Building RSS Reader in Flash Lite?
Hi there,
I'm looking to build an RSS Reader in Flash Lite.
I want to take a feed provived by FeedBurner.
I'm a relative newbie to Flash Development. Does anyone have any pointers on where to start or any good tutorials to kick me off?
Cheers
You should use the trace() function to see what values your code is processing for the loaded data. Looking at the rss file itself it does not appear to be consistent with its structure, so you might need to check that out as well.
Similar Messages
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How do they recommend creating a plugin or extending the capabilities of Flash Lite
I have a potential new project to build a plugin for Flash
Lite on Windows Mobile 5.
Do you have an ideas or suggestions for creating a plugin or
extending the capabilities of Flash Lite?
Thanks in advance.
Waiting for your reply.Hi,
Take a look at the following projects:
Python and Flash Lite -
http://code.google.com/p/flyer/
(i2 tecnologia)
Java ME and Flash Lite -
http://code.google.com/p/jarpa
(i2 tecnologia)
Symbian and Flash Lite -
http://www.janus-flash.com/
Symbian and Flash Lite -
http://kunerilite.net/
Regards, -
Microsoft Licenses Flash Lite 3 and Reader LE for Windows Mobile
Microsoft Licenses Flash Lite 3 and Reader LE for Windows
Mobile – A Developers Perspective
http://www.flashdevices.net/2008/03/microsoft-licenses-flash-lite-3-and.html
Also some other news:
Flash Lite has Shipped on Over Half a Billion Devices
http://www.flashdevices.net/2008/03/flash-lite-has-shipped-on-over-half.html
Best,Hi Bill,
Can you tell when it will be available for download?
Today I installed Flash Lite 2.1 on my Asus M530W
WM6-Smartphone and flash&windows media enabled websites stoped
showing correctly - for example instead of having flash media
player with wmv content I see just white background (in the past
everything was ok).
Is there any Flash Activex plugin that will work with pocket
IE?
Thanks for support!
Greetings,
Robert -
Creating a RSS (feed) reader in Flash with AS2
Hi everybody and thank you for reading. I´m working in a rss reader for my website, that has already a rss channel created. I created this in a file that is called news.rss. So I made the interface of the reader in Flash, and then continue inserting a code. But when I try the swf, it just shows the title of my channel, but any of my news. What is the problem? Here is my code:
var rssurl:String = "http://amorenaccion.netau.net/news.rss";
//var rssurl:String = "unijimpe.xml";
var rssxml:XML = new XML();
rssxml.ignoreWhite = true;
rssxml.load(rssurl);
rssxml.onLoad = function() {
var nodo:XMLNode = rssxml.firstChild.firstChild;
var vtit:String = "";
var vurl:String = "";
var vdes:String = "";
var vcon:String = "";
for (i=0; i<nodo.childNodes.length; i++) {
var snodo:XMLNode = nodo.childNodes[i];
switch (snodo.nodeName) {
case "title":
vtit = snodo.firstChild.nodeValue;
break;
case "link":
vurl = snodo.firstChild.nodeValue;
break;
case "description":
vdes = snodo.firstChild.nodeValue;
break;
txttitle.htmlText = "<a href=\"" + vurl + "\">" + vtit + "</a>";
txtdescription.text = vdes;
txtcontent.htmlText = vcon;
function getContent(vxml) {
var stit:String = "";
var surl:String = "";
var sdes:String = "";
for (j=0; j<vxml.childNodes.length; j++) {
var sxml:XMLNode = vxml.childNodes[j];
switch (sxml.nodeName) {
case "title":
vtit = sxml.firstChild.nodeValue;
break;
case "link":
vurl = sxml.firstChild.nodeValue;
break;
case "description":
vdes = sxml.firstChild.nodeValue;
break;
return "<a href=\""+vurl+"\"><b><font color=\"#990000\">"+vtit+"</font></b></a><br>"+vdes+"<br><br>";You should use the trace() function to see what values your code is processing for the loaded data. Looking at the rss file itself it does not appear to be consistent with its structure, so you might need to check that out as well.
-
Using Flex 2 SDK to compile for Flash Lite 2.0
As I understand Flash Lite 2.0 is a stripped down version of
Flash 7 (that is ActionScript 2.0) with a couple of things added
for mobile specific things. But is it possible to use the free Flex
2 SDK to compile a SWF that will run on Flash Lite 2.0 (or Flash 7
for that matter).
ZarathrustaI'm not familiar with Flash Lite 2.0, so maybe I shouldn't be
answering this, but I've used the SDK for several projects and I
believe that like Flex Builder it requires at least Flash 8. So, if
FL is comparable to Flash 7, I doubt if it would work. Just my
humble opinion, but hope it helps.
Later,
Andy C.(never #) -
Serious bugs in Flash Lite 2.1
I've noticed some pretty serious problems when when working
with Flash Lite 2.1 on on a device, on a device simulator, and on
the Flash 8 emulator. There were no Object watches or any other
kind of behind-the-scenes mayhem when I found these bugs. Here's
just a small list of issues that have gone wrong (among other
things):
1. The Number data type is flaky at best. When doing a
trace() on a variable of type Number, the value will change from
signed to unsigned depending on what was done with the variable
even if the actual contents haven't changed. For example I tried
doing a bitwise OR on a Number that had 0xFFFFFFFF in it, and the
interpretation switched from unsigned to signed.
2. It seems that when I do an add 0 to a _y member of one of
my MovieClips the contents of my movie EXPAND AND SKEW to extreme
extents. I don't even know how this is possible, because nowhere in
my application do I modify _width/_height, or any scale property
values of ANY MovieClip objects (only read them).
3. When testing my app on a device (LG VX8000), Flash Lite
began IGNORING certain core language operations (adding / creating
an empty movie clip / etc..) RANDOMLY if I start mashing keys fast
enough (happens sometimes even if I don't mash keys).... operations
which work 100% of the time in the Flash 8 device emulator both
with a low and high FPS rate.
4. When retrieving _y and _height properties of a MovieClip,
in certain places these properties were INTERCHANGED WITH EACH
OTHER if I didn't add trace() calls to print their values before
hand. Taking out the trace() calls caused the values to continue
being swapped.
These are pretty serious issues that are making my app
unstable all around. My application is entirely based on the basics
of ActionScript 2.0. I can assure people reading this that the
problems are not because of bugs within my application. Has anyone
come across any of these problems before? Can anyone at Adobe
provide information or workarounds/support.
It's a shame to see such huge bugs in the Flash Lite
VM.Hello,
I'm the PM for Flash Lite, and thank you for your interest in
our products.
Let me clarify the purpose of the Windows Mobile 5 release of
Flash Lite. As you are aware, we license Flash Lite to our OEM
customers so that they may integrate Flash Lite into their mobile
phones. Flash 7 SDK is not targeted at regular mobile phones - just
the pocketPC.
There are differences between Flash Lite and Flash Player 7
in that FP7 supports video and Flash Lite 2.1 does not. this is the
most fundamental difference between the two.
If you are building content that you expect will run not only
on PocketPC, but other mobile phones as well, then FL2.1 for WM5 is
a good starting place to test and try out your content because when
OEMs ship phones with Flash Lite 2.1 already preinstalled, your
content is "good to go".
Flash Lite 2.1 authoring is supported as an "add on" to the
Flash 8 authoring tool. Please check out our Flash 8 tool section
on Adobe.com here
http://www.adobe.com/devnet/devices/
- select the Flash Lite 2.1 for Flash Professional 8.
You will need to use Flash 8 authoring with update for Flash
Lite 2.1 to create/author your content.
CDK = Content Development Kit - contains tips, samples etc.
Flash Player 7 SDK - this is a kit not for developers, but
for companies that may want to embed Flash Player 7 into their
devices such as set top boxes or game consoles. We give these
customers source code of the Flash 7 player.
The Flash Player 7 for PocketPC will play back Flash 7 and
prior versions of Flash content.
I would encourage you to read up on more of our online
resources and as you get more familiar with Flash, you will
definitely see that it is a very compelling application development
platform and join the thousands of other flash developers.
best regards,
Vinay -
Flash Lite 3 on Linux Embedded Device
Hi All,
I can't seem to get a definitive answer on Linux support. I
am building a small hand held device for home controls automation,
it will have a 3.5" touch screen display and be using embedded
Linux as the OS. I want to use Flash Lite 3 as the UI for the
device, is this supported?
Thanks,
MarkAbsolutely, in fact several versions already exist on Linux
devices. Linux is a reference port for our latest Flash Lite
player, which makes it easier for OEMs to bring Flash to their
platform. -
Ciao,
if anyone is looking for Flash Lite tutorials and information here 3 resources:
http://www.biskero.org/?page_id=342
http://www.flashlite4nokia.com
http://www.flashlite4se.com
AlessandroHi Matt,
I got something that can help you to build a Video Stream
Application on mobile.
http://www.geekzone.co.nz/content.asp?contentid=1430
Go throught the about link the 3G alread has build a
application witht the help you can stream the live videos.
Enjoy,
Avdhesh Sharma
+91 9899567448
[email protected] -
Does Flash lite support live stream?
I use Flash CS4 and AS3 to build a flash client side live stream swf.
It can publish and play live video and encode by flash.
Can Flash lite support it?
If so, can mobile browser play flash swf?Yes flash lite 3.0 / 3.1 support rtmp streaming. you can check your device for more info on rtmp support. Here s a project about what you want:
http://flashvisions.com/flashlite/spylite-open-source-flash-lite-security-application/
streaming from camera to flash lite device with rtmp. -
I'm building a simple game in flash lite. Whenever I move the character, I instead scroll the movieclip the opposite way to give a moving effect while keeping the character in the center of the screen. The problem is that whenever the top of the background image goes above the top of the screen, the entire image is no longer rendering, liked its being clipped or culled out by flash. Its still visible, and runs fine in flash player and air. The problem only seems to be recreatable in the device central testing on CS5.5. I'm currently trying to get a phone that runs only flash lite to see if the error persists.
I have tried the scrolling, which as I said doesn't work, scroll rect, which isn't allowed in Flash lite, thus doesn't work, and creating a bitmap background and using its draw method to copy the movieclip background onto the bitmap (which fails once the matrix passed in in the draw command has a negative y coordinate). Copy pixels hasn't been successful either (copying the movieclip to a bitmap, and trying to copy a section of that bitmap onto the background bitmap). The normal scrolling command, the scroll rect, and the draw method all work in flash player (even when compiling with flash lite), just not on the actual test with the flash lite phones in CS5.5.
Does anyone know how to either A. get around this problem to allow negative y coordinates or B. disable the clip plane on the flash lite 2D version. Currently, the movieclip that is being rendered is 2000x480, while the stage size is 480x320, so when the game scrolls down 100 units, it should show the background image between y coordinates 100 and 420, but instead doesn't render (as if being clipped). Everything runs fine in flash player (even with a flash lite compile) and as an air application.There is no Flash Player available for Blackberry
devices. -
Querying a Flash Lite content type running in the player
In the current Flash Lite specs, it's not possible to query
the content
type that is running from within the Flash Lite player
(wallpaper,
screensaver, standalone, etc).
My questions:
1.) Is this something that can be (easily) implemented in the
next rev
of Flash Lite? I can think of a few use cases where this
might be
(potentially) useful.
Basically, this would allow for a detect mechanism, and thus
provide a
way to disable or enable functionality within content based
on how it is
being run (based on the content-type detected).
For example, if FL content is run as a screensaver, no custom
softkey
navigation would appear. However, if run as standalone
content, a custom
UI might appear ... say giving the user the option to quit,
get more
info, etc.
I am posting here to see if others would be interested in
such
functionality.
2.) From my tests, I don't think the FL content type is
inserted into
the Flash Lite SWF header, but can it be? Injecting meta data
into SWF's
is tricky business ... does it make sense to add this
functionality in
the next rev of Flash Lite? ... again, this info might be
useful in some
content use cases, which tie back to #1.
Thoughts?
-sjI could see some strong potential FL improvements by opening
this door. This could be very useful in the sense that developers
could then #include a single .as file that would act as a master
library regardless of content type.
Another feature that ties into this that I would love would
be FL version detection. Granted, this file could sort of be
created with FS2 command detection. But still, creating one library
file that covers all user input methods would be very nice.
To take this a step further, could this also detect what
edition a phone is? Again, this could be done with via a
WURFL, but that is a huge
pain (not to mention memory intensive). It would be sweet if my
code could (simply) detect a 3rd edition series 60 Nokia and
automatically build in controls for screen rotation and soft key
repositioning.
To sum up, I agree with you Scott. Btw—nice to see you
in the forums. -
Flash Lite 1.1 swf's Do Not Embed Fonts
For some reason, dynamic text fields do not work on CS3 when
publishing Flash Lite 1.1 content and using an embedded font
(rather than device fonts). I am certain that I am doing things
correctly (bitmap text, embedding fonts, etc.), because I verified
that the files work perfectly with the Flash 8 compiler.
To be more direct, a Flash Lite 1.1 swf in Flash 8 will have
perfect dynamic text with a custom font. When I open and publish
the same .fla in DC and CS3, the text fields appear empty--as if
the font is not being embedded. When publishing from CS3, the fonts
also do not work on devices. When publishing (the same fla) using
Flash 8, the fonts work in the emulator and on devices.
Any help with this would be MUCH appreciated. Right now I am
bound to Flash 8 for Flash Lite 1.1 development.
System Info:
2.2 GHz Intel Core 2 Duo Mac Book Pro, 2 GB RAM
Mac OS X 10.5.1 (Build 9B18)
Flash CS3 with ALL updates
Flash 8 with ALL updates
Device Central 1.1.0 (Build 1107)
Device Info:
Nokia 5700 (Flash Lite 2.0 preinstalled)
Nokia 6620 (Flash Lite 2.0 from Adobe)
Nokia nGage (Flash Lite 1.1 from Adobe)Ryan, please open a support case via
http://www.adobe.com/support.... -
Tools for Flash Lite 3 development.
I'm new to flash development. So i'm looking for tools to start development for flash lite 3 (i'm not interested in 4th version).
There are a loot tools available:
* Flash Pro CS 5
* Flash Builder 4
* Flex SDK?
What is the best option to start?Hi,
You can't handle them. Its the default behavior from FL.
You can use KuneriLite or SWF2Go+PyS60 or APIBridge for loading external resources and checking for errors.
Best,
// chall3ng3r // -
hi all,
If I want to develop mobile applications, Flash Lite is the
unique way, or can I build an application just using flex?
regardsFlex applications require FlashPlayer 9, so the quick answer
is no. -
hey everyone i have started working on a multitab flash builder mobile app, since i have very little experience with action script and such i used the tutorial here: http://mobile.dzone.com/articles/building-mobile-rss-reader?mz=8019-adobe
but i can not repeat the process for the other tabs
does anyone have an where that they can point meThis is a shame that Apple doesnt (somehow) make this one of the cross-platform features.
I mean come on, how many of us mac users actually have ALL our computer-using relatives on a mac? In a perfect world, all of us, but reality is, I'm the only one out of about 11 people on my and my wife's side of the family that we share pics of the kids with. Everyone else uses Winblows.
I was pumped when I heard about photocasting. Alas, now that I've tried to make this work smoothly for the novice windows users who want to see pictures of our kids, I realize there is *zero chance* of me being able to use this. There is no way I can see myself sending my 63 year old mother an RSS feed link and having her figure out what to do with it (when she can barely figure out how to look at the pics I send in email he he). If she has to go install an RSS reader, forget it.
Anyway, great mac only feature, but this would be a huge feather in Apple's cap if they could figure out how to serve this up to Windows end users just as effortlessly.
eMac, PB17" Mac OS X (10.4.4)
eMac Mac OS X (10.2.x)
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