Bug/No full support for GLUT on macbook pro retina

Hi,
We have a software that makes use of GLUT, the openGL utility library. This is multiplatform so it conveniently let's our software compile to many platforms. We are now thinking of compiling it for macs but there seems to be some bug in the OSX implementation of GLUT. Rendering to 1 pixel in our rendering context shows up as 4 pixels. Why is this the case? This will make the graphics look horrible on an otherwise superb screen. Is there some way to get around this?
Cheers,
Petter

Hi lzawacki,
If you are not able to send SMS messages from your MacBook Pro, check the settings for this Continuity feature in the article below.  Then restart your Mac and test.
Connect your iPhone, iPad, iPod touch, and Mac using Continuity - Apple Support
http://support.apple.com/en-us/HT6337
SMS
With Continuity, all the SMS and MMS text messages you send and receive on your iPhone also appear on your Mac, iPad, and iPod touch. Even if the person you’re communicating with doesn’t have an iPhone. And regardless of what phone they have, you can reply from whichever device is closest to you, including your iPad or Mac. You can also initiate a  conversation by clicking a phone number in Safari, Contacts, or Calendar.
To use Continuity for SMS and MMS with your iPhone and your Mac, iPad or iPod touch
Your iPhone, iPad, and iPod touch need to use iOS 8.1, and your Mac needs to use OS X Yosemite.
Sign in to iMessage on your iPhone, your other iOS devices, and your Mac using the same Apple ID.
On your iPhone:
Go to Settings > Messages > Send & Receive > You Can Be Reached By, and add a check to both your phone number and email address.
Go to Messages > Text Message Forwarding, and enable the device(s) you would like to forward messages to.
Your Mac, iPad, or iPod touch will display a code. Enter this code on your iPhone to verify the SMS feature.
I hope this information helps ....
- Judy

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