Classes in as3

i use AS2 and wish to start using AS3, however i fid it confusied with CLASSES.
is it possible to learn and use AS3 without classes?

Yes, you can learn AS3 to a useable extent without learning how to create classes. Though you won't get far in any version of Actionscript without knowing how to use classes.  Even with AS2 you have likely been using classes all along without realizing it.  A MovieClip is a class, a Button is a class, a TextField is a class, and on and on...

Similar Messages

  • How to use geturl using class in AS3

    i try this code (my class name is bAEForm)
    package {
          import flash.display.SimpleButton;
          import flash.display.Sprite;
          import flash.net.navigateToURL;
          import flash.net.URLRequest;
          import flash.net.URLRequestMethod;
          import flash.net.URLVariables;
        public class bAEForm extends Sprite {
            public function bAEForm() {
                var url:String = "http://www.google.com";
                var request:URLRequest = new URLRequest(url);
                var variables:URLVariables = new URLVariables();
    variables.exampleSessionId = new Date().getTime();
    variables.exampleUserLabel = "guest";
    request.data = variables;
    request.method = URLRequestMethod.POST;
    navigateToURL(request);
    I got error this error
    The class “bAEForm” msut subclass “flash.disply.SimpleButto” since it is linked to library symbol of that type.

    I got the solution but again facing some problem. When I go my scene (where I put my button), Automatically 2 browsers are open. I don’t need this. I need, when I press my button then browser should to be open
    Any suggestion
    package {
              import flash.display.SimpleButton;
              import flash.display.Sprite;
        import flash.net.navigateToURL;
        import flash.net.URLRequest;
        import flash.net.URLRequestMethod;
        import flash.net.URLVariables;
        public class bAEForm extends SimpleButton {
            public function bAEForm() {
                var url:String = "http://www.google.com";
                var request:URLRequest = new URLRequest(url);
                var variables:URLVariables = new URLVariables();
                variables.exampleSessionId = new Date().getTime();
                variables.exampleUserLabel = "guest";
                request.data = variables;
                request.method = URLRequestMethod.POST;
                navigateToURL(request);
    I got the solution but again facing some problem. When I go my scene (where I put my button), Automatically 2 browsers are open. I don’t need this. I need, when I press my button then browser should to be open

  • Importing classes confusion AS3

    I must admit, I don't know Actionscript 3.0 extremely well but I know my way around it and am able to get by as a designer.
    I'm just wondering if classes should ALWAYS be imported. The reason I ask is because sometimes I don't import classes but my Actionscript still works without any problems.
    Just wondering if anyone could shed some light on this please?
    Thanks

    Are you using custom classes? If so then all of the ones you use will be required.
    So suppose you have in your code:
    var myInstance:SomeClass = new SomeClass();
    Then at the top you should add
    import com.mydomain.somePackage.SomeClass;
    Or if you are using packages like TweenLite or such. Even if you have added that to your classpath and it works without the import statement, it would be a surprise if you move it to another machine that doesn't have that installed.
    And of course the best way to find out is to have a problem where something goes wrong. That is really all that separates the noobs from the "pros" -- we have made a lot more mistakes than you've even thought of yet!

  • Instantiating MXML class in AS3

    I have a simple MXML component:
    -- code -- 'MyClass'
    <mx:Canvas ... creationPolicy="none" ... >
      <mx:HBox id="innerPanel" >
        <mx:Canvas ... />
      </mx:HBox>
    </mx:Canvas>
    -- /code --
    I'm trying to instantiate this in AS3 as so:
    -- code --
    var myClass:MyClass = new myClass();
    myClass.createComponentsFromDescriptors(true);
    -- /code --
    myClass is created, but no children.  myClass.childDescriptors is empty.
    What am I doing wrong?
    thanx,
    rickb

    Unfortunatelly nothing of the above works when you have a chain of MXML's and AS's that are instantiating eachother. Not even the combination of all of the techniques mentioned earlier.
    I tried all of the above on the entire chain, and even placed callLater in the main canvas container but still creationComplete in MyMXML happens after callLater.
    I tried to be creative with the bellow pseudo pseudo code, I hope you get the idea.
    <MyMainCanvas>
    <script>
    onCreationComplete
    var myClass = new MyClass();
    addChild(myClass)
    callLater(doSomething)
    doSomething()
    // does nothing as none of the properties are available from MyMXML
    </script>
    </MyMainCanvas>
    MyClass extends Canvas
    function MyClass()
      var myMXML = new MyMXML();
      addChild(myMXML);
    <MyMXML>
    <script>
    onCreationComplete
       // this gets called after callLater in MyMainCanvas
    </script>
    </MyMXML>

  • Sound Class in AS3

    I am still learning AS3, and I was woking with sounds. This
    was to be used to stop the cound assigned to the channel1 var. When
    I click the button the sound is just muffeled a bit, but does not
    stop playing. Does anyone know it there is an issue with flash
    running in Windows Vista?
    Here is the code:
    //Stop Function
    function stopClick(evt:Event):void{
    channel1.stop();
    bStop.addEventListener(MouseEvent.CLICK, stopClick);
    Thanks

    I figured it out. When I added the soundLoaded function, I
    thought I deleted the .play() and head of my code. Now it looks
    like this, and works.
    //Creates a var musicURL and assigns it the background
    music.mp3 location name
    var musicURL:URLRequest = new URLRequest("background
    music.mp3");
    //Creates a var sndMusic and points it to the musicURL
    location
    var sndMusic:Sound = new Sound(musicURL);
    //Creates a SoundChannel var
    var channel1:SoundChannel;
    //Plays the sndMusic and assigns the soundChannel to channel1
    function errorMsg(evt:IOErrorEvent):void {
    trace("The sound could not be loaded");
    sndMusic.addEventListener(IOErrorEvent.IO_ERROR, errorMsg);
    function soundLoaded(evt:Event):void {
    trace("Sound Complete");
    //Plays the sndMusic and assigns the soundChannel to
    channel1
    channel1=sndMusic.play();
    sndMusic.addEventListener(Event.COMPLETE, soundLoaded);
    //Stop Function
    function stopClick(evt:Event):void{
    channel1.stop();
    bStop.addEventListener(MouseEvent.CLICK, stopClick);
    //Start Function
    function playMusicClick(evt:Event):void{
    channel1.stop();
    channel1=sndMusic.play();
    bPlayMusic.addEventListener(MouseEvent.CLICK,
    playMusicClick);
    Thanks. I hope this will be useful for who ever else make the
    same mistake I did.

  • Page turn class for AS3?

    Hi...
    I´m looking for a class for making page turn (flip page) effect for Actionscript 3 .fla project. I have found a few quite nice ones but I can´t find a way to implement to my project.. most of them requires that pages of flipped book or magazine should be either separate externally loaded files or movieclips in local library...
    In my case pages are keyframes in timeline of externally loaded swf. I have a next/previous page buttons, and when user clicks them, he/she moves in timeline of that loaded SWF. So I should find a way to make kind of page transition that triggers when user moves from keyframe to another.
    Any ideas?

    Yep, what I thougt was that when user pushes the next page buttons, few things happens almost simultaniously
    -a new bitmap copy of current spread appears on the top of current spread
    -swf goes to next spread (next frame) behind bitmap copy
    -some page turn animation will be applied to bitmap copy, it reveals next spread that lies behind
    I just thougt it would be nice to find some class that creates something like that but I have almost given up...=)

  • I just want my classes to compile.

    Hello,
    I'd just like to do something simple: compile a test class in
    AS3.0 (Flash CS3 on Mac OSX 10.4).
    Not having any luck, nor can I find any documentation. Hoping
    someone can help here. Here is what I have set up:
    - file structure: Inside a folder called "Notation" i have
    the files "editField.as" and "editFieldTest.fla"
    - class path: Points to the "Notation" folder
    - code in the "editField.as" file is:
    package Notation {
    import flash.display.MovieClip;
    public class editField extends MovieClip { //Compiler wanted
    me to extend MovieClip
    function editField() {
    trace( "editField.class" );
    - code in frame 1 of "editFieldTest.fla":
    import Notation.editField;
    var tf:editField = new editField();
    I've played with this a lot and the error messages vary. All
    I need is the correct way to set this up to get the class to
    compile.
    Thanks.
    Mark Goodes
    Flash MX expert
    Flash 3.0 newbie

    Thanks for the quick reply, kglad. Love your site!
    Unfortunately though when I tried your suggestion it didn't
    fix the problem. I got the error message:
    5001: The name of package 'Notation' does not reflect the
    location of this file. Please change the package definition's name
    inside this file, or move the file.
    /Users/markgoodes/Documents/Flash CS3
    Projects/Notation/editField.as
    I really wish the message would tell us which change was
    required instead of making us guess.
    Mark

  • Buttons in AS3??????

    I used to use a script like this in a frame on the timeline
    to add functionality to my buttons.
    btn_01.onRelease = function(){
    _root.targ_Main.loadMovie("oranythingelseineededthebuttontodo");
    Now in AS3 I have no clue!!!!!!!!!!
    And apparently you have to be some sort of uber programmer
    just to read the documentation. Can anyone tell me how to make a
    simple button work?

    leodsmith,
    > Now in AS3 I have no clue!!!!!!!!!!
    Yes, things have changed, but keep in mind, you don't *have*
    to use AS3.
    Your publish settings (File > Publish Settings) let you
    configure any FLA
    for ActionScript 3.0, 2.0, 1.0, and even older versions
    (precursors, really)
    of the language.
    > And apparently you have to be some sort of uber
    > programmer just to read the documentation.
    I realize it can feel that way, but there's a trick to
    figuring out the
    documentation, and it call comes down to something called
    classes. In a
    nutshell, classes are like recipes, or blueprints, for the
    objects you now
    and use every day in Flash. If you're using a button symbol,
    you're
    actually dealing with a button object; that is, an instance
    of the Button
    class in AS2 or the SimpleButton class in AS3. If you're
    using a movie
    clip, you're dealing with an instance of the MovieClip class,
    regardless of
    the version of AS. Text fields are defined by the TextField
    class. Sounds
    are defined by the Sound class, and so on.
    ActionScript 3.0 has a larger API (more classes) than
    previous versions,
    but it's structured the same way. For example, AS3 provides a
    set of
    companion classes for audio: Sound, SoundChannel,
    SoundTransform, and
    SoundMixer. AS2 only provides a Sound class. On the face of
    it, that may
    seem easier because it's less to deal with ... but every coin
    has two sides.
    In AS2, the concept of a sound channel is present (this is
    the thing that
    lets you differentiate between different "sound banks"), but
    there is no
    SoundChannel class. Instead, AS2 associates Sound instances
    with a
    particular timeline (that is, with a movie clip) ... so even
    if AS2 is more
    familiar, it isn't always as intuitive as it should be.
    Okay, back to classes. So classes define objects, and as a
    general
    rule, classes are categorized into three headers: Properties,
    Methods, and
    Events. Sometimes you'll see a few more, but those three are
    the main ones.
    Properties refer to an object's characteristics (width,
    height, number of
    letters, volume, etc.). Methods refer to things the object
    can do
    (gotoAndPlay(), setTextFormat(), attachAudio(), etc.).
    Finally, events
    refer to things the object can react to (mouse ups, the end
    of an audio
    file, the passing of a timeline frame, and so on.)
    So if you're looking up something about buttons, try the
    SimpleButton
    class in AS3, or the Button class in AS2 (usually, the class
    names are the
    same for both versions; this happens to be an oddball). Look
    up events, to
    see what sort of "can react to" opportunities exist for
    buttons, then check
    out the sample code. Granted, that may be easier said than
    done -- new
    stuff is always bewildering until you get familiar with it --
    but I hope
    that at least helps you get your bearings. Be aware that most
    classes
    inherit functionality from each other (just like genetics in
    humans), so
    when you see hyperlinks in the documentatoin for showing
    inherited
    properties, methods, or events, be sure to click them!
    In this case, as NedWebs correctly pointed out, you're going
    to use the
    addEventListener() method to associate a particular
    MouseEvent with a custom
    function. In principle, this is the same way it happens in
    AS2 (unless
    you're attaching code directly, which AS3 doesn't support).
    AS2:
    btn_01.onRelease = function() {
    // something to do
    Here, you're using an anonymous function (meaning, the
    function isn't
    named). You could also do this:
    btn_01.onRelease = clickHandler;
    function clickHandler() {
    // something to do
    ... which, on a certain level, is pretty much the same thing.
    Giving your
    function a name is arguably better, becuase if you ever need
    to kill that
    event handler, you can set it to null:
    btn_01.onRelease = null;
    ... and then, if you ever need to re-enstate that event
    handler, you can
    simply re-associate it with the same previously named (and
    already declared)
    function:
    btn_01.onRelease = clickHandler;
    So in AS3, you're doing the same thing:
    btn_01.addEventListener(
    MouseEvent.CLICK,
    function(evt:MouseEvent) {
    // something to do
    ... or, for more control, use a named function:
    btn_01.addEventListener(MouseEvent.CLICK, clickHandler);
    function clickHandler(evt:MouseEvent) {
    // something to do
    See the similarities? In AS3, the event actually sends
    itself to the
    receiving function, which is where there's a parameter inside
    the function
    (I used "evt", but you can use whatever variable name makes
    sense for you).
    This parameter is typed as an instance of the MouseEvent
    class because, as
    you can imagine, it's an instance of the MouseEvent class.
    Like any other
    class, MouseEvent has properties (listed in the MouseEvent
    class), and one
    of those properties lets you refer back to the object that
    dispatched the
    event in the first place.
    It's all in there; you just have to dig a bit and see what
    your options
    are.
    Here are some links that might give you a hand:
    Colin Moock
    http://www.insideria.com/2008/01/actionscript-30-is-it-hard-or.html
    http://www.insideria.com/2008/07/the-charges-against-actionscri.html
    One of my blog entries ...
    http://www.quip.net/blog/2007/flash/making-buttons-work-in-flash-cs3
    (written for Flash CS3, but it's about AS3, so it still
    applies)
    Obviously, these Web references are free, but you might also
    get
    something out of an AS2-to-AS3 migration book I recently
    co-authored for
    O'Reilly:
    The ActionScript 3.0 Quick Reference Guide
    http://tinyurl.com/2s28a5
    (only two Amazon reviews so far, but they're both 5 out of
    5)
    David Stiller
    Co-author, Foundation Flash CS4 for Designers
    http://tinyurl.com/5j55cv
    "Luck is the residue of good design."

  • Socket between JAVA and AS3

    Hi all,
    I am trying to develop a multi player game using FLEX as the
    GUI and pure JAVA
    as the server. i want to use a message CLASS between client
    and server.
    some thing like:
    http://www.fireleg.com/
    but i want that the communication layer will be a CLASS and
    not String.
    so I am trying to transfer a CLASS between AS3 and JAVA with
    no success.
    i am using IExternalizable and Externalizable
    (readExternal,writeExternal)
    and i am getting: StreamCorruptedException.
    I working on it with no success and i wounder if there is a
    working example for that.
    only 4 classes needed:
    AS: client.as , message.as
    JAVA: server.java , message.java
    P.S
    i do not mind using AMF3 as long as i can see a working
    example.
    thank you
    gil michlin

    Hi. Take a look at this blog posting.
    http://yaa-blog.blogspot.com/2008/08/remoting-with-blazeds-from-plain.html
    Basically, you need to call registerClassAlias yourself rather than having the Flex compiler (mxmlc) do the magic for you.
    The mxmlc compiler takes the RemoteClass metadata and creates a registerClassAlias call in a static init block in some actionscript it generates. This actionscript is then compiled into the swf that is your Flex application. If you are not using Flex then you are missing this step and need to write the code that mxmlc would have generated for you.
    Hope that helps.
    -Alex

  • OnEnterFrame inside a class

    I don't have a problem as much as just a lack of
    understanding:
    Question: Will I run into any problems using onEnterFrame
    inside a class? I know that onEnterFrame events can overwrite each
    other if they are written dynamically, but I'm not sure how this
    effects classes...
    Also, onEnterFrame is an event of the movie clip class right?
    ...does that even matter...? What happens if I declare an
    onEnterFrame event inside a method inside my class: will it even
    work? will it effect the movie clip from which the class.method is
    being called?
    Sigh... Hopefully you get the idea of what I'm having trouble
    grasping. Please explain any concepts you think I appear to be
    missing. I'm new to classes - thanks for your help.

    >>Question: Will I run into any problems using
    onEnterFrame inside a class?
    No.
    >>Also, onEnterFrame is an event of the movie clip
    class right? ...does that even matter...?
    No. Here is a brief explanation how it works.
    First of all, a class is a custom object. Don't think of a
    class as a bunch of code, it's a custom object with its own
    properties and methods. So when you say: "What happens if I declare
    an onEnterFrame event inside a method inside my class: will it even
    work?" you are thinking: "there is no timeline". Yes, there is.
    When you declare:
    private var my_mc:MovieClip;
    you are saving the functionality of the MovieClip Class in
    my_mc. Therefore, my_mc will have a timeline and all other
    properties and methods of the MovieClip Class. (By comparison:
    usually you don't need all the functionality of the MovieClip
    Class, so AS3 offers us the Sprite Class which is a basic
    implementation of a movieclip and that saves overhead).
    In a method you can use:
    private function mover(target:MovieClip):Void{
    target.onEnterFrame=function():Void{
    this._x+=2;
    passing the my_mc to function mover as a parameter. If at
    some time you want to stop the onEnterFrame you delete it just as
    you would using it in code on the timeline.
    Again. The most important thing to understand is that a class
    is not a bunch of code, it's a (custom) object with its own
    properties and methods.

  • Importing classes does not increases SWF size

    Hi, there!
    I was doing tests, and realized that the some classes of AS3
    does not increases the size of the SWFs. In AS2 UIComponent class,
    for sample, the SWF increases 4 kbytes importing this class
    (UIComponent).
    So, I ask you: which classes does increase files size?
    Thank you in advance.
    CaioToOn!

    Hi, Andrei!
    I've already tested instancing then. And the SWF file became
    636 BYTES, not even 1 Kb. I believe that this size (636 bytes) are
    only about the bytes of the characters of the Class. Look the code
    below:
    package
    import flash.display.MovieClip;
    import flash.filters.BevelFilter;
    import flash.filters.BlurFilter;
    import flash.filters.ColorMatrixFilter;
    import flash.filters.DropShadowFilter;
    import flash.display.Loader;
    import flash.filters.GlowFilter;
    import flash.text.TextField;
    public class Main extends MovieClip
    private var e:BlurFilter;
    private var e1:DropShadowFilter;
    private var e2:TextField;
    private var e3:GlowFilter;
    private var e4:BevelFilter;
    private var e5:ColorMatrixFilter;
    private var load:Loader;
    public function Main()
    load = new Loader();
    e = new BlurFilter();
    e1 = new DropShadowFilter();
    e3 = new GlowFilter();
    e4 = new BevelFilter();
    e5 = new ColorMatrixFilter();
    te.filters = [e, e1, e3, e4, e5];
    e2 = new TextField();
    e2.text = "CaioToOn!";
    addChild(e2);
    It really don't increases the file size. Only because of the
    extra characters.
    CaioToOn!

  • [AS3] Losing my religion: subclassing vs. composition

    I have been until now a fervent disciple of compositing a
    graphic instance into a class in every case, rather than making my
    class extend MovieClip. Admittedly I was a piker at AS2 and only
    now that I am cranking on AS3 do I consider myself worthy to call
    myself a beginner OOP programmer. But I bought into all the
    reasons, and if I were still making AS2 apps, I might remain in
    that camp.
    But lately my devotion has been shaken and now I am seriously
    considering extending (and then subclassing from) MovieClip or
    Sprite when making any class which has a visual component. Whereas
    before I would always compose in a MC instance, almost never make
    my class inherit from anything but my own superclass, and implement
    interfaces for polymorphism, now I think I will extend, although
    still implement interfaces for the usual other reasons. I also
    still plan to be a composition devotee in all other ways-- I like
    composition more than inheritance. Also I would not extend MC for
    classes which have no graphical component, such as game logic
    components. (I am making games and other interactive entertainment
    apps, for in-browser distribution.)
    Can I please be illuminated by better coders than I as to the
    wisdom or folly of my change of heart?
    Here are a few reasons why my mind is changing; please feel
    free to refute or support any of these:
    --Changes between AS2 and AS3 make the downside of
    subclassing MC/Sprite smaller than before. I'll let far more
    informed people come up with good examples, but one seems to be the
    explicit nature of adding an object to the display list-- the
    overhead hit of being an MC is small (nonexistent?) if it is not on
    the list.
    --Colin Moock, in his seminal "Essential ActionScript 2"
    book, advocated composition-- see his large MVC example in which
    his view class, although nearly entirely visual in function, did
    not extend MC but rather composited MC. However, in Moock's equally
    impressive AS3 book, all his examples now seem to use extension. I
    really admire Moock so this gives me a new perspective.
    --All the Adobe best practices and examples use extension, as
    do nearly all code samples I see in other helpful forums. I am not
    one to blindly run with the crowd but I think I'd get better
    feedback on my code from my peers if I follow suit.
    --All the AS3 Flash components seem to use extension, and
    indeed, AS3 itself is heavily inheritance-based rather than
    composition-based, for understandable reasons.
    I am probably missing a lot and mis-stating much of what is
    there but hopefully you get the idea.
    So once again I ask my better peers: what are now the
    arguments for and against extending MC or Sprite for one's visually
    represented classes in AS3? Any observations would be much
    appreciated.

    Here is a bit more concrete example:
    In Moock's AS2 book he has an extensive example of the MVC
    pattern involving, what else, a clock. In his code his Clock view
    does *not* extend MovieClip (Sprite not having been available in
    AS2), which is in keeping with his general admonition to compose a
    graphic element into a class rather than extend one. His view's
    constructor takes an MC as an argument, and the view attaches its
    MC instance (which contains all the clock visuals) to the passed
    MC. The view object is not itself attached, because it is not an
    MC. The view class contains an MC which ends up getting attached.
    To change the XY of the view would be to ask the view to change its
    MC instance's XY. Pure composition.
    In Moock's AS3 book he has an extensive "Virtual Zoo" example
    which among other things uses an MVC-ish structure, in which the
    view and controller are the same class. If anything, this would
    make composing in the view's root graphic element even more
    sensible than his AS2 example. The View does not really fit the
    definition "is-a Sprite"; it also is a view manager and controller.
    But, contrary to his AS2 stance and in keeping with all the other
    examples in his AS3 book, Moock's view class *extends* Sprite, and
    is added as a child by the main class. Though the view does happen
    to contain objects which are also made from Sprite-extending
    classes (pictures of the zoo animal and the like), the view class
    does not contain its root sprite the way the AS2 example contained
    its root MC. The view *is* a Sprite. To change the XY of the view
    would be to simply set its inherited XY properties from the
    outside, as any Sprite would be positioned. So though Moock still
    is a devotee of composition in every other way, on this one point
    he seems to have decided to use inheritance and take a path
    different from his AS2 book.
    And I have seen most other AS3 code examples follow suit. The
    Lott AS3 book does, and all the Adobe examples do. So forgive me
    for having my faith shaken a wee bit.
    Though I remain convinced of the rule to favour composition,
    in this particular set of cases I am considering routinely using
    inheritance, even though I easily *could* use composition. It just
    seems to be messier, denser, and longer to use composition *in this
    set of cases*. So is my reasoning good, faulty, or does it simply
    betray deep cluelessness about OOP?

  • Web Services in AS3

    I have been following a couple of discussions online bout the
    absence of the web service classes in AS3. As far as I can tell,
    the Adobe Developer Team will implement them eventually, but
    unfortunately this has not yet been confirmed by Adobe.
    I would very much like to know if the web service classes
    will be coming and if possible an approximate timeframe.
    The only proper solution I have seen so far is to use
    compiled swc's, which is a very download heavy solution.
    Our business rely heavily on web services, and the old AS2
    WebService classes and the web service panel, was a great
    implementation, inspite a few bugs in the system :)
    Long story short; Will web services be implemented in AS3 by
    Adobe, or do I need to look elsewhere for a solution?

    Hi bnailWedge,
    That doesn't sound quite right to me, at least not the way
    I'm seeing it
    put together. AMFPHP does what SOAP does, literally. It does
    it using a
    different message format (AMF instead of the XML-based SOAP),
    but the uses
    and applications of both are the same. AMF is smaller and
    faster and
    Flash-only, and AMFPHP is one of the few "break-out" projects
    that allows
    you to use this binary format without having to run a
    ColdFusion server.
    However, running AMFPHP and SOAP side-by-side seems to me to
    be duplicating
    functionality.
    That's not to say this can't be done; I'm sure it's 100
    feasible, just
    seems somewhat redundant. Was there a specific application
    that you were
    aiming to use this on? If you're looking for something fast,
    small, easy to
    maintain, easy to deploy, scalable, adaptable (not limited to
    Flash and
    PHP), and unique, I wrote something very similar called XMLs
    (XMLserialization). It sends data back and forth from Flash
    to/from PHP. It
    also has the unique feature of allowing remote method
    invokation
    bi-directionally. Flash can invoke server methods, PHP can
    invoke Flash
    methods. Right now, all web services are invoked on the
    server only. I
    integrated an older 128-bite encryption library which, from
    what I
    understand, no remoting or web services platform currently
    offers. I'm
    working on whole-system serialization so that I can transfer
    and
    store/retrieve any Flash content like MovieClip instances,
    audio data, or
    anything else I can stick in a byte array. Also, a big bonus
    from my point
    of view, it's 100% free and open source (LGPL). If nothing
    else, I could
    point you to the code sections where the magic happens and
    you could rip out
    what you wanted. It is actually simple and easy to
    understand. It still
    needs a bit more work but it's not far off from what I would
    consider 100%
    complete.
    Please free to drop me a line if you want me to send you a
    package (it
    will be on SourceForge soon, just have to "professionalize"
    the package and
    associated libraries a bit). patrick (AT) baynewmedia (dot)
    com
    Regards,
    Patrick Bay
    BAY NEW MEDIA
    "bnailWedge" <[email protected]> wrote in
    message
    news:[email protected]...
    > The reason I am asking is that I saw, over a year ago,
    examples of
    > amfphp/PHP
    > acting as a bridge between Flash and some SOAP services
    (Google was the
    > example
    > I think). Thought it might be of help. I cannot find it
    now though.
    >

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