Behavior work differently with SimpleUniverse

I initially created an application using the SimpleUniverse utility. I add a behavior one of my transform groups so that an object would change orientation on a button click.
I then switched over to a regular Universe and constructed my own viewing branch. Now the behavior will NOT work although it did before.
Can anyone help me and let me know what I'm missing?
Thanks in advance.
Here is my buildViewBranch code: and below is the code for the Canvas3D
public BranchGroup buildViewBranch() {
          BranchGroup viewBranch = new BranchGroup();
          TransformGroup vpTrans = new TransformGroup();
          view = new View();
          ViewPlatform vipl = new ViewPlatform();
          PhysicalBody pb = new PhysicalBody();
          PhysicalEnvironment pe = new PhysicalEnvironment();
          //Attach elements of the view
          view.attachViewPlatform(vipl);
          view.setPhysicalBody(pb);
          view.setPhysicalEnvironment(pe);
          view.addCanvas3D(canv);
          vpTrans.addChild(vipl);
          view.setFieldOfView(field_of_view);// degrees for a distance of meters
          //This matrix places the camera on the +z axis looking towards the origin
          Matrix4f v_mat = new Matrix4f( 1f, 0,0,0f,
                                                  0,1f,0,0f,
                                                  0,0,1f,7f,
                                                  0,0,0,1f);
          Transform3D shiftV = new Transform3D();
          shiftV.set(v_mat);
          vpTrans.setTransform(shiftV);
          view.startView();
          view.startBehaviorScheduler();
          System.out.println("Behavior running: " + view.isBehaviorSchedulerRunning());
          viewBranch.addChild(vpTrans);
          return viewBranch;
Here is the Canv initiation that I use:
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
          GraphicsDevice[] gs = ge.getScreenDevices();
          //Creates a graphics template to pole the monitor for the best configuration
     GraphicsConfigTemplate3D gct3d = new GraphicsConfigTemplate3D();
          //gct3d.setStereo(GraphicsConfigTemplate.PREFERRED);
          gct3d.setSceneAntialiasing(GraphicsConfigTemplate.UNNECESSARY);
          //The best graphic configuration is obtained for device 0 as this device is usually the
          //main monitor
          java.awt.GraphicsConfiguration config = gs[0].getBestConfiguration(gct3d);
     canv = new Canvas3D(config);

I now have a better idea of what's going wrong. When I run the function
view.isBehaviorSchedulerRunning()
I get false before and after I run the function
view.startBehaviorScheduler();
What do I do? I need help. I would greatly any suggestions.
What do I need to do to get the behavior scheduler working right?
Kitcrew

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