Cant display all xml images

Hi, I'm trying to make a gallery of random xml images in a grid and have them display randomly using a timer.  I got the idea from an as2 tutorial but do not know any as2 so I have tried to convert it to as3 (which I currently learning). All thumbs load randomly once as they should but, I have only been able to make one of the thumbs rotate through the array of random images and cant figure out how to have all thumbs also rotate through random array. Any Ideas would be appreciated. Thanks
import com.XMLLoader;
var loader:XMLLoader = new XMLLoader(new URLRequest("gallery.xml"));
loader.addEventListener(Event.COMPLETE, onComplete);
var theXML:XML;
var gallery:Array;
var aThumb:Thumb;
var thumbsPerRow = 15;
var thumbWidth = 40;
var thumbHeight = 40;
var thumbSpace = 8;
var startX = 10;
var startY = 10;
var myTimer:Timer = new Timer(Math.ceil(Math.random() * 3000) + 500);
var myArray:Array;
var curIndex:Number;
var myMCL:Loader;
var usedClips:Array;
var lastRef:MovieClip;
function calcPosition(ind:Number):Array
    var whichCol = ind % thumbsPerRow;
    var curThumbX = startX + (whichCol * (thumbWidth + thumbSpace));
    var whichRow = Math.floor(ind / thumbsPerRow);
    var curThumbY = startY + (whichRow * (thumbHeight + thumbSpace));
    return [curThumbX, curThumbY];
function buildGallery(numThumbs:Number)
    for (var i = 0; i < numThumbs; i++) {
        var pos = calcPosition(i);
        myMCL = new Loader();
        myMCL.contentLoaderInfo.addEventListener(Event.COMPLETE, oli)
        lastRef = new MovieClip();
        lastRef.x = pos[0];
        lastRef.y = pos[1];
        addChild(lastRef);
        var aThumb = new Thumb();
        aThumb.x = pos[0];
        aThumb.y = pos[1];
        lastRef.addChild(aThumb);
        init(gallery);
function onComplete(e:Event):void
        gallery = new Array();
        theXML = loader.xml;
        var len = theXML.children().length();
        for (var i = 0; i < len; i++) {           
            var item = new Object();
            item.image = theXML.image[i];
            gallery.push(item);
        buildGallery(135);
function oli(e:Event):void{       
        if(usedClips.length > 1){
            var d = usedClips.shift();
            var i = curIndex;
            //not sur how to unload d;
        curIndex++;           
        if(curIndex >= myArray.length){
            curIndex = 0;
        myTimer.addEventListener(TimerEvent.TIMER, doLoad);
        myTimer.start();
function init(gallery:Array):void
        myArray = new Array();
        usedClips = new Array();
        var tempArray:Array = gallery.slice(); //duplicate gallery
        while(tempArray.length > 0){
            var it = tempArray.splice(Math.floor(Math.random() * tempArray.length), 1);
            myArray.push(it[0]);
        curIndex = 0;       
        doLoad(null);   
function doLoad(e:TimerEvent):void
        myMCL.load(new URLRequest(myArray[curIndex].image));
        lastRef.addChild(myMCL);
        trace(gallery.length);
import com.XMLLoader;
var loader:XMLLoader = new XMLLoader(new URLRequest("gallery.xml"));
loader.addEventListener(Event.COMPLETE, onComplete);
var theXML:XML;
var gallery:Array;
var aThumb:Thumb;
var thumbsPerRow = 15;
var thumbWidth = 40;
var thumbHeight = 40;
var thumbSpace = 8;
var startX = 10;
var startY = 10;
var myTimer:Timer = new Timer(Math.ceil(Math.random() * 3000) + 500);
var myArray:Array;
var curIndex:Number;
var myMCL:Loader;
var usedClips:Array;
var lastRef:MovieClip;
function calcPosition(ind:Number):Array
    var whichCol = ind % thumbsPerRow;
    var curThumbX = startX + (whichCol * (thumbWidth + thumbSpace));
    var whichRow = Math.floor(ind / thumbsPerRow);
    var curThumbY = startY + (whichRow * (thumbHeight + thumbSpace));
    return [curThumbX, curThumbY];
function buildGallery(numThumbs:Number)
    for (var i = 0; i < numThumbs; i++) {
        var pos = calcPosition(i);
        myMCL = new Loader();
        myMCL.contentLoaderInfo.addEventListener(Event.COMPLETE, oli)
        lastRef = new MovieClip();
        lastRef.x = pos[0];
        lastRef.y = pos[1];
        addChild(lastRef);
        var aThumb = new Thumb();
        aThumb.x = pos[0];
        aThumb.y = pos[1];
        lastRef.addChild(aThumb);
        init(gallery);
function onComplete(e:Event):void
        gallery = new Array();
        theXML = loader.xml;
        var len = theXML.children().length();
        for (var i = 0; i < len; i++) {           
            var item = new Object();
            item.image = theXML.image[i];
            gallery.push(item);
        buildGallery(135);
function oli(e:Event):void{       
        if(usedClips.length > 1){
            var d = usedClips.shift();
            var i = curIndex;
            //not sur how to unload d;
        curIndex++;           
        if(curIndex >= myArray.length){
            curIndex = 0;
        myTimer.addEventListener(TimerEvent.TIMER, doLoad);
        myTimer.start();
function init(gallery:Array):void
        myArray = new Array();
        usedClips = new Array();
        var tempArray:Array = gallery.slice(); //duplicate gallery
        while(tempArray.length > 0){
            var it = tempArray.splice(Math.floor(Math.random() * tempArray.length), 1);
            myArray.push(it[0]);
        curIndex = 0;       
        doLoad(null);   
function doLoad(e:TimerEvent):void
        myMCL.load(new URLRequest(myArray[curIndex].image));
        lastRef.addChild(myMCL);
       // trace(gallery.length);

Hi,
This forum is to discuss problems of C# development. Your question is not related to the topic of this forum.
I suggestion you post the question in the ASP.NET forums at
http://forums.asp.net/. It is appropriate and more experts will assist you.
We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
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