.7 does plan to offer in-tool upgrades to official AIR SDK with ASC 2.0 distributions. -
File.upload on Air SDK for iOS devices failed to send http request to server.
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private var file:File;
private var dir:File;
//This method is executed to create a file and upload it when the Upload Button is pressed.
protected function OnUploadButtonPressed(event:MouseEvent):void{
var str:String = 'This is test';
var imageBytes:ByteArray = new ByteArray();
for ( var i:int = 0; i < str.length; i++ ) {
imageBytes.writeByte( str.charCodeAt(i) );
try{
dir = File.applicationStorageDirectory
var now:Date = new Date();
var filename:String = "test" + now.seconds + now.milliseconds + ".txt";
file = dir.resolvePath( filename );
var stream:FileStream = new FileStream();
stream.open( file, FileMode.WRITE );
stream.writeBytes( imageBytes );
stream.close();
file.addEventListener( Event.COMPLETE, uploadComplete );
file.addEventListener( IOErrorEvent.IO_ERROR, ioError );
file.addEventListener( SecurityErrorEvent.SECURITY_ERROR, securityError );
file.addEventListener(ErrorEvent.ERROR, someError);
file.addEventListener(ProgressEvent.PROGRESS, onProgress);
file.upload( new URLRequest("http://10.60.99.31/MyPath/fileUploadTest.do"));//This line does not work. No handler is executed. No http request hit the server side.
} catch( e:Error ) {
trace( e );
//Complete Handler
private function uploadComplete( event:Event ):void
trace( "Upload successful." );
//IOError handler
private function ioError( error:IOErrorEvent ):void
trace( "Upload failed: " + error.text );
//SecurityError handler
private function securityError(error:SecurityErrorEvent):void{
trace( "Security error:" + error.text );
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private function someError(error:ErrorEvent):void{
trace("some error" + error.text);
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private function onProgress(event:ProgressEvent):void{
trace("progressHandler");
When executed on Air Simulator, it works fine as expected, and the file is successfully uploaded to the server. But When executed on iOS devices(in my case, iPad), as I explain early, no handler about the file upload is executed, and no the http request even hit the server. So I think the problem may be in the client side. It seems that the Air SDK for iOS just failed to send the http request for some reason.
To make my problem more clear, I list my environment below:
Development Environment: Windows7 (64bit) / Mac os 10.9.4 (Tested on OS platforms.)
IDE: Flash Builder 4.7
Air SDK: 3.8 / 16.0.0 (After I updated to the lastest Air SDK 16.0.0 , the problem still exists.)
Application Server: Tomcat7 + Spring
Target OS: iOS 8
I have been struggling for this for days. So I really appreciate it if anyone has any idea about this.
Thanks in advance.Hi bluewindice ,
As you have quoted ( ActionScript's File.upload does not work on Air SDK for iOS devices ) , this issue has been replicated at our end, and our team will be working on it.
Thanks,
Tushar -
Hi
Im using fb 4.7 air sdk 15.0.0.349 with Macosx 10.9.4, xcode 6.1 (ios simulator 8.1) and i keep getting the following response when debugging with ios simulator:
Error occurred while installing the application:
Session did end with error (null)
Can you help? Is this a bug being fixed yet?
Thanks.
zed0784Sorry i was refering to my other post. I am on FB 4.7, AIR 15 SDK 15.0.0.356, Xcode Version 6.1 (6A1052d) with the same problem on Mavericks on my MacPro and Yosemite on my MacBook Pro. My App (which uses Feathers and Starling) didnt work at all and even got rejected for Testflight testing because is was crashing immediately on iOS 8.1. I found out that this was related to the new compiler so "-useLegacyAOT yes " solved that problem.
But the problem that i cannot test in iOS simulator at all still persists. (Session did end with error (null)) -
Apps built with AIR 3.4 release SDK for AppStore?
Hello,
Here's my question -
Can we publish apps built with AIR 3.4 release SDK to the Apple AppStore?
We need to use AIR 3.4 SDK as the AIR 3.3 SDK results in problems on iOS 6.
Also, was going through the AIR 3.4 SDK release notes ... Can you detail how do these affect iOS development -
http://helpx.adobe.com/en/flash-player/release-note/fp_114_air_34_release_notes.html#known _issues
Thank you.I am likewise having this issue and have posted a thread here: http://forums.adobe.com/message/4732647#4732647
Any solutions/suggestions are greatly appreciated!
thank you,
Alex -
Searching Air SDK WITHOUT .swf exporting in .ipa IOS Apps
Hi,
I am searching the latest air sdk version wich not package the swf files into the ipa app files for ios.
Thanks.Hi Alexander
We tried your issue with the non-debuggable SWFs and the issue is not visible in the latest pre-release build # 3.7.0.1530. Could you please verify if the issue which you reported has been resolved in this build?
Also, thanks for reporting the bug # 3527032, we are looking into it. However, the bug should not prevent you from you from using the external hosting of secondary SWF feature.
-Abhinav -
IOS + AIR SDK 15.0, arguments.callee 'undefined'
Hi everybody,
I work on application use Flex SDK 13.0, Air SDK 15.0, and Robotlegs 2.2.1 MVC Framework.
Since I upgrated the AIR SDK to 15.0, there is an error in Robotlegs Framework. Searching, I found where the error was, so I create a simple project to test the problem.
When you use argument.callee in mobile application on IOS, the arguments.callee is 'undefined'.
This is simple code :
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
applicationDPI="160"
applicationComplete="viewnavigatorapplication1_applicationCompleteHandler(event)"
>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function viewnavigatorapplication1_applicationCompleteHandler(event:FlexEvent):void
var callee : Function = arguments.callee;
if(callee != null)
testCalleeLabel.text = "find callee";
}else
testCalleeLabel.text = "not find callee";
]]>
</fx:Script>
<s:Label id="testCalleeLabel"/>
</s:Application>
In Air Simulator, or Android APK, the 'arguments.callee' is defined, but if you build in IPA for IOS (or debug mode with "standard build", not "rapid build" on flash builder), the 'arguments.callee' is undefined.
With AIR 14, the 'arguments.callee' is ok on IOS.
Robotlegs framework uses 'arguments.callee', so the framework crashes during the instanciation.
Is it a bug ?
Thanks for yoru response.Hi, you can use this workaround until its fixed.
public function wrapListener(f:Function):Function {
return function (... args) : void {
var func:Function = f;
args[args.length] = func;
f.apply(this, args);
addEventListener(event.EVENT, wrapListener(function(callee:Function):void {
removeEventListener(event.EVENT, callee); -
Just installed FB 4.7, overlayed with AIR SDK 13.0, started FlexMobileProject and I get this error "Could not resolve <s:ViewNavigatorApplication> to a component implementation...", which I can't get rid of. Tried 3-4 times, error stays.
I overwrote the Flex sdk 4.6.0 with Air SDK 13.0.
Is this a bug? Please help.Thanks for the reply. I tried changing to the airmobile-config.xml but then I got the same error with a different componenet.
Error: Could not resolve <r:QContainer> to a component implementation. <r:QContainer id="d">
Could this related to a missing SWC from my build path do you think? -
Does the new AIR SDK support iOS 64-bit for Flex Developers?
I saw that the new AIR SDK(December 18, 2014) has supported iOS 64-bit, but it was only supported in the new compiler. See this:
Please note that support for creating universal IPA binaries will only be available in the new compiler. The legacy compiler is not (and will not be)
compatible with iOS 64-bit. Because of this, it will be removed with version 16 of the AIR SDK. To ensure that Adobe as well as third party tools
are able to work with this AIR SDK, the -useLegacyAOT option will continue to exist, but will be internally mapped to the new compiler.
AFAIK, the Flex uses the old compiler and AIR SDK for Flex Developers doesn't include ActionScript 2.0 Compiler. As a Flex developer, what shall I do?Hi,
I guess, you might be packaging IPA on windows machine. Please try latest beta at http://labs.adobe.com/downloads/air.html which has iOS64 support on Windows machine as well.
Thanks
Govinda Gupta
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