Alternatives to multiple inheritance for my architecture (NPCs in a Realtime Strategy game)?

Coding isn't that hard actually. The hard part is to write code that makes sense, is readable and understandable. So I want to get a better developer and create some solid architecture.
So I want to do create an architecture for NPCs in a video-game. It is a Realtime
Strategy game like Starcraft, Age of Empires, Command & Conquers, etc etc.. So I'll have different kinds of NPCs. A NPC can have one to many abilities (methods) of these: Build(), Farm() and Attack().
Examples:
Worker can Build() and Farm()
Warrior can Attack()
Citizen can Build(), Farm() and Attack()
Fisherman can Farm() and Attack()
I hope everything is clear so far.
So now I do have my NPC Types and their abilities. But lets come to the technical / programmatical aspect.
What would be a good programmatic architecture for my different kinds of NPCs?
Okay I could have a base class. Actually I think this is a good way to stick with the DRY principle.
So I can have methods like WalkTo(x,y) in
my base class since every NPC will be able to move. But now lets come to the real problem. Where do I implement my abilities? (remember: Build(), Farm() and Attack())
Since the abilities will consists of the same logic it would be annoying / break DRY principle to implement them for each NPC (Worker,Warrior, ..).
Okay I could implement the abilities within the base class. This would require some kind of logic that verifies if a NPC can use ability X. IsBuilder, CanBuild,
.. I think it is clear what I want to express.
But I don't feel very well with this idea. This sounds like a bloated base class with too much functionality.
I do use C# as programming language. So multiple inheritance isn't an opinion here. Means: Having extra base classes like Fisherman
: Farmer, Attacker won't work.

Hi
PandoraElite,
You can inherit from multiple interfaces (and use explicit interface implementation), but not from classes in C#. You can almost simulate it:
In C# we don't support multiple inheritance
http://blogs.msdn.com/b/csharpfaq/archive/2004/03/07/why-doesn-t-c-support-multiple-inheritance.aspx
What would be a good programmatic architecture for my different kinds of NPCs?
In your scenario, we can define some interface ,An interface contains only the signatures of methods, properties, events or indexers. A class or struct that implements the interface must implement the members of the interface that are specified
in the interface definition.
How to use? Please refer to the following article.
http://www.codeproject.com/Articles/18743/Interfaces-in-C-For-Beginners
Best of luck!
Kristin
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