Arrow KEYS required click LMB

Hi everyone,
I've got a problem with my script. In first frame I have 3 image:
First image = go to frame 2
Second image = go to frame 3
Third image = go to frame 4
I can use arrow keys (left/right) to go  from frame 1 to frame 2 (example). But when I click in first frame (frame with 3 images) on image, for example 1, script go me to frame 2, I must first click LBM inside my swf, so that use arrow keys left/right.
My script in frame 1.
qrPA.addEventListener(
    MouseEvent.CLICK,
    function(e:MouseEvent):void
        gotoAndPlay(2);
qrKM.addEventListener(
    MouseEvent.CLICK,
    function(e:MouseEvent):void
        gotoAndPlay(3);
qrGK.addEventListener(
    MouseEvent.CLICK,
    function(e:MouseEvent):void
        gotoAndPlay(4);

try adding
stage.focus=this;
on your main timeline.

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         private int y3InsideBall = 0;     //is pressed inside second ball
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         private boolean _canDrag2  = false;
         private boolean _canDrag3  = false;
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              g.setColor(Color.BLACK);
              g.fillOval(x3, y3, BALL_DIAMETER2, BALL_DIAMETER2);
         }//end paintComponent
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    int y = e.getY(); // Save the y coord of the click
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    dragFromY = y - ballY; // how far from top
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    _canDrag = false;
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                        && y >= y2 && y <= (y2 + BALL_DIAMETER2) )
                   _canDrag2  = true;
                   xInsideBall = x - x2;
                   yInsideBall = y - y2;
              else
    _canDrag2 = false;
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                        && y >= y3 && y <= (y3 + BALL_DIAMETER2) )
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                   x3InsideBall = x - x3;
                   y3InsideBall = y - y3;
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    ballY = e.getY() - dragFromY;
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    //--- Don't move the ball off top or bottom
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                   y2 = e.getY() - yInsideBall;
                   x2 = Math.max(x2, 0);
                   x2 = Math.min(x2, getWidth() - BALL_DIAMETER2);
                   y2 = Math.max(y2, 0);
                   y2 = Math.min(y2, getHeight() - BALL_DIAMETER2);
                   this.repaint(); // Repaint because position changed.
              if (_canDrag3)
                   x3 = e.getX() - x3InsideBall;
                   y3 = e.getY() - y3InsideBall;
                   x3 = Math.max(x3, 0);
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                   y3 = Math.max(y3, 0);
                   y3 = Math.min(y3, getHeight() - BALL_DIAMETER2);
                   this.repaint(); // Repaint because position changed.
    }//end mouseDragged
    public void keyPressed(KeyEvent ke)
         //int x = e.getX(); // Save the x coord of the click
    //int y = e.getY(); // Save the y coord of the click
              int dx = 10;
              switch (ke.getKeyCode())
              case KeyEvent.VK_LEFT: // move x coordinate left
              _ballX -= dx;
              ballX = Math.max(ballX, 0);
              break;
              case KeyEvent.VK_RIGHT: // move x coordinate right
                   _ballX += dx;
              ballX = Math.min(ballX, getWidth() - BALL_DIAMETER);
              this.repaint();
    public void mouseMoved (MouseEvent e) {} // ignore these events
    public void mouseEntered (MouseEvent e) {} // ignore these events
    public void mouseClicked (MouseEvent e) {} // ignore these events
    public void mouseReleased(MouseEvent e) {} // ignore these events
    public void mouseExited (MouseEvent e) {}     // ignore these events
         public void keyReleased (KeyEvent ke) {} // ignore this junk
         public void keyTyped     (KeyEvent ke) {} // ignore this junk
    }//endclass DragBallPanel

    A couple of notes:
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    - At the moment (in the altered code below), only the blue circle moves, and only left/right. It is left as an exercise to the OP to 'take it from there'.
    - It only took four more lines of code to turn that code into an SSCCE*, which will generally get more help.
    - Please use code indentation, and the code formatting delimiters, when posting code. It makes code a lot easier to read and understand.
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    <http://www.physci.org/codes/sscce.html>
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    import java.awt.event.*;
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      private static final int BALL_DIAMETER2 = 50;
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      private int _ballX = 50; // x coord - set from drag
      private int _ballY = 50; // y coord - set from drag
      private int x2 = 200; // starting x coord for 2nd ball
      private int y2 = 200; //starting y coord for 2nd ball
      private int x3 = 75;
      private int y3 = 150;
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      private int _dragFromX = 0; // pressed this far inside ball's
      private int _dragFromY = 0; // bounding box.
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      private int yInsideBall = 0; //is pressed inside second ball
      private int x3InsideBall = 0; //coordinates of where the mouse is pressed inside second ball
      private int y3InsideBall = 0; //is pressed inside second ball
      /** true means mouse was pressed in ball and still in panel.*/
      private boolean _canDrag = false;
      private boolean _canDrag2 = false;
      private boolean _canDrag3 = false;
      /** Constructor sets size, colors, and adds mouse listeners.*/
      public DragBallPanel()
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        setForeground(Color.BLUE);
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        this.addMouseMotionListener(this);
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        // make sure the panel is focusable
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      }//endconstructor
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        super.paintComponent(g); // Required for background.
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        g.fillOval(x3, y3, BALL_DIAMETER2, BALL_DIAMETER2);
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      public void mousePressed(MouseEvent e)
        int x = e.getX(); // Save the x coord of the click
        int y = e.getY(); // Save the y coord of the click
        if (x >= _ballX && x <= (_ballX + BALL_DIAMETER)
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          _canDrag = true;
          _dragFromX = x - _ballX; // how far from left
          _dragFromY = y - _ballY; // how far from top
        else
          _canDrag = false;
        //clicked on 2nd ball
        if(x >= x2 && x <= (x2 + BALL_DIAMETER2)
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          _canDrag2 = true;
          xInsideBall = x - x2;
          yInsideBall = y - y2;
        else
          _canDrag2 = false;
        if(x >= x3 && x <= (x3 + BALL_DIAMETER2)
          && y >= y3 && y <= (y3 + BALL_DIAMETER2) )
          _canDrag3 = true;
          x3InsideBall = x - x3;
          y3InsideBall = y - y3;
        else
          _canDrag3 = false;
      }//end mousePressed
      public void mouseDragged(MouseEvent e)
        // True only if button was pressed inside ball.
        //--- Ball pos from mouse and original click displacement
        if (_canDrag)
          _ballX = e.getX() - _dragFromX;
          _ballY = e.getY() - _dragFromY;
          //--- Don't move the ball off the screen sides
          _ballX = Math.max(_ballX, 0);
          _ballX = Math.min(_ballX, getWidth() - BALL_DIAMETER);
          //--- Don't move the ball off top or bottom
          _ballY = Math.max(_ballY, 0);
          _ballY = Math.min(_ballY, getHeight() - BALL_DIAMETER);
          this.repaint(); // Repaint because position changed.
        if (_canDrag2)
          x2 = e.getX() - xInsideBall;
          y2 = e.getY() - yInsideBall;
          x2 = Math.max(x2, 0);
          x2 = Math.min(x2, getWidth() - BALL_DIAMETER2);
          y2 = Math.max(y2, 0);
          y2 = Math.min(y2, getHeight() - BALL_DIAMETER2);
          this.repaint(); // Repaint because position changed.
        if (_canDrag3)
          x3 = e.getX() - x3InsideBall;
          y3 = e.getY() - y3InsideBall;
          x3 = Math.max(x3, 0);
          x3 = Math.min(x3, getWidth() - BALL_DIAMETER2);
          y3 = Math.max(y3, 0);
          y3 = Math.min(y3, getHeight() - BALL_DIAMETER2);
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        //int y = e.getY(); // Save the y coord of the click
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          case KeyEvent.VK_RIGHT: // move x coordinate right
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      public void mouseReleased(MouseEvent e) {} // ignore these events
      public void mouseExited (MouseEvent e) {} // ignore these events
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      public void keyTyped (KeyEvent ke) {} // ignore this junk
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        JOptionPane.showMessageDialog(null, dbp);
    }//endclass DragBallPanel

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    We are in the process of converting an Oracle 6i application to 10g and applying Accessibility standards to our application so that it will work with the JAWS screen reader.
    The version of JAWS we are using is 7.10.452 Unicode, The Java Access Bridge version required is version 1.2.
    THis problem manifests itself when using the UP and Down arrow keys to move between rows in a mutli-record screen.
    The problem is that on using either the Up or Down key JAWS read the content of the current field before moving to the new record and announcing the prompt and content.
    Has any one got any solution to this.

    Hello Larasoft,
    I understand you’re up and down arrow keys are not functioning, is that accurate? I will do all I can to help you with this issue.
    I want you to access the setup menu to test the keys out, see instructions below.
    1.       Shut down the computer.
    2.       Locate the F10 key across the top.
    3.       When you turn the computer back on immediately start tapping the F10 key repeatedly.
    4.       If successful you should be on setup utility screen. What’s different about this is you can only use you arrow keys to navigate.  
    5.       Try working the arrow keys  up and down on different menus and see if they work.
    6.       Once you tested it press F9 to setup defaults and then press F10 to save and exit.
    If I have been helpful or if you’d like to say thanks you can click the white star under my name to give me Kudos.  I really appreciate it.
    Please respond at your earliest convenience with you results.
    Thanks
    Clicking the White Kudos star on the left is a way to say Thanks!
    Clicking the 'Accept as Solution' button is a way to let others know which steps helped solve the problem!

  • Left and right arrow keys are not working properly now

    I searched the forum and didn't see this posted. My left and right arrow keys are not working properly now.
    For example, when typing, left arrow does not produce the desired action (move cursor one spot to the left), and right arrow does not produce the desired action (move cursor one spot to the right). Also, control + left no longer activates spaces, and control + right no longer activates spaces.
    Interestingly, in investigating the problem, I noticed that my shortcut keys for activating spaces and for activating expose had been changed (software update?). Before, I had set F5 (without pressing fn) for expose and had set F6 (without pressing fn) for spaces. Now, I noticed spaces was set back to the default of F8 (requiring fn).
    The issue persists after shut down, and even when logged on to other users, e.g. Guest.
    All other keys seem to be working fine, including the up and down arrows.
    I don't think it's a cleaning issue because fn + left + right produces the "[" character on the screen.
    Any ideas?

    I'm having the same type of issue on my MacBook except not with arrow keys. The volume keys do different things when I click on them. For example, the mute key brings up the dashboard and the volume up key makes all the open screens smaller (don't know what this feature is called). I did a software update then restarted the computer when this starting happening. Any help would be greatly appreciated, thanks.

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