CPU ID

When I built my computer with the K8N Neo 4 Platinum, I used a 3200+ Venice cpu.  When I turned it on it detected it as a 3200+.  However, when I installed Core Center too look at my temps without having to go into the BIOS, I recall it saying that the FSB was 200.  I'm just going by memory since I don't have the computer here with me anymore.  Can I assume that the computer was ID'd ok since it detected it as a 3200?  Would a board with a March 1st BIOS date be able to ID a venice core correctly?

I don't really see the connection between the CPU being detected as 3200+ and the FSB being 200.
The Venice 3200+ CPU has a 200MHz "FSB" (1000MHz effective HT channel) and 2.0GHz core clock.

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  • Attn: ALL APPLE PORTABLE OWNERS -Macbook Pro, MacBook Air Apple portable slowdown / kernel high CPU solution

    Attn: ALL APPLE PORTABLE OWNERS -MacBook Pro, MacBook Air, Mac mini slowdown kernel / high CPU use problem and solution.
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    Hey all.
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    http://www.eidac.de/?p=134
    http://www.islayer.com/apps/istatpro/
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    On my mid 2009 model MacBook Pro fixing the fan was incredibly easy :
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    http://www.youtube.com/watch?v=AghE9newvbs
    Check out someone's web page (not mine) on how to replace the fan in a mid 2009 MacBook Pro:
    http://www.ifixit.com/Guide/Installing-MacBook-Pro-13-Inch-Unibody-Mid-2009-Fan/ 1338/1
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    1. Get a size #00 phillips screwdriver (Hobby store, Radioshack, Amazon).
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    2b. Some recommend removing the MBP's battery but I didn't do this step. You probably should, just to be safe. Follow the online instructions from the web page I listed about disconnecting the battery.
    3. Unscrew the fan's 3 holding screws.
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    5. Remove the fan - it easily lifts out.
    6. Take the fan apart by unscrewing it's one screw then unlatching the  plastic clips which hold it together.
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    13. Once your Mac's internals are clean and reassembled, place the rear cover back on your Mac and screw it in place.
    14. Double check you didn't forget anything like screws, tools, etc.
    15. Boot up your Mac and monitor the temperature and fan speed using those programs.
    Compare the previous temps/fan speed to the current temp/fan speed.
    Run a high CPU intensive app where your computer has been slowing down.
    You should now have a happy Mac
    If you have this problem and this solution fixed it for you please post in this thread letting me and everyone else know!
    Hope that helps.

    Thanks for your lengthy reminder dude, I have a similar Mac with yours. I suspect its a software fault because it happens after I upgraded to Lion, 10.7.2.

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    == Answer ==
    lkmatsumura, <br />Sorry you are having problems.
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    *[[Back up and restore information in Firefox profiles]]
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    == Q ? (I used [http://translate.google.com/#auto/ Google translate] )==
    This is not exactly a question, but maybe a story to serve as a clue to the problem itself.
    I upgrade windows 7 to windows 8 with the option to keep the programs and data. After upgrading Firefox now provides a high CPU consumption, just by opening it, without having to browse and search page of google as default. Even opening Firefox with all the puglins high consumption remains disabled when running firefox with no navigation.
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    For now, unfortunately solved my problem by changing the browser and the Thunderbird was presenting as the same problem of high CPU consumption had to abandon the Mozilla software even really enjoying them.

  • Falta ao Magic Mouse compatibilidade de hardware para o terceiro click! Aplicativo consome muito processamento da CPU. Haveria como a Apple tornar este um gesto padrão?

    Caros,
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    En fin he tratado inutilmente lo que aqui se sugiere, desactivar la aceleracion por hardware tando de firefox como de flash... e incluso empeora, teniendo desactivado la aceleracion por hardware, hay videos que simplemente no puedo ver, el video es entrecortado y los controles del reproductor embebido son irresponsivos.
    En fin... mi computadora puede parecer muy pobre para ustedes señores de Mozilla, pero a me srive todavia y creo que puede durar mucho mas, al menos hay otros programas con lo cuales no tengo este problema y me son utiles... y la verdad no necesito gastar dinero para comprar una computadora con la caracteristica que he descrito anteriormente, pero ¿en verdad necesito tirar mi dinero a la basura para poder ver videos decentemente?
    Aqui esta la informacion que siempre piden:
    Configuración básica de la aplicación
    Nombre: Firefox
    Versión: 29.0
    Agente de usuario: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:29.0) Gecko/20100101 Firefox/29.0
    Informes de fallos de los últimos 3 días
    Todos los informes de fallos
    Extensiones
    Nombre: Adblock Plus
    Versión: 2.6
    Activada: true
    ID: {d10d0bf8-f5b5-c8b4-a8b2-2b9879e08c5d}
    Nombre: Exif Viewer
    Versión: 2.00
    Activada: true
    ID: [email protected]
    Nombre: FEBE
    Versión: 7.3.0.1
    Activada: true
    ID: {4BBDD651-70CF-4821-84F8-2B918CF89CA3}
    Nombre: Ubuntu Firefox Modifications
    Versión: 2.8
    Activada: true
    ID: [email protected]
    Preferencias importantes modificadas
    accessibility.typeaheadfind.flashBar: 0
    browser.cache.disk.capacity: 358400
    browser.cache.disk.smart_size_cached_value: 358400
    browser.cache.disk.smart_size.first_run: false
    browser.cache.disk.smart_size.use_old_max: false
    browser.places.smartBookmarksVersion: 6
    browser.sessionstore.upgradeBackup.latestBuildID: 20140428193813
    browser.startup.homepage_override.buildID: 20140428193813
    browser.startup.homepage_override.mstone: 29.0
    dom.mozApps.used: true
    extensions.lastAppVersion: 29.0
    network.cookie.prefsMigrated: true
    places.database.lastMaintenance: 1399925151
    places.history.expiration.transient_current_max_pages: 52439
    plugin.disable_full_page_plugin_for_types: application/pdf
    plugin.importedState: true
    privacy.sanitize.migrateFx3Prefs: true
    storage.vacuum.last.index: 1
    storage.vacuum.last.places.sqlite: 1397861177
    Gráficas
    Descripción de Adaptador: nouveau -- Gallium 0.4 on NV46
    GPU acelerada de Windows: 0/1 Basic
    ID de Vendor: nouveau
    ID del dispositivo: Gallium 0.4 on NV46
    Procesador WebGL: nouveau -- Gallium 0.4 on NV46
    Versión del dispositivo: 2.1 Mesa 10.1.0
    windowLayerManagerRemote: false
    AzureCanvasBackend: cairo
    AzureContentBackend: cairo
    AzureFallbackCanvasBackend: none
    AzureSkiaAccelerated: 0
    JavaScript
    Recogida de basura incremental: true
    Accesibilidad
    Activado: false
    Prevenir accesibilidad: 0
    Versiones de bibliotecas
    NSPR
    Versión mínima esperada: 4.10.3
    Versión en uso: 4.10.3
    NSS
    Versión mínima esperada: 3.16 Basic ECC
    Versión en uso: 3.16 Basic ECC
    NSSSMIME
    Versión mínima esperada: 3.16 Basic ECC
    Versión en uso: 3.16 Basic ECC
    NSSSSL
    Versión mínima esperada: 3.16 Basic ECC
    Versión en uso: 3.16 Basic ECC
    NSSUTIL
    Versión mínima esperada: 3.16
    Versión en uso: 3.16
    Nota: no sabia que los foros en español no estaban disponibles... puedo proveer mi descripcion en ingles, pero no tengo tiempo, asi lo escribi asi se queda.

    Hola,
    Gracias por su pregunta. A este momento si la plugin napi estaba usando mas de 100% de la CPU, por favor desactivar la plugin.
    Por favor actualice sus controladores y WebGL también. [[Upgrade your graphics drivers to use hardware acceleration and WebGL]]
    Muchos gracias.

  • Adobe, please stop running from this issue! (GPU vs CPU anomalies / fades)

    Adobe,
    I have tried to bring this issue to light many times, and your own users have argued it ad finem, but to no avail! I am TIRED of getting terrible alpha blending (and opacity curve) results with GPU acceleration enabled, vs CPU. In fact, it is SO BAD that I NEVER work with GPU acceleration any more.
    Here is the issue:
    When GPU acceleration is enabled, you simply CANNOT do a smooth fade and/or cross dissolve. It appears to fade down smoothly to about 20% opacity, and then the next frame it will jump right to 0% quite abruptly and disappear. It's almost as if the fade simply gives up and switches off! Regardless of whether you use Cross Dissolve, or Film Dissolve the results are the same. Also, your alpha blending is all messed up, CLEARLY showing a different result when comparing CPU and GPU rendering outputs. Once again, this issue ONLY exists with GPU acceleration ENABLED. Switch off GPU/MPE and the problems disappear. But of course you lose the speed and other benefits GPU acceleration offers, which would be great to have! Especially seeing as I have also heard (from various other resources) that GPU acceleration can improve the quality of rendering out to compressed formats like H264. But we will never know that, will we? Because, every time I enable GPU, my fades and blending looks noticeably bad!
    I have seen in various other threads that your response has been along the lines of: "That's just the way it is". But unless your name is Bruce Hornsby, this response is unacceptable! You cannot advertise a "great feature" of your products (in this case, GPU/MPE), yet when people try to use it and see odd results, simply tell us: "oh by the way, yeah, it does not work in a few scenarios, like fading, but otherwise you are good to go!" The way I see it: cross-fades (even fades in general) as well as opacity/blending are some of the most common, if not THE most common techniques used in video projects! Having an anomaly of this nature showing a DISTINCT difference in quality output when one of your fantastic "features" is enabled is just poor form. What is evern poorer is your responses (or lack thereof) related to the issue. Especially seeing as this problem has been present since CS5, and now we are STILL seeing it in CC!
    Here is a thread which documents the issue well (even shows examples, and other details someone prepared for you to apparently ignore):
    http://forums.adobe.com/thread/773441
    ...it was never addressed there.
    Another issue which details it going back as far as CS 5.5:
    http://forums.adobe.com/thread/987306
    ...once again, never resolved.
    Now I am using CC, latest version, up-to-date, a fast i7 processor, a CUDA supported card, and all of those go to waste because I have to have GPU and the mercury playback engine disabled to yield decent quality results.
    I implore you, not just for myself, but on behalf of everybody here who has already addressed this issue, but has had their pleas fall on deaf ears: PLEASE FIX THIS PROBLEM. Telling us simply that: "This is the way GPU cards choose to render" is NOT ACCEPTABLE. It's just like me saying when I drive my car on the wrong side of the road: "that's just the way I drive!". Doesn't mean it is acceptable!
    You may have won people over since Final Cut Pro screwed the pooch with version X... but I can guarantee if this does not get resolved soon, the issue won't just be isolated to the forums here. Expect to read about it in MANY online publications that I am sure your competitors will ENJOY watching!
    Mat.

    Indeed. Yes Adobe, please explain.
    And here is an example of what I am talking about:
    CPU only (MPE and GPU DISABLED):
    This appears to be what I would consider accurate, as it is not only well blended, but the fades work smoothly thanks to it relying on the CPU...
    GPU (MPE and GPU ENABLED - Linear Color ON - as per default):
    This provides identical image quality/blending results as the CPU only benchmark. However, the fades are very abrupt, as per the original problem...
    GPU (MPE and GPU ENABLED - Linear Color OFF, as per your recommendation):
    This is your recommended solution. The fades are as smooth as they are in the CPU version. But as you can see the color, alpha and blending are VASTLY different. Actually, it looks HORRIBLE! The BG text is barely visible, and the foreground text appears to be more prevalent over the top of the back layer, making its fade-up quite disjointed and selective.
    ...So as you can see, the "solution" you provided seems to create more problems and/or inconsistencies in the overall output. Now we have no idea what is the "standard"!
    I personally find these inconsistency's very concerning. And I am sure I'm not the only one. Please tell me there is actually a logic to this "solution" and it wasn't a simple duct-tape fix that nobody there at Adobe actually looked deeper into to see exactly how it would effect overall image quality! It sure appears that way!
    I appreciate that you, Kevin, are not directly responsible for this issue, and you are indeed a representative trying to help. But please realize that for many of us here, we are LONG time Premiere users, with years of experience and influence in this industry, and this definitely isn't our first rodeo! When we flag these issues we do so out of a REAL need, which means the consequences Adobe faces as a result of not addressing these issues are equally as REAL! As such; I encourage you to expedite the process of resolving this issue, because it has been prevalent since CS5.5, and the fact that it is not been resolved and/or has been addressed poorly does not bode well for your overall reputation. Especially when you are trying to make Premiere the industry standard. Like I said, I would hate to have to look at alternatives, so give me a solution, because if I decide to move on from using Premiere, I won't be the last. And no, I am not being melodramatic here. If a piece of software cannot seem to get something as simple as fades and blend modes right (or at least CONSISTENT), how can the software be trusted to handle high-end workflows? Food for thought.
    Mat.

  • Load on 2 CPUs is smaller than 2 times load on 1 CPU, how to improve?

    Good afternoon,
    I am trying to improve the performance on my system.
    I have used "pbind" to fix a process on a CPU, like this:
    Process P1 -> CPU 1
    Process P2 -> CPU 2
    Every process uses Oracle access (although most of the data are loaded into memory) and a connection towards another central process.
    The problem now is the following:
    if I launch process P1 50 times/second, the first CPU runs on 22% idle.
    If I launch, next to P1, process P2 also 50 times/second, both CPUs (1 and 2) run on 19-20% idle.
    If I launch, next to P1 and P2, process P3 also 50 times/second, all three CPUs (1, 2 and 3) run on 16-17% idle.
    As my systems contains 16 CPUs, at the end, I loose 56% performance.
    Now I wonder what is the nature of this performance killer? Is it simultaneous disk access, simulateneous interprocess communication, is it a purely UNIX related issue, is it an Oracle problem, ...?
    Can anybody give me some ideas which could be the problems and how to investigate how to detect and verify them?
    Thanks
    Dominique

    Try this, almost identical, but with less execution time.
    SELECT
    a.Consumption AS Consumption ,
    a.Cost AS Cost ,
    a.CreatedBy AS CreatedBy ,
    a.CreatedDate AS CreatedDate ,
    a.UpdatedBy AS UpdatedBy ,
    a.UpdatedDate AS UpdatedDate
    FROM Positions b
    JOIN PortConsumption a
    ON a.PortRotationId = b.Id
    WHERE b.VoyageId ='82A042031E1B4C38A9832A6678A695A4';Rgds,
    Ahmer

  • Huge CPU using : where does it come from ?

    Hi,
    I programm this beginning of game. It's prettty simple , a charachter which rotates following the mouse pointer. The problem is that this simple application uses about 66% of my Athlon 2200+ when I move the mouse.I don't understand , ok there are some mathematics operations and i use two images to do a clip effect , but that's impossible to do a game without that , that's nothing compared with a real game ...
    So can you try to look at my code and tell my why it uses the CPU so much ... and if u have any suggestions about my programming you're welcome
    Thx.
    Julien.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.border.*;
    public class JWar extends JFrame
        private Engine2d Engine2d_;
        public JWar()
            getContentPane().setLayout(null);
            setSize(800,600);
            this.getContentPane().setBackground(new Color(0,0,0));
            Engine2d_ = new Engine2d(10,10,600,550);
            getContentPane().add(Engine2d_);             
        public static void main(String args[])
         JWar jw = new JWar();
            jw.setDefaultCloseOperation(EXIT_ON_CLOSE);
         jw.setTitle("J-WAR");
            jw.show();
    import javax.swing.*;
    import java.awt.*;
    import java.awt.image.*;
    import java.awt.event.*;
    import java.util.*;
    public class Engine2d extends JPanel implements MouseMotionListener
        private charachter charachter1_ ;
        private Image background_;
        private Image background_gray_;
        private int mouse_x_;
        private int mouse_y_;
        public Engine2d(int x, int y, int width, int height)
            this.setBounds(x,y,width,height);
            this.setBackground(new Color(255,255,255));
            this.addMouseMotionListener(this);
            int c1x=200,c1y=60,v1x=1,v1y=0;
            charachter1_ = new charachter(c1x,c1y,v1x,v1y,this);
            mouse_x_=c1x+v1x;
            mouse_y_=c1y+v1y;
            background_ = new ImageIcon(getClass().getResource("background.gif")).getImage();
            //background_gray_ = new ImageIcon(getClass().getResource("background_gray.gif")).getImage();
        public void paint(Graphics g)
            super.paint(g);
            g.drawImage(background_gray_,0,0,this);
            charachter1_.paint(g);
            g.setClip(charachter1_.get_viewZone());
            g.drawImage(background_,0,0,this);
            charachter1_.paint(g);
        public void mouseDragged(MouseEvent e) {}
        public void mouseMoved(MouseEvent e)
            mouse_x_=e.getX();
            mouse_y_=e.getY();
            if( (mouse_x_!=charachter1_.get_x()) || (mouse_y_!=charachter1_.get_y()) )
               charachter1_.rotate();
       public int get_mouse_x() { return mouse_x_; }
       public int get_mouse_y() { return mouse_y_; }
    import java.awt.*;
    import java.util.*;
    public class charachter
       private int x_;
       private int y_;
       private double vx_;
       private double vy_;
       private int length_view_;
       private int width_view_;
       private Container container_;
       private Polygon viewZone_;
       public charachter(int x, int y, double vx, double vy, Container container)
            x_ = x;
            y_ = y;
            vx_ = vx;
            vy_ = vy;
            length_view_ = 150;
            width_view_ = 60;
            container_ = container;
            viewZone_=calculate_polygon();
       private Polygon calculate_polygon()
           int x1,y1,x2,y2;
           int[] pxs = new int[3];
           int[] pys = new int[3];
            pxs[0]=x_;
            pys[0]=y_;
            x1 = x_ + (int)(-width_view_*vy_);
            x1 = x1 + (int)(vx_*length_view_);
            y1 = y_ + (int)(width_view_*vx_);
            y1 = y1 + (int)(vy_*length_view_);
            x2 = x_ + (int)(width_view_*vy_);
            x2 = x2 + (int)(vx_*length_view_);
            y2 = y_ + (int)(-width_view_*vx_);
            y2 = y2 + (int)(vy_*length_view_);
            pxs[1]=x1;
            pys[1]=y1;
            pxs[2]=x2;
            pys[2]=y2;
            return(new Polygon(pxs,pys,3));  
       public void paint(Graphics g)
           g.setColor(new Color(0,0,255));
           g.fillOval(x_-5, y_-5, 10,10);
           viewZone_ = calculate_polygon();
           g.drawPolygon(viewZone_);
       public void repaint()
            container_.repaint();
       public void recaluculate_vector()
            double vx,vy;
            vx=((Engine2d)container_).get_mouse_x()-x_;
            vy=((Engine2d)container_).get_mouse_y()-y_;
            vx_=vx/(Math.sqrt(vx*vx+vy*vy));
            vy_=vy/(Math.sqrt(vx*vx+vy*vy));
       public void rotate()
           recaluculate_vector();
           repaint();
       public int get_x() { return x_; }
       public int get_y() { return y_; }
       public void set_x(int x) { x_=x; }
       public void set_y(int y) { y_=y; }
       public double get_vx() { return vx_; }
       public double get_vy() { return vy_; }
       public void set_vx(double vx) { vx_=vx; }
       public void set_vy(double vy) { vy_=vy; }
       public int get_length_view() { return length_view_; }
       public int get_width_view() { return width_view_; }
       public Polygon get_viewZone() { return viewZone_; }
       public Rectangle get_Rectangle() { return (new Rectangle(x_-5,y_-5,10,10)); }
    }PS : the two image are 600*500 , the first in color and the second in grey level , to do an effect of limited vison zone ...

    I changed your main a little
    public Engine()
              super("J-WAR");
            getContentPane().setLayout(null);
            setSize(800,600);
            this.getContentPane().setBackground(new Color(0,0,0));
            Engine2d_ = new Engine2d(10,10,600,550);
            getContentPane().add(Engine2d_);
        public static void main(String args[])
         Engine jw = new Engine();
            jw.setDefaultCloseOperation(EXIT_ON_CLOSE);
            jw.setVisible(true);
            jw.pack();
        }your right about the cpu stuff
    I did a test on other code samples that use java3d, and guess what, same thing.
    What you are worried about, I think is not a problem.
    I think you could put thread priorities on it, but that might slow it down.
    You could also , rather than have it 100% active on the mouse, make it only move with mouse click??

  • SQL stored procedure Staging.GroomDwStagingData stuck in infinite loop, consuming excessive CPU

    Hello
    I'm hoping that someone here might be able to help or point me in the right direction. Apologies for the long post.
    Just to set the scene, I am a SQL Server DBA and have very limited experience with System Centre so please go easy on me.
    At the company I am currently working they are complaining about very poor performance when running reports (any).
    Quick look at the database server and CPU utilisation being a constant 90-95%, meant that you dont have to be Sherlock Holmes to realise there is a problem. The instance consuming the majority of the CPU is the instance hosting the datawarehouse and in particular
    a stored procedure in the DWStagingAndConfig database called Staging.GroomDwStagingData.
    This stored procedure executes continually for 2 hours performing 500,000,000 reads per execution before "timing out". It is then executed again for another 2 hours etc etc.
    After a bit of diagnosis it seems that the issue is either a bug or that there is something wrong with our data in that a stored procedure is stuck in an infinite loop
    System Center 2012 SP1 CU2 (5.0.7804.1300)
    Diagnosis details
    SQL connection details
    program name = SC DAL--GroomingWriteModule
    set quoted_identifier on
    set arithabort off
    set numeric_roundabort off
    set ansi_warnings on
    set ansi_padding on
    set ansi_nulls on
    set concat_null_yields_null on
    set cursor_close_on_commit off
    set implicit_transactions off
    set language us_english
    set dateformat mdy
    set datefirst 7
    set transaction isolation level read committed
    Store procedures executed
    1. dbo.p_GetDwStagingGroomingConfig (executes immediately)
    2. Staging.GroomDwStagingData (this is the procedure that executes in 2 hours before being cancelled)
    The 1st stored procedure seems to return a table with the "xml" / required parameters to execute Staging.GroomDwStagingData
    Sample xml below (cut right down)
    <Config>
    <Target>
    <ModuleName>TransformActivityDim</ModuleName>
    <WarehouseEntityName>ActivityDim</WarehouseEntityName>
    <RequiredWarehouseEntityName>MTV_System$WorkItem$Activity</RequiredWarehouseEntityName>
    <Watermark>2015-01-30T08:59:14.397</Watermark>
    </Target>
    <Target>
    <ModuleName>TransformActivityDim</ModuleName>
    <WarehouseEntityName>ActivityDim</WarehouseEntityName>
    <RequiredWarehouseEntityName>MTV_System$WorkItem$Activity</RequiredWarehouseEntityName>
    <ManagedTypeViewName>MTV_Microsoft$SystemCenter$Orchestrator$RunbookAutomationActivity</ManagedTypeViewName>
    <Watermark>2015-01-30T08:59:14.397</Watermark>
    </Target>
    </Config>
    If you look carefully you will see that the 1st <target> is missing the ManagedTypeViewName, which when "shredded" by the Staging.GroomDwStagingData returns the following result set
    Example
    DECLARE @Config xml
    DECLARE @GroomingCriteria NVARCHAR(MAX)
    SET @GroomingCriteria = '<Config><Target><ModuleName>TransformActivityDim</ModuleName><WarehouseEntityName>ActivityDim</WarehouseEntityName><RequiredWarehouseEntityName>MTV_System$WorkItem$Activity</RequiredWarehouseEntityName><Watermark>2015-01-30T08:59:14.397</Watermark></Target><Target><ModuleName>TransformActivityDim</ModuleName><WarehouseEntityName>ActivityDim</WarehouseEntityName><RequiredWarehouseEntityName>MTV_System$WorkItem$Activity</RequiredWarehouseEntityName><ManagedTypeViewName>MTV_Microsoft$SystemCenter$Orchestrator$RunbookAutomationActivity</ManagedTypeViewName><Watermark>2015-01-30T08:59:14.397</Watermark></Target></Config>'
    SET @Config = CONVERT(xml, @GroomingCriteria)
    SELECT
    ModuleName = p.value(N'child::ModuleName[1]', N'nvarchar(255)')
    ,WarehouseEntityName = p.value(N'child::WarehouseEntityName[1]', N'nvarchar(255)')
    ,RequiredWarehouseEntityName =p.value(N'child::RequiredWarehouseEntityName[1]', N'nvarchar(255)')
    ,ManagedTypeViewName = p.value(N'child::ManagedTypeViewName[1]', N'nvarchar(255)')
    ,Watermark = p.value(N'child::Watermark[1]', N'datetime')
    FROM @Config.nodes(N'/Config/*') Elem(p)
    /* RESULTS - NOTE THE NULL VALUE FOR ManagedTypeViewName
    ModuleName WarehouseEntityName RequiredWarehouseEntityName ManagedTypeViewName Watermark
    TransformActivityDim ActivityDim MTV_System$WorkItem$Activity NULL 2015-01-30 08:59:14.397
    TransformActivityDim ActivityDim MTV_System$WorkItem$Activity MTV_Microsoft$SystemCenter$Orchestrator$RunbookAutomationActivity 2015-01-30 08:59:14.397
    When the procedure enters the loop to build its dynamic SQL to delete relevant rows from the inbound schema tables it concatenates various options / variables into an executable string. However when adding a NULL value to a string the entire string becomes
    NULL which then gets executed.
    Whilst executing "EXEC(NULL)" would cause SQL to throw an error and be caught, executing the following doesnt
    DECLARE @null_string VARCHAR(100)
    SET @null_string = 'hello world ' + NULL
    EXEC(@null_string)
    SELECT @null_string
    So as it hasnt caused an error the next part of the procedure is to move to the next record and this is why its caught in an infinite loop
    DELETE @items WHERE ManagedTypeViewName = @View
    The value for the variable @View is the ManagedTypeViewName which is NULL, as ANSI_NULLS are set to ON in the connection and not overridded in the procedure then the above statement wont delete anything as it needs to handle NULL values differently (IS NULL),
    so we are now stuck in an infinite loop executing NULL for 2 hours until cancelled.
    I amended the stored procedure and added the following line before the loop statement which had the desired effect and "fixed" the performance issue for the time being
    DELETE @items WHERE ManagedTypeViewName IS NULL
    I also noticed that the following line in dbo.p_GetDwStagingGroomingConfig is commented out (no idea why as no notes in the procedure)
    --AND COALESCE(i.ManagedTypeViewName, j.RelationshipTypeViewName) IS NOT NULL
    There are obviously other ways to mitigate the dynamic SQL string being NULL, there's more than one way to skin a cat and thats not why I am asking this question, but what I am concerned about is that is there a reason that the xml / @GroomingCriteria is incomplete
    and / or that the procedures dont handle potential NULL values.
    I cant find any documentation, KBs, forum posts of anyone else having this issue which somewhat surprises me.
    Would be grateful of any help / advice that anyone can provide or if someone can look at their 2 stored procedures on a later version to see if it has already been fixed. Or is it simply that we have orphaned data, this is the bit that concerns most as I dont
    really want to be deleting / updating data when I have no idea what the knock on effect might be
    Many many thanks
    Andy

    First thing I would do is upgrade to 2012 R2 UR5. If you are running non-US dates you need the UR5 hotfix also.
    Rob Ford scsmnz.net
    Cireson www.cireson.com
    For a free SCSM 2012 Notify Analyst app click
    here

  • [SOLVED] high CPU and freezing issues

    Greetings,
    While I don't claim to be an expert at these things, I'm no newbie either... at least as far as computers go. I admit there are still many things I need to learn about linux, but that's all part of the fun. Anyways on to the point of this topic.
    After the power supply on my main pc died and shorted out the mother board with it, I have been forced to use an older computer. It is a computer that I know works as it was used by my wife as a desktop when she didn't feel like using her laptop. Odd.. I know, but hey, whatever she wants she gets .
    It is an older pc, a compaq presario 5423. It is running an intel p4 1.6 gz processor and has an nvidia geforce 2 mx agp video card. Ever since the last xorg update that refuses to work with nvidia-96xx, I've been using the nv driver. I have tried briefly the other one (nouvelo or however it's spelled) and while it worked it seemed to slow my computer down and produce some odd effects like screen freezes and whatnot. It was running two 256 MB ram sticks, I replaced them with the two 512's from my main (dead) pc. I have the two hd's from my main pc on it, properly set up (I basically resinstalled arch so that I was sure it was done right, and just because I love the arch linux installation process, it is awesome IMO). I've been running this PC since.. October I believe... whenever it was that I submitted that e17 screenshot... I think that was October.
    Here is the issue I am having. The CPU loves to max out.. ie.. reach 100% almost instantly. Open up a browser *poof* 100%, making me wait a moment before I can do anything else. Open up a few tabs.. *poof* 100%... and frequent freezes.  It doesn't seem to matter what I am running, doing, using... it always happens. This happens in pekwm, fluxbox, openbox, e17, wmaker, firebox, twindy, fvwm, even the almighty awesome. Yes, those are all wm's I've tried. Forget trying to run KDE (I did, it loads... but that's about it. I had to hard restart because of total freeze-up). I've tried all kinds of browsers, firefox, chrome, iron, midori, auroa, konq... Midori hates me, the others are too heavy... only Chrome and Iron (both basically the same) work, but still experience the freezes and the like. Uzbl laughed at me as even trying to start it caused a massive CPU spike. I know, hard to believe.. which leaves me thinking there is a serious problem.
    MPD spikes the CPU by 20% easily each song change. Googles even more so. Forget the heavyweights like amarok and exile. Pidgin spikes it when loading initially but evens out. Terminal spikes it only when compiling, updating, or building from AUR... or installing a package with pacman.
    Here's the thing, when my wife used it before, using LXDE with Open Box and only a total of 512 MB she never experienced this. This box came with Windows XP which ran fine.. somewhat slow but fine. So this all leaves me thinking, something is just wrong.  I am wondering if maybe bad RAM? Maybe the thing is just trying to give up the ghost? Before going and pulling out RAM though I want to see what you guys think.
    Here's what HTOP has to say...
    CPU(while writing this post): 36.8% (in pekwm!)
    Mem: 187/1009 MB (all bars are lite up...)
    Swp: 1/2863MB (already tapping into swap?)
    Tasks: 128 total, 1 running
    Load average: 0.26 0.08 0.06
    So yeah, I researched online.. this processor is supposed to be able to even run KDE fine. So something has to be off. Any ideas?
    Last edited by mythus (2009-11-20 12:13:53)

    Well right before I changed drivers back to nvidia-96xx, I did a pacman -Syu check.. there was a new xorg update waiting for me. So I updated and switched back to nvidia-96xx driver.
    Still having the fun CPU issues so this must not be an nv driver thing itself.
    free -m provides the following...
    total       used       free     shared    buffers     cached
    Mem:          1009        606        403          0         60        387
    -/+ buffers/cache:        158        851
    Swap:         2863          0       2863
    Therefore it would seem that memory issue is not the problem.
    Watching the cpu spike just because I type is very unnerving. Heck just running htop did a spike. Poor old computer... Just for S&G I tried once again to load kde. Neopunk killed it with it's massive cpu usage + x trying to match it. What can I say.. X was jealousy, there was no way X was going to let neopunk use more CPU than it.
    Ah.. so nerve racking. I've been working on this for almost two months now. I'll look and she what distros I got lieing around.. been awhile since I burned one and not really wanting too.. had no desire since arch is what I want. But I suppose I do need to compare to see if it is something else like X causing this.
    I'll do that in a bit.. I'll wait a moment incase anyone else has another suggestion. Give me time to get off my butt and do some honey-do's for my wife.

  • Maximum Athlon XP CPU support ; enter yours !

    I’ve a K7T Turbo Limited Edition (3.X with Bios 3.4) but i cdo not understand what is the maximum CPU supported; In fact :
    The manual says Athlon 1.3Ghz
    The Board product page says Athlon XP 2Ghz
    The CPU support page says Athlon XP 1.8Ghz (the OK stops there)
    The Bios page says the ver. 3.3 bios supports XP up to 2Ghz
    It’s a little messy, isn’t it ?

    Quote
    Originally posted by Bas
    Hi,
    The K7T Turbo supports upto the XP-1800....
    Any higher can work, but you might blow the board because of the powerconsumption of these CPU's....
    As the BIOS for the K7T Turbo2 is the same, but this board supports higher CPU's, it's a bit confusing that you see the above CPU's listed...
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