Create shape and motion tween of a line

I am trying to create a line graph in which the line is
following a certain path over time like in a simulation. The line
starts with a point in frame 1 and ends with a smooth not straight
line in e.g. frame 50. The line has to "run" like in an
electrocardiogram.
Is it possible to create this in flash?
If so, how? I tried to combine shape and motion tweening, but
that didn't work.
Thanks for your help

This is doable
If it is a fixed set of lines you would create the lines in a
MovieClip symbol and then slide the MovieClip symbol under a mask
by changing the _x property with either onEnterFrame or
setInterval.
If you have to draw the lines from dynamic data at run time,
you use the
MovieClip.lineStyle
and the
MovieClip.lineTo
properties on a MovieClip that you then would scroll under a mask
if you are looking for the electrocardiogram rolling paper effect.

Similar Messages

  • How do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that,

    how do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that, then it needs to "fly-out-bottom" again, I can do that, but not on the same line of text...any ideas...

    my question
    1- there is any way to assign the Fetch process to specific region so the process take all item in these region only.
    2- how can create manual process to fetch row into specific items in page ( i tray these code
    SELECT col1, col2, col3 ....
    INTO :P1_ITEM1, :P1_ITEM, :P1_ITEM...
    FROM table
    WHERE id = :P_id ) but no data retrieve .
    I do not think that it is possible to have more than one Automated Row Fetch process in a given page. See the thread:
    ORA-01403: no data found : Unable to fetch row multiple automated row fetch
    On your second question, the manual process should work provided:
    P_ID has a value when the process executes. You can do it this way:
    i. Make this process as a on-load After/Before header process
    ii. Make sure that P_ID page item has value when the process executes (set it from another page or before the pl/sql process executes)

  • Classic and motion tween

    Just wondering, if i create a tutorial on motion tweening, is it wrong to use a classic tween.  Or are these two things essentially the same thing?  Or should I call my tutorial classic tweening instead of motion tweening?
    cheers

    it depends on which method you use as both are different.
    unfortunately the geniuses at adobe decided to take something that was called a "motion tween" for over 10 years and then rename it "classic tween" and create something totally new and name it "motion tween". I can't fathom the thought process over there sometimes.
    now every book and tutorial out there that mentions "motion tweens" totally screws up anybody starting to learn with a different version.
    they should have just called it an object tween and saved the world the trouble.

  • Creating shapes and adding them to canvas

    hi all
    How can we create shapes in flex..add them into a canvas i found code that used sprite but was unable to add .as it not being a uicomponent?

    You need to wrap your sprite in a UIComponent. Accessing rawChildren can be dangerous.
    var mySprite:Sprite = new Sprite();
    mySprite.graphics.beginFill(0xFFCC00);
    mySprite.graphics.drawCircle(30, 30, 30);
    var uic:UIComponent = new UIComponent();
    uic.addChild(mySprite);
    this.addChild(uic);
    If this post answers your question or helps, please mark it as such.
    Greg Lafrance
    www.ChikaraDev.com
    Flex Development and Support Services

  • After Effects Help | Creating shapes and masks

    This question was posted in response to the following article: http://helpx.adobe.com/after-effects/using/creating-shapes-masks.html

    Hi Todd,
    I don't think either approach accomplishes what I am trying to do. Just as when using a shape tool on an existing layer to create a mask, none of these approaches lets me alter a shape path after creating it, in terms of number of points, inner/outer radius and inner/outer roundness. Nor can I animate those characteristics.
    The Help file creates the impression that you can copy/paste a Shape path from a Shape layer. If that were true, I could create a shape, copy/paste that path to a mask path, keyframe it, go back to the original shape layer, change its propertie and copy/paste that new shape path to the mask path at a different time, thus morphing from one shape to another. I don't see any way to do that.
    Jeff

  • Can I creat motion tween on time line using as2?

    Hi!
    I want to do effect on spinning of images??
    so that is possible or not?
    Thanks,
    JaxNa

    Hi,
    You can use Tween class to do so.

  • Need help with button and motion tween...

    I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work. Any help will be appreciated. Thanks!
    [AS]
    package
        import flash.display.MovieClip;
        import flash.events.MouseEvent;
        import flash.events.KeyboardEvent;
        import flash.ui.Keyboard;
        import flash.events.Event;
        import flash.ui.Mouse;
        public class Main extends MovieClip
            //Player variables
            var players_turn:Boolean = true;
            //Enemy variables
            public function Main()
                //Add event listeners
                buttonAttack.addEventListener(MouseEvent.CLICK, onButtonAttackClick);
            //Event handlers
            function onButtonAttackClick(event:MouseEvent):void
                if (players_turn == true)
                    //Player attacks enemy
                    player.gotoAndStop(2);
                    trace("attack");
                    trace(players_turn);
            //trace(players_turn);
            /*if (players_turn == false)
                player.stop();
                players_turn = true;
    [/AS]

    player is a symbol that is classic tweened. It has to frames. The first is a still frame with a stop action. The second has been converted as a symbol to show the player move across the screen and back.   When the attack button is clicked the player moves across the screen and back but it keeps on looping. If I add a stop action to the last frame it will move and comeback and stop but it will not move anymore when the button is clicked again.

  • Created path and used trim but the line appears from the wrong side?

    Hey,
    I've created a rectangle by using the pen tool, then applied a stroke to it. I've then added "trim paths" and the end value at 0seconds is 0% and then at 5 seconds its at 100% however the line appears from the wrong side of the screen, basically it's reversed, yet the reverse path symbol is not ticked.
    The line is meant to appear from left to right of the screen with a 2px stroke, which will then have a mask applied to show a large black box appear from this line and fill the rest of the screen up.
    Anyone able to help me at all?
    Thank you.

    If you animated the start then animate the end. Simple as that.

  • Blur Filter and Motion Tweens

    Hello, I am creating an animation in which about 5 movie
    clips that have blur filters move across the screen. One movie clip
    starts with a gradient blur filter, and moves up the screen while
    the blur disappears. This movie clip seems to slow down everything
    completely.
    Is there any way to speed this up a bit?
    here is a link to my very rough work in progress (note: the
    swf is very slow):
    swf
    Fla
    Cheers for any insight!
    P

    I don't know that I have any good news for you on this one. I
    had a similar situation where I wanted to create four 'blurry'
    spotlights that roamed the screen along tween paths. What I found
    was that having four different shaped 'lights' in stationary
    positions, but all contained within a single movie clip with one
    blurred filter was my best solution.
    What may work for you is putting the five movie clips inside
    one movie clip and blurring the 'containing' clip.

  • Export problem - transitions and motion are not clear, lines

    I am using FCP with a blend of pictures and video clips. When I do the export, the pictures are showing up pretty clear but the transitions are coming out unclear, like with lines through it. A sample is here:
    http://www.metrosportsimages.com/Reunion/testexport3.mov
    I'm guessing this has to do with my export settings. I've tried exporting with numerous different settings and still no success. Once I changed the settings and it makes the pictures unclear so the transitions look "not so liney" looking, but that's just because the quality is lower and the blur is preventing the lines from showing as much.
    I'm hoping someone can help. I am supposed to be burning this movie to DVD and producing 100 copies by Friday!
    Jennifer

    This happened to me once, using stills in fcp, due to a problem with my hard drive: so I'd be interested to hear a resolution,particularly as I can't get back the project file due to said problem
    John Lawrence

  • How can i use shape tweening and motion tweenin together on a movie clip?(where is looping whitch was in propertise panel in CS5?)

    how can show animation (shape and motion tween) witch i was created in Scens1-MovieClip in time line?
    there was an option (looping) in CS5 but how can i do it in CC and CS6?

    shape tweening can only be applied to raw drawn shapes, no movieclips.  IF you wanted to do a shape tween to a movieclip it would have to be done within the timeline in the movieclip.

  • Using Motion Tween to create a moving timeline

    I'm just learning the software and haven't been able to figure this out.  I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen.  The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.  Can anyone provide me with some instruction on this?

    this may be time-consuming but should be easy.  start at the left-most keyframe that has an image.  i would think there's only one keyframe there that has an image so nothing needs to be done there.  go to the next keyframe.  there will be an image there and the previous image should still be on-stage (or you need to move that 2nd keyframe).  move that 2nd image so it abuts the first. go to the next keyframe etc.
    all your tweens should be the same number of frames, use the same easing and move the images the same number of pixels.

  • Creating a motion tween with less frames on the timeline

    Hi,
    By default when I create a new motion tween, it automatically comprises all frames on the layer.  I want only a 72-frame tween, not a 350-frame tween.
    Any idea?
    Ronald

    I did know about suggestion #1 (I just thought it was too much work, especially
    since I had to move the 72-frame tween back to the end, on frame 350).
    As for suggestion #2, I learned that I could split a tween.  Interesting!
    Thanks!
    Ronald

  • Motion Tweening - How to keep part of it in place?

    Is there any way of keeping say, the bottom of a line fixed, and motion tweening only the top? (Think grass or hair, for instance, bending in a wind)
    Unfortunately this item cannot be shape-tweened. But is there something, not unlike shape hints, for motion tweening?
    Thank you,
    -Paula

    you'll need to use shape tweening.

  • Combine multiple animations/moving a motion tween path location

    I have three similar animations that are stalling on preload as it's referencing the data from dropbox. We thought that it might be faster if it loaded only once, so I am now trying to combine the animations into a single scene. I'm having trouble copying and pasting the animation. I'm not quite sure where the problem originates from. I did, originally, successfully reproduce the animation and apply it to the separate elements when making them on separate stages, but now I see one of the elements (I'll call it GREEN) has a motion tween, and I'm not sure why the others (ORANGE and BLUE) are set to X, Y motion. I specifically recall having created them via motion tween, but at least they are still moving the way I created them to.
    When I copy and paste > All, GREEN (with its motion tween) is placed on the stage at X=45 coordinate, and i need the whole path to be moved over to X=643. When I drag, it only affects the current location, plus there are a couple of "points" on the line that don't have keyframes associated with them, so it has been nerving to try and set them this way. Is there a way to do this?
    Thanks

    No problem!
    So do you notice how your blueballoonCopy has those chevron marks on the timeline? That's an indication of duration in a container such as a symbol or audio element. In your case, it's a total 30 sec. of transitions, and it's a symbol. When you want to loop things differently, they should be in their own timelines, i.e. in their own symbols.
    You should do two things to get this set up:
    Convert blueballoonCopy and GREEN_KIDS_BALLOONCopy3 into a single symbol, since they will both loop endlessly from the loopGrn label to the end. Put the playhead over the loopGrn label, then select it and the trigger at the end and cut them (Edit > Cut), and then double-click on the symbol on Stage to edit it and with the playhead at the same place, paste the label and trigger. You should now have the label at 26 sec., and the trigger at the end of the timeline. Navigate back to the Stage timeline, and these two elements will now loop endlessly in the brower.
    Now convert your orange_balloon element into a symbol - that will put all of its animation inside the symbol. If you want the entire animation loop twice, add a single play action to the end of the chevron (duration indicator). If you want only a part of it to loop, use a single play from action instead, and enter the timecode or label to which you want to loop back.
    And now you'll have those two elements looping continuously, and the orange_balloon symbol looping just once.
    hth,
    Joe

Maybe you are looking for