Color Tweening using Drawing API

Hi, I have a function that draws a shape. The color value can
be passed in as a parameter. I have called this function quite a
few times. All of the objects start off the same color.
I want to know how to randomly make each one switch color
immediately (like a light bulb, on, off)), over a set period of
time
Anyone any ideas?
Thanks

When you say bezier curves I presume you mean quadratic
bezier curves that the native drawing API uses? Or are you
converting spline data or cubic beziers to native drawing api
parameters from the .net data in flash as well? Some of these
calculations can take time for large data sets if done with an
emphasis on highly accurate approximations in flash.
Here are a bunch of questions I could think of:
How are you receiving the drawing data? are they coming in
via xml, for example? (Are you sure its the drawing activity that
is slow and not the parsing of data). Are they coming in as 5000
points or incrementally over time?
Are you clearing and redrawing from the start of drawing
sequence each time (it seems not, but just wanted to check)?
Are you drawing to a single Sprite's graphics context or are
you creating layered Sprites to hold subsequent portions of the
rendered drawing?
when you say 'rotating the cursor' along the path...are you
animating anything as well? How are you checking the point
intersection - bounds based? or against a rendered shape?
The last thing I can think of is: are you using some of the
advanced lineStyle settings? some of these settings can slow things
down substantially with large and complex drawings, whereas other
settings are much faster. Also even specifying the default settings
can be slower than not specifying them. But again, this is usually
only noticeable for very long drawing paths.
Your post doesn't have enough information to advise directly,
but perhaps if you answer those questions it might provide us some
clues.

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    Now assign this to the mask property of the component and add
    it as a child of the component:
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    addChild(clipper); // I don't remember off the top of my head
    if this step is necessary
    Put this code in your component's override of
    updateDisplayList(). You can create the clipper in the component's
    override of createChildren() if you don't want to create it in
    updateDisplayList().

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