Attach movie confuison

Hi,
I need a help. I created a movieclip called ball and added
linkage as 'ball' and also checked the option 'export in first
frame' it is working fine,
BUT if i do like that then exports the movie clip in first
frame and it take big time to show preloader since the movie clip
is soo big,
I WANT TO ATTACH MOVIE WITHOUT MAKING IT TO 'EXPORT IN
FIRSTFRAME' is there any posibilites
Thank you in advance.

hi,
The code is correct....
But, what i want to know is, are using the Identifier name of
the moviclips ???
"emptyMovieClip" should be an Ideintifier name for an empty
clip in the library.
and "boxesRow" should refer an identifier name of another
movie clip in the library...(its should also contain some object
for the visibility check)...

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    Meaning, instead of a linkage identifier, a linkage class.
    > then setting up class and using addchild. which I have
    tried... but
    > it does not work and I cannot get around.
    Heh. Well, it does work, I promise you that. ;) So it should
    just be
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    what's going
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    timeline, and
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    > package and public class (athough I do not understand
    class's)
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    > messing around got me to
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    > this file. Please change the definition's name inside
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    > rename the file. z:\location\index.as
    So then, it sounds like you're putting your code inside a
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    this class, it means you'll have to use the word "index" as
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    class, because class names have to match the names of the
    files in which
    they're defined.
    > so I changed the class "test" to "index" where I
    encountered more
    > problems...
    >
    > [code]
    > var page1:page_mc = new page_mc ();
    > this.addChild(page1);
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    work. All of
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    class
    declaration. Otherwise, you're not writing a class at all
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    ... but then, you need to use the include directive (just
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    > [code]
    > package
    > {
    > import flash.display.MovieClip;
    >
    > public class index extends MovieClip
    > {
    > public function index()
    > {
    > trace('lol');
    > }
    > }
    > }
    > [/code]
    You're defining a class named index that extends MovieClip.
    That means
    index *is* a movie clip, which means it has available to it
    all the
    functionality defined by the MovieClip class. If you were to
    invoke
    addChild() from some method *inside* this class declaration,
    it would work
    ... because the addChild() method is supported by movie
    clips.
    > and by the way, I have tried using addchild on frame1 of
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    > with no results.
    Mixing and matching is fine. You can indeed use timeline
    code alone in
    AS3, or class code alone, or a combination of both. I wonder
    if you're just
    "in too deep" with the file you have? I recommend you brush
    away the
    distractions and start a fresh, new FLA file.
    In that file, draw a quick shape -- just a circle, say --
    and convert it
    to a movie clip. Right-click on that symbol in the Library
    and choose
    Linkage. Select "Export for ActionScript" and give this thing
    a linkage
    class (for example, Circle).
    When you click OK to close the dialog box, Flash will warn
    you that no
    such class (Circle) exists, and offers to write that class
    for you. Click
    OK.
    Now enter frame 1 and use the Actions panel to type these
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    -- which is
    the class Flash just wrote for you -- and set to an instance
    of that class.
    In the Linkage dialog box, you will have seen that the Circle
    class extends
    MovieClip, so this isn't much different from instantiating a
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    without it, Flash
    understands that you're refering to the timeline in which
    this code appears.
    And because that timeline is a descendent of the
    DisplayObjectContainer
    class, the method works.
    David Stiller
    Co-author, The ActionScript 3.0 Quick Reference Guide
    http://tinyurl.com/2s28a5
    "Luck is the residue of good design."

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