ATTACHING one object to another - best way?

Whats the best way to ATTACH one object to another in my 3D composition?
For example, I have a circular logo which I am spinning and moving in 3D space. I want to attach a lens flare graphic to it at it's right edge.
I will then animate the brightness of this lens flare for a few seconds.
How do I make sure BOTH of these graphics are spinning and moving married together x,y,z all the time?
Thanks,,
Message was edited by: Bansaw

Howdy,
As Certified said, grouping multiple elements and animating the group is ideal, but as you pointed out, you often animate one object and only later decide to include more elements in the animation.
You can copy and paste the keyframes/behaviors or drag-and-drop the animated channels from one object to the next, but that means having to update a bunch of elements every time you want to make a change. The best solution: the Match Move behavior (sound of trumpets).
In addition to pixel-based tracking, Match Move can tell one object to simply match the transforms of another. It has two modes: attach and mimic. Attach basically nails the match-moved object to its source. Mimic has the match-moved object perform the same animation as the source. A movie that better shows the distinction can be found here.
This works for position, scale and rotation transforms. By default, Match Move will set the next object down in the Layers List to be the source. Just drag and drop a new source (if need be) and you're good to go. Keep in mind that the behavior is overriding the targeted transforms channels on the object, so any other animation on those channels will be ignored. This is why doing the group thing is the most flexible.

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