Captivate movie clips looping in Flash

I've read the discussions on the forum, but nothing seems to
be able to stop a captivate 2 movie clip from looping when brought
into Flash. I exported the captivate movie with the default values,
converted it to a movie clip in Flash8 so I could resize it,
brought the movie clip into the Flash movie by dragging it to the
stage. Everything looks great, but I can't stop the clip from
looping. Stop commands placed within the movie clip seem to have no
effect nor do commands put on the main timeline.
Thanks for the help.

Hi there
Hopefully someone here will have an answer for you. In the meantime you might also wish to post this question in the forums for Acrobat.
Click here to visit the Acrobat forums
Cheers... Rick
Click here for Adobe Certified Captivate and RoboHelp HTML Training
Click here for the SorcerStone Blog
Click here for RoboHelp and Captivate eBooks

Similar Messages

  • Controlling Captivate movies from a parent Flash movie

    Hello, i am in the works of onverting my old AS2 code, for controlling Captivate movies lodaded into a Flash container, over to AS3 becasue of the transition to Captivate 5. There were some weird issues in AS2 and Captivate 3 which i fortunately vere able to solve when i first made this container. Now i am getting weird and unpredictable results when trying to set the appropriate variables in the Captivate move. The main culprit is: rdcmndRewindAndStop, it does indeed rewind the movie, but... it starts playing again... Could anyone be so kind to give me the reason why or better even provide me with a solution to this unneeded change, its quite annoying, and no rdcmndPause does not help, not before rdcmndRewindAndStop or after, the movie is happily trottling along...
    sincerely
    Frustrated developer with a bloody short deadline

    Hello and thanks for replying, yes it worked! But... we have to manually edit 40+ files to make this stupid thing to work... Do you know if there is any way i can put those scripts in a flash object, or better even modify the movie from the parent container? This is making our production process way longer than is affordable tbh, a single project consists usually of over 100 captivate movies, and we simply can't manually edit each and every one of them.
    I wish i could get my hands on a Captivate developer ;p

  • Trouble Copying and pasting a movie clip from another flash scene

    Hello,
    I have been trying to copy a movie clip from the library of one flash and paste it into the library of another.  But when I do this, it always gives me, "One or more library items already exist in the document.
    I have tried finding and renaming those items, renaming the existing movie clip, and even changing it into a graphic instead.  Still it always replaces these certain movie clips in my main flash file.
    I even tried the following:
    Creating a new movie clip in the new file.  Then going into the movie clip of the other file I wish to copy over, and trying to copy its frames and put it into the new movie clip i created in the main file.  Even then, it says I'm replacing library items!
    Can someone help me?
    Thanks

    The easiest way to be sure you are renaming everything is to probably to copy the movieclip into a new empty file's library and then rename each symbol in there.  Unless I am missing something, when you do that, each isolatable symbol inside that movieclip will appear as a separate symbol in the library, making it easier to be sure you have renamed them all.

  • Random Movie Clips loop

    Hey there.
    I have a question about randomizing Movie Clips:
    I am attaching an example where 12 movie clips will be called
    into stage.
    (movieA1, movieA2, movieA3....)
    I am trying to create a situation where instead of triggering
    "movieA1" and so on, the code will trigger:
    movieA1 OR movieB1
    movieA2 OR movieB2
    movieA3 OR movieB3 and so on......
    can anyone help here with how to apply it?
    Thanks!
    note that the attached code triggers AllMovies (MovieA's),
    MovieB's are not in code yet, only in the library, because I am not
    sure how to code such a thing.
    adamlewen

    All I posted was a replacement to the corresponding
    attachMovie portion of your code... as you had in your first post.
    If I've made a correct allowance for the wrapping it should be in
    the 6th line of code beginning with
    var Movie:MovieClip = _root["Movie"+i] =holder.attachMovie
    etc
    What I suggested is only making a change to the first
    parameter to include a
    B or no B in the library ID that's requested by the
    holder.attachMovie part.
    The way its set up (if you use this changed attachMovie) it
    will randomise each time that makeAllMovies is called.
    If I was doing something like this I'd be inclined to set up
    the holder clips once. And then load the randomised content clips
    inside on the setInterval call to something like your makeAllMovies
    function. I also think you'd need to use removeMovieClip for
    previously attached content clips before attaching each time as I
    don't think it just replaces ("overwrites") the old one. I've seen
    other posts where if you attachMovie the same library item with the
    same name in the same holder clip, you end up with 2 instances
    (flash apparently appends a number to one of them each time). If
    this is indeed the situation and happened each time, it would
    probably cause some problems.
    Don't know if that helps. Kglad or others may have more
    insight in this area where I've indicated uncertainty.

  • Making .mov to loop inside flash

    I have a seamless quicktime .mov of clouds I want to use as a background.
    I set my flash animation to loop...but at the end of the .mov file instead of looping it just quits.
    How do I get the quicktime .mov file to loop within flash?
    Using Flash CS4

    Re: Loop inside a loop making performance poor!!!Yup, it probably will be.
    Your nested loops have an advantage in that they give you control over the process of what is happening. Unfortunately due to several factors including context switching between pl/sql and the sql engine this process is all but certain to be slower than doing the work in SQL.
    Instead of nested loops which call a procedure define a cursor directly your routine to get the data, then use a bulk collect - you can read about them in the documentation - to load your collection. One select with a bulk collect is all but certain to be faster than loading each row one item at a time.

  • Linking other movie clips within one flash file

    hey,
    i'm making a flash tutorial for my company. I'm making each
    section into a movie clip. so i'm wondering how to link from one
    movie clip to another.
    ok thanks

    It's not confusing, there's just not enough information about
    what you have designed already to be able to tell you what you can
    do.
    How will the movies be arranged in the Flash timeline?
    If the movies are all going to be within the same Flash file,
    then you will need to have buttons as the links you mention. You
    can create your own so that they appear as text if that's what you
    want.

  • Button Movie Clips Loops Ad Nauseum

    Greetings
    I have a button that is a movie clip that is set up with animations triggered with MOUSE_OVER and MOUSE_OUT event listeners.  The glitch is that once the mouse is over the button ... each ensuing pixel that the mouse is moved, loops the animation again.  That probably didn't make a whole lot of sense, so I posted the file on my test site (http://www.savagepixels.com/test/test.html).  You have to drag your mouse slowly across the button to see this. The bottom part of the button works as I'd expect.  When you roll over the text at the bottom of the button, everything functions as it should.  The looping problem starts when you roll over the image portion of the button.  For some reason it considers each consecutive pixel rolled over to be a new event and consequently triggers the "over" animation again.
    The code I have is below.  I've commented out the MOUSE_OUT function for now.  There is also a screenshot at the above link of my Layers palette for the button clip in question.  I put a "stop" label at each frame that has an action so you see the actions used.
    Thanks for helping!
    oneBedButton_mc.buttonMode = true;
    oneBedButton_mc.addEventListener(MouseEvent.MOUSE_OVER, overEffect);
    //oneBedButton_mc.addEventListener(MouseEvent.MOUSE_OUT, outEffect);
    function overEffect (e:MouseEvent)
        oneBedButton_mc.gotoAndPlay("over");
    function outEffect (e:MouseEvent)
        oneBedButton_mc.gotoAndPlay("out");

    That was helpful. I had one of images in the button movie clip that wasn't a movie-clip type symbol ... it was just a static .png image.  Once I converted that into a movie clip, the repetitious looing went away.
    There is still some weirdness if you refresh that same link ... (http://www.savagepixels.com/test/test.html) if you roll over the lower part of the button where the text "One Bedroom + Study" is, and then move your mouse up over the image portion, the whole MOUSE_OVER event gets triggered again.  This is weird because there are no actions whatsover in the button movie clip except a few stop(); keyframes.  It treats the image as a separate button.  Any ideas on what is causing that event to be triggered in this way?

  • Adding Captivate movie clips to PDF

    I'd like to add a small Captivate demo to a PDF. I read that only a single SWF file can be embedded in a PDF file. If I select Flash (SWF) when I am publishing then which output option would give me a single file? The "Export HTML" creates more than one file.
    It seems that the "Standalone" feature will create a single file but then it's an .exe file so sometimes these are blocked by e-mail because of virus concerns. Any suggestions would be helpful.
    RD

    Hi there
    If you are using Captivate 4 you may now configure it so you end up with a single SWF output. You can also do it if you have version 3, but it may require some tricksy workarounds.
    Which version are you using?
    Cheers... Rick
    Click here for Adobe Authorized Captivate and RoboHelp HTML Training
    Click here for the SorcerStone Blog
    Click here for RoboHelp and Captivate eBooks

  • Movie Clip Loop

    I have some quite nice clips that I would like to use as screen savers.
    So can I make them into a loop?-chatch

    HI Bengt, Thanks for your help. Unfortunately I still haven't got it to work. I did as you advised, but when I clicked on the new QT folder, I got the message "contains no picture". As one can put music in loops, I would have thought there was an easy way to put film clips in loops!
    Anyway, Thanks again-chatch

  • Movie clip looping...

    and looping, and...
    running logic 8 rewired to reason 4.0.1.
    when i run a QT video clip in logic, the clip repeats automatically, altho looping is off (on both apps).
    any idea how to stop this from happening??
    thanx!

    anyone?
    clip will stop if i set end point to BEFORE the end of the clip, but i need to get to the end!
    any ideas would be great...!

  • Looping Background Movie Clip

    Hi i am having trouble with having a looping background movie
    clip on the bottom layer of my flash project. I have it on the
    bottom layer in the first frame, above it i have some menus fading
    in and it seems as though once it gets to this scene, it just plays
    the movie clip over and over and never goes to the 2nd frame of my
    scene. Is there anyway to have a looping background movie clip
    inside of flash 8?
    Thank you in advance,
    Tyler

    You can use a variable to keep count of how many times you loop, and until it exceeds a particulr value (2 or 3) you execute a setTimeout() call that waits for however long you want to delay and then tells the movieclip to gotoAndPlay(1).
    So in the first frame you would establish the counting variable...
    var count;
    if(count == undefined){ // only set it to 0 once
    count = 0;
    and in the last frame you would do your incrementing and control....
    stop();
    count += 1;
    if(count < 3){
    setTimeout(waitABit, 2000); // call function in 2 secs
    function waitABit(){
    gotoAndPlay(1);

  • Movie Clip is not looping AHH

    So I got this video that is streaming from the server on the stage (starting a new movie clip). I then have a mask over it to create a diamond shaped movie clip. However, once I take it into the main timeline and export as movie...when I view it--it is not looping...it's only playing once. Any ideas on what's going on? THANKS!

    I found the answer via http://www.kristenstephenson.net/?p=333&cpage=1#comment-259. Working code:
    import fl.video.VideoEvent;
    ksvid.autoRewind = true; // fl_video being the name of the video component
    ksvid.addEventListener(VideoEvent.AUTO_REWOUND, doLoop);
    function doLoop(e:VideoEvent):void
    e.target.play();
    The only difference from her way of placement was that because I have the f4v as a progressive download in a movie clip as a flash playback with a mask (*pheww)...I had to make a cuepoint at the end of the video and then place the actionscript within the movie clip as its own layer.
    SUCCESS!

  • Accessing movie clip from flash swf file

    I have the situation where in flash i created a simple
    animated movie clip with few stop() commands on timeline. Movie
    clip consists of simple animatio played on roll over and on roll
    out which is controlled using actionscript. I loaded movie clip
    into flash using [embed] tag but actionscript code is stripped,
    there is no stop() action so movie clip loops continously. I guess
    that's normal behaviour for embedded flash swf files but i would
    like to know is there a way to still achieve that? Can i load swf
    some other way with its actionscript and then control movie clip
    from flex?

    You need the FLA's to open in Flash.
    You could download the free trial of a flash decompiler
    (www.sothink.com). The free trial won't give you actionscript, but
    it will give you all of the art in the swf.

  • Passing a variable from a movie clip to the main timeline

    Hi,
    I'm having trouble passing a variable from a movie clip in my
    flash file to the main timeline.
    I have a movieclip with the instance name IntroNav which
    contains several buttons. Clicking a button sets the variable
    "page" to a specific name, i.e. page = "home"
    However, outside of the movie clip, on the main timeline I am
    unable to call this variable, and "page" seems to have no value.
    Can anyone tell me why this is and how to solve it?
    Thanks

    Umm, yes ... declare your variables correctly.
    var page:String = new String(); //proper complete
    var page:String; //strict typing
    var page:String = "home"; //stirct typing with value
    declaration
    Do not declare the variable in your buttons, you would have
    to do so in every button and be constantly resetting the value.
    Declare it on the main timeline at the lowest level. You do not
    need to use it as a _global, you just need to resolve your path
    issues. You can 'set' the variable value from a button, without any
    problem, but you have to call to the variable correctly.
    You do not 'name' a variable as "_root.page" , the '_root'
    refers to the lowest level of the SWF or the main timeline, as does
    a call to ' _level0' (that's a zero). If the variable is declared
    on the main timeline, and you're calling from the MC/button or
    anywhere you can refer to the variable by calling to it by
    the proper path of '_root.page'
    To set the variable from any of your button/MC instances
    call:
    _root.page = "value"; OR _level0.page = "value";
    But you must have the varibale declared on the main timeline,
    and only once and the playhead should be stopped or it will reset
    the value to the default upon looping.

  • How to link from a movie clip to main timeline?

    My problem first appeared very simple, but I have spent a
    while on it and can't think how to solve it. I must say that I am
    very much an amateur in designing in Flash and ActionScript.
    I created a movie clip containing an embedded video and a
    sound clip. In the main timeline I inserted the movie clip into a
    keyframe. When I found the movie clip didn't play, I discovered
    that the only way of making it play was to place a Stop action in
    the keyframe of the movie clip, and also set the whole movie to
    loop. The Stop action stopped the whole movie from looping, but
    instead made the movie clip loop. If the keyframe is on frame 456,
    how do I make it advance onto frame 457 once the movie clip has
    finished running?
    I've tried various ways around the problem, including placing
    a button inside the movie clip to Go to and Play frame 457, but
    instead it plays frame 457 in the movie clip.
    Can anyone help me with this please?

    Hello,
    You need to tell flash the "target" you want to play. If not
    specified
    it will think it is the target you are calling from which in
    your case
    is the movie clip.
    So to go back and play one level up would be:
    _parent.gotoAndPlay(457);
    If the movie clip was inside another movie clip then it would
    be:
    _parent._parent.gotoAndPlay(457);
    or you can just referent the root of the movie directly:
    _root.gotoAndPlay(457);
    Search the help file for timeline target and you should find
    more about it.
    Incubusguy wrote:
    > My problem first appeared very simple, but I have spent
    a while on it and can't
    > think how to solve it. I must say that I am very much an
    amateur in designing
    > in Flash and ActionScript.
    >
    > I created a movie clip containing an embedded video and
    a sound clip. In the
    > main timeline I inserted the movie clip into a keyframe.
    When I found the movie
    > clip didn't play, I discovered that the only way of
    making it play was to place
    > a Stop action in the keyframe of the movie clip, and
    also set the whole movie
    > to loop. The Stop action stopped the whole movie from
    looping, but instead made
    > the movie clip loop. If the keyframe is on frame 456,
    how do I make it advance
    > onto frame 457 once the movie clip has finished running?
    >
    > I've tried various ways around the problem, including
    placing a button inside
    > the movie clip to Go to and Play frame 457, but instead
    it plays frame 457 in
    > the movie clip.
    >
    > Can anyone help me with this please?
    >
    >

Maybe you are looking for