Can someone help me send a text message out there

I cant figure out how to send

Press the green SMS button on the home page.
Press the little box with the pencil in the corner of the screen.
Type in the phone number next to the "To:" or press the "+" to use your contacts (then select a contact).
Type your message.
Press "send".

Similar Messages

  • Can anyone help with sending non-Ascii messages?

    I'm currently writing a small application that sends and receives encoded messages through JavaMail. Here's the problem: each character in the string that I'm sending can be up to 11 bits long and I'm apparently losing accuracy while emailing encoded text.
    Apparently, JavaMail treats Strings as a series of bytes, while Java treats Strings as a series of integers. When I try
    String message = "Message to code";
    message = encodeMessage(message);
    message = decodeMessage(message);
    and then print out the contents of message, I get the correct contents of message. However, when I try
    String message = "Message to code";
    message = encodeMessage(message);
    Message msg;
    msg.setContent(message, "text/plain");
    and then receive the message and read the contents, the contents are changed. I tried a for/while loop to see what the string "message" was holding before and after I emailed it. The results:
    Before:
    Encoded text as integers: 74 196 478 1006 1921
    After:
    Decoded text as integers: 74 196 63 63 63 13 10
    Can anyone give me suggestions on how I can send this data without losing accuracy? I had the idea of sending an int[] array, but I can't see an easy way of doing that... I'm fairly new to JavaMail, so any help is greatly appreciated :-)
    Thanks,
    Robert Chatham

    I've figured out a solution only to come up with an even more bizarre problem. JavaMail is now inserting random bytes into my message.
    My code:
    (When sending the email):
    String encodedMessage;
    msg.setContent(encodedMessage);
    (When receiving the email):
    String encodedMessage = (String)msg.getContent();
    I've printed out a list of the bytes in each string immediately before sending the encoded message and immediately after receiving the encoded message. I'm doing absolutely nothing to the message between the times I send and receive it (and I don't think there's a way to, considering that it's off at the mail server.)
    Take a look at a sample of the bytes of the encoded message before sending and after receiving (I added parenthesis for emphasis):
    0 74 1 96 4 78 10 6 19 21 18 87 17 65 14 13 7
    0 74 1 96 4 78 (13) 10 6 19 21 18 87 17 65 14 13 (10) 7
    So... what is causing these extra bytes to be inserted into my message? In ascii format, the two bytes represent (I believe) line feed and form feed - but why inserted, and why so randomly?
    Thanks,
    Robert

  • I am a bit ignorant when it comes to my iphone 4. Can somone help me delete saved text messages? I have tried to delete them one by one in my messages, but it still says that I have 2.3 saved messages. I just want to free up space  on my phone.

    Dearest Ones in the Apple Tech World,
    I need to free up space in my storage, and I can do that if I can figure out how to delete my saved text messages. Anyone out there know how in the world I can accomplish this?
    I have tried to delete them one by one, but it still says that I have 2.3 GB of saved messages!
    I am not the saviest when it comes to operating this phone. Any help would be appreciated!
    THANKS SO MUCH!

    There's no way to delete all message threads at one go. You can however do one contact thread at a time.
    In Messages app where you see a list of messages from different contacts,  tap Edit (top left), tap the red (on the left), then tap the red Delete button on the right.

  • Can someone help me send mail using SMTP server?

    I am having the most frustrating problem with SMTP outgoing email account.  I use GoDaddy's Webmail (smtp.secureserver.net) and I receive all my emails through Apple Mail but I cannot send any.  I haven't been able to for about two weeks now, aside from 3 or 4 fleeting windows of time when I could.  Almost all of the time I try to send my emails, an error message says my outgoing account is offline.  I've been on the phone with GoDaddy's tech support three times this week and did everything we could think of, which include these steps:
    -Force Quit Apple Mail --> Restart Computer
    -Change Default Ports to a specific one and uncheck "Use Secure Sockets Layer (SSL)"
    -Check "Use only this server"
    -Delete account completely from Apple Mail and re-load (which I had to go into Time Machine to recover messages, and lots a bunch in the process ugh!)
    Nothing works!  I depend on this email for my business, and I rely heavily on Apple Mail for this account.  All of my other email accounts that I pull through Mail work fine, but of course they are not SMTP outgoing.  Please help...I feel like I've tried everything and nothing works permanently. 

    At this point there are 2 possible causes to your problem:
    Apple Mail
    Connectivity between you and the SMTP server
    I can't help with (1) as I use Thunderbird as my mail client (the biggest advantage being I can take my mail files and move between different versions of Mac OS X). If you suspect that your problem is due to Apple Mail, then using another email client to send a test message will prove the point. If it works, then the problem lies with Apple Mail and somebody else will have to chip in. If it still fails, then there may be connectivity issue between you and the mail server.
    If you google "telnet smtp test" (without the quotes), you will find many articles showing you how to test an SMTP connection using telnet. Don't be put off by the fact that many of the articles assume you are running Windows. The only Mac bit you need to know is that telnet is a command line utility accessed via Terminal. The rest is generic.
    Telnet will allow you to interact with the mail server a line at a time and show you exactly what and where the problem is. If you get an unexpected response from the server, go back to GoDaddy and show them the output. If you don't get any response at all (i.e. "telnet smtpout.secureserver.net 25" just hangs), then take it up with your ISP as you are simply not getting through to the server.
    Good luck.

  • Please can someone help me send an imessage through my ipod

    Hey everyone, im trying to send an imessage to my friend who also has an iphone, i cant manage to send it, when i type her apple id it appears it red saying this id is not registered with imessage, and the send button remains grey. Please help

    presumably your friend has upgraded their software and added the address you are using to their list of messages they can recieve messages at?

  • Can someone help me with drawing text and a custom image in cocoa?

    I am trying to learn how to draw, and when I look at the tutorial, instead of getting straight to the point on how to draw text at a coordinate, it talks about the concepts of how to draw. I get that, but exactly what methods and what objects should I use?
    For instance, the java code:
    +public void drawComponent(Graphics g){+
    +Graphics2D g2 = (Graphics2D) g;+
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    draws the good old "Hello, World!" on a line starting 20 pixels down and 10 pixels across. How would I do the same in objective-c in a customized view? Based on the tutorial, I need specify the code in the
    +- (void)drawRect: (NSRect) rect+
    method.
    Also, how would I draw a picture(.gif and .png format)?

    Here's a very basic example:
    - (void)drawRect:(NSRect)rect {
    // draw text
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    NSFont *font = [NSFont boldSystemFontOfSize:24];
    NSColor *color = [NSColor blueColor];
    NSDictionary *attrs = [NSDictionary dictionaryWithObjectsAndKeys:
    font, NSFontAttributeName,
    color, NSForegroundColorAttributeName,
    nil];
    [myString drawAtPoint:NSMakePoint(20, 0) withAttributes:attrs];
    // draw image
    NSImage *myImage = [NSImage imageNamed:@"picture1.png"];
    [myImage drawAtPoint:NSMakePoint(20, 40)
    fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
    Since the above uses the imageNamed convenience method of NSImage, the arg must be the name of an image file you've previously added to the main bundle (Project->Add to Project). The code for a gif would be exactly the same.
    For more details see [Drawing Images into a View|https://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/Coc oaDrawingGuide/Images/Images.html#//apple_ref/doc/uid/TP40003290-CH208-BCIIBDAD] and [Simple Text Drawing|https://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/ CocoaDrawingGuide/Text/Text.html#//apple_ref/doc/uid/TP40003290-CH209-SW1] in the +Cocoa Drawing Guide+. Btw, the above is for OS X, since you asked about Cocoa. iPhone code is now called Cocoa Touch, so I hope I guessed the platform right. In case you really wanted iPhone, the code would be quite similar, but you'll need to substitute CGPointMake for NSMakePoint, UIColor for NSColor, UIImage for NSImage, and use a method like [drawAtPoint:forWidth:withFont:minFontSize:actualFontSize:lineBreakMode:baselin eAdjustment:|http://developer.apple.com/iphone/library/documentation/UIKit/Refer ence/NSStringUIKit_Additions/Reference/Reference.html#//appleref/doc/uid/TP40006893-CH3-SW14] for your text. You'll also only need one arg for the [drawAtPoint|http://developer.apple.com/iphone/library/documentation/UIKit/Refe rence/UIImageClass/Reference/Reference.html#//appleref/doc/uid/TP40006890-CH3-SW24] method of UIImage.
    Hope that helps get you started!
    - Ray

  • Can someone help me with this error message?

    I am very new to java and I am trying to write a memory game but, when I try to compile I get this message
    incompatible types
    java.awt.Image
    required int
    my code is below:
    import java.applet.*;
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.JOptionPane;
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    int CardPlace[];
    int CardFace[];
    Image img1;
    Image img2;
    Image img3;
    Image CardBack;
    private int mX = 0;
    private int mY = 0;
    boolean turned;
    int flip = 0;
    int pos;
    int Position;
    public void init()
    int choice;
    int cd1=0;
    int cd2=0;
    int cd3=0;
    int counter=0;
    CardPlace=new int[6];
    CardFace=new int[6];
    cd1 = getImage(getDocumentBase(),"Heart.gif");
    cd2 = getImage(getDocumentBase(),"Happy.gif");
    cd3 = getImage(getDocumentBase(),"Phone.gif");
    CardBack = getImage(getDocumentBase(),"safari.gif");
    while (counter<6)
    choice = 1 + (int)(Math.random() * 3);
         switch(choice)
         case 1:
              if(cd1<2)
              { CardPlace[counter] = 1;
              counter++;
              cd1++;
              break;
              case 2:
              if(cd2<2)
              { CardPlace[counter] = 2;
              counter++;
              cd2++;
              break;
              case 3:
              if(cd3<2)
              { CardPlace[counter] = 3;
              counter++;
              cd3++;
              break;
    addMouseListener(new MouseHandler());
    public void paint(Graphics g)
    int xposition = 0;
    int yposition = 0;
    int i = 0;
    turned = false;
    if ((mX>=0 && mX < 150) && (mY >=0 && mY<150))
    Position = 0;
    else if((mX >150 && mX < 300) && (mY>=0 && mY < 150))
              Position = 1;
         else if((mX >=300 && mX < 450) && (mY>=0 && mY < 150))
              Position = 2;
         else if((mX >=0 && mX < 150) && (mY>=150 && mY < 300))
              Position = 3;
         else if((mX >150 && mX < 300) && (mY>=150 && mY < 300))
              Position = 4;
         else if((mX >300 && mX < 450) && (mY>=150 && mY < 300))
              Position = 5;
    CardFace[Position]=CardPlace[Position];
    if (flip == 0)
         flip = Position;
    else if(flip != Position)
         if(CardFace[flip] != CardFace[Position])
         CardFace[flip]=0;
         CardFace[Position]=0;
         flip = 0;
    while (i<6)
    if (xposition==450)
    yposition=150;
    xposition = 0;
    switch(CardFace){
    case 0:
    g.drawImage(CardBack, xposition, yposition, this);
    break;
    case 1:
    g.drawImage(img1,xposition,yposition,this);
    break;
    case 2:
    g.drawImage(img2,xposition,yposition, this);
    break;
    case 3:
    g.drawImage(img3,xposition,yposition,this);
    break;
    xposition = xposition + 150;
    i++;
    private class MouseHandler extends MouseAdapter
    public void mousePressed(MouseEvent evt)
    mX = evt.getX();
    mY = evt.getY();
    turned = true;
    repaint();

    Hi,
    Can u indicate the exact lines in which the
    error message is thrown.
    Raja

  • HT201210 Can someone help me with an error message I get when updating to itunes version 6?

    I get the error message 'itunes could not back up the iphone because the back up was corrupt or not compatible with the iphone' when trying to update my iphone 4 to itunes v6.0.
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  • Can someone help me retrieve the text in my textedit file which shows a blank?

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    /library/preferences - trash the com.apple.TextEdit.plist file.
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    Boot from your install disc & run Repair Disk from the utility menu. To use the Install Mac OS X disc, insert the disc, and restart your computer while holding down the C key as it starts up.
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  • Can someone help me decode this error message.

    Error: 500
    Location: /MonteCarlo/jsp/monte.jsp
    Internal Servlet Error:
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         at org.apache.jasper.runtime.PageContextImpl.handlePageException(PageContextImpl.java:386)
         at jsp._0002fjsp_0002fmonte_0002ejspmonte_jsp_1._jspService(_0002fjsp_0002fmonte_0002ejspmonte_jsp_1.java:121)
         at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:126)
         at javax.servlet.http.HttpServlet.service(HttpServlet.java:853)
         at org.apache.jasper.runtime.JspServlet$JspServletWrapper.service(JspServlet.java:174)
         at org.apache.jasper.runtime.JspServlet.serviceJspFile(JspServlet.java:261)
         at org.apache.jasper.runtime.JspServlet.service(JspServlet.java:369)
         at javax.servlet.http.HttpServlet.service(HttpServlet.java:853)
         at org.apache.tomcat.core.ServletWrapper.handleRequest(ServletWrapper.java:503)
         at org.apache.tomcat.core.ContextManager.service(ContextManager.java:559)
         at org.apache.tomcat.service.http.HttpConnectionHandler.processConnection(HttpConnectionHandler.java:160)
         at org.apache.tomcat.service.TcpConnectionThread.run(SimpleTcpEndpoint.java:338)
         at java.lang.Thread.run(Thread.java:484)
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         at MonteCarlo.createBuckets(MonteCarlo.java:64)
         at jsp._0002fjsp_0002fmonte_0002ejspmonte_jsp_1._jspService(_0002fjsp_0002fmonte_0002ejspmonte_jsp_1.java:90)
         at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:126)
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         at org.apache.jasper.runtime.JspServlet$JspServletWrapper.service(JspServlet.java:174)
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         at org.apache.jasper.runtime.JspServlet.service(JspServlet.java:369)
         at javax.servlet.http.HttpServlet.service(HttpServlet.java:853)
         at org.apache.tomcat.core.ServletWrapper.handleRequest(ServletWrapper.java:503)
         at org.apache.tomcat.core.ContextManager.service(ContextManager.java:559)
         at org.apache.tomcat.service.http.HttpConnectionHandler.processConnection(HttpConnectionHandler.java:160)
         at org.apache.tomcat.service.TcpConnectionThread.run(SimpleTcpEndpoint.java:338)
         at java.lang.Thread.run(Thread.java:484)

    You have something like the following line (obviously since I don't have your code I made something up.)
    xxx.getStuff(other.myMethod(myString));
    You need to modify it to look like this
    if (myString == null) System.out.println("MyString is null");
    if (other == null) System.out.println("other is null");
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    Keep adding if/thens and println() until you figure what object is null.

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    Sterling

  • Everytime I try to send a text message it fails

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    http://support.apple.com/kb/TS2755
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