Attach movie confuison
Hi,
I need a help. I created a movieclip called ball and added
linkage as 'ball' and also checked the option 'export in first
frame' it is working fine,
BUT if i do like that then exports the movie clip in first
frame and it take big time to show preloader since the movie clip
is soo big,
I WANT TO ATTACH MOVIE WITHOUT MAKING IT TO 'EXPORT IN
FIRSTFRAME' is there any posibilites
Thank you in advance.
hi,
The code is correct....
But, what i want to know is, are using the Identifier name of
the moviclips ???
"emptyMovieClip" should be an Ideintifier name for an empty
clip in the library.
and "boxesRow" should refer an identifier name of another
movie clip in the library...(its should also contain some object
for the visibility check)...
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What should I do?If you are importing the swf into the library it will lose all its actionscript. You need to either copy that file from its original fla and create it as a movieclip in your other file (copy its timeline into a movieclip) or load that swf dynamically when the file is running using actionscript.
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Attach movie (not using a button)
I'm trying to attach movie on frame 1 on timeline. I'm using
the following script and nothing happens:
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Hi
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but could not do it
I tried the following code:
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Thank you very muchhi,
The code is correct....
But, what i want to know is, are using the Identifier name of
the moviclips ???
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and "boxesRow" should refer an identifier name of another
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I tried to attach movie clips to scrollPane using attachMovie
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I tried the following code:
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But, what i want to know is, are using the Identifier name of
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and "boxesRow" should refer an identifier name of another
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I used the tutorial posted at
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why?
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Im having ome issues with my attach movies and deleting them.
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Hi,
I have a movie clip to which I attach several others always
at the same depth so one replaces the other. I was trying to change
the size of the attached movies by setting the ._width and ._height
properties and also by using the xscale without any luck. I finally
experimented with a tutorial example and got it to work and saw
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was the depth which I had set to 1 and the tutorial had set to 0. I
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I didn't see anything specifying that the depth had to be 0
and believe I am still missing something. If anyone cna help me
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ChrisFrom the location of the code, the relative path to newSlide
is
full_mc.newSlide as newSlide is in full_mc.
Thus you want:
function updateStage() {
full_mc.attachMovie(mySlide, "newSlide", 0);
full_mc.newSlide._width = 561;
full_mc.newSlide._height = 421;
full_mc.newSlide._x = 0;
full_mc.newSlide._y = 0;
Also note that you can do:
full_mc.attachMovie(mySlide, "newSlide",
0,{_x:0,_y:0,_width:561,_height:421});
Look up attachMovie for the optional initObect
parameter. -
Hey all, I'm fairly new to flash, but I can do a few things,
I had a
good flash program going in as1, which I'm trying to convert
to as3.
I had asked on irc for some help, but it was touching on
subjects I have
not covered on as, and even after looking up and applying,
its causing
countless problems.
1) My application receives information currently from echoed
information
from a db onto a html page, which flash is able to feed in
e.g. (echo
&var+rowvar+&).
I'm considering xml although I'm unsure about benefits or
anything
2)in as1 my application could simple do a for loop with the
number being
passed in via the number of rows in the database which was
echoed onto
the page then fed into flash.
Do for loops act the same in as3?
3)I was attaching a movie clip multiple times, which I need
to get to
act all independent of each other, so each one needs its own
name, as1
this was possible via "_root.attachMovie("button","btn"+i,
100+i);"
and this is where the main problem is, as I was asking about
this,
attachmovie no longer works, and I got told to sort out
"linkage" which
I have done, then setting up class and using addchild. which
I have
tried... but it does not work and I cannot get around.
reading up on it, documents say addchild should enable the
object to be
displayed. which for me isnt happening.
Here are the list of problems I have been getting:
-An ActionScript file must have at least one externally
visible
definition. so I looked it up, and I figured I have to put up
a
package and public class (athough I do not understand
class's)
which resulted in the error
-TypeError: Error #1006: addChild is not a function. at
global$init()
which sounds great...
messing around got me to
-5008: The name of definition 'test' does not reflect the
location of
this file. Please change the definition's name inside this
file, or
rename the file. z:\location\index.as
so I changed the class "test" to "index" where I encountered
more
problems...
[code]
var page1:page_mc = new page_mc ();
this.addChild(page1);
[/code]
[code]
package
import flash.display.MovieClip;
public class index extends MovieClip
public function index()
trace('lol');
[/code]
and by the way, I have tried using addchild on frame1 of the
fla, with
no results.
I'm sure I'm missing something at the biginning because
looking up every
problem and getting more errors seams silly for something
that was so
easy in as1, that I would need so much code to stop problems
of 1
function..)
Thanks in advance
SlpixeSlpixe,
> 1) My application receives information currently from
> echoed information from a db onto a html page, which
> flash is able to feed in e.g. (echo
&var+rowvar+&).
I'm with ya so far.
> I'm considering xml although I'm unsure about
benefits>
> or anything
If you're passing in a handful of name/value pairs, you
probably don't
need XML. By what you're describing, it sounds like you're
using FlashVars,
or passing these variables into the SWF as a query in the
HTML. The benefit
to FlashVars is that the SWF has access to these values
immediately upon
load. You don't have to take measures to load the data
yourself, and then
to respond to onLoad events, and so on -- they're just
magically there.
Prior to AS3, those variables are scoped to the main
timeline, as if you
had declared them there in frame 1. In AS3, you can use the
same technique,
but the variables are scoped as properties of the parameters
property of a
LoaderInfo instance associated with the main timeline. Sounds
like a
mouthful, but all it means is that you have to path to the
incoming
variables:
this.loaderInfo.parameters.myVar1;
this.loaderInfo.parameters.myVar2;
this.loaderInfo.parameters.myVar3;
If you have tons of hierarchical data, or data that don't
lend
themselves to simple name/value pairs, XML will help
considerably. Of
course, you'll have to load the XML, then navigate among your
nodes to
retrieve the information, but AS3's E4X syntax makes this
much easier than
it was to do the same with XML in AS1/AS2.
> 2)in as1 my application could simple do a for loop with
the
> number being passed in via the number of rows in the
database
> which was echoed onto the page then fed into flash.
> Do for loops act the same in as3?
Yes.
> 3)I was attaching a movie clip multiple times, which I
need to
> get to act all independent of each other, so each one
needs
> its own name, as1 this was possible via
"_root.attachMovie
>("button","btn"+i, 100+i);"
Okay.
> and this is where the main problem is, as I was asking
about this,
> attachmovie no longer works, and I got told to sort out
"linkage"
> which I have done,
Meaning, instead of a linkage identifier, a linkage class.
> then setting up class and using addchild. which I have
tried... but
> it does not work and I cannot get around.
Heh. Well, it does work, I promise you that. ;) So it should
just be
a matter of stepping through the approach you're using to see
what's going
awry when.
> reading up on it, documents say addchild should enable
the
> object to be displayed. which for me isnt happening.
The addChild() method originates with the
DisplayObjectContainer class,
which means you need an instance of that class as a reference
when you
invoke the method. Makes sense, right? You couldn't
instantiate an an
array, for example, and do this:
var arr:Array = new Array();
arr.addChild(someVisualObject);
... because the Array class doesn't support the addChild()
method. It's the
DisplayObjectContainer class that does, so you can only add
objects to the
display list of an object that supports display lists.
Fortunately, the main timeline is (usually) an instance of
the MovieClip
class, and MovieClip inherits much of its functionality from
the
DisplayObjectContainer class. Even when the main timeline is
configured as
a sprite, it still inherits the functionality in question,
because the
family tree goes like this: DisplayObjectContainer -->
Sprite -->
MovieClip.
So all you really need, in theory, is to invoke that method
on any movie
clip symbol's instance name, or on a reference to the main
timeline, and
your object should show up.
> Here are the list of problems I have been getting:
> -An ActionScript file must have at least one externally
visible
> definition. so I looked it up, and I figured I have to
put up a
> package and public class (athough I do not understand
class's)
I'm assuming, then, that your code -- at least, currently --
all appears
in keyframes?
> which resulted in the error
> -TypeError: Error #1006: addChild is not a function. at
global$init()
> which sounds great...
Hrrrm.
> messing around got me to
> -5008: The name of definition 'test' does not reflect
the location of
> this file. Please change the definition's name inside
this file, or
> rename the file. z:\location\index.as
So then, it sounds like you're putting your code inside a
file named
index.as, which means (by the rules of how Flash operates)
that you're
defining a class called index. If you're using the class
keyword to define
this class, it means you'll have to use the word "index" as
the name of your
class, because class names have to match the names of the
files in which
they're defined.
> so I changed the class "test" to "index" where I
encountered more
> problems...
>
> [code]
> var page1:page_mc = new page_mc ();
> this.addChild(page1);
> [/code]
To me, it looks like you've put these first few lines ahead
of your
package and class declarations. That's now how class files
work. All of
your code must be sandwiched inside the package or (usually)
class
declaration. Otherwise, you're not writing a class at all
(which is fine)
... but then, you need to use the include directive (just
like AS1/AS2's
#include), which simply pulls the code in at compile time as
if it were
typed in a timeline keyframe.
In this code:
> [code]
> package
> {
> import flash.display.MovieClip;
>
> public class index extends MovieClip
> {
> public function index()
> {
> trace('lol');
> }
> }
> }
> [/code]
You're defining a class named index that extends MovieClip.
That means
index *is* a movie clip, which means it has available to it
all the
functionality defined by the MovieClip class. If you were to
invoke
addChild() from some method *inside* this class declaration,
it would work
... because the addChild() method is supported by movie
clips.
> and by the way, I have tried using addchild on frame1 of
the fla,
> with no results.
Mixing and matching is fine. You can indeed use timeline
code alone in
AS3, or class code alone, or a combination of both. I wonder
if you're just
"in too deep" with the file you have? I recommend you brush
away the
distractions and start a fresh, new FLA file.
In that file, draw a quick shape -- just a circle, say --
and convert it
to a movie clip. Right-click on that symbol in the Library
and choose
Linkage. Select "Export for ActionScript" and give this thing
a linkage
class (for example, Circle).
When you click OK to close the dialog box, Flash will warn
you that no
such class (Circle) exists, and offers to write that class
for you. Click
OK.
Now enter frame 1 and use the Actions panel to type these
lines:
var orb:Circle = new Circle();
addChild(orb);
The variable orb (just an arbitrary name) is typed as Circle
-- which is
the class Flash just wrote for you -- and set to an instance
of that class.
In the Linkage dialog box, you will have seen that the Circle
class extends
MovieClip, so this isn't much different from instantiating a
new movie clip
in AS3.
Finally, the DisplayObjectContainer method, addChild(), adds
your Circle
instance to the display list of the main timeline. You could
precede the
addChild() reference with the "this" keyword, but even
without it, Flash
understands that you're refering to the timeline in which
this code appears.
And because that timeline is a descendent of the
DisplayObjectContainer
class, the method works.
David Stiller
Co-author, The ActionScript 3.0 Quick Reference Guide
http://tinyurl.com/2s28a5
"Luck is the residue of good design."
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