Arranging Layer Position of Loaded SWF or Mc in ActionScript3

Hi All
    I would like to RUN/LOAD my loaded SWF or Movie Clips BEHIND some existing Masks already designed in a scene or simply arrange their
    visibility position in ActionScript 3 while loading them with CODING only
    is there any command  to define, something similar to "Layers", "send to back", "bring to front "  ?
    Thank You .

You can use the addChildAt() method to place things behind other things.  You can also use the setChildIndex() method.  Both are explained in the Help documentation.

Similar Messages

  • Set X,Y Position for loaded SWF file

    I'm sure this question has been asked before, but I have been
    reading the forum and get seem to find the answer. (Yes I looked at
    the AS2 dictionary before I posted.) I'm trying to load an external
    SWF into my stage. I have entered X,Y, coordinates, but the
    external SWF loads at 0,0 I have attached the code I was trying.
    Any help would be appreciated. This code is on the button, should
    it be on the timeline? Thanks!

    Glad you took that in the good spirit it was offered. After I
    posted it I was worried that I sounded too mean. Your new code is a
    big improvment IMHO! I've made a few changes and attached that and
    I'll go through them with ya.
    The first cool thing you did and you might not even be aware
    of all of it is that you were using the return type of
    createEmptyMovieClip. Whenever you checkout something in the help
    files, notice the return type. That tells you that cEMC returns a
    reference to the newly created clip. If you capture it and assign
    it to a variable you can then use that variable as a
    "short cut" of sorts. So even though you named
    the new clip roscoe, I'm refering to it as container. Not such a
    big deal for this example, but in the future you might attach a
    bunch of clips with names/paths like:
    myContainer.backgroundArt.button1
    myContainer.backgroundArt.button2
    etc.
    So remember that trick. I've also added a this to the cEMC.
    It is a good habit to always prefix methods with an instance of the
    class they belong too. For example there might be times when the
    scope isn't clear and your clip will not get attached where you
    think. Of course using this inside a function is one of those
    times! So sometimes I would create a variable called home (outside
    of any functions) which refered to my main timeline. Then I could
    use home.createEmptyMovieClip() inside pretty much any function or
    handler and not worry about where my clip was being created.
    Next, setProperty is also the old style. I find it much
    easier just to set the property with the assignment operator (that
    would be the equal sign) and the dot. So:
    setProperty("someObject",someproperty,somevalue)
    becomes
    someObject.someproperty = somevalue;
    I think most people find that easier to read.
    I'm not sure, but generally I don't think I would create my
    MCL instance inside the onRelease handler. No real reason I could
    give for that, except perhaps if you have several buttons and each
    one will load a different clip. In that case they could all use the
    same loader and you wouldn't need to repeat the code over an over.
    Hey! that seems to be a pretty good reason to me.
    Finally. The way you handled the onLoadInit will work, but
    for some reason it isn't the prefered way. It has never really been
    clear to me why, but they prefer to have you create an object, add
    your event handlers to the object, and then add the object as a
    listener. I've shown you how here.
    BTW, if you hadn't figured it out, the onLoadComplete is
    pretty useless. Several of the properties, like _width and _height
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  • Loading swf into swf in exact position

    It's very simple to load an external swf into a main swf with
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    Try loading your external .swf into a pre-positioned
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  • How to unload externally loaded swf which contains 3D Carousel?

    Hello to all
    I am learning AS3 and have been taking on various tutorials found on the net. While learning about AS3 I came across a lesson on http://tutorials.flashmymind.com/2009/05/vertical-3d-carousel-with-actionscript-3-and-xml/ titled "Vertical 3D Carousel with AS3 and XML".
    I completed the tutorial and all worked fine so I then wanted to load the swf into a existing project. The loading of the swf goes fine and when I unload my loader it is removed but only visually as in my output panel in flash CS5 I get an error as follows
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at carousel_c_fla::MainTimeline/moveCarousel()
    this error repeats over and over again slowing my swf movie.
    So does this mean my main flash movie trying to still play / find my unloaded 3D Carousel?
    If so how do I unload remove all the AS3 that is trying to run from the 3D Carousel?
    I have included the AS3 below from the tutorial page and I understand that this is what I have to remove to "break free" from the 3D Carousel swf when it is unloaded. This is where I am stuck as my knowledge of AS3 is limited - Can you guys / girls help?
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    import com.greensock.*;
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    var xmlPath:String = "carousel-menu.xml";
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    var xml:XML;
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    var loader = new URLLoader();
    loader.load(new URLRequest(xmlPath));
    loader.addEventListener(Event.COMPLETE, xmlLoaded);
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    function xmlLoaded(e:Event):void {
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              createMenu();
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    var numberOfItems:uint = 0;
    //This array will contain all the menu items
    var menuItems:Array = new Array();
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    var focalLength:Number = 350;
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    var vanishingPointX:Number = stage.stageWidth / 2;
    var vanishingPointY:Number = stage.stageHeight / 2;
    //We calculate the angleSpeed in the ENTER_FRAME listener
    var angleSpeed:Number = 0;
    //Radius of the circle
    var radius:Number = 128;
    //This function creates the menu
    function createMenu():void {
         //Get the number of menu items we will have
         numberOfItems = xml.items.item.length();
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         var angleDifference:Number = Math.PI * (360 / numberOfItems) / 180;
         //We use a counter so we know how many menu items have been created
         var count:uint = 0;
         //Loop through all the <button></button> nodes in the XML
         for each (var item:XML in xml.items.item) {
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              var menuItem:MenuItem = new MenuItem();
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              var startingAngle:Number = angleDifference * count;
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              menuItem.zpos3D = radius * Math.cos(startingAngle);
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              menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;
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              menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;
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    function sortZ():void {
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         //z position (= furthest away) is first in the array
         menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
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         TweenMax.to(e.target, 1, {alpha: 0.3, glowFilter:{color:0xffffff, alpha:1, blurX:0, blurY:0},blurFilter:{blurX:1, blurY:1}});
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    function itemClicked(e:Event):void {
         //Navigate to the URL that's assigned to the menu item
         var urlRequest:URLRequest=new URLRequest(e.target.linkTo);
         navigateToURL(urlRequest);

    Hi Ned thanks for the reply,
    Ok so I have a button in my main movie that loads the external swf
    stop();
    var my_loader:Loader = new Loader();
    var my_btn:Button = new Button();
    var my_pb:ProgressBar = new ProgressBar();
    my_pb.source = my_loader.contentLoaderInfo;
    my_btn.addEventListener(MouseEvent.CLICK,startLoading);
    function startLoading(e:MouseEvent):void{
    my_loader.load(new URLRequest("carousel.swf"));
    addChild(my_pb);
    my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishloading);
    function finishloading(e:Event):void{
    addChild(my_loader);
    my_loader.addEventListener("killMe",
    killLoadedClip);
    removeChild(my_pb);
    function killLoadedClip(e:Event):void {
    my_loader.removeEventListener("killMe",
    killLoadedClip);
    my_loader.unloadAndStop();
    removeChild(my_loader);
    Then I have a button in my loaded swf that closes the loader
    This is spread over 2 frames
    Frame1
    function closeIt(e:MouseEvent):void {
    parent.dispatchEvent(newEvent("killMe"));
    Frame 2
    back_btn.addEventListener(MouseEvent.CLICK, closeIt);
    Frame 2 also holds all the code for the carousel
    Thanks for your time and help in advance people ; )

  • Map and externally loaded swf working together

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    Hi Thanks for your reply, I tried with a small AS3 file as
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  • Load SWF into empty movieClip?

    Hello,
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    I understand why you might think I was ignoring your advice,
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    The transition to AS3 is not as easy for some as for others,
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  • Control the property of an object in main stage from a loaded swf timeline

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    THANK YOU  SO VERY MUCH ! 

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    Lon Hosford
    www.lonhosford.com
    Flash, Actionscript and Flash Media Server examples:
    http://flashexamples.hosfordusa.com
    May many happy bits flow your way!
    "srikanth_s_india" <[email protected]> wrote
    in message
    news:e6obld$lfb$[email protected]..
    > Thanks for the article link.
    >
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    load SWF files from
    > the
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    pluggin?
    >

  • TypeError: Error #1009 (loaded SWF)

    I'm pulling out my hair on this one!
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  • Setting External Loaded SWF dimension

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        //making new instance of sprite to hold the new loaded swf
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