How to change alpha to numeric on keypad

HP officejet J4680. how do I change (on keypad) alpha to numeric?

Hi,
You should use the keys on the device, keep clicking the using the numeric keypad's button till the number will appear (similar to SMS typing)
Say thanks by clicking the Kudos thumb up in the post.
If my post resolve your problem please mark it as an Accepted Solution

Similar Messages

  • How to change alpha of a "container"

    I want to change alpha like when we change pages, but only for a container named:contain
    I have 4 btn (text1, text2, text3, text4) in the "left_side" and each of those change "contain1" to "contain4".
    (contain1, contain2, ... are all in my library and my btn
    that's the code:
    import fl.transitions.*;
    import fl.transitions.easing.*;
    // claim MCs from library to use on stage when needed using addChild
    var c1:contain1 = new contain1;
    var c2:contain2 = new contain2;
    var c3:contain3 = new contain3;
    var c4:contain4 = new contain4;
    left_side.addChild(c1);
    var pageMoveTween:Tween = new Tween(left_side, "y", Elastic.easeOut, 300, 110, 2, true);
    left_side.text1.addEventListener(MouseEvent.CLICK, btn1Click);
    left_side.text2.addEventListener(MouseEvent.CLICK, btn2Click);
    left_side.text3.addEventListener(MouseEvent.CLICK, btn3Click);
    left_side.text4.addEventListener(MouseEvent.CLICK, btn4Click);
    function btn1Click (event:MouseEvent):void {
    var btn1Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn1Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn1Transition);
    function runBtn1Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c1);
    var btn1Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    function btn2Click (event:MouseEvent):void {
    var btn2Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn2Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn2Transition);
    function runBtn2Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c2);
    var btn2Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    function btn3Click (event:MouseEvent):void {
    var btn3Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn3Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn3Transition);
    function runBtn3Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c3);
    var btn3Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    function btn4Click (event:MouseEvent):void {
    var btn4Outro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 1, 0, 1, true);
    btn4Outro.addEventListener(TweenEvent.MOTION_FINISH, runBtn4Transition);
    function runBtn4Transition (event:TweenEvent):void {
    left_side.removeChildAt(1);
    left_side.addChild(c4);
    var btn4Intro:Tween = new Tween(left_side, "alpha", Strong.easeOut, 0, 1, 1, true);
    thank's for your help!

    Make it easy on yourself if you're going to keep synchronized numbering and loop it.
    var maxButtons:Number = 4;
    var currentSection:Number = 1;
    for (var buttonNumber:Number = 1; buttonNumber <= maxButtons; buttonNumber++)
        left_side.getChildByName('text'+buttonNumber).addEventListener(MouseEvent.CLICK, _buttonHandler);
    function _buttonHandler(e:MouseEvent):void
       var buttonPressed:MovieClip = MovieClip(e.currentTarget);
       var indexPressed:Number = Number(buttonPushed.name.substr(4,1));
       if (indexPressed != currentSection)
          currentSection = indexPressed;
          var content:MovieClip = MovieClip(left_side.getChildByName('content'));
          var fadeTween:Tween = new Tween(content,"alpha",Regular.easeOut,1,0,1,true);
          fadeTween.addEventListener(TweenEvent.MOTION_FINISH, _loadContent);
    function _loadContent(e:TweenEvent):void
        // remove old content
        left_side.removeChild(left_side.getChildByName('content'));
        var content:MovieClip;
        content.name = 'content';
         if (currentSection == 1)
            content = new content1();
         else if (currentSection == 2)
            content = new content2();
         else if (currentSection == 3)
            content = new content3();
         else if (currentSection == 4)
            content = new content4();
         content.alpha = 0;
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    I hate switches in general, opt for ugly if blocks. If you really want to do it right then get all your content in easily synchronized indexed arrays as references so you don't need to do any string comparison work.. This is just quick and dirty to give you an idea that you can re-use functions as well as loops to make things less tedious.

  • How to change alpha of textfield

    Forum Members,
    I have looked around, and not really found an answer to this
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    I would like to emulate Powerpoint in flash, in the sense of
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    Eholz1

    you can assign its alpha property like any display object.
    you just need to embed its font.

  • How to change alpha of an array?

    It's me again.
    I am trying to dynamically change the alpha value of a set of movieclips on a timer.  The timer works but I get an error message from the function.     
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    TypeError: Error #1010: A term is undefined and has no properties.
    at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onTime()[piedacoulisse_ timer_fla.MainTimeline::frame1:124]
    at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
    at flash.utils::Timer/flash.utils:Timer::tick()
    This is the code:
      var txt:Array = ["txt1","txt2","txt3","txt4","txt5"];
      var flashTimer:Timer = new Timer(3000,5);
      flashTimer.addEventListener(TimerEvent.TIMER, onTime);
      flashTimer.start();
      var frame:int = 0;
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    Can anyone tell me what the problem is and how to fix it?

    Sorry guys, no luck.  I tried all three suggestions and got the same error.  I ended up using timeline animation to change the alpha of my movieclips.  That worked but I am getting the error again when I try to stop some of the mc's from playing.  Here's the error:
    TypeError: Error #1010: A term is undefined and has no properties.
    at piedacoulisse_timer3_fla:MainTimeline/zoom/piedacoulisse_timer3_fla:onTime()[piedacouliss e_timer3_fla.MainTimeline::frame1:136]
    at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
    at flash.utils::Timer/flash.utils:Timer::tick()
    Here's the complete code, in case there is something I am not seeing elsewhere in the program:
    slider_mc.tickMark_mc.stop();
    slider_mc.stop();
    var myRectangle:Rectangle = new Rectangle(9,9,125, 420);
    var slideRectangle:Rectangle = new Rectangle(body_mc.x + 24.5,body_mc.y + 1,219.5,.01);
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    var deltaSlide:Number = 0;
    var startMoveX:Number = 0;
    var startMoveY:Number = 0;
    var endMoveX:Number = 0;
    var endMoveY:Number = 0;
    var contactTop:Boolean = false;
    var contactBottom:Boolean = false;
    var contactPoint:String;
    body_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickUp);
    body_mc.addEventListener(MouseEvent.MOUSE_UP,dropIt);
    body_mc.addEventListener(MouseEvent.MOUSE_OUT,dropIt);
    slider_mc.addEventListener(MouseEvent.MOUSE_DOWN,beginSlide);
    slider_mc.addEventListener(MouseEvent.MOUSE_UP,stopSlide);
    slider_mc.addEventListener(MouseEvent.MOUSE_OUT,stopSlide);
    topMask.addEventListener(Event.ENTER_FRAME,moveMask);
    botMask.addEventListener(Event.ENTER_FRAME,moveMask);
    bodyMask.addEventListener(Event.ENTER_FRAME,moveMask);
    stage.addEventListener(Event.ENTER_FRAME,zoom);
    //  blockIt stops the draggable mc's when they hit the phone_mc
    function blockIt(event:Event):void{
    if(topMask.hitTestObject(phone_mc) == true){
      reply.text = "top hit";
      contactTop = true;
      event.currentTarget.stopDrag();
      contactPoint =  "top";
      nudgeIt(null);
    }else if(botMask.hitTestObject(phone_mc) == true){
      reply.text = "bottom hit";
      contactBottom = true;
      event.currentTarget.stopDrag();
      contactPoint = "bottom";
      nudgeIt(null);
    }else if(bodyMask.hitTestObject(phone_mc) == true){
      reply.text =  "body hit";
      event.currentTarget.stopDrag();
      contactPoint = "body";
      nudgeIt(null);
    //  drags the hit-detection objects - I needed to do this to allow for a U-shaped object to surround another object.
    function moveMask(event:Event){
    topMask.x = body_mc.x+19;
    topMask.y = body_mc.y+108;
    botMask.x = slider_mc.x+32;
    botMask.y = slider_mc.y+108;
    bodyMask.x = body_mc.x+100;
    bodyMask.y = body_mc.y+38;
    //  drags the movable mc's
    function pickUp(event:MouseEvent):void{
    event.currentTarget.startDrag(false,myRectangle);
    slider_mc.addEventListener(Event.ENTER_FRAME,followMe);
    body_mc.addEventListener(Event.ENTER_FRAME,blockIt);
    startMoveX = event.currentTarget.x;
    startMoveY = event.currentTarget.y;
    contactTop = false;
    //  drops the movable mc's
    function dropIt(event:MouseEvent):void{
    event.currentTarget.stopDrag();
    slider_mc.removeEventListener(Event.ENTER_FRAME,followMe);
    endMoveX = event.currentTarget.y;
    endMoveY = event.currentTarget.y;
    contactBottom = false;
    //  moves the slider with the body when it is dragged
    function followMe(event:Event) {  
         slideRectangle.y = body_mc.y;
      slideRectangle.x = body_mc.x + 24.5;
      slider_mc.x = slideRectangle.x + deltaSlide;
      slider_mc.y = body_mc.y;
    //  drags the slider along the body
    function beginSlide(event:MouseEvent):void{
    event.currentTarget.startDrag(false,slideRectangle);
    deltaSlide = slider_mc.x - slideRectangle.x
    contactBottom = false;
    // drops the slider
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    event.currentTarget.stopDrag();
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    locked in place by the hitTest.
    function nudgeIt(event:Event):void{
    if(contactPoint == "top"){
      body_mc.x = body_mc.x - 1;
    }else if(contactPoint == "bottom"){
      slider_mc.x = slider_mc.x + 1;
    }else if(contactPoint == "body"){
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    //  This is where the error messages started appearing
    //  Lines 136 137 and 138 all throw the same error
    function zoom(event:Event):void{
    if(contactTop == true &&contactBottom == true){
      body_mc.removeEventListener(MouseEvent.MOUSE_DOWN,pickUp);
      slider_mc.removeEventListener(MouseEvent.MOUSE_DOWN,beginSlide);
      var zoomIn:MovieClip = new MovieClip;
      zoomIn.addChild(phone_mc);
      zoomIn.addChild(body_mc);
      zoomIn.addChild(slider_mc);
      zoomIn.scaleX = 2.5; zoomIn.scaleY =2.5;
      addChild(zoomIn);
      zoomIn.x = -150; zoomIn.y = -350;
      slider_mc.tickMark_mc.gotoAndPlay(2);
      var flashTimer:Timer = new Timer(2000,8);
      flashTimer.addEventListener(TimerEvent.TIMER, onTime);
      flashTimer.start();
      var frame:int = 2;
      function onTime(evt:TimerEvent):void{
       slider_mc.gotoAndPlay(frame);
       slider_mc.stop();
       frame ++; 
       if(frame == 3){zoomIn.slider_mc.tickMark_mc.gotoAndStop(1);}   // line 136
       if(frame == 5){zoomIn.slider_mc.oval1_mc.gotoAndStop(1);}        // line 137
       if(frame == 7){zoomIn.slider_mc.oval2_mc.gotoAndStop(1);}        // line 138

  • How to change alpha of overlapping section of Movieclips

    Hello Forum,
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    I have looked around for a solution on the internet, and have
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    Thanks,
    eholz1

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    It only makes sense to apply transparency in respect of another image that this one is to appear 'on top of'; this is done by performing a comparison on the pixel value for each of the two images, altering in favour of the 'on top' image if transparency for that pixel is low, or for the 'underneath' image if transparency for that pixel is high.
    Although tricky (for me at least, perhaps not for you!), using the WritableRaster from BufferedImage's GetWritableRaster() method lets you accomplish this. Look here for more:
    http://java.sun.com/j2se/1.4.2/docs/api/java/awt/image/WritableRaster.html
    Once you have created a composite image of the two source images, that can then be saved as a separate JPG, GIF or whatever. Look here too:
    http://java.sun.com/docs/books/tutorial/2d/display/compositing.html
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    Chris.

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    Regards,
    Field Sales Engineer | National Instruments | UK & Ireland
    Attachments:
    NI_phase shift sine.vi ‏31 KB

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