Can I force Leopard to use a different python installation

I should have posted here initially at the Unix board...
Dumb question: Will Leopard use a different python install in bash than the python used by an ordinary GUI application? I want control over which python install the GUI application uses.
Does anyone know how to force Leopard to use a macports installation of python instead of the default Apple installation? I know how to get the shell to use it, by putting an "export" line into the ~/.profile file, or adding a .bash_profile file to ~/
and the bash shell will use my macports install of python. However when I use an application called blender
www.blender.org
which relies on python for some operations, it refuses to recognize some python modules installed in the macports version of python, which can be running simultaneously in bash. The python shell in Terminal says the module has been imported because there is no error message, but blender and the Console both say the module was not recognized by blender. Is it possible that the application blender has been compiled in such a way that it will only look for leopard's version of python? Is there a way to get leopard's python to take into account the mess of folders in macports python so that it can use the files therein? I've already tried putting the +/opt/local/bin, sbin, lib,+ and include folders into the path returned by env.
Refers to the macports python 2.5.4 and the current leopard python 2.5.1

I'm not using MacPorts, and don't know how MacPorts installs Python. Is it installed in the form of framework?
/opt/local/Library/Frameforks/Python.framework/Python.framework/
If this is the case, then I guess you can tell blender to use this framework (instead of the Leopard's default framework) by setting the evironment variable DYLDFRAMEWORKPATH to "/opt/local/Library/Frameworks". Of course there is a possibility that the framework installed by MacPorts is not compatible with the blender.
But there is another problem; if you start blender by double-clicking on its icon, the environment variables set in your shell have no effect. You can set environment for GUI apps in ~/.MaOSX/environment.plist, but it will affect all the GUI apps so it is rather dangerous (if a framework in /opt/local/Library/Frameworks/ is broken, then many apps won't run correctly). So the first thing you may try is to start blender from the command line:
$ export DYLDFRAMEWORKPATH=/opt/local/Library/Frameworks
$ /Applications/blender.app/Contents/MacOS/blender
Of course the "$" above is the prompt of your shell, and you need not type it. If you have installed blender.app in a different folder then modify the path accordingly.

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