Changing Alpha on a Symbol

I am trying to create a symbol and over the course of several
frames have it go from 0 alpha to 100. Shouldn't be hard, or so I
thought. I am doing the following:
Open a new document, by default there is a keyframe in frame
1;
Then I Draw a Box and convert it to a graphic symbol;
I then go to frame ten and enter a keyframe;
I confirm that in frame 10 that the alpha in the color panel
is set to 100;
I then add a motion tween;
I then go to frame 1 to change the alpha to 0 but when I do,
it changes the alpha for the symbol in both key frames.
If someone could tell me what I am doing incorrectly, I would
be very appreciative.
Thanks,
Andy

Andy,
> You can view the FLA here:
>
>
http://www.andrewmcgibbon.com/test.html
Well, I'm stumped! I downloaded that FLA file, opened it,
and changed
the alpha in frame 1 to 0. Then I scrubbed the timeline and
watched the
alpha tween from 0 to 100, as expected. So somewhere in your
original list
of steps, something is akilter! ;)
I can verify that the motion tween was added correctly. That
step is
the second last in your original list, so it sounds like we
can narrow this
down to the last step:
> I then go to frame 1 to change the alpha to 0 but when
> I do, it changes the alpha for the symbol in both key
frames.
My first thought was that you possibly tried to use the
Color panel to
change the alpha of your symbol, but that panel only works
for fills and
strokes, and it certainly wouldn't change the alpha in both
keyframes.
When I changed the alpha on this end, I did this:
a) drag the playhead to frame 1
b) select the symbol by clicking it
c) select "Alpha" from the Color dropdown
d) drag the "Alpha Amount" handle down to zero
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."

Similar Messages

  • Problem in Alpha and beta symbol  displaying while taking printout.

    Hi Abapers,
    I am displaying a Long text in Certificate of Analysis which consist of Alpha and beta symbols in it text. While viewing the Print Preview of the smartforms . Alpha and Beta symbols are displayed properly. While taking the print out of the same , The symbols are not displayed properly they appear in different format. but that printer is supporting these symbols I checked with a word document.
    Please help to resolve this problem.
    Thanks
    Omprasath

    Hi Omprasath,
    The printer will be supporting the characters but in SAP, on SAPD transaction, the device types must be changed for the proper printout. Some times the font types also play a major role. try using helve_cyr or cour_cyr.
    BR,
    Suthagar

  • Changing frames within a symbol

    Can anyone tell me how to change frames within a symbol, by using a button in the actuall stage. Every time I try searching for it, I get lost in half compleated answers, action script 2, and things that throw a ton of code and words and stuff at me, but never explain the parts of it. (Often also has losts of additional code that I probally don't need)
    I've got the button, but I need the function.

    I can see from your other posts you are familiar with coding a button, so... In your button event handler function you would use something like...
    symbolName.gotoAndStop(someFrame);
    where symbolName is whatever instance name you assign to the movieclip symbol and someFrame is either a number or a label for the frame you want to change to.

  • How to change alpha of a "container"

    I want to change alpha like when we change pages, but only for a container named:contain
    I have 4 btn (text1, text2, text3, text4) in the "left_side" and each of those change "contain1" to "contain4".
    (contain1, contain2, ... are all in my library and my btn
    that's the code:
    import fl.transitions.*;
    import fl.transitions.easing.*;
    // claim MCs from library to use on stage when needed using addChild
    var c1:contain1 = new contain1;
    var c2:contain2 = new contain2;
    var c3:contain3 = new contain3;
    var c4:contain4 = new contain4;
    left_side.addChild(c1);
    var pageMoveTween:Tween = new Tween(left_side, "y", Elastic.easeOut, 300, 110, 2, true);
    left_side.text1.addEventListener(MouseEvent.CLICK, btn1Click);
    left_side.text2.addEventListener(MouseEvent.CLICK, btn2Click);
    left_side.text3.addEventListener(MouseEvent.CLICK, btn3Click);
    left_side.text4.addEventListener(MouseEvent.CLICK, btn4Click);
    function btn1Click (event:MouseEvent):void {
    var btn1Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn1Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn1Transition);
    function runBtn1Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c1);
    var btn1Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    function btn2Click (event:MouseEvent):void {
    var btn2Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn2Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn2Transition);
    function runBtn2Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c2);
    var btn2Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    function btn3Click (event:MouseEvent):void {
    var btn3Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn3Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn3Transition);
    function runBtn3Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c3);
    var btn3Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    function btn4Click (event:MouseEvent):void {
    var btn4Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn4Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn4Transition);
    function runBtn4Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c4);
    var btn4Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    thank's for your help!

    Make it easy on yourself if you're going to keep synchronized numbering and loop it.
    var maxButtons:Number = 4;
    var currentSection:Number = 1;
    for (var buttonNumber:Number = 1; buttonNumber <= maxButtons; buttonNumber++)
        left_side.getChildByName('text'+buttonNumber).addEventListener(MouseEvent.CLICK, _buttonHandler);
    function _buttonHandler(e:MouseEvent):void
       var buttonPressed:MovieClip = MovieClip(e.currentTarget);
       var indexPressed:Number = Number(buttonPushed.name.substr(4,1));
       if (indexPressed != currentSection)
          currentSection = indexPressed;
          var content:MovieClip = MovieClip(left_side.getChildByName('content'));
          var fadeTween:Tween = new Tween(content,"alpha",Regular.easeOut,1,0,1,true);
          fadeTween.addEventListener(TweenEvent.MOTION_FINISH, _loadContent);
    function _loadContent(e:TweenEvent):void
        // remove old content
        left_side.removeChild(left_side.getChildByName('content'));
        var content:MovieClip;
        content.name = 'content';
         if (currentSection == 1)
            content = new content1();
         else if (currentSection == 2)
            content = new content2();
         else if (currentSection == 3)
            content = new content3();
         else if (currentSection == 4)
            content = new content4();
         content.alpha = 0;
         left_side.addChild(content)
         new Tween(content,"alpha",Regular.easeOut,0,1,1,true);
    I hate switches in general, opt for ugly if blocks. If you really want to do it right then get all your content in easily synchronized indexed arrays as references so you don't need to do any string comparison work.. This is just quick and dirty to give you an idea that you can re-use functions as well as loops to make things less tedious.

  • CSS code to change cursor to magnify symbol on hover over specific images

    Hi to you experts out there!  I'm having a problem getting my CSS code to work.  (I'm using Adobe CS4 Design Premium)
    The web pages I'm working on are a gallery of images, with linked thumb images to the left which when clicked show the complete image on the right of the page.  All 'main images' can also be clicked on to link to the next main image along, corresponding to the order of the thumbs. However, some 'main images' when clicked on are linked to larger, full page versions of an image.  In this instance I want the user to see the pointer/cursor to change from the little hand to a magnify symbol when hovering over these specific main images. This is where I can't get the css code to work/achieve this.
    For your info the main images reside in '#main_image' div.  There is a compound CSS Rule for the main image pic called 'main_image a img', for a 2px, white border.  There is then a hover state for this 'main_image a img:hover' where the border changes colour. (the main pic is assigned the ID 'img')
    I have created a new compound CSS Rule for specific main images, where I want the cursor to change to a magnify symbol, again corresponding to the '#main_image' div, named 'main_image a zoomin' and also a hover state, 'main_image a zoomin:hover'.  These two still have the same border attributes as above, 'a img' and 'a img:hover' (these main pics have been assigned the ID 'zoomin').  However, this is where I have also added CSS code for the cursor change.  I have tried 15 or so variations of the following, without success:
    #main_image a zoomin {
         cursor: url ('images/magnify.cur'), pointer;
         [then the border attributes...]
    and...
    #main_image a zoomin {
         cursor: url ('images/magnify.cur'), -moz-zoom-in, auto;
         [then the border attributes...]
    What am I doing wrong?  This can't be difficult!  Would welcome some help please!
    (Within the root directory: WinVista(C)/local_sites/sjcillustration/images' there are two files 'magnify.cur' (a downloaded img) and 'magnify.png' (my custom img - created in Illustrator, which I would actually prefer to use, but can't export as a .cur file). )

    Call me Capt. Obvious, but why can't you put a "magnify" icon next to or below the thumbnail image along with the words "Click to Zoom?"
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    www.alt-web.com/
    www.twitter.com/altweb
    www.alt-web.blogspot.com

  • Change bitmaps to graphic symbols in the show

    If i change bitmaps into graphic symbols, and then use only
    the graphic symbols, can I then throw away the bitmaps? I tried
    that and the movie failed, as tho the graphic symbols were tied to
    the original bitmaps. Bloats file size?

    You can also change compression settings for bitmaps. Change
    the settings
    for all images in File > Publish Settings, click the Flash
    Tab and lower the
    jpeg quality. Or to change specific images double click them
    in the library
    to get their properties, and uncheck "Use document default
    quality"
    (specific to Flash 8, I think it says something about
    original JPEG quality
    in 2004) then set a specific quality for that particular
    JPEG.
    Of course if your life is images you may be dissapointed with
    the quality
    reduction. The best op in my opinion is to Save for Web in
    Photoshop and
    set a specific acceptable file size in the Optimize to File
    size dialogue.
    Good Luck
    --KB
    "Steve Zavodny" <[email protected]> wrote in
    message
    news:eih6hk$p1e$[email protected]..
    >I understand thank you. At least i routinely do not use
    scaled images.
    >
    > Unfortunately, my life is images, so...

  • Flash CS3 Make a symbol change alpha on mouse scroll?

    So i have been trying to change the alpha by scrolling but no clue what to do. I tried this code
    m2.addEventListener(MouseEvent.CHANGE, changeAlpha);
    function changeAlpha(e:Event):void {
    m2.alpha = m2.value/10;
    and it works but it disappears fully and i cant scroll other way to bring it back. I know i need MOUSE_WHEEL but it just breaks the code

    you can use the MouseEvent.MOUSE_WHEEL event.

  • BUG: Changing "alpha" with AS breaks other property changes on timeline

    I've discovered a bug in AS3 where a Movie Clip that spans 2 different frames, but its properties are different in each frame (i.e. it has been repositioned on the 2nd frame but the instance name is the same), and the MC's alpha is changed using ActionScript prior to moving the timeline from one frame to the other, the timeline moves, but the MC does NOT actually move.
    I'm experiencing this error in a professional project that I'm working on so I cannot post the actual FLA, but here is a little mock up that I made:
    stop()
    currentFrameTxt.text = currentLabel
    var alphaChange:Number = .1
    var alphaMax:Number = 1
    var alphaMin:Number = 0
    alphaUpBtn.addEventListener(MouseEvent.CLICK, alphaUp)
    function alphaUp(evt:MouseEvent) {
        box.alpha += alphaChange
        if (box.alpha > alphaMax) {
            box.alpha = alphaMax
    alphaDownBtn.addEventListener(MouseEvent.CLICK, alphaDown)
    function alphaDown(evt:MouseEvent) {
        box.alpha -= alphaChange
        if (box.alpha < alphaMin) {
            box.alpha = alphaMin
    leftBtn.addEventListener(MouseEvent.CLICK, gotoLeft)
    function gotoLeft(evt:MouseEvent) {
        if (currentLabel != "left") {
            gotoAndStop("left")
        currentFrameTxt.text = currentLabel
    rightBtn.addEventListener(MouseEvent.CLICK, gotoRight)
    function gotoRight(evt:MouseEvent) {
        if (currentLabel != "right") {
            gotoAndStop("right")
        currentFrameTxt.text = currentLabel
    On Frame 1 (labeled "left") is an MC with the instance name "box" and the box's position is on the left side of the stage. On Frame 11 (labeled "right") is the same instance "box", but its position has been moved to the right side of the stage.
    I have a pair of buttons ('leftBtn" and "rightBtn") that toggle the timeline between the "left" frame and the "right" frame.
    I also have a pair of buttons ("alphaUpBtn" and "alphaDownBtn") that change the box's "alpha" property.
    If you click "leftBtn" or "rightBtn" before you click the "alphaUp" or "alphaDown" buttons, the box moves left or right as one would expect. BUT if you click either "alphaUpBtn" or "alphaDownBtn", the box does NOT move if you then click "leftBtn" or "rightBtn" even though the timeline is indeed moving (which I am confirming using the "currentFrameTxt" dynamic text box).
    I have tried this example by changing other properties on the 2 frames and they too stop working once you change the "alpha" using AS. I have also tried change other propeties using AS, but alpha is the only property to breaks the other properties changed by moving the timeline.
    Why would changing the "alpha" property suddenly break all other property changes on the timeline?
    Now I know that one work-around for this bug is to simply change the box's position dynamically by setting the x and y positions, but this is NOT an option for this project because it is very important that the client be able to manually position the artwork on each frame by hand.
    This is a serious bug and I'm wondering if anyone else has encountered it before and if they know of a viable workaround.

    I did some more testing by changing other properties of the box with AS and it appears that for most properties, like alpha, x, y, rotation, width, height, etc, if they are changed with AS, then the properties of the MC can no longer be changed by the timeline settings. Changing the "visible" property has no effect, however.
    It seems that this "bug" is not really bug so much as it is a fundamental misunderstanding on my part about the fact that you CANNOT change the properties of a symbol using BOTH ActionScript and timeline properties. I can only change the properties of using either the timeline OR ActionScript because as soon as I change the properties using AS, the MC becomes an AS-controlled object and can no longer be controlled via the timeline. I guess that makes sense, but it is frustrating nonetheless.
    Colin, your suggestion to nest the MC inside another MC is indeed a successful workaround, at least for this little box example (see fixed FLA attached with the "left" and "right" timeline property changes nested inside the box itself) and I will see if it is a viable solution for my actual application. I'm guessing it will not be a problem for my client to simply navigate inside a parent MC in order to adjust the positions of the now-nested MC in question.
    Thanks for the help.

  • Converting PDF to Word changes the text to symbols. How to correct?

    Hi. I'm using Acrobat XI Pro and converting PDF's to Word docs changes the main text to symbols. I've tried this several times and always get the same result. Any idea as to how to correct? Thanks.

    Does the same thing happen if you select some text in the document, copy it
    and then paste it to Word?
    If so, then it's most likely a faulty font encoding.
    On Tue, Jan 27, 2015 at 12:12 PM, noodles83 <[email protected]>

  • Can't change alpha type

    I'm trying to use a lower 3rd I created in After Effects in my FCE project. FCE is assuming the lower 3rd mov is using a "straight" alpha channel but it's not, it's actually premultipied black. I should be able to change this either by right-clicking the clip and editing it's Item Properties or by selecting the clip and choosing Modify/Alpha Type/. Neither of options are available - they're both grayed out. "Straight" is selected in both places and I can't do anything about it.
    Why can't I change/correct the alpha type of this clip?
    Mac Pro   Mac OS X (10.4.9)   FCE HD 3.5.1

    After you get to Item Properties are you right-clicking in Alpha column where it says Straight? You should get a menu that lets you pick the alpha type.
    The Modify>Alpha Type function only works on a clip in the timeline. Not sure why that is.

  • How to change alpha of textfield

    Forum Members,
    I have looked around, and not really found an answer to this
    question. It seems it can be done, but I am
    not sure how to do it.
    I would like to emulate Powerpoint in flash, in the sense of
    having text appear on the stage.
    In one case I have created a textfield,
    var myTextField:Textfield = new Textfield();
    I am able to assign a format to the textfield using the
    TextFormat class.
    and tween it around, etc.
    I am reading an xml file to set another textfield's text
    value.
    I would like to change the alpha of this textfield (var
    subText:TextField = new TextField();)
    to zero, and then tween it up to 1 (using tweenlite).
    I do not seem to be able to set the alpha on the textfield.
    Is this possible? I do not want to convert it to a MovieClip or
    Sprite, but if that is what I need to do to get the ability to
    change the alpha, I will do it.
    Thanks,
    Eholz1

    you can assign its alpha property like any display object.
    you just need to embed its font.

  • How to change alpha of overlapping section of Movieclips

    Hello Forum,
    I am working with Flash CS3, and using Action script 2.0.
    I use attachMovie to add 5 clips on the stage each in a
    different layer (can I have two mcs on one layer?). Three of these
    clips are filled circles. One large yellow circle is on layer 1
    (depth 1), a smaller circle (blue) is added on layer 2, and then a
    different instance of the blue circle is added on layer 3. I then
    tween the two blue clips in toward the big yellow circle, one on
    the left side, and one on the right side. Each blue circle
    partially overlaps the yellow circle. I would like to change the
    alpha of each blue circle where it overlaps the yellow circle. Just
    the overlapping sector, not the whole circle. This is like a venn
    diagram. I have looked at the blendMode, but this seems to have no
    effect at all. I think it is due to the fact that I tween the clips
    and am using attachMovie in AS2 on an actions layer. If I just drag
    two clips on the stage, and set the blendMode of the top clip, I
    see an effect, but it changes the entire clip, not just the
    overlapping part. I suspect this is due to the fact that I have a
    white background on the stage. Is there a way I can set the alpha
    just where the clips overlap? Maybe using some sort of mask layer?
    I have looked around for a solution on the internet, and have
    not quite found what I am looking for. This is for AS2, not AS3.
    Thanks,
    eholz1

    Well the first thing is there are no "layers" in
    actionscript. So I'll assume you mean you've added them at
    different depths?
    The next bit is that you could probably come up with some
    very complex masking way of doing this, but I don't think you need
    to. The trick is that you can't tell that there is a blending mode
    over the white -- at least I can't -- until you move the item over
    something else. So the trick is to keep your cirlces from moving
    over things you don't want them to move over.
    I used the code below and it worked like I think you are
    describing.

  • How to change alpha of an array?

    It's me again.
    I am trying to dynamically change the alpha value of a set of movieclips on a timer.  The timer works but I get an error message from the function.     
    This is the error:
    TypeError: Error #1010: A term is undefined and has no properties.
    at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onTime()[piedacoulisse_ timer_fla.MainTimeline::frame1:124]
    at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
    at flash.utils::Timer/flash.utils:Timer::tick()
    This is the code:
      var txt:Array = ["txt1","txt2","txt3","txt4","txt5"];
      var flashTimer:Timer = new Timer(3000,5);
      flashTimer.addEventListener(TimerEvent.TIMER, onTime);
      flashTimer.start();
      var frame:int = 0;
      function onTime(evt:TimerEvent):void{
       zoomIn.slider_mc.txt[frame].alpha = 1;  \\ line 124
       frame ++;  
    Can anyone tell me what the problem is and how to fix it?

    Sorry guys, no luck.  I tried all three suggestions and got the same error.  I ended up using timeline animation to change the alpha of my movieclips.  That worked but I am getting the error again when I try to stop some of the mc's from playing.  Here's the error:
    TypeError: Error #1010: A term is undefined and has no properties.
    at piedacoulisse_timer3_fla:MainTimeline/zoom/piedacoulisse_timer3_fla:onTime()[piedacouliss e_timer3_fla.MainTimeline::frame1:136]
    at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
    at flash.utils::Timer/flash.utils:Timer::tick()
    Here's the complete code, in case there is something I am not seeing elsewhere in the program:
    slider_mc.tickMark_mc.stop();
    slider_mc.stop();
    var myRectangle:Rectangle = new Rectangle(9,9,125, 420);
    var slideRectangle:Rectangle = new Rectangle(body_mc.x + 24.5,body_mc.y + 1,219.5,.01);
    var startSlide:Number;
    var deltaSlide:Number = 0;
    var startMoveX:Number = 0;
    var startMoveY:Number = 0;
    var endMoveX:Number = 0;
    var endMoveY:Number = 0;
    var contactTop:Boolean = false;
    var contactBottom:Boolean = false;
    var contactPoint:String;
    body_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickUp);
    body_mc.addEventListener(MouseEvent.MOUSE_UP,dropIt);
    body_mc.addEventListener(MouseEvent.MOUSE_OUT,dropIt);
    slider_mc.addEventListener(MouseEvent.MOUSE_DOWN,beginSlide);
    slider_mc.addEventListener(MouseEvent.MOUSE_UP,stopSlide);
    slider_mc.addEventListener(MouseEvent.MOUSE_OUT,stopSlide);
    topMask.addEventListener(Event.ENTER_FRAME,moveMask);
    botMask.addEventListener(Event.ENTER_FRAME,moveMask);
    bodyMask.addEventListener(Event.ENTER_FRAME,moveMask);
    stage.addEventListener(Event.ENTER_FRAME,zoom);
    //  blockIt stops the draggable mc's when they hit the phone_mc
    function blockIt(event:Event):void{
    if(topMask.hitTestObject(phone_mc) == true){
      reply.text = "top hit";
      contactTop = true;
      event.currentTarget.stopDrag();
      contactPoint =  "top";
      nudgeIt(null);
    }else if(botMask.hitTestObject(phone_mc) == true){
      reply.text = "bottom hit";
      contactBottom = true;
      event.currentTarget.stopDrag();
      contactPoint = "bottom";
      nudgeIt(null);
    }else if(bodyMask.hitTestObject(phone_mc) == true){
      reply.text =  "body hit";
      event.currentTarget.stopDrag();
      contactPoint = "body";
      nudgeIt(null);
    //  drags the hit-detection objects - I needed to do this to allow for a U-shaped object to surround another object.
    function moveMask(event:Event){
    topMask.x = body_mc.x+19;
    topMask.y = body_mc.y+108;
    botMask.x = slider_mc.x+32;
    botMask.y = slider_mc.y+108;
    bodyMask.x = body_mc.x+100;
    bodyMask.y = body_mc.y+38;
    //  drags the movable mc's
    function pickUp(event:MouseEvent):void{
    event.currentTarget.startDrag(false,myRectangle);
    slider_mc.addEventListener(Event.ENTER_FRAME,followMe);
    body_mc.addEventListener(Event.ENTER_FRAME,blockIt);
    startMoveX = event.currentTarget.x;
    startMoveY = event.currentTarget.y;
    contactTop = false;
    //  drops the movable mc's
    function dropIt(event:MouseEvent):void{
    event.currentTarget.stopDrag();
    slider_mc.removeEventListener(Event.ENTER_FRAME,followMe);
    endMoveX = event.currentTarget.y;
    endMoveY = event.currentTarget.y;
    contactBottom = false;
    //  moves the slider with the body when it is dragged
    function followMe(event:Event) {  
         slideRectangle.y = body_mc.y;
      slideRectangle.x = body_mc.x + 24.5;
      slider_mc.x = slideRectangle.x + deltaSlide;
      slider_mc.y = body_mc.y;
    //  drags the slider along the body
    function beginSlide(event:MouseEvent):void{
    event.currentTarget.startDrag(false,slideRectangle);
    deltaSlide = slider_mc.x - slideRectangle.x
    contactBottom = false;
    // drops the slider
    function stopSlide(event:MouseEvent):void{
    event.currentTarget.stopDrag();
    // adjusts the postion of the draggable mc's to just butt up against the phone_mc - I did this so the mc's can be dragged again.  Without it, they are
    locked in place by the hitTest.
    function nudgeIt(event:Event):void{
    if(contactPoint == "top"){
      body_mc.x = body_mc.x - 1;
    }else if(contactPoint == "bottom"){
      slider_mc.x = slider_mc.x + 1;
    }else if(contactPoint == "body"){
      body_mc.y = body_mc.y - 1;
    // "zooms" in on the image and adds text commentary.  tickMark and oval mc's animate and then stop
    //  This is where the error messages started appearing
    //  Lines 136 137 and 138 all throw the same error
    function zoom(event:Event):void{
    if(contactTop == true &&contactBottom == true){
      body_mc.removeEventListener(MouseEvent.MOUSE_DOWN,pickUp);
      slider_mc.removeEventListener(MouseEvent.MOUSE_DOWN,beginSlide);
      var zoomIn:MovieClip = new MovieClip;
      zoomIn.addChild(phone_mc);
      zoomIn.addChild(body_mc);
      zoomIn.addChild(slider_mc);
      zoomIn.scaleX = 2.5; zoomIn.scaleY =2.5;
      addChild(zoomIn);
      zoomIn.x = -150; zoomIn.y = -350;
      slider_mc.tickMark_mc.gotoAndPlay(2);
      var flashTimer:Timer = new Timer(2000,8);
      flashTimer.addEventListener(TimerEvent.TIMER, onTime);
      flashTimer.start();
      var frame:int = 2;
      function onTime(evt:TimerEvent):void{
       slider_mc.gotoAndPlay(frame);
       slider_mc.stop();
       frame ++; 
       if(frame == 3){zoomIn.slider_mc.tickMark_mc.gotoAndStop(1);}   // line 136
       if(frame == 5){zoomIn.slider_mc.oval1_mc.gotoAndStop(1);}        // line 137
       if(frame == 7){zoomIn.slider_mc.oval2_mc.gotoAndStop(1);}        // line 138

  • Change text of Text Symbol in Text Elements ......

    Hi all,
       Who can tell me we can change it or not. Ex: I have ALV with Text Symbol of column 1 as Text-C01: 'Column 1' . Now I want to change Text-C01 with other text as 'ABC' by coding in program. How to do it !? Thanks .

    changing text-element by dynamically is not possible

  • How to change alpha to numeric on keypad

    HP officejet J4680. how do I change (on keypad) alpha to numeric?

    Hi,
    You should use the keys on the device, keep clicking the using the numeric keypad's button till the number will appear (similar to SMS typing)
    Say thanks by clicking the Kudos thumb up in the post.
    If my post resolve your problem please mark it as an Accepted Solution

Maybe you are looking for

  • Frete Incluso na base do IPI

    Boa noite, Como faço para informar o valor do frete (destacado na nota fiscal de compra do material) no pedido de compra (aba condições) e este valor ser utilizado na base de calculo do IPI? Criei uma nova condição cópia da condição FRB1, e atribui a

  • BootCamp no longer shows up in Startup after Partition Changes

    I recently tried to make a new Partition on my Hard Drive, a exFAT one so both my Windows and my Mac could use it - however that has since caused my BootCamp to disappear from the startup disk selection page. So I tried to reverse this by deleting th

  • My isight imac got an insomnia

    It won't go to sleep by itself. Only the display is off with a constant light on, not the blinking one. I have to tell it to sleep by using the menu command. I've heard that if you have a usb peripherial plugged into the imac, it might not do auto sl

  • SAP XI 7.0

    Hai All, Any One Have SAP XI 7.0 Tutorial,Guide,PDF,PPT please send me path as early as possible. Thanks With Regards Navin Khedikar

  • Quicktime download eats environment disabling other program

    I have a Bible Software program from Gramcord. The newest version of Quicktime (necessary for Itunes)apparently eats up so much environment space that now the Bible Program will not load. i am using a dos .cmd file to load which is supposed to clear