AS3 to AS2 communication
I have a SWFLoader in my AS3 application and into my AS3 SWFLoader, I load a AS2Shell.
In this AS2 Shell, I load a movie in an empty MovieClip that I created.
Try as I might, I am not able get the movie (thatt is loaded within AS2) to stay within my AS3 SWF Loader width and height. Below in my AS3 SWF Loader definition and my AS2 Shell code. Does someone know how to get this to work. By the way, setting Stage.scaleMode in my AS2 Shell does not seem to fix the problem.
AS3 SWF Loader def:
<mx:SWFLoader id="swfPlayer"
right="22" left="22" top="18" bottom="18"
scaleContent="false" maintainAspectRatio="true"
horizontalAlign="center" verticalAlign="middle"
enabled="true">
</mx:SWFLoader>
===========================================
AS2 code
import mx.utils.Delegate;
function init()
//Stage.align = "TL";
//Stage.scaleMode = "showAll";
var LC_IN_NAME:String = "_JXLFlashProxy_IN";
var LC_OUT_NAME:String = "_JXLFlashProxy_OUT";
// Flex talks to me
in_lc = new LocalConnection();
in_lc.playVideo = Delegate.create(this, playVideo);
in_lc.stopVideoPlayer = Delegate.create(this, stopVideoPlayer);
in_lc.gotoNextFrame = Delegate.create(this, gotoNextFrame);
in_lc.gotoPrevFrame = Delegate.create(this, gotoPrevFrame);
// the underscore prefix gets around domain restrictions
in_lc.connect(LC_IN_NAME);
// I talk to Flex
out_lc = new LocalConnection();
function playVideo(fileName:String):Void
var __vid:MovieClip;
var __vidMCL:MovieClipLoader;
if(__vid == null)
__vid = createEmptyMovieClip(__vid, 0);
__vid._lockroot = true;
__vidMCL = new MovieClipLoader();
__vidMCL.addListener(this);
__vidMCL.loadClip(fileName, __vid);
out_lc.send(LC_OUT_NAME, "onPlayVideoResult", true);
else
out_lc.send(LC_OUT_NAME,
"onPlayVideoResult",
false,
"ERROR: Video already playing.");
function gotoNextFrame():Void
__vid.nextFrame();
function gotoPrevFrame():Void
__vid.prevFrame();
function onLoadInit():Void
out_lc.send(LC_OUT_NAME, "onVideoPlayerLoaded");
function stopVideoPlayer():Void
if(__vid != null)
//__vid.videoPlayer.stop();
__vid.removeMovieClip();
delete __vid;
out_lc.send(LC_OUT_NAME, "onStopVideoPlayerResult", true);
else
out_lc.send(LC_OUT_NAME, "onStopVideoPlayerResult", false, "ERROR: Video player already stopped.");
init();
I'm in the process of documenting a process I developed on
creating a
Flash-wrapper to launch/control/track Captivate and
Presenter-based files.
It's based on the same component I build (and documented)
here:
http://www.connectusers.com/tutorials/2009/02/certificates/index.php
The current article is about creating custom Flash-based
certificates in
Presenter/Captivate. The component will be the same, but I
just realized in
the last day or so, that I'll have to provide an update to
better support
funcitonality required in the Flash shell (but the component
can be used for
both purposes).
Keep an eye out on ConnectUsers.com for more articles and
interesting
tidbits, I will be documenting.
Regards,
Andrew
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package
import flash.events.Event;
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import flash.display.MovieClip;
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wd_mc.addEventListener(MouseEvent.MOUSE_OVER, overHandler, false, 0, true);
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TweenLite.to(fd_mc, speed, { x:730, y:0 } );
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TweenLite.to(tour_mc, speed, { x:0, y:0 } );
TweenLite.to(front_mc, speed, { x:30, y:0 } );
TweenLite.to(resta_mc, speed, { x:60, y:0 } );
TweenLite.to(inv_mc, speed, { x:670, y:0 } );
TweenLite.to(wd_mc, speed, { x:700, y:0 } );
TweenLite.to(fd_mc, speed, { x:730, y:0 } );
else if(event.target == inv_mc)
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TweenLite.to(front_mc, speed, { x:30, y:0 } );
TweenLite.to(resta_mc, speed, { x:60, y:0 } );
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TweenLite.to(wd_mc, speed, { x:700, y:0 } );
TweenLite.to(fd_mc, speed, { x:730, y:0 } );
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TweenLite.to(front_mc, speed, { x:30, y:0 } );
TweenLite.to(resta_mc, speed, { x:60, y:0 } );
TweenLite.to(inv_mc, speed, { x:90, y:0 } );
TweenLite.to(wd_mc, speed, { x:120, y:0 } );
TweenLite.to(fd_mc, speed, { x:730, y:0 } );
else if(event.target == fd_mc)
TweenLite.to(tour_mc, speed, { x:0, y:0 } );
TweenLite.to(front_mc, speed, { x:30, y:0 } );
TweenLite.to(resta_mc, speed, { x:60, y:0 } );
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Thanks in advanceHere is a basic outline of how you could proceed. I do not include the class nomenclature nor all of the buttons.
tour_mc.onRollOver = front_mc.onRollOver = overHandler; // add in the rest of the mc's
function overHandler(){
if(this == tour_mc){
trace("do tweens for tour_mc");
} else if(this == front_mc){
trace("do tweens for front_mc");
} // and so on for the rest of the mc's
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