Captivate 4 bombs with 3D motion SWF

I have a small AS3 swf of a roatating logo that drives Captivate 4 crazy.  I have no problem with other AS3 swfs but the rotating logo won't work.  It plays fine with a Flash 10 viewer or even in the Captivate library previewer.  When I try to publish or preview the slide show I get a flashing Captivate preloader and stills of the logo movie.  Does Captivate 4 have an incompatibility with the 3D motion tool in Flash?  It can't be duplicated in AS2.

Here's the as3 code.  Think of your logo as a business card that has a font and a back.  This card gets rotated on the Y axis 360 degrees.  The ENTER_FRAME event is what triggers the rotation.  All you need to do is create assets named mcFront and mcBack and place them on stage.
import flash.events.*
this.addEventListener(Event.ENTER_FRAME, EnteringFrame);
//Start out the rotation with edge facing you
mcFront.rotationY = -90;
mcBack.rotationY = -90;
var bol:Boolean = true;
function EnteringFrame(e:Event) {
          //check boolean value
          if (bol) {
                    mcFront.visible = true;
                    mcFront.rotationY += 4;  //adjust this number for speed of rotation
                    if (mcFront.rotationY >= 90) {
                              mcFront.visible = false;
                              mcFront.rotationY = -90;
                              bol = false;
          else {
                    mcBack.visible = true;
                    mcBack.rotationY += 4;  //adjust this number for speed of rotation
                    if(mcBack.rotationY >= 90) {
                              mcBack.visible = false;
                              mcBack.rotationY = -90;
                              bol = true;
          //trace("Bol: " + bol);
Jim Leichliter

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