Audio Bug in AIR on IOS?

Hi Folks,
Thanks for taking the time to answer my question. I am developing a Starling/Away3D game for iOS and Android and for the most part it works great. I have run into one problem recently, however. When returning to the Foreground from a resource intensive app, like TempleRun2, the audio is choppy, like it is playing every other frame kind-of thing. I did some testing and it is true for all recent Air apps like Super Hexagon, and Managana.
Older Air apps, like SnowBomber and CombOverCharlie, seem to work fine in this situation which makes be think that it is a problem with more recent versions of AIR (I am compiling with AIR 3.6.) The only other thing that I can think of is that perhaps it is related to using Stage3D - I know there have been some issues on iOS going to the background and returning.
If you have a work around I would love to hear it. I know that it is not a CRITICAL bug, but it really sounds like crap, which seriously degrades the overall experience. I have tried manually stopping and starting the audio but it is still choppy. 
Thanks in advance for your help. Also, thanks for making AIR so awesome on Mobile with Stage 3D. The performance is amazing. I still have a onAir Tour shirt from when Mike Chambers and the guys drove around the continent on a Bus.
Gavin

Sorry I didnt think about it needing to print as 3 separate pages at specific points. If you can't get the HTML printing to work then you could keep could this thought in mind. If the height of the, I presume, HTMLLoader object is the right value, you can draw the white-space of the page into the BitmapData and then it might still print at the right location. If it doesn't work immediately and you felt like putting in a little more effort, you might be able to tweak the height of the HTMLLoader objects so that each one represents a single page. Granted this approach would likely only work for one paper size format, such as 8.5x11. Sorry I don't have any easier ideas that work with what you already have done so far

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