Color transform reloads movieclip
I have a movie clip with 4 frames. I programatically create 3
instances of it, and send each one to a different frame. If I later
apply a color transform to one of the clips, it plays through all
the frames and goes back to it's correct frame. Why does it do
that, and can I stop it from doing that?
Thanks
After more inspection, I've figured out it's not the
colorTransform causing the problem, it's turning a drop shadow
filter on or off...
Not sure how much code I would need to attach, but that's
where the problem is.
Thanks.
Similar Messages
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Error in Dreamweaver: Unknown Adobe color transform code 2
I am getting an error in Dreamweaver: Unknown Adobe color transform code 2. Can anyone tell me what is causing this and what to do?
Not encountered that problem before, but unusual messages after performing a particular action in Dreamweaver are normally the sign that you have a corrupt cache file. Instructions on how to remove the corrupt file are here: http://forums.adobe.com/thread/494811.
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Aperture 3 bug:Failed to create bitmap context color transform
*Aperture 3 error*: Aperture[2000] <Error> Failed to create bitmap context color transform
Aperture[2000] <Error> CGBitmapContextCreateWithData: failed to create delegate
Using Aperture 3.03 and Mac OS 10.6.4, all updates included.
This is the Console Message indicating the bug where Aperture 3.x cannot display in its viewer an image with an *embedded color profile*. These images (regardless whether tiff or jpegs) were displayed without problems in Aperture 2.x and do not pose any problems with Preview, Photoshop or Graphic Converter. If one converts the color profile to lets say ProPhoto or sRGB, Aperture works -
but this is no solution as colors are different then.
Is there any clue - based on the console message above - where the problem might be? The bug can be reproduced on different Mac Models with Aperture 3.x and vanishes with Aperture 2.x
is not dependenDear DLScreative,
please let us not fight over words - fact is, that with at least 2 totally different users and 4 different Mac computers Aperture 3.x behaves totally different (i.e. cannot display these images) than Aperture 2.x. The special color profile is embedded because 15.000 images were scanned with a Nikon LS5000
scanner. I don't know how to upload this color profile (which has been tested to be correct) to this
forum. Would you care if I sent you an E-Mail with the special profile attached so you could yourself
try and see?
Regards, -
How do I maintain color transformations
I have movie clips with only text in them, whose color
changes depending on user actions. As the swf plays the changes
work fine, but if the user goes to a previous frame all the color
changes are lost.
I am using transform and colorTransform. I get the impression
that the color transform actions are stored in an array and I need
to access that array to set the new color permanently (meaning, the
color only changes if the user specifically makes choices in that
frame that will change it.
I've attached the code I am using.
Thanks for any help, inluding suggesting a better way to do
this.For the most part, it will take care of itself. No defrag needed.
17" 2.2GHz i7 Quad-Core MacBook Pro 8G RAM 750G HD + OCZ Vertex 3 SSD Boot HD
Got problems with your Apple iDevice-like iPhone, iPad or iPod touch? Try Troubleshooting 101 -
Hello,
I am building a Smile Face application.
Where you choose a menu item and an object or "movieclip" is
placed on the stage. You can drag and drop the object, take it to
the trash and change the color on any of the objects on the stage
at any time.
I have 2 problems that I am looking for guidance on.
1. The code I use to change the color of the object is bulky.
As it is, depending upon the amount of objects you have in
the menu,
the code could grow to a painful amount making it difficult
to manage.
I am looking for a way to better my existing code, by
upgrading it to a more advanced method.
I have attached my code here.
If anyone could help steer me in the right direction, I would
appreciate it.
Thanks,
MatthewThanks for the answer Rob.
It works perfect.
I apologize for my last tread not making much sense.
I have one question, that I would like to find the answer to.
Is there anyway to create this function.
for (j in partsList) {
partsList[j].onPress = choosePart;
Without it being an onPress, onRelease, onRollOver or
onRollOut function?
I ask, because I am incorporating
the "GreenSock transform manager"
which is already using the onPress and onRelease function for
the partsList.
http://blog.greensock.com/transformmanageras2/)
Hope that makes sense,
Thanks. -
Movieclip's children disappear on color transform
I have a movieclip where I create a child display object
(another MovieClip) in the constructor and show it with
addChild();. However, later on in the code I modify the tint of the
parent MovieClip using colorTransform. The child object then
vanishes. Even if I do a removeChild/addChild after the tinting, it
does not show. I don't understand why this is happening.. tint
should just modify the color of everything, not hide children,
right? See attached code for the way I am showing the child and
changing the tint.Thanks for the tip. Now I remember... applying a color to a
movie clip doesn't apply it to the final composition of all the
children but to each child individually. I fixed it by creating the
objects I wanted to display outside of the movieclip and just
displaying them on top of it so they were technically separate but
appear visually together. -
Please help with color transform issue!
Hi,
How can I change the tint of my movieclip "mc_clip" from
#000000 to #990000 in 15 frames by scripting it?...in the same time
change the alpha value of the clip from 85% to 0%.
thank you in advance,
Attilathe code below the dotted line will add a new method to the
movieclip class. that method allows you to fade any movieclip from
color rgb1 and alpha a1 to color rgb2 and alpha a2 in speed seconds
using the number of steps specified in the last parameter: -
Hello everybody!
I’m trying to make photorealistic human lips color change. I do following steps:
1. Create photo bitmap copy and transform it to grayscale.
2. Create sprite, fill it with necessary color and set BlenMode.OVERLAY to colorize the grayscale photo.
3. After that I draw mask of lips form and apply it to container with grayscale photo and overlay sprite.
That’s how I make lips to have other color. But! I have two problems:
1. Transformed lips color is not similar to applied color. Light colors especially...
2. Lips mask has sharp edges so the lips doesn’t look realistic.
I will appreciate any advises and information of how to improve the quality of my work.After more inspection, I've figured out it's not the
colorTransform causing the problem, it's turning a drop shadow
filter on or off...
Not sure how much code I would need to attach, but that's
where the problem is.
Thanks. -
Change color part of movieclip
Is it possible to change the color of a part of a movieclip?
Ad exemply: if I have a movieclip that's a cube... and every
face has a different color, how can I change the color of a
specific face?
I have to use nested movieclip?
thanks a lot.yes, a nested clip would be my suggestion. Essentially
Cube_mc.side_1_mc.Color_Clip where side_1_mc has a mask layer for
only the portion you want visible, and a layer to put the color
clip. -
Dreamweaver CS5 error: Unknown Adobe color transform code 1
This error comes up repeatedly after I edit a library (.lbi) file using the Assets pane. I have to stop Dreamweaver to make it stop coming up.
Thanks,
HouyhnhnmNot encountered that problem before, but unusual messages after performing a particular action in Dreamweaver are normally the sign that you have a corrupt cache file. Instructions on how to remove the corrupt file are here: http://forums.adobe.com/thread/494811.
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How Do I change color randomly of a MovieClip in a Timer event?
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it:
import fl.motion.Animator;
import fl.motion.MotionEvent;
var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
<source>
<Source frameRate="12" x="202" y="169.15" scaleX="1" scaleY="1" rotation="0" elementType="movie clip" symbolName="Target">
<dimensions>
<geom:Rectangle left="-32.05" top="-30.85" width="64.05" height="61.7"/>
</dimensions>
<transformationPoint>
<geom:Point x="0.5003903200624512" y="0.5"/>
</transformationPoint>
</Source>
</source>
<Keyframe index="0" tweenSnap="true" tweenSync="true">
<tweens>
<SimpleEase ease="0"/>
</tweens>
</Keyframe>
<Keyframe index="29" scaleX="2.096" scaleY="2.096"/>
</Motion>;
var this_animator:Animator = new Animator(this_xml, this);
this_animator.play();
this_animator.addEventListener(MotionEvent.MOTION_END, removeTarget);
function removeTarget(event:MotionEvent):void
this.parent.removeChild(this);
In the main timeline I also have created another 'action' layer and written the code like this:
var timer:Timer;
var targetCount:uint;
var container:MovieClip;
function initGame():void
container = new MovieClip();
addChild(container);
targetCount = 10;
timer = new Timer(1000, targetCount);
timer.addEventListener(TimerEvent.TIMER, generateTarget);
timer.start();
function generateTarget(event:TimerEvent):void
var target:MovieClip = new Target();
target.x = Math.random() * stage.stageWidth;
target.y = Math.random() * stage.stageHeight;
container.addChild(target);
initGame();
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
Regards
Dipesh Pal.I have tried in this way......
function generateTarget(event:TimerEvent):void
var target:MovieClip = new Target();
var colorT:ColorTransform = new ColorTransform();
colorT.redOffset = Math.round(Math.random() * 510) - 255;
colorT.greenOffset = Math.round(Math.random() * 510) - 255;
target.transform.colorTransform = colorT;
target.x = Math.random() * stage.stageWidth;
target.y = Math.random() * stage.stageHeight;
container.addChild(target);
but its not working......
infact i have used function 'circleColor' which holds this random color transform.... and call that function from 'generateTarget' function also....but it doesnt work too...
then how do I change the color of every circle which is randomly generating in the stage....? -
Naming a MovieClip from FlashVars
I have a Flash file containing a floor plan over my office. I
want visitors to be able to locate the room for a specific person
by clicking on the room nr.
In my HTML-code I give the FlashVars a value equal to the
chosen person's room number like this:
<param name="FlashVars" value="roomNr=G207" />
Then I have the script in my Flash file where I first declare
a variable fetching the value from my FlashVars:
myRoom = roomNr;
After that I have the code to produce a different color to a
movieclip, thus indicating which room it is:
import flash.geom.ColorTransform;
var myCT:ColorTransform = new ColorTransform();
myCT.rgb = 0x009900;
I have made a movieclip for each room and named their
instances like the values that will be passed when selecting a
room. For instance: G207, F106E, U123 and so on.
My idea here is to let the instance name of a movieclip be
the value from my FlashVars which I declared earlier. So I wrote
the next line:
myRoom.transform.colorTransform = myCT;
BUT... this will not work. I have tried two things to
understand the problem:
1. I put a dynamic text field on stage, naming it and
assigning its text to be the value from FlashVars:
testTextField.text = roomNr;
And it works perfect. It gets the correct value and writes it
out on stage.
2. I tried to hard code the myRoom variable to be equal to
G207 (myRoom = G207; ), and that works fine as well.
WHY won't it recognise my FlashVars value as an instance name
of a movieClip?
Any ideas anyone?`Nope... won't work.
Nothing happens. Tried to use _level0. both on the variable
myRoom (_level0.myRoom) and the incoming FlashVars (_level0.roomNr)
but no reaction.
The movieclip instance won´t change color... only when I
hardcode the variable to be: myRoom = G207
So, I know that the script itself works. The movieclip
changes color... BUT why won't it read in my FlashVars? -
Hi,
I am working for an ad-agency project. They have an item in the website to sell. The item should be customized by different colors in the palatte..
how can i do this in flex?Hi,
Once u have selected the color from the colorPicker then u will be able to get the hexvalue for that selected color.......... then using this hex value of the selected color u can change the color of the movieclip or sprite by using the
ColorTransform property of the movieclip;
mc.transform.colorTransform = hexvalue of the selected color
This will solve ur problem and still if not......do let me know? -
Accessing Dynamic Movieclip Children
There is a lot of code that I have but here is snippet to get to the point. I have created a Movicelip called via actionscript called "McButton". Then I created 10 MovieClips within that MovieClip ("McDot0", "mcDot1", etc). I need to know how to access mcButton.mcDot3 to change its color when button3 (mc already on stage) is clicked but can not figure it out.
I have tried both of these below but it does not work:
mcButton.mcDot3.transform.colorTransform = cityColor;
getChildByName("mcButton").getChildByName("mcDot3").transform.colorTransform = cityColor;
This is the code below that I have used to create the Dynamic Movieclips:
var button:Container = new Container();
button.name = "mcButton";
this.addChild(button);
for (var a:int = 0; a < 10; a++) {
var dot:Dot = new Dot();
dot.name = "mcDot" + a;
MovieClip(getChildByName("mcButton")).addChild(dot);
Can someone please help me see the light.
ThanksIn order to change a color using color transform, first you must create a new ColorTransform object and than assign it to transform.colorTransform property.
i,e,
var cityColor: ColorTransform = new ColorTransform();
getChildByName("mcButton").getChildByName("mcDot3").transform.colorTransform = cityColor -
Return to original gradient color on roll out
I have a movicelip that has a cirlce with a gradient fill. When I rollover I use a color transform to change the color. I'm not sure how to get the color transform to return to its original gradient fill once I roll out of the movieclip, can anyone help me:
var overColor:ColorTransform = new ColorTransform;
overColor.color = 0xffcc00;
mc1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function buttonOver(e:MouseEvent):void{
mc1.transform.colorTransform = overColor;I think this should be the way to do it:
var overColor:ColorTransform = new ColorTransform();
overColor.color = 0xffcc00;
var identityCTransform:ColorTransform = new ColorTransform();
mc1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
mc1.addEventListener(MouseEvent.ROLL_OUT, buttonOut);
function buttonOver(e:MouseEvent):void{
mc1.transform.colorTransform = overColor;
function buttonOut(e:MouseEvent):void{
mc1.transform.colorTransform = identityCTransform;
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