Applying a texture to 3d object

Hi can anyone tell me how to apply a texture to a 3D object in photoshop CS3 extended? I can't figure it out?

When you import a 3D object into Photoshop it has to be UV mapped meaning that there will be a JPEG referenced by the material file associated with the object. When you load the object, it is the JPEG which is actually a Texture layer. You can't access it with the 3D tools active but either before or after you apply the 3D adjustments you can double click on the specific texture layer which opens in a new window and then use any of the normal 2D painting/editing tools. When you save the changes to that file it will be applied to the model.
Try opening a couple of the sample 3D models in the Goodies folder on the Photoshop install disk. Most do have JPEGs associated with them which means you will have an editable texture layer but one (at least) called Simple Robot I think has only a .mtl file which means you will see color and placement, perhaps a bump map, but there is no UV texture, just a procedural made inside the 3D app. Those aren't editable in Photoshop nor can you add a texture layer. A 3D model either has one which you can edit or it doesn't.

Similar Messages

  • How do I apply a texture to an imported .stl file in 3D Picture Control?

    Hi, I'm trying to apply a 2D image as a texture to an imported .stl file in 3D picture control. It works fine if I'm using a standard shaped mesh created in LabVIEW, however is there a way in which a texture can be applied to an imported model that isn't a standard shape, in my case a balloon. I've attached the an image of the Sub vi where I apply the texture. The object just shows up as a flat colour. Do I need to define how the image is applied to the mesh due to it being a non-standard shape? If so, any pointers would be appreciated.
    Many thanks.
    Oh, I'm using LabVIEW 2009 SP1.
    Attachments:
    stl texture problem.jpg ‏60 KB

    Apologies, been trying all afternoon and then a couple of minutes after posting, I figured it out. Using a property node for the Scenemesh reference, I set the property TextureGenMode to Spherical and it appears to now display the texture on the mesh.

  • How to apply image texture to imported shape

    This is regarding applying am image texture to an object.
    I am able to apply an image texture to a Sphere.
    Sphere mySphere = new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, 10,appear);
    objRoot.addChild(mySphere);
    But when i import a model from a file(.obj), and apply the texture to the imported objects,
    the image is not displayed as texture but a color similar to the image is displayed.
    How to apply image texture to imported objects?

    Mylenium, thanks for your response but unfortunately I'm still missing something here. I have two problems:
    1. I don't understand how to size the logo to only cover a small portion of the golf ball. Because of the other problem I'll describe in 2) below, I simplified my test by trying this on a basic PS sphere. I loaded the logo image into the diffuse texture but it wraps the sphere. I tried editing the texture thinking I could fix it by using Transform scale, but that is greyed out. So, how do I cause the logo to apply to a small portion of the surface (as a traditional golf ball logo would appear)?
    2. Perhaps the bigger issue here is when I attempt to do this with the golf ball 3ds model instead of the PS sphere, the wrapped logo appears to be sitting somewhere between the outer surface of the ball and the inner core. In other words, the wrapped logo has a very sporadic appearance where it shows up in some dimples but not others. It isn't just applying to the surface of the ball. Thinking this might have been a problem with the .3ds model I acquired an .obj golf ball from a different source but it exhibited exactly the same problem.
    I'm experienced with PS and 3D in a couple of other programs, but new to 3D in PS. I appreciate your help with this.
    Jerry

  • Applying a texture to an OrientedShape3D object?

    greetings,
    i am having problems applying a texture to an OrientedShape3D object. i am following the "recipe" and related examples in the j3d tutorial's chapter 7 on textures. my image is a 32x32 gif file that i want to texture onto an OrientedShape3D object that has 4 vertices:
    the "face" vertices for the OrientedShape3D object are:
    0.0f, 2.0f, 0.0f,
    0.0f, 0.0f, 0.0f,
    2.0f, 0.0f, 0.0f,
    2.0f, 2.0f, 0.0f
    the color for the "face" is red:
    1.0f, 0.0f, 0.0f,
    1.0f, 0.0f, 0.0f,
    1.0f, 0.0f, 0.0f,
    1.0f, 0.0f, 0.0f,
    the texture vertices are:
    0.0f, 1,0f,
    0.0f, 0.0f,
    1.0f, 0.0f,
    1.0f, 1.0f
    as i wrote my code follows the tutorial's recipe whereby i a create an OrientedShape3D, then the textured appearance, and then i apply that appearance to the OrientedShape3D object.
    when the shape is rendered i do not see the image. rather i see a color from the image but that color occupies the entire face. if i use the texture loader object to, say, scale the image then i see a rendering behavior that looks like the image is folded on itself similar to the problems the tutorial says will happen if the texture vertices are not correct.
    when i do not apply my textured appearance to the OrientedShape3D object the behavior is ok - the face of the shape is always oriented towards my eye, and remains red, as i rotate, scale, and translate the object..
    i'd really appreciate any help. thanks in advance!
    pgm...

    When you import a 3D object into Photoshop it has to be UV mapped meaning that there will be a JPEG referenced by the material file associated with the object. When you load the object, it is the JPEG which is actually a Texture layer. You can't access it with the 3D tools active but either before or after you apply the 3D adjustments you can double click on the specific texture layer which opens in a new window and then use any of the normal 2D painting/editing tools. When you save the changes to that file it will be applied to the model.
    Try opening a couple of the sample 3D models in the Goodies folder on the Photoshop install disk. Most do have JPEGs associated with them which means you will have an editable texture layer but one (at least) called Simple Robot I think has only a .mtl file which means you will see color and placement, perhaps a bump map, but there is no UV texture, just a procedural made inside the 3D app. Those aren't editable in Photoshop nor can you add a texture layer. A 3D model either has one which you can edit or it doesn't.

  • How to use textures on loades objects

    Hi there
    i`m trying to use a texture on a loaded .obj-object.
    I`m able to load them seperate, but I have no idea how to apply the texture
    I`ll be happy if anyone knows where I can get informations about that topic.
    Greetings,klaus

    like this it should work
    Scene s1 = null;
    try {
    s1 = f1.load("test.obj");
    } catch (Exception e) {
    System.exit(1);
    BranchGroup bg = s1.getSceneGroup();
    Enumeration enum =bg.getAllChildren();
    then underneath you'll have you shape3d where you can apply your Appearance
    it work like the rest of the graphscene

  • How do I apply a texture to a text field's fill area?

    Hi all, first post and all that!
    I've seen that it's possible to format a specific bit of text in a text field with:
    setTextFormat(format:TextFormat, beginIndex:int = -1, endIndex:int = -1):void
    I need to format a section of text by applying a texture to the rectangular fill space around the letters. (Imagine in Microsoft Word that you've written a short sentence and you highlight it. Then you fill the text background with a colour. Then imagine that that colour is a single repeating texture. That's what I'm trying to achieve.) Note that the text field must be multiline, and I'm not looking to fill the whole rectangular text field area. The applied texture needs to fit to each character.
    Is this possible in Actionscript?
    Would I need to use some kind of HTML or CSS formatting?
    Is it possible at all?
    If it is possible, is it possible to change the size of the fill area around the text?
    Thanks all!

    Actually, that's pretty much what I'm looking for. For anyone else reading this thread:
    http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=00001279.html
    That'll fill an area with a repeating texture. The tricky bit now is to work out a top left coordinate for each line of text, and the length of each line in pixels (based on the sum of the character widths). I'll have a poke around and see if there's a way to get that information back from a movie clip.

  • Problem with applying fills & strokes to grouped objects in Illustrator CC

    I have this problem that I deal with everyday & I can't figure out how to fix it.
    I am always struggling with applying fills & strokes (or changing fills & strokes).
    It seems like I always have to ungroup the objects first (even if I never grouped them in the first place), or I have to clear appearance first. Sometimes I have to ungroup several times, even if it is only one object by itself, not grouped with anything else.
    I think It may have something to do with the pathfinder... like the pathfinder is creating groups when I use the divide filter.
    Even when I use the direct selection tool, to select just the object I want, it wont let me apply the fill or stroke that I want.
    Also, it seems like it has several layers of appearance... when I ungroup the object, it changes appearance (the fill or stroke changes).
    Also, if I eyedrop the object to apply its appearance to another object, the "hidden" appearance is the one that gets appled to the new object.
    The closest discussion I could find was about compound paths, but I think this is a different issue, because when I go to compound paths in the menu, it doesn't give me the option to release anythig.
    I have this problem ALL DAY LONG, every day. Please help!!

    Thanks for your reply!
    I see what you are saying, and I think is some cases that could be a helpful trick - but the problem I'm having is slighlty different.
    The object that I want to change doesn't show the actual appearance... it only shows its underlying appearance after ungrouping several times, and then when it is completely ungrouped, it visibly changes to another fill & stroke. This happens even when the object is not grouped with anything... it is just grouped to itself i guess & I am not grouping these items, they just become grouped somehow - I think because of the pathfinder. I often have to ungroup 3-5 times, which is a hassle in iteself... but sometimes I actually need to grouping to keep items togther so I can manage all the ojects & move them around as needed.
    So... the method you are suggesting could possibly solve the issue, except I don't know what the fill & stroke is until I ungroup everything, so I can't create the swatch off to the side to match it. The other thing is, it seems like I would be creating a lot of swatches, since I use lots of different fills & it seems like it would be a lot of extra work.
    Here is an example of 2 objects before using the pathfinder. Please note how the object selected & the fill & stroke boxes all jive:
    Now here are two images after using the pathfinder tool (I added another object to get the problme to happen). Please note how the fill & stroke boxes do not match the objects selected:
    This is what happens when I try to change the fill to green (the fill does not apply):
    I thought it had something to do with compound paths, but as you can see below, the menu doesn't give me an option to release compound paths:
    The final image is what happens after I ungroup the objects:
    I don't understand:
    1) why pathfinder is grouping these objects
    2) why the strokes & fills change & why the fill & stroke boxes don't match the actual fill & stroke.
    3) why I can't change the fill or stroke without ungrouping (even when using the direct selection tool).
    4) why the fill & stroke change again after ungrouping

  • Applying filter settings to multiple objects

    Is it possible like in Microsoft Word, Excel et al using the
    'paint' icon to apply formatting settings to other objects? In
    Fireworks case, filter settings like drop shadow, angle etc..
    ?

    Hi Adobe,
    > Is it possible like in Microsoft Word, Excel et al using
    the 'paint' icon
    > to apply formatting settings to other objects? In
    Fireworks case, filter
    > settings like drop shadow, angle etc.. ?
    Yup! Apply what you want to one object, then copy the object,
    then
    shift+ctrl+alt+v the other objects to paste attributes (or
    Edit>Paste
    attributes).
    Aloha,
    Jerry

  • Searching for the methods applied to each type of object....

    Hi everybody...
    I want to find all the methods applied to each type of object in Swing/AWT java application.....
    for example in a text filed , there is
    jTextField1.setText('test')...
    in a combo box , there is
    jComboBox1.addItem("4")....
    Where can I find all which can be applied...????
    There is a url in on-line help
    http://java.sun.com/products/jfc/tsc/articles/component_gallery/
    which is invalid.....
    Thanks , a lot
    Simon

    Simon,
    all properties you see in the property palette are method calls in the code. So for a quick glance this will do it. Beside of this, there are books out there - e.g. from O'Reilly - that cover all components. If this isn't enough, you can get the JavaDocs from the SUN website
    Frank

  • Applying a texture to a triangle - and have the texture shrink/scale

    I'm hoping to find a way to apply a texture to an arbitrary triangle while having the texture scale to fit inside the triangle.
    Imagine taking an Image (the texture) and defining three points (a,b, and c). Then imagine creating Polygon where you define points d, e, and f. I'd like to paint the texture such that points a/d b/e and c/f align. To do this the texture would need to be scaled appropriately
    I've done this sort of task using OpenGL and I think doing it with the 3D libraries in Java would be possible. But for this application I need to do it in 2D
    any tips?
    thanks!
    -CG

    Hmm... I don't think there's anything in the standard API that can skew/stretch in a non-linear fashion, you may have to roll your own. Unless someone else already has, and you can get hold of the package.
    db

  • Noob Question - Applying a texture to text layer

    I've tried searching for the answer, but probably just don't know the right keywords to use, but how do I apply a texture (image) to only show up over a certain layer such as a text layer?  Meaning I want the texture to only show over the text and not anywhere else.

    Use the texture layer as a track matte for the text layer.

  • [JS][CS4-5] Apply hyperlink to xml tagged object

    Hi,
    Can anyone please help me? I'm strugling with this problem for days....
    I'm trying to apply a new hyperlink to a xml tagged object (piece of text, frame or image)...
    The script trows an error "wrong source. Expected text but received XML element"
    Does anyone know how i can fix this?
    Thanks
    Code:
    var myDoc = app.documents[0];
    Check(myDoc.associatedXMLElement);
    alert("Done !");  
    //recursive function
    function Check(elm){
             for(var i=0; i<elm.xmlElements.length; i++){
                   myXMLElement = elm.xmlElements[i];
                   XMLelementName = myXMLElement.markupTag.name.toString();
                   // only apply to tagged object using the tag "Hyperlink"
                   if (XMLelementName == "Hyperlink"){
                          var myHyperlinkURL = myDoc.hyperlinkURLDestinations.add("http://www.google.com");
                          myHyperlinkURL.name = "http://www.google.com";
                          var myObject = elm.parent;
                          if(!( elm.xmlAttributes.item("href") == null)){
                                    // it's a picture
                                   // i'm not sure this will work
                                myHyperlinkSource = myDoc.hyperlinkPageItemSources.add(myObject);                 
                          }else{
                                   // it's not a picture
                                  // Error is in the line below
                                myHyperlinkSource = myDoc.hyperlinkTextSources.add(myObject);                 
                          var myHyperlink = myDoc.hyperlinks.add(myHyperlinkSource, myHyperlinkURL);
           // process all sub elements
           for (var i = 0; i < elm.xmlElements.length; i++){
                Check(elm.xmlElements[i]);

    Hi,
    Thanks for your feedback.
    Due to your great feedback, I've made some changes to the line below...
    var myObject = elm.texts[0];
    When performing the script, a hyperlink is added to all text in the textframe, not only to the text tagged by the xml tag. Does anyone know how this can be fxed?
    Also, when trying to do the same thing for  an image, but this doen't work...
    var myObject = elm.images[0];
    An error occures.
    And what about a empty graphic frame ? How can I add a hyperlink to frame if it's tagged by a certain xml tage?
    Any feedback would be helpfull...
    Tim

  • How to apply same Animation to different Objects?

    Hello,
    So, as the question stated, I am trying to animate multiple objects in the scene with the same animation.
    For example, I have a SQUARE and a CIRCLE in the scene, both of them in different layers. I want them to both scale from 0% to 120%, then back to 90%, and finally to 100%. What I do is going in the SQUARE "scale" section and add keyframes to the time I want each elements (percentage) to be at. When done, the SQUARE works perfectly (scaling from 0>120>90>100 percent). Then, I copy and paste the keyframes I use with the SQUARE to the CIRCLE, which gives me the same animation as the SQUARE (0>120>90>100 percent). But when I want to make changes to both of them, I need to change each keyframes in each objects (SQUARE and CIRCLE) one by one...
    Having only two objects in the scene isn't bad, but I have around 30 objects that needs to be animated exactly the same... so changing them one by one is pretty time-consuming.
    So, the question is, is there a way where I can easily apply a type of animation (scaling 0>120>90>100, and adjustable afterwards) to different objects (SQUARE, CIRCLE, etc.) in my composition without doing it one by one?
    This might be a stupid question, but I'm new with After Effects so this is quite complicated for me...
    Thank you,
    Pascal

    Several ways, parenting and expressions.
    Parenting: Create a small solid or a null object that will be 'controlling' the other layers. Parent the CIRCLE and the SQUARE to it (to achive this, in the Parent column of the Composition Panel, select the name of the controlling layer or directly pickwhip the layer).
    Once done, when you scale/rotate/move the controlling layer the parented layers transform accordingly. It doesnt affect opacity.
    Be aware that parenting modifies the values you see in the Composition panel for each of these properties (scale/rotation/position) for each of the parented layers. This is because the transform properties are now expressed in the coordinate system of the parent layer, and not in the one of the comp. Modifying the transform properties of the parented layers tranform these layers relatively to the controlling one.
    Expressions: You can enter expressions in the transform properties of your layers. For instance, if your controlling layer is named 'controller', alt+click the stopwatch of the property 'Scale' of the SQUARE for instance and enter this in the expression box:
    thisComp.layer("controller").transform.scale;
    Now when you scale the controller, the SQUARE scales accordingly. It works for any property.
    Note that since the expression doesnt refer to the property's own keyframes, those keys are now ignored. To refer to the property's own key value in an expression, use simply 'value'. For instance:
    s = thisComp.layer("controller").transform.scale/100;
    [s[0]*value[0], s[1]*value[1]];
    The possibilities are pretty much infinite.

  • How to apply branding in the Flash object

    Hello everyone,
    How we can apply the CSS to the flash object in Nakisa 3.0 (orgchart). for example changing colors fonts, etc..
    Br

    Hi Ibrahim,
    These elements cannot be changed without an enhancement from Nakisa. They have to include your new fonts/colours into the flash module. You must contact them directly to findout if/how/when this can be done and for what cost.
    Best regards,
    Luke

  • How to Apply Row level restrictions On objects

    Hi All,
    I am working on universe designer(BO 3.1) .....
    I would like to apply row level restrictions on a cloumn of table based on the user who is running the report .
    can any one please help me on this..
    Thanks in Advance.............

    Hi
    Universe access and row-level security can also be managed at the group or individual user level from within the design environment.
    Find the below video row level restrictions
    http://www.youtube.com/watch?v=6yM0OLK6QlI
    Create a data security profile that restricts access to specific rows: Information design tool 4.x - YouTube
    Implementing row level security in IDT using Data Security Profile
    And You cannot set row-level security authorizations in an OLAP universe.
    User security can be defined at the most granular level for the following content objects.
    Folders and sub-folders
    Reports
    Categories
    Events
    Program Files
    Publications

Maybe you are looking for

  • Can I exchange a new MPA 11" for another model in 14 days?

    I have bought a new MPA 11" 2 days ago, and I changed my mind because I think I need a more powerful laptop like the MBP 13" which are actually at the sam price. There is no IR port and I cannot use a remote control for a presentation, that was the t

  • Ipod to computer

    can u tranfer music from your ipod to your music library and if yes, how i connect my ipod to the pc and try to drag it but will not take

  • My iPod touch will access the app store, but it won't install from it.

    I was given a used iPod Touch, and I don't know any of its history. Eveything was working fine, and then one day I tried to install from the App store and it won't work at all. I can press the "install" button, but then the app store will just close

  • I can't get the podcast app because I don't have ios7 is there anything I can do?

    I can't get the podcast app because I don't have ios7 is there anything I can do?

  • 6.0 jsp deploy

    I can't get a jsp to be served up from a managed server. It works from the           admin server however.           I created a new domain (FooDomain) and ran an admin server with           a jsp copied into the default web app dir:           C:\bea