BPEL and Aspect Oriented Programming ?

Is there any way to have croscutting concerns (e.g. logging, security, compensation, etc.) in BPEL processes ?
I have to write several BPEL processes with common functionality and I would like to know if this can be achieved reusing functionality, or I have to copy-and-paste common functionality in all my processes.
If I change some functionality, do I have to change all my processes ?
Any suggestion or recommendation is welcome.

You could try having some seperate BPEL processes to address some of the aspects. This will be easier with some aspects than others.
If you always invoke the default version of the aspect processes then as you modify the aspects then it will be possible to modify behaviour by redploying the aspect process and promoting it to be the default.

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        end
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      count: INTEGER -- Number of stack elements
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        end
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      empty: BOOLEAN is –- Is stack empty?
        ensure
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      full: BOOLEAN is –- Is stack full?
        ensure
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        end
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        require
          not_full: not full
        ensure
          not_empty: not empty
          added_to_top: item = x
          one_more_item: count = old count + 1
        end
      remove is -– Remove top element
        require
          not_empty: not empty
        ensure
          not_full: not full
          one_fewer: count = old count - 1
        end
    invariant
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      count_bounded: count <= capacity
      empty_if_no_elements: empty = (count = 0)
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    -- PL/SQL (now) has not generic classes or generic packages.
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      -- 1 = check preconditions
      -- 2 = check preconditions + postconditions
      -- 3 = check preconditions + postconditions + invariants
      c_no_check                  CONSTANT INTEGER := 0;
      c_check_preconditions       CONSTANT INTEGER := 1;
      c_check_pre_postconditions  CONSTANT INTEGER := 2;
      c_check_pre_post_invariants CONSTANT INTEGER := 3;
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      FUNCTION check_pre_postconditions  RETURN BOOLEAN;
      FUNCTION check_pre_post_invariants RETURN BOOLEAN;
      PROCEDURE set_level (p_level INTEGER);
      PROCEDURE display_error (p_error VARCHAR2);
    END;
    CREATE OR REPLACE PACKAGE BODY dbc AS
      m_level INTEGER := c_no_check;
      FUNCTION check_preconditions RETURN BOOLEAN IS
      BEGIN
        IF m_level >= c_check_preconditions THEN
          RETURN TRUE;
        ELSE
          RETURN FALSE;
        END IF;  
      END;
      FUNCTION check_pre_postconditions RETURN BOOLEAN IS
      BEGIN
        IF m_level >= c_check_pre_postconditions THEN
          RETURN TRUE;
        ELSE
          RETURN FALSE;
        END IF;  
      END;
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      BEGIN
        IF m_level >= c_check_pre_post_invariants THEN
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        ELSE
          RETURN FALSE;
        END IF;  
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        m_level := p_level;
      END;
      PROCEDURE display_error (p_error VARCHAR2) IS
      BEGIN
        RAISE_APPLICATION_ERROR (-20000, 'ERROR in method ' || p_error);
      END;
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      capacity INTEGER,
      -- Number of stack elements
      el_count INTEGER,
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      CONSTRUCTOR FUNCTION stack (n INTEGER) RETURN SELF AS RESULT,
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      MEMBER FUNCTION item (SELF IN OUT stack) RETURN INTEGER,
      -- Is stack empty?
      MEMBER FUNCTION empty RETURN BOOLEAN,
      -- Is stack full?
      MEMBER FUNCTION full RETURN BOOLEAN,
      -- Add x on top
      MEMBER PROCEDURE put (x INTEGER),
      -- Remove top element
      MEMBER PROCEDURE remove,
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      -- Note:
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      MEMBER FUNCTION count_non_negative RETURN BOOLEAN,
      MEMBER FUNCTION count_bounded RETURN BOOLEAN,
      MEMBER FUNCTION empty_if_no_elements RETURN BOOLEAN,
      MEMBER PROCEDURE check_invariants
    ) NOT FINAL;
    CREATE OR REPLACE TYPE BODY stack AS
      CONSTRUCTOR FUNCTION stack (n INTEGER) RETURN SELF AS RESULT IS
      BEGIN
        IF dbc.check_preconditions AND n < 0 THEN
          dbc.display_error ('stack - PRE');
        END IF;
        check_invariants;
        capacity := n;
        stack_implementation := array_t();
        stack_implementation.EXTEND (n);
        IF dbc.check_pre_postconditions AND capacity <> n THEN
          dbc.display_error ('stack - POST');
        END IF;
        check_invariants;
      END;
      MEMBER FUNCTION item (SELF IN OUT stack) RETURN INTEGER IS
      BEGIN
        IF dbc.check_preconditions AND empty THEN
          dbc.display_error ('item - PRE');
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      BEGIN
        IF el_count = 0 THEN
          RETURN TRUE;
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          RETURN FALSE;
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      END;
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      BEGIN
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        IF dbc.check_pre_postconditions AND full THEN
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        check_invariants;
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          RETURN TRUE;
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          RETURN FALSE;
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          RETURN FALSE;
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      END;
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           OR
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        ELSE
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      END;
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      BEGIN
        IF NOT dbc.check_pre_post_invariants THEN
          RETURN; -- without checking invariants
        END IF;
        IF NOT count_non_negative THEN
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        END IF;
        IF NOT count_bounded THEN
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        IF NOT empty_if_no_elements THEN
          dbc.display_error ('INVARIANT empty_if_no_elements');
        END IF;
      END;
    END; -- class body STACK
    /Regards,
    Zlatko Sirotic

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    Message was edited by: GlynC
    Message was edited by: GlynC

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    Intel Core i7-2600k CPU at 3.4GHz (8CPUs) - Watercooled
    16GB Ram (3gb allocated for other programs)
    Nvidia GeForce GTX 570 4GB GDDR5 - 3.40.62 Drivers installed
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  • Trying to understand the basic concept of object oriented programming.

    I am trying to understand the basic concept of object oriented programming.
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    Object oriented programming is a replacement for the older idea of procedural programming (you can research procedural programming in google). As I understand it, in procedural programming, you have a step by step set of function calls to accomplish some task. Each function receives a data structure, manipulates it, and passes it to the next function. The problem with this is that each function preforms some action for the overall task and can't easily be reused by some other task. Its also harder to read the flow of what is happening with raw data structures flying all over the place.
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  • Object-Oriented Programming

    I'm working on a code associated with object-oriented programming:
    The StreetAddress class has this constructor:
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        myCity = city;
        myState = state;
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      public void SetStreet( String street )
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      public String getZip()
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    ejp wrote:
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    http://www.cse.msu.edu/~stire/cse891f04/wegner.pdf
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    http://www.youtube.com/watch?v=bfx7tvGisbA

  • Object oriented programming in LabVIEW

    Please send this message to everybody who has an opinion about this.
    Please try to keep it short, but if you can't control yourselves, let
    it all out!
    I would like to have your opinions about the nature of Labview and it's
    ability to support object oriented programming.
    I have a couple of questions to fire the discussion.
    1- Do you think that LV was built to support OO Programming?
    2- Is OO the only way we have to support large applications, or is it
    feasible to support it with a good dataflow architecture including all
    the flowcharts and all the data definitions?
    3- Is LV going to stay "dataflow" or is it going to become OO?
    4- What would be the great benefits of turning LV to OO that we don't
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    ith the dataflow approach?
    5- My opinion is that trying to implement OO in LabVIEW, is like trying
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    Thank you all for your time.
    Sent via Deja.com
    http://www.deja.com/

    > 1- Do you think that LV was built to support OO Programming?
    LV was initially designed in 1983. OOP existed at that point,
    but LV wasn't designed to be OO. It was designed to allow
    engineers and researchers a simple language appropriate
    for controlling their research labs from a computer.
    > 2- Is OO the only way we have to support large applications, or is it
    > feasible to support it with a good dataflow architecture including all
    > the flowcharts and all the data definitions?
    OO lends itself to large projects because it provides
    abstraction, encapsulation, and organizes code into
    modules that can more easily be implemented independent
    of one another since they can be specified in finer
    detail. Also, the compilers help to enforce the
    specifications providing they can be encoded in the
    interface between objects.
    These OO principles were already a part of big projects
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    supported it. Similarly, they can be a part of big
    projects today despite the language being used.
    LV 2 style globals, which as the name suggests were
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    used to enforce correct access. With other functions
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    Functions and structs/clusters abstract away details.
    Building a subVI that does an FFT means that for 99%
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    that this block performs an abstract mathematical function,
    an FFT. The implementation can be completely changed
    to speed it up or make it more accurate and your code
    isn't affected. Its abstract definition still holds, so
    your code still works.
    There are other things that OO languages bring to the
    table that LV, and GOOP don't yet offer. In my opinion,
    a few more OO features can be added to LV to allow for
    even larger projects in the future provided they are used
    well.
    Earlier posts pointed out that C++ doesn't guarantee that
    a project will succeed. OO features are just another tool,
    and the tool can be misused leading to a failed project.
    This is true to LV, C, C++, and all other engineering tools.
    The key is using the tools at hand to best solve the
    problems we face. Not glorifying or blaming the tools for
    the state of the project.
    > 3- Is LV going to stay "dataflow" or is it going to become OO?
    LV is dataflow to the core. The definition of what data
    is flowing may be expanded, but it will still be data
    flowing down wires from one node to another that accounts
    for how the program executes.
    One of the limitations of the current GOOP is that all
    objects are dealt with by a reference. By adding
    language features, objects could be made to flow down
    the wire, just like strings and arrays, meaning that
    branching a wire doesn't lead to side-effects,
    and there is no need to dispose objects.
    > 4- What would be the great benefits of turning LV to OO that we don't
    > already have with the dataflow approach?
    Remember when LV didn't have typedefs? It was easy for
    a cluster datatype to change once a project was underway.
    That usually led to lots of edits on other panels to get
    them back in synch. Without the unbundle by name, you
    then went through the diagrams fixing all of the bundlers
    and unbundlers to have the right number of terminals.
    Changing the order of the cluster was even worse since
    the diagrams may not bread, they might just access the
    wrong field instead.
    In many respects, an object is just another step along the
    same path. An object is a typedef that can have code
    associated with it for access -- maybe like Array and
    Cluster Tools. Some of the typedef contents might be
    publicly accessable, like now, while other elements are
    hidden, only available to the implementation of the
    typedef. That would force the user to use your functions
    to manipulate things rather than hacking away at the
    typedef contents. As an example, a LV string is really
    just a cluster of size and characters. Since the diagram
    can only modify the string using the string functions, you
    never get the size and characters out of synch. That is
    until you take it into LV generated code, a DLL or CIN
    where you have access to the inner fields.
    A related problem is that current typedefs are transparent
    to built-in LV functions. If your typedef is just some
    numbers, LV will be happy to perform arithmetic on your
    typedef. Maybe this is what you want, but if this doesn't
    make sense on your typedef, then your left with adding a
    Boolean or a string so that the arithmetic isn't allowed.
    Ideally, you would be able to state that = makes sense, >
    and < don't, + and - only operates on the first numeric, and
    * is something that you implement yourself. There would be
    some safeguards so that the user of your typedef, which
    includes you, wouldn't accidentally mangle the typedef
    contents.
    These may not seem like much at first, but they allow for
    much more abstraction and better encapsulation. Finally,
    there is a technique called inheritance that allows for
    similar objects to be acted on by common code in one
    location, and by specific code in another location depending
    on which type of object is actually there at runtime.
    This of usually done today by switching out on some inner
    tag and dealing with each type in its own diagram. This
    works fine until projects get large and teams get large.
    Inheritance is a different way of implementing the exact
    same thing that usually works much better for bigger teams
    and bigger projects.
    > 5- My opinion is that trying to implement OO in LabVIEW, is like trying
    > to
    Is this a fill-in-the blank question? It is difficult today
    because the LV language doesn't yet support OO very well.
    Early C++ was implemented on top of C using just a bunch
    of macros and the preprocessor to mangle the C++ back into
    C so that it could be compiled and run. Debugging was
    done on practically unreadable text that vaguely resembled
    your original code. By comparison, GOOP actually looks
    pretty good. It is written entirely on top of the current
    LV language and makes clever use of things like datalog
    refnums to make strict types.
    Over time I think GOOP will mature, and like typedefs,
    some users will come to rely on it in a big way.
    Other users will hopefully not even notice that anything
    changed. If their project grows in complexity and they
    need another tool to manage things, it will be just
    another feature that helps them to get useful things done.
    Greg McKaskle

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