OnEnterFrame inside a class

I don't have a problem as much as just a lack of
understanding:
Question: Will I run into any problems using onEnterFrame
inside a class? I know that onEnterFrame events can overwrite each
other if they are written dynamically, but I'm not sure how this
effects classes...
Also, onEnterFrame is an event of the movie clip class right?
...does that even matter...? What happens if I declare an
onEnterFrame event inside a method inside my class: will it even
work? will it effect the movie clip from which the class.method is
being called?
Sigh... Hopefully you get the idea of what I'm having trouble
grasping. Please explain any concepts you think I appear to be
missing. I'm new to classes - thanks for your help.

>>Question: Will I run into any problems using
onEnterFrame inside a class?
No.
>>Also, onEnterFrame is an event of the movie clip
class right? ...does that even matter...?
No. Here is a brief explanation how it works.
First of all, a class is a custom object. Don't think of a
class as a bunch of code, it's a custom object with its own
properties and methods. So when you say: "What happens if I declare
an onEnterFrame event inside a method inside my class: will it even
work?" you are thinking: "there is no timeline". Yes, there is.
When you declare:
private var my_mc:MovieClip;
you are saving the functionality of the MovieClip Class in
my_mc. Therefore, my_mc will have a timeline and all other
properties and methods of the MovieClip Class. (By comparison:
usually you don't need all the functionality of the MovieClip
Class, so AS3 offers us the Sprite Class which is a basic
implementation of a movieclip and that saves overhead).
In a method you can use:
private function mover(target:MovieClip):Void{
target.onEnterFrame=function():Void{
this._x+=2;
passing the my_mc to function mover as a parameter. If at
some time you want to stop the onEnterFrame you delete it just as
you would using it in code on the timeline.
Again. The most important thing to understand is that a class
is not a bunch of code, it's a (custom) object with its own
properties and methods.

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