CacheAsBitmap: screen-res ( meaning post container transforms) or not?
Here is a question I'd love to find the answer to:
1. Suppose you have a Sprite which contains a shape instance within.
2. The sprite is scaled down ( let's say 50% ), and added to the stage, but the shape it contains is left unscaled.
3. Now, if the shape has CAB enabled, is the cached bitmap rendered at the final screen res, post container transforms ( in this case, the cached bitmap would be 50% smaller than the shape ), OR Is the cached bitmap rendered at 100% the size of the shape, and then downsampled when it is drawn onto the screen?
...why is this relevant?
For example:
A) IF it turns out that cached bitmaps resulting from CAB are screen-res ( post all container transforms ), then it might make sense to set CAB to true even on a Bitmap instance, if one of its parent containers is scaled up or down ( so as to minimize the resampling effort, every time the bitmap is drawn to the screen ).
B) In the earlier example, with the unscaled shape within a scaled sprite, IF it turns out that cached bitmaps resulting from CAB are NOT screen-res ( meaning NOT post container transforms), then it might be advantageous to move the shape out of its container and apply the 50% scaling on it directly ( again, to minimize the resampling effort required to draw the cached bitmap onto the screen ).
Here is a question I'd love to find the answer to:
1. Suppose you have a Sprite which contains a shape instance within.
2. The sprite is scaled down ( let's say 50% ), and added to the stage, but the shape it contains is left unscaled.
3. Now, if the shape has CAB enabled, is the cached bitmap rendered at the final screen res, post container transforms ( in this case, the cached bitmap would be 50% smaller than the shape ), OR Is the cached bitmap rendered at 100% the size of the shape, and then downsampled when it is drawn onto the screen?
...why is this relevant?
For example:
A) IF it turns out that cached bitmaps resulting from CAB are screen-res ( post all container transforms ), then it might make sense to set CAB to true even on a Bitmap instance, if one of its parent containers is scaled up or down ( so as to minimize the resampling effort, every time the bitmap is drawn to the screen ).
B) In the earlier example, with the unscaled shape within a scaled sprite, IF it turns out that cached bitmaps resulting from CAB are NOT screen-res ( meaning NOT post container transforms), then it might be advantageous to move the shape out of its container and apply the 50% scaling on it directly ( again, to minimize the resampling effort required to draw the cached bitmap onto the screen ).
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hi all i desgined some pages (using the same template cause
im lazy!!!!) in 1280 x 1024 screen res if veiwed in this res its
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speak any simple ways of resolving this???
effected sites:
www.asbestosbags.co.uk www.shrinkfilm.org.uk
www.bagonroll.co.uk www.refusesacks.org.uk
any help would be appreciated.> any simple ways of resolving this???
Not really. The page must be built from the ground up to fit
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expected browser viewport size (screen resolution is really
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Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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"i H8 Nicknames" <[email protected]> wrote
in message
news:ee66uo$m11$[email protected]..
> hi all i desgined some pages (using the same template
cause im lazy!!!!)
> in
> 1280 x 1024 screen res if veiwed in this res its fine
but if viewed in a
> lower
> res it all goes out of place so to speak any simple ways
of resolving
> this???
>
> effected sites:
> www.asbestosbags.co.uk www.shrinkfilm.org.uk
www.bagonroll.co.uk
> www.refusesacks.org.uk
>
> any help would be appreciated.
> -
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