Code for button is affecting the entire movie
The following code is on the timeline and the button
instance, cancelMC, is also on the same timeline in a different
layer and appears 4 times throughout the timeline. I've asked this
question (worded differently) at kirupa and the post has gone
ignored for some reason - maybe the title is too long or something.
The code tells the button, onRelease, to "gotoAndStop(1)" however,
if you click anywhere on the interface it does that. This is what
would have happened if I had put on the timeline
"this.gotoAndStop(1)." But I did not type that as you can see:
with(cancelMC){
onRollOver = function(){
this.ExplainMC.gotoAndStop("cancel");
onRollOut = function(){
this.ExplainMC.gotoAndStop("void");
onRelease = onReleaseOutside = function(){
_root.searchPanelMC.mainMenuMC.gotoAndStop(1);
this.gotoAndStop("user");
Notice it says "this.cancelMC"? That is the button. Someone
please help with this - I am at a loss and have tried everything to
make it work.
your original code was on the main timeline and it was the main timeline that contained the frame labeled "icysophistication"?
your new code is still on the main timeline and the main timeline still has that frame label?
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Code for button located inside the MC
I decided to rearange my flash site and now things don't work.
I used to have an image collage where all the images were buttons and each image was located on the stage ( which made a stage with 10+ loose images)
I made each image a button. Below is a code example for one of the images named "icysophistication_app_btn". The previously working code for it was:
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I am guessing I have to put something before - gotoAndPlay("icysophistication");
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Please suggestyour original code was on the main timeline and it was the main timeline that contained the frame labeled "icysophistication"?
your new code is still on the main timeline and the main timeline still has that frame label? -
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Hi All,
I have added the code for pop-up
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for that i have added code like this.
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Whats needs to be doing for this.
Please help me on this.
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Thanks
Sriman.Hi,
I assume that you are writing this code in "<b>USEREXIT_SAVE_DOCUMENT_PREPARE</b>". If not that first thing you do is move your code here.
The next thing is modify your code like this
IF ( vbak-vkorg = 'CA01' OR vbak-vkorg = 'CA02' OR
vbak-vkorg = 'CA03' ).
DATA: lv_screenno TYPE syst-dynnr.
IF vbak-netwr > '50000.00'.
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w_txt1 = 'Order Quantity Check'.
CALL FUNCTION 'POPUP_TO_CONFIRM_STEP'
EXPORTING
defaultoption = 'Y'
textline1 = w_txt
titel = w_txt1
cancel_display = ' '
IMPORTING
answer = w_ans.
CASE w_ans.
WHEN 'J'. "This is for COnfirm means Yes
WHEN 'N'. "This is for NO
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*" No need to define variable FCODE again,
*" it is alreay define in MV45ACOM
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lv_screenno = sy-dynnr. "Add this line
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ENDCASE.
ENDIF.
ENDIF.
Let me know if you have any question.
Regards,
RS -
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<http://jigsaw.w3.org/css-validator/>
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Im making a game where you have to push certain buttons in
the correct order so it moves you to the next stage...
I have everything ready to go, graphics, buttons, etc....and
I know how to add sound to everything...but I dont know what code I
would enter so that when I play buttons A, C, D it moves to a new
page.
Can anyone direct me in the right direction?hmm...Im not quite sure what you mean...do you have an
example? Lets say I dont have any function applied to my button
right now.
I can press the button, but nothing currently happens. How
would I store the correct sequence in an array? Im a little new at
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my buttons are:
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btnB
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// File downloaded from www.riacodes.com
import com.greensock.*;
var arrayX :Array = [0,-800,-1600,-2400,-3200,-4000,-4800];
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