Camera tracking / workflow question with 3DS Max....

Hi guys,
     I have a general question about workflow using After Effects and 3DS Max....
Scenerio:
     I have a virtual news set in 3DS Max to composite in the greenscreen footage.  The footage has everything needed for tracking - markers and so on.  After tracking the footage, I want to use the tracking from the footage, plus incorporate some camera moves from 3DS Max when the talent is 'behind the news desk'. Kinda like doing an 'orbital dolly' move to pan across the set.  In After Effects, how would I merge the existing camera tracking from the original footage and then merge the panning camera moves from 3DS Max?
Thanks.
Jason

You will need a 3D track/ matchmove. Once you have, you should not ahve any problems importing teh result in both programs. SynthEyes etc. support a ton of export formats. For everything else a simple 3D export from MAX using relevant scripts/ plug-ins should suffice or you simply could use your keyed footage as a texture in MAX.
Mylenium

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