Alpha Tween not working on ScrollPane gallery?

Hello i have a problem with my as3 working on normal movieclips, but not on the gallery, the site  works by loading an external swf file with the UILoader, the swf that is  loaded is a ScrollPane that loads a Movieclip.
The script i use:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTweenAlphaRoskilde:Tween = new Tween(roskildemc, "alpha", None.easeNone, 0, 1, 40, false);
1. frame is the preloader
2. frame is the Scrollpane and Movieclip that loads, the action is added here.
The file if it makes it easier:
[Link removed by moderator at OP's request]
Thank you very much! =)

As i wrote, the timeout stuff was added because the preloader wasnt loading the scrollpane the second time one visited the gallery, it just stuck because it was already loaded, see the other forum questioin i posted a link to. If you think it should be removed, exactly what parts should be removed? Could you post the script without the lines that are not needed, im not really a as3 pro.
There is a main index file with different uiloaders on various keyframes which loads the external swf files
[link removed at poster's request]
The external swf's have a preloader in frame 1 and in frame 2 it has the ScrollPane component that loads a movieclip.
[link removed at poster's request]
There is no uiloader code, im using the built in one, it loads the externals fine but i cant add the alpha tweening so they fade in.
There are 3 external swf's with the preload script i posted, the main index file has the folowing preload script:
stop();
var loadCompleteBool:Boolean;
trace("preloader frame");
if(loadCompleteBool){
trace("loadcomplete")
loaderInfo.removeEventListener(ProgressEvent.PROGRESS,  updatePreloader);
nextFrame();
//Preloader
loaderInfo.addEventListener(ProgressEvent.PROGRESS,  updatePreloader);
function  updatePreloader(evtObj:ProgressEvent):void
    //container for  the progress of the site (download)
    var percent:Number =  Math.floor((evtObj.bytesLoaded*100)/evtObj.bytesTotal);
     preloader_txt.text = percent+"%";
    if (percent==100){
trace("preloader")
loadCompleteBool=true;
         nextFrame();

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